Avatar of Alamantus
  • Last Seen: 7 mos ago
  • Joined: 11 yrs ago
  • Posts: 515 (0.12 / day)
  • VMs: 0
  • Username history
    1. Alamantus 11 yrs ago
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Status

Recent Statuses

5 yrs ago
Current So I've learned that I have low-level adult ADHD, and that's helped me understand a little bit why I can never seem to stick with an adventure for longer than a month at a time.
7 likes
6 yrs ago
I've started the process of writing an adventure book for my most ambitious GUTS+ campaign, and hoo boy, it's exhausting.
6 yrs ago
1 month later...
1 like
7 yrs ago
I'm attempting to make some one-page adventures for my GUTS+ system. We'll see how that goes!
1 like
7 yrs ago
I'm not a spambot, I'm just excited about my hard work on my app and I want people to not use spreadsheets to make conlangs anymore because that sucks!
3 likes

Bio

A web developer who makes apps for extremely niche interests. If you happen to find the username "Alamantus" anywhere else on the internet, it's pretty likely that you've found me, so say hello! :D Just be sure to say where you're from and how I know you when you do or else I'll have to ask. :P
Random Details:
  • US Mountain Time Timezone
  • Male
  • Married
  • Dog owner

Current RPs:

Closed:
  • None

Available:
Dead:
Things I've Done/Made:

