The Walking Dead: No Zone:




To survive the new world one has to be prepared to do anything and find out one's true nature. A duo who had been together since the beginning have stuck with each other to this point, slowly building a group up. Trust was not easy but if you passed you were one of them though step out of line or get them killed and your ass is on the line. One who wants to survive and create a new settlement and the other a psycho bent on killing all the infected that the land that roams on it. Armed with two guns each, a melee weapon of choice and each others backs they move forwards and never backwards. With numbers means a better survival rate but with that comes a big risk as it means supplies will run low quickly, the danger of someone turning to an infected is higher and the risk of betrayal is higher.

The group consists of about twelve people, a few will either die, be replaced or added as the RP goes on. The main (The two mentioned above), the enforcer, the medic, the glass cannon, the hunter, the genius and the peacekeeper are less likely to die but does not mean they are exactly safe. The group will expand and possibly shrink here and there due to the nature of the RP. The plot revolves around them trying to find a safe place and make it last like those in the actual show. Since the Walking Dead is the Walking Dead no place will be safe for long for whatever reason we can come up with. The group will have to fend off the infected and other survivors who try to rob them, take the land they worked hard to get or try to kill the said people. They also follow a rumour there is a cure for all this and this is something they are trying to figure out at the same time.

This ties in with the main Walking Dead series though I have only seen three episodes of season six. We will come across the building in season one, the house from season two, the prison from season three and Terminus from season four though unlike the group won't be spending much time there.

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Alien: SS Vanguard:




“In space, no one can hear you scream.”


Though no one can hear you scream in space, one can hear you scream on a cargo ship heading towards a newly colonized world. The SS Vanguard, a cargo ship that was once a warship that had been converted so most of the systems for the weapons are gone, missing or unusable. The crew does not know all of the cargo they are carrying, the cargo hold mainly has weapons, food items, materials for building and a few extra’s that are unknown. The SS Anna Marie has a crew of 60 people, seven which are technicians and have no fighting experience, one is the captain of the ship, five are scientists and the rest are everything else. The ship had left another planet, a planet that had no life left after the events of the xenomorphs. The planet was nuked but was that the end of it.

The crew have travel to the new colony at the other side of the galaxy, but will they make it? Somehow a group of aliens had made their way on board. Hidden in the darkest and most unused room on the ship one aliens has become the new queen. From there several people went missing though no one had notice to even report it. The face huggers had taken several victims and in turn more aliens were born. It was not long after that the crew knew they were in danger. Weapons with ammo are now very low; self-deploying auto turrets are now few in number. Food needs to be rationed as the new world is about a week away. The remaining crew need to be smart or will this be the end of them and the unaware people of the new world.

The idea is about survival, the few remaining crew members get together and try to survive but there is a problem. If the cargo ship reaches the new world things will go to shit quickly as the aliens will spread there; so they are forced to try and remove all and every alien on board. But there is also something else happening, it seems something is trying to prevent them from doing the job. Is someone outside the group still alive, is there a stowaway on board or is someone from within the group trying to stop the extermination of the xenomorphs? Is there a psycho on board, is there someone who thinks they can make money off the surviving aliens or is there another motive?

This ties into the main franchise and is a direct sequel after Aliens but the cast of that movie won't be in it. The said planet mentioned is that planet and that is where a few eggs had survived and been taken. Very much like the first movie I want inexperienced people to try and save themselves and others if they can. Ripley is probably the best heroine of any heroine in any movie though many do come close.

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Mass Effect: Operation Ghost




It is similar to what Shepard is doing but the ghost group do the things Shepard does not have time to do. The Ghost team have a ship similar to the Normandy but is bigger, has a smaller crew at the moment, it has more fire power but the stealth system is nowhere as good as the Normandy’s. Anyway, the idea is about them going to various locations dealing with problems, some being Collector problems, some being Geth problems, some being an alien race problem and even Reaper Problems. The whole thing evolves around the Collectors and Reapers. The team have only been together for seven years though some have been with certain people longer due to the history they have.

Anyway, the main idea is they go through a lot while Shepard is chasing/tracking the Spoilers down. I am not going to ruin the surprise for people who have not played it. Since the universe is massive we can make some places up as well as visit places that exist such as the citadel, maybe even revisit Eden Prime for something. It all leads up to the Reaper fight so the team start to work during Mass Effect 2 and onwards but were there when the event happened in Mass Effect 1 despite being around for a longer period.

