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Every single one of these characters is within an RP on this forum, so go out and check in with my little children sometime, ok?

Currently In Use


Within a Cancelled/ On Hold RP

Perona Kite (Dark Actors)
Yurina Sato (The Gamer)
Nephilis Bragwen (A.E.I.O.U.)
Callum Amari & Zilla (The Call Of The Butterfly)
Mira Ragi (Dimension Tower)
Meloi (Pokemon, Survivors of a New World: Gijinka Version)
Fuyukawa Honoka (Mirai Nikki+)
Hannah Schmidt (Magical Corruption)
Beryl Cantrell (A Love That Shall Not Be Named)
Mary Stradford & Tiamat (Magical Notes: A Tale of Songs and Knights)
Amelia (I Became a Monster, But Why?!)

Within a Finished/ Completed RP

Aurora Pierce (A Tale of Light and Dark: Can Love Bloom On The Battlefield?)
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Name: Meloi
Age: 14
Species: Ampharos
Type: Electric
Nature: Quiet
Ability: Plus
Moves:
+Flatter
*Zap Cannon
~N/A
•N/A
∆N/A
=N/A
Mysterious Gem Location, Shape and Accessory type: She has an anklet on her left leg that has a sapphire within it.
Other:
-She's afraid of the dark
-Likes getting hugs, and giving them in return
-When she sees something she wants, she'll get really possesive. So possesive, that she'll actually start to "Baaa" hiss at who tries to take it from her.
-Her tail is really, really sensitive. Don't touch it.
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Name: Perona Kite
Age: 15
Occupation: Junior level student. Goodie.
Gender: Female
Looks (you may use a picture):
Shoulder-length black hair, blue eyes and caucasian skin. Normally wears a red skirt that reaches her knees, black sneakers, and green windbreaker over a plain white t-shirt.
Personality: Aggressive/ Loyal
Likes: Singing, music, and video games. Secretly loves cute things and people.
Dislikes: Bullies, classical music, school, heights, and makeup
Good traits: Is always trying to help others
Bad traits: Really bad at helping others, more intimidating them than anything.
Works well with: Shy/Timid and Leo
Star sign: Leo
Awesome Powers: Perona can use fire that can burn whatever she wishes, both as fireballs and a constant stream, along with a control over the force of gravity.
History: Perona's family had raised her to be a helpful member of society, but along a way she met with the wrong crowd and they influenced her to act a certain way. She later left that group of 'friends' when she later understood that they weren't nice people, only a pack of bullies. However, the time she had spent with them made her highly aggressive in everything she did, but she's still trying to keep the morals her parents had drilled into her.
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Real Name: Yurina Sato

Age: 21

Gender: Female

Appearance:


Personality: The young lady is strong willed, capable of taking care of herself and others around her. When a problem arises, she is the first to try to solve it, and will continue to try until she succeeds. However, because she tries to keep pushing forward, Yurina usually forgets that there is more than one way to solve a problem or look at an issue. Fighting between friends is strictly forbidden to her, as she believes that friends should always be happy, leading to various situations where she tries to keep the peace between two sides. Opinions given to her will be taken with a grain of salt, as she tries to solve all problems on her own. However, her heart is in a good place. She is always so determined to solve problems and do them on their own, not because of arrogance, but because she wants to keep the load off of everyone else, even if it leads to her having the weight of the whole world on her shoulders.

History: Yurina is in college, nearly finished with her education. At this moment in time, she has a part time job as a waitress of a fancy french restaurant. The pay and tips from her job don't go to her schooling, but to her secret hobby: animation. She had always wanted to be a part of an animation studio, and was practicing and buying the tools for the day she applied for the job. On her free time, she often goes home to practice drawing and moving 3D figures, utilizing both fields in hope of mastering both of the mediums. She has played a video game once or twice, but couldn't be considered a "gamer" in any stretch of the word.

Stats:
STR: 4
VIT: 3
AGI: 4(+1)
INT: 6(+1)
EMP: 5

HP: 25/25
HP Regen: 1
MP: 7
MP Regen: 3

Talents:
Focus (INT): 2
Intimidation (EMP): 1

Skills:
The Gamer (MAX LV) (Passive): You possess the Mind of a Gamer. +1 INT. Immune to all Psychological Affects. Able to analyze things in the same way a gamer could.

Game Character's Body (MAX LV) (Passive): +1 AGI. You possess a body that lets you live like a Game Character in the real world.

I am a gamer!
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Beryl Cantrell



Theme song: Benny - Little Game
"Hush boy, oh hush boy, don't say a word"
"Throw on a jersey and no one gets hurt"
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Name: Nephilis Bragwren
Age: 367

Species: Daemon, Dullahan

Aspect: Existence

Discipline: Spirit, Magic

Medium: Her scythe, Gunther. She can use Spirit without the weapon, using her Will instead, but Magic is unusable without her scythe.

Appearance:

A 1X year old female teen. Her cold, blue colored skin is always covered by long, white hair that runs all the way down to her waist. Her 5'10" height allows her to tower over most people, staring into their souls, brown eyes with yellow scalera piercing into them. Her blank look is always present, along with a black horse that follows her everywhere.



