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Just where I am dumping all of the accepted apps.
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Durandal












Other: Population- 3.1 trillion
Currency- Dranna, trentium (230 to one dranna)
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Keyguyperson

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MonkeyBusiness
Name of nation: Korwrath Confederacy
Species: The Korwrath are a humanoid race that look very similar to humans but the only difference is that they have four eyes on their face instead of just two which makes their heads slightly bigger than the average human head. A Korwrath male can grow to be from 6’5” up to 7’2”, this is contrasted to the females who range in height from 5’6” to 6’9”. The skin color of the Korwrath ranges from a golden tan color to a deep red color with the variations of the skin color caused by which capital fleet you grew up on or weather you are from a colonized planet. Other than these specific feature changed they look shocking similar to humans even their lifespans are similar with them normally living to be around 80 years old.

Description of government: The political structure of the Korwrath Confederacy is extremely loose with each fleet governing themselves and even the few colonies that exist anymore having their own governing systems and don't have to answer to any one fleet. There are also small pirate and splinter fleets that are able to govern themselves but these groups must find their own ways to survive as they are exiled from the rest and cannot live off of the Capital ships. The Korwrath system consists of each Capital Fleet being led by three Grand Admirals who must decide together on what courses of actions can be taken by the fleet with a key being on the preservation of their fleet. The colonies of the Korwrath do not have a similar system as they are mainly ruled by one governor who controls the whole planet and this governor is chosen by a vote of all the people who are living on the planet with a new governor being chosen every ten years, but this system isn't always followed and there are a variety of systems in place on several other colonies.

Political Leaders: The Grand Admirals of the Korwrath Confederacy are chosen for their long military service that has risen through the ranks and proven themselves to be born natural leaders who have the mental fortitude to lead an entire nation. Each Capital Planetary fleet consists of three capital ships, each with their own Grand Admiral who all work together instead of just commanding their own ship.

Description of military: The Korwrath military is commanded by the Grand Admirals of the Capital Ships which have absolute command over all branches of the military as they are also seen as the leaders of their nation.





Technological Overview: The Korwrath technology has advanced to the point were they are able to create artificial environments inside the Planetary ships and even on some of the larger civilian ships. The capabilities for faster than light travel have been achieved by the Korwrath and is equipped onto every ship in the fleet even the massive Capital ships but the fleets prefer to drift through space and only use the hyper drives only in times of emergency as it drains a massive amount of energy from the generators and it takes long periods of time to gain the lost energy back after a jump.
Military technology for the Korwrath Confederacy is reaching the end of the projectile age and is slowly moving into energy weapons with the first photon cannons being mounted on their giant walkers. Their mechanized technology is their pride and joy and never even developed tanks or any pieces of artillery as their primary focus remained on the development of the perfect exosuit for the infantry and perfecting their Shock Mechanized infantry as well as their giant walkers. They also developed energy shielding which is able to take a decent amount of damage from projectile weapons as well as energy weapons before failing. This energy shield technology was first developed for their main battle ships for the navy fleet which is now even equipped onto everything from the Civilian ships all the way down to the Interceptors. The shields were than customized farther into smaller packs that could be carried by individual infantry men with could use their own shields or carry larger generators onto the battlefield whcih allowed them to deploy energy domes which could be used as forward operating bases.

Cultural Overview: The Korwrath people have never really been a massively religious people with only a few religions rising up in the last few millennium that they have been in the galaxy, since than these religions have all since disappeared as the Korwrath strive just for survival and the superiority of their race now. The Korwrath like to think of themselves as a strongly independent people who take pride in their military abilities with all Korwrath youth serving in the military when they come of age with plenty of chances for promotion if they are able to go to officer school on the Capital Ship. The Korwrath could be described by members of other Empires as Isolationists as Diplomats and all members of other Species are only allowed onto the Military Capital ship as that is were the markets and government building are kept and they do this because they are scared of disease spreading through out the fleet and wiping out entire ships of people which has happened in the past when they were more open with different species.
History:

Home World- The Moon of Kore
Status: Uninhabitable

Number of Capital Fleets: 7
Colonies: 5
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Dead Cruiser

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Zadubadabu

Name of nation: United New Roa'marii Empire





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Decker126

Name of nation: The Grand Illixian Queendom

Species:The Illixian are an insect like species with various subspecies. The subspecies include the Drogan, the most common and ant like in appearance, the Hokar, which are similar to crickets, the Gundok, which are the largest and resemble beetles, and the Vissim, which are the rarest and are the only ones capable of natural flight due to their wasp like physiology.