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Bloody Toys and Hand Grenades




This is one of the strangest things I have thought of, a few films have used toys as a form of weapon as Toys and Small Soldiers. My version is that they are natural killers, they loved to knock the stuffing out of each other, pull the stitches that keep them together. Yet all this is not what they are really like, in fact, they do bleed, they have organs and guts. Why no one knows this exists, as far as people remember they take it the unwanted toys are destroyed. There are several types of toys, there are the already dark ones who have the image of a psychotic murderer, the face toys who look cute but also have a dark side to them and the last is the other, they are the toys that are not dark or cute looking.

People don’t know they exist until now, they do indeed kill each other as each toy will be in a faction or a solo rogue though they do not last long. The factions are laid out based on what the toy fits under though some accept whatever toy you are. The factions have no real leader but there is always one toy they listen too until one challenges the so-called leader. If they win they become the new leader, if they lose, well they just become a sack of guts and red paint for the walls. The toys themselves are full of swear words and abuse it where ever they go.

Toys are evil and won’t kill kids as they normally love their toys until a certain age. That is when the toys become resentful until the day the owner either chucks them out where they become murderous like or they are handed to the next child until they break or get thrown out themselves. The toys that were left behind will go to the owner that just gave them away though some wait for them to be adults or some wait until they are teens or an old person. Toys have two sides, one that brings fun and joy while the other is death and destruction for the other toys and owner who leaves them.

((Cars and other vehicle-based toys will have to be like a transformer or things won’t make sense))
Factions to be listed.

Dark Side Grantz:

This faction is for the most twisted of toys which can’t look anything more than evil and cruel because of the way they were made. This faction has a lot of dark dolls, bears and the odd everything else. They don’t care for each other so at any time, one could kill the other due to their crazy natures.

Friendly Time Helpers:

The name is wrong in many places but the fact these toys are insane does not mean they are not as dangerous as the psycho’s from the Dark Side Grantz. Unlike the Dark Side Grantz these toys look normal at first glance but, in reality, they are no better than other toys. This group are less likely to kill each other but it does happen.

Legion of Chaos:

This group is full of misfits that don’t belong to the other two factions as they are neither scary nor nice looking. These can range from puppets to vehicles to toy soldiers ((green little men)). They have the hardest time as they have to deal with both other factions at the same time. Chances of these toys killing each other are low but not impossible.

Outcast Party:

This group is a mixture of the other three, though not very popular it is much more diverse than the other three. Probably the weakest faction of the four and are not very known for leadership skills, but do cover each other very well, probably the best due to devise toys in this group.

Not much is known on these factions but each is not to be trifled with, the first one in particular. There is a secret order under the name of Division X though chances of finding one of them are low or so one would think. Really these members are hidden within other factions but not all, they will not kill another member unless they were traitors or order to be killed. All in all none of them are safe, none of them are to be trusted and most of all humans are not as nice as one thinks as the surviving people will come back to kill any toy they see trying to rid the world of them, though to many exist.

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Toon RP


Picture is not working so how about some pretty colours?

Toons, the crazy, mad and somewhat random creations from the minds of a group or single person. We all enjoy cartoons because they appeal to our childhood. They make us laugh, some make you angry and the odd one can confuse you. But what if several cartoon characters came to life? How would you deal with it? How far is too far? Would you goof off with them and be a child? Would you try to get rid of them so you could live a normal life?

The plot is rather free-form meaning you are not stuck doing one thing, if we wanted to we could do the said person ends up in a toon world though there is more to it than meets the eye. Why they ended up here is unknown and they must figure out how to escape using the three characters they meet along the way. Another idea could be the toons come to life but keep their cartoon feel to them and so the physics around them are of the unrealistic. They cause problems for the said person or make them remember they are a kid. The plot for that could go anywhere such as leading the main character to the point of leaving his childhood behind killing the characters off or for a weird twist the person becomes a toon themselves, any toon they want to be, even if it is an anime character. The idea can go anyway and start anyway.

(The word toon is used as the characters I picked are more toon then anime but anime characters will be there, none that are known, though.)

You will have three cartoon characters that will make life fun or miserable. The detail and quality of the toons also vary as one has a dark and comic like theme to it another as a basic and kid feel to it and the last is like a character from the Ren and Stimpy meaning it is a cartoon but it is not for kids ideally.

(This is not my idea but is being done for the said person because I am sure she would want it to happen in some way, that and she asked me to try for her when I could.)

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I am up for a Tomb Raider and Life is Strange RP as well. I would ideally like a long term RP.