Swallowing her unease, she traced the bolded path on paper towards the middle hallway, pointing at it. “This way should be right. It’ll turn later, but that’s what’s drawn,” she said. Then, taking a breath, she exhaled, looking to Duncan. “Let’s go,” she said, leading the way down the hall.
Carefully walking down the hall... nothing happens. The flat, blank walls are somehow very good at absorbing sound rather than echoing it, and their footsteps are strangely muffled.
When they approach the first turn indicated on the map, they see a similar hallway, and continuing down that, nothing continues to happen. Their fear naturally lightens with the lack of noise and activity, but their unease remains, perhaps deepening. This maze solution seemed to not be leading them anywhere dangerous at least.
Following the map, they make the turns as directed, pass two doors, and finally reach the end point of the map: a large, wire-reinforced window set in a dead-end wall and a small gap at the bottom of the wall that is far too small for Duncan or Pebs to fit through. Looking through the window, they see something that could only be described as "unexpected": a flat room with very tiny, maybe 4-inch-tall walls that zigzag and appear to create something of an obstacle course? At the end of the course is a ramp that is aimed at the wall, and on the wall is the word "PUSH" painted in block letters with dripping white paint with arrows pointing at a big, green button below it on the wall.