Although there are vast differences among the subspecies, they do have many similarities. The average lifespan for all Illixians is only around forty to fifty years. The only exception to this is the queen, who usually lives for at least a hundred years. All Illixians also have natural chitin like armor that protects them, and most are very strong. The Illixians raise their young in hatcheries according to their subspecies. Illixians also have a very high birth rate and a female usually lays anywhere from 10-20 eggs a year.

Description of government: The Queendom is, as its name suggests, ruled by a queen who has absolute authority. However, there is a council consisting of at least one of each subspecies that helps govern smaller affairs. The crown is given to a successor chosen by the current queen, vary rarely does the position stay in one family. Any female from any subspecies could potentially be made queen however the current queen is from the Vissim species.

Description of military: The Illixians have a large army due to their high population and birth rates. They mainly focus on their navy due to fact that colonies and trade are vital to the government, however they do have a sizable ground army as well. The main strategy of the Illixians can be summed up in one word: Swarm. Any problem can be solved if enough soldiers are thrown at it. That is why most of their fleet is comprised of carriers and fighters to overwhelm their enemy through sheer numbers. The Illixians really lose wars of attrition sue to their numbers.
Another common tactic for the Illixian navy is to board an enemy ship and either re-purpose it for their own use, or to have it self-destruct to prevent the enemy from using it.
For the ground troops the strategies are basically the same, however each subspecies carries out a different role. The Drogan are the basic infantry, the Gundok usually have heavy weapons or vehicles, and the Hokar are able to use their powerful legs to serve as scouts. The Vissim are usually the elite guards or special forces to their flight capabilities. The Royal Guard are the strongest and best fighters from all subspecies, they rarely go into battle, except when escorting high priority targets, and even then a large group is never sent. Still, their skill can turn around a losing battle.
The Illixian weaponry are mainly energy based, but they do have some ballistic weapons. Most foot soldiers forgo body armor and instead rely on their natural exoskeleton to protect them. Royal Guards however do wear special armor when going to battle. The most common weapon in the army is the Letko, a large bladed staff that doubles as a rifle.
The Illixian ships use swarms of missiles and small, rapid fire lasers to overwhelm their targets. However, this does mean that they lack large powerful cannons, and it usually takes concentrated fire from several ships to bring down enemy ships with shields or heavy armor.

Technological Overview: The Illixians are an advanced race, discovering space travel relatively early and making great advances in science. They mainly focus on ships, since many of their resources come from off world colonies and travel to and from is vital. The Illixians put great emphasis on industrialization and so much of the home world is devoted to producing or researching new goods or weapons. These great achievements do come with a high mortality rate, with lab accidents and unsafe conditions in some factories, but the Illixians persevere and continue to push ahead for the good of the species.

Cultural Overview: Despite the differences between the subspecies there is little animosity between them due to the same positions being open to them all, and the fact that the queen can be from any one of the subspecies. The Illixians recognized the need for expansion early on due to their large population size. This led to the colonization of new planets, which not only provide home for the Illixians, but also provide new resources not found on their home planet. Trade is also very important to Illixians, not only between the colonies and the home world, but also to any other civilization that is willing negotiate. The queen is greatly revered and respected, many of the advances in medicine were made to help insure the queen had a long reign, hence their longer life spans.

History: The Illixians were conquered early on a by a more advance civilization many years ago. Although few records from that time remain it is known that the Illixians were able to push the invaders off the planet after a century of slavery. The Illixians soon faced another problem, however, due to their freedom their population quickly rose to a level the planet could not sustain. Thankfully, technology left over from their previous conquerors helped the Illixian scientists discover space travel and they were able to send many people off world to form new colonies. This also led to a rise in trade and manufacturing spurring the growth of the Queendom. Determined to never be conquered again, the Illixians built a large army and navy in order to defend themselves. They now prepare to deal with other civilizations, whether through peaceful negations or through force.

Other: The Illixians, are not an overly violent species, they are however, fully prepared to defend themselves and crossing into their territory without permission can easily result in conflict.
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