Personality: She's apathetic to the highest degree. Her endless wandering and Spirit gathering in Hellios has made her lose sight of the wonders in life, withering and chipping at her like she does to the Spirits in Nevada.
She doesn't like, nor dislike anything in particular, doing whatever she pleases without taking in account for anyone or anything around her. Talking with her will be rough, let alone becoming her friend, and will take weeks upon weeks of chipping at her jaded heart to finally see what lies underneath.

In truth, her act towards others is all that it is: an act. She actually does care about everyone around her, and helps others through her actions, even if at the time they may seem to be selfish. She is very lonely, and wants to make friends with others, but is afraid that they will die and become one of the many Spirits that she would one day consume. She has no care for the dead, knowing that the person that they once were had already disappeared by the time they became a Spirit, but will give her acclamations of someone who had done much with their time of living.

Bio: Like all dullahan, Nephilis traveled around Hellios, taking and consuming the Spirits that haunted the land, living a boring life with no purpose other than to survive... Until she heard of a new Academy, which taught students of every Race. At first, she didn't believe it, waiting for the day that the Academy would be found out as a fraud, or crash and burn. Two years later, and it still hadn't fallen, but the dullahan still didn't believe, telling herself that she would only be setting herself up for failure. The third year passed, and she had enough, sending in her application for the fourth year of enrollment for A.E.I.O.U. Now, as a second year student in the fifth year of the Academy's lifespan, Nephilis finally believes that she lives for a different purpose than just living. She just needed to understand what the purpose was...

Electives: Combat and Existence Control

Extra:
-Unlike the dullahan of stories, who only get off their horses to kill a man with their voices, Nephilis is always off of her horse, only getting onto "Ashes" when she wishes to move across long distances. Nonetheless, the horse will follow her everywhere, and won't die until she does.
-Everything she has, from her clothing to her scythe, is made of Spirits. If someone ever broke her connection to Aeon, even for a second, all of her creations would change back into Spirits, leaving her weaponless and naked.
-Secretly loves animals, but you would never be able to see her pet one in public. Maybe in an enclosed room, with no windows to see through and a locked door, but not in public. The only exception is "Ashes", whom she will groom and pet however she wants, whenever she wants, and damn everyone else.
-The body and the head of Nephilis are two different entities. While they may have similar personalities, they think in different ways, and can act independently from the other. Only when the head is placed on it's rightful place, will Nephilis have complete control of both body and mind.

Color: a187be
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Mira Ragi
Age: 8
Gender: Female

Appearance: Long, pink hair that reaches her back. Pale skin, violet eyes. Wears a night gown that goes down to her feet. Doesn't wear shoes.

Personality: Always quiet, never speaks unless spoken too. When shown genuine affection (she can tell), she will latch onto that person and give them the kindness they would give her. Never shows anger, except through the tapping of her foot on the floor. In her mind, she thinks she's a dependable, video game superhero. The most likely to say 'level up' in her mind when she beats something.

First Weapon/s: Two, single shot dueling pistols. are reloaded through a mekanism on the sides.

Starting Power:


ID: A-013

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Name: Amelia

Race: Barometz

Race Abilities: Barometz are both flora and fauna, possessing both a sheep-like body as well as a plant. They are omnivorous, in addition to drawing nutrients from the ground through their roots. Their eating habits and their lifespans are entirely dependent on the available sustenance around them. Should their food source become unavailable to them by any means (out of reach, eaten by other monsters, etc.), they would die of starvation. As a result, they have evolved and grown vines in order to reach farther than their stem could allow, as well as the ability to "uproot" themselves from the ground for a short period of time. The vines they possess are strong enough to carry their entire body, as well as immobilize and pull their prey (small woodland creatures and plants) towards themselves.

Gender: Female

Personality: Even before she became a "mostly" immobile monster, Amelia was slothful. She would never do anything above what needed to be done, and cut corners whenever the opportunity presented itself. Even more so now, where the light of the sun is less of an annoyance than something to bask within. Her attention span is horrendous, incapable of staying upon a single topic for more than seconds, in addition to being absentminded to a fault. However, when something gains her interest, whether it is a person, an object, or a subject of information, she will dedicate more energy towards it than one would believe she had. Despite her attention deficit, she is extremely intelligent and perceptive, remembering nearly everything she retains and noticing articles that others would miss. Should a promise ever be made with her, Amelia would keep it until the day she died.

She is surprisingly calm in most situations, even those where her life would be in danger. Whether this be because of her mental fortitude or inattention of the situation is up to debate. When pushed too far, enough that the slight pierces through her perpetual cloud of negligence, anger is something she is well-versed with. Expect either a volcanic eruption or a cold simmer depending on the level of rage, but hope for the eruption. The cold simmer is worse, since that could mean she's plotting ways to get you back. In her new form, she is deathly afraid of fire, and will move faster than one would think she would be capable of in order to avoid it.

History (Pre-Mortem): Amelia didn't have many friends. Most of her short, post-college life was held alone within her little apartment, living her life without a care in the world. Her parents were abroad, and she didn't have anyone within a 5km radius that would visit her. So when she didn't return to her apartment one day, no one in her area thought much of it. Only 5 days later, they realized they should have cared. Her body was found underneath a bridge, broken and alone.

Appearance
She has a sturdy "stem" that is melded with her belly, connected to her main plant

Other:
-When she was a human, she liked to dance. Sadly, she is unable to dance very well in her new form.
-She has a verbal tick, saying "Ah" before every sentence as if she is surprised by something, then pausing for a few seconds before saying her piece.
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