Most Recent Posts

@thanatosDefiant > Ah, I posted in the general interest check thread without knowing about this one. My bad. (—_—;,) That's no problem! I actually posted in the general check after I posted this one because I'm still new to this forum... :P And to answer you question there, no, any age is fine. My answer might have been different if I hadn't been playing Mother 3 recently. Haha. Well this is awesome! I'll set up a real roleplay topic in a few minutes and we can get started!
Just started out!
## Earthbound RP #### Initial game pitch Re-posting here because I'm not sure which forum this should go into... *Let me know if this is too complicated or something and give some suggestions if you have better ideas! Also, I'm always open to answering questions to clear up any confusion! I'd like to see who's interested and what forum you think this belongs in.* ### Story Startere is a sleepy, all-American town situated in the middle of Nowhere. There are no paved roads in and out of the town, and there's just desert all around--temperate desert, but a wasteland all the same. Along the main road, there's the general store, mostly stocked with local woodwork from tables and chairs to toys though it sometimes has some factory-made things when a rare shipment comes in; there's the farm stalls once a week where everyone trades the fruits *(and vegetables and eggs and other farm things)* of their labor; and a bunch of other useful things like the tailor, a diner, and the big, elaborate Town Hall building. Most of the time, most people are found just milling around this main street, but they're always sure to get their work done. For the past couple of weeks, the residents of Startere have been complaining about loud noises and bright, colorful lights coming from the sky at night. A few people have stayed out at night to see what was causing it, but the sound was so loud and the lights were so bright that they couldn't actually see what was causing it. Rumors about aliens started going around, and a general unease settled on the town. But the mayor finally had enough. Just last night, he went out shooting blindly into the night with his shotgun when the lights showed up again, and after a few shots, the lights began to flicker and the noise shifted, closely followed by a fiery explosion out to the south of town. Now a small group is gearing up to go check out the crash site... ### Gameplay #### General This is just like any other RP except that there are battles. You can walk around and do what you like and manage your reactions and go where you please, but let the GM describe the locations and places you go. If you keep it within reason, you can decide to go somewhere completely different! Like if you're in a forest, you can "investigate the cave" even when it hasn't been pointed out/expected by the GM. We want to focus on world and character building while pushing the adventure forward. #### Fighting The battles are not random--just like in Earthbound/Mother you can see your enemies and decide if you want to fight or avoid them, though your chances of avoiding the enemies depends upon where you are (i.e. is it an open space with lots of room to walk around or a narrow hallway) and often upon the roll of a die (6-sided - the GM will decide what you need, typically 4 or higher). Each battle is turn-based, and the order of the turns depends on your character's Speed stat. When your turn comes, announce what you would like to do *first*, and then roll a 6-sided die (a digital die will be provided for all your die-rolling needs) and write your result. The higher your roll, the more successful your action, with a 6 being a SMAAAAAAAAASH for attacks or a highly effective healing PSI move. The opposite is true as well, with a 1 being anything from a miss to a backfire. Based on your roll, write your action's outcome. Be fair, ok? The GM(s) will roll for the enemies and will follow the same rules. To best emulate Earthbound's rolling HP counter, there will be no HP. Just be fair and know when you've died. If it's clear that a fatal blow has been dealt (and the GM should always say if it is), the GM(s) will probably announce your death the next time the enemy's turn comes around. Within that time, however, a healer can heal a party member with PSI or items and keep them from dying. There's no easy way to do this in this format, so just be fair, OK? The same goes for special attacks, particularly PSI attacks. There is no PSI amount to keep track of, but they must be used within reason. Let your character "run out" of PSI or energy once in a while. Don't just spam the same attack unless it actually seems reasonable. During battles, you can talk/do "free actions" out of turn, but don't do anything that influences the battle unless it's your turn. An exception is non-actively-fighting characters in the immediate vicinity. For example, once per turn, a character like that can, say, "throw a rock" or "tell <so and so> to be careful". If those characters intend to do damage or defend a player, they will need to follow the action rules above. #### Pockets (Inventory) Details to come, but a basic explanation is below. ### Characters Use the following template and allot 10 skill points to the stats of your choice. In addition to the stats listed below, you can also give your character *up to* 3 custom stats! It can be anything to help fill out your character. For instance, it can be "Cooking" or "Cow Tipping" or whatever. You will still need to distribute your skill points across them from the same pool of 10 points, so be careful! **Suggestion:** Let your stat distribution influence how you describe and act as your character. Interpret that suggestion as you please. You can also pick 3 special attacks/skills to use in (or outside of) battle. Let what you choose be influenced by your character's "Quality" (see below). Also, describe what your skills do. Be creative! Because there's no HP, just describe what it does (i.e. heals a party member a lot/heals all party members a little). **Note:** You don't need to have PSI attacks! You can just use general skills like "Focus" or "Wild Swing" if you want. **Name:** <example: Ness> **Quality:** <example: Determined> **Description:** <example: you don't need an example for this one> **Main Weapon/Fighting Style:** <example: sports equipment> **Skills:** <example: 1. PK Flash: Blinds the enemy with a bright light of PSI energy! 2. PK Fire: Burns enemies within a small area of effect. 3. PK Heal: Removes status effects from a party member.> **Stats:** <this is where you allocate your stat points! You'll earn more stat points for specific stats as you fight.> - Speed: 4 (influences your turn in a fight and how fast you can avoid things outside of battle) - Strength: 1 (influences how much damage your attacks do and how much you can lift outside of battle) - Guts: 2 (influences how many hits you can take and how long you can stay alive) - Wits: 3 (influences how perceptive you are (how much information you can gather from a certain situation), i.e. how an enemy is described so you can find a weak spot or if you can find a hidden trapdoor) - <custom stats here> **Pockets (10 items max):** <example: - Sandwich - Baseball Bat (equipped) - Baseball Cap (equipped) - Odd Key ### Rules 1. The players decide where to go and what to do, but the GM(s) handles the descriptions and explanations of what happens. 2. Don't worry *too* much about #1, the GM(s) will not be dictators about this. Just be sure to discuss OOC before you do anything drastic. 3. Your characters will be confined to their own skills and skills directly related to who they are. For example, if your character's main weapon is, let's say, a frying pan, keep your skills related to that. 4. Don't cheat on your die rolls. That's just lame. 5. Be at least reasonable with what you decide to pick up. For example, you can pick up a pencil, but you can't pick up a motorcycle *(unless you're a crazy body builder or something)*. 6. Keep track of your stats and items! Off the top of my head, I'd recommend keeping your character sheet open in another tab and editing it to keep your inventory (pockets) and stats up-to-date. The GM(s) will keep track of your things based on that.
Awesome. Thanks! :)
Just modified the original post with an initial pitch idea to get a feel for if the style sounds good. Let me know what you think!
Awesome! Let's see if anyone else thinks so too! :)
Zeetah let himself drift in the river a bit farther downstream than he had intended. He was pretty close to the slums now, and the sun hung low in the sky, telling him that it was starting to get late. It would take him until late after sunset to navigate his way back to his cozy little alley, so he decided to just let the river carry him farther downstream, into the heart of the slums. As he passed under an enormous bridge, he heard a loud splash behind him. Turning around, he saw a strong-looking woman splashing and sputtering for a while before she swam deftly toward a small wooden wharf on the river bank. Zeetah thought to himself that he should probably stop drifting in the river now, too, and swam to the river bank. He looked around at the dank, rotting buildings lining the river and noted the slight haze hanging on the air in the narrow streets outlining the the untidy buildings. He had never been here before, but he was shocked to think of the contrast in wealth he had seen just today. He put that out of his mind as he went off in search of somewhere he could stay the night, suddenly remembering the mince pie he had stowed in his expansive mouth. He pulled it out and started to eat it with his hands as he walked toward a sign reading "`INN`", accidentally tripping over and apologizing to some Grey Guild workers who were bent over picking up some waste on his way.
@Golem We never talked about posting habits, i.e. should we wait until everyone has posted in order for now, or is it free-for-all, post whenever, just don't drown anyone out?
@Golem: Thanks! :D @Thrashy > @Alamatus, how did you change the size on the letters in your application? I used the "H" button to make the text headers. You can also do that by putting a `###` in front of the line you want to be a header. Also, there are other formatting tips at the bottom of every page (just click "Toggle" on the "Formatting Cheatsheet" panel at the bottom of the page). :)
Oo! I wanna be on the list! :D May 6th
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