The Lost Land – a place beyond our concepts of space and time, where every moment of every dimension will eventually come to pass over its dense jungles and sprawling deserts.
This is a world where a squad of World War 2 soldiers could be attacked by a pack of velicoraptors, where a village of tribesmen could be overrun by a mass of zombies, where an insect hive could form a treaty with a city of robots.
Some are born into this world, to primitive tribes or even advanced societies that have managed to hold on to their old ways, and some are brought into it. These people come alone or in groups, mostly by accident, from all time periods and a multitude of different worlds.
Rare inhabitants of this Lost Land feel a certain urge, a pull toward lands unknown that they can't ignore – you are one of these people, and you've found companions who feel the same way. Maybe, just maybe, you could survive the dangers of The Land, and find out just where you're being drawn, and what exactly is drawing you. . .

The Lost Land is a roleplay all about freedom; the freedom to be absolutely any character you'd like in a setting that has everything. If you get bored with your character you could even have him killed off to play as a new one, and if you don't have time to continue with the game you can leave just as easily.
I'll be using a simplified version of the Mercenaries, Spies and Private Eyes system, but you can easily ignore it if you want to – so please specify whether or not you want more details on that.
This is a world where a squad of World War 2 soldiers could be attacked by a pack of velicoraptors, where a village of tribesmen could be overrun by a mass of zombies, where an insect hive could form a treaty with a city of robots.
Some are born into this world, to primitive tribes or even advanced societies that have managed to hold on to their old ways, and some are brought into it. These people come alone or in groups, mostly by accident, from all time periods and a multitude of different worlds.
Rare inhabitants of this Lost Land feel a certain urge, a pull toward lands unknown that they can't ignore – you are one of these people, and you've found companions who feel the same way. Maybe, just maybe, you could survive the dangers of The Land, and find out just where you're being drawn, and what exactly is drawing you. . .

The Lost Land is a roleplay all about freedom; the freedom to be absolutely any character you'd like in a setting that has everything. If you get bored with your character you could even have him killed off to play as a new one, and if you don't have time to continue with the game you can leave just as easily.
I'll be using a simplified version of the Mercenaries, Spies and Private Eyes system, but you can easily ignore it if you want to – so please specify whether or not you want more details on that.