Yeah, you can definitely still join! Get that character post up. But yeah, wait until we're done in the orb until you hop into the story, alright?
2: Gun blows up. No more gun, and serious injury to character. 3: Fail 4: Fail 5: Fail 6: Fail 7: Fail 8: Succeed 9: Succeed 10: Succeed 11: Succeed 12: Succeed and can fire again immediately. A little less than fifty fifty(skewed in favor of failure) and extreme results on either end.That sounds like it works to me. Whatever you think is most fair for you! And don't forget the possibility of rolling your Power Number! :) Just remember that you'll also need to roll for your action's success, so after you fire, you'll need to follow the regular roll scale for whether or not you hit the enemy or actually do whatever you were trying to do.
Lemme run this character idea by you: Comes form an order of knights who do in fact use guns. Every member of the order learns to build their own gun, and each family has their own secret techniques and technologies regarding gun creation. Their skill would be the use of their gun. The detriment would be that it would take time to reload after three shots. I guess for RP purposes, the character would have to take a turn and roll to reload. If they fail, they'll have to take another turn and it would keep going until they succeed. Or maybe the roll on the first turn just determines how many turns it takes to reload. You said gunpowder wasn't widespread, so that's why I wanna run this idea past you, to make sure such a character is okay.Yeah, I think that would be fine! I think instead of 3 shots, it should be like a musket needing to reload after each shot, since the technology is so new and probably finicky. How you described reloading sounds like a perfect flaw (rolling to reload and needing to take more turns if you fail) for that because a gun, if it hits its mark, would be pretty powerful in this world. Does that sound fair?
There's a New Users "Getting Started" post somewhere around here, but I don't know where. Hopefully someone swoops in to give the link here pretty soon. EDIT: Found it! http://www.roleplayerguild.com/topics/4958/posts/ooc
Hope to see you around!Yeah, I read the handbook it looks like loads of fun. I hope someone besides me is also interested.Very cool. I hope someone else is too!
Basically what has been invented so far? Is it medieval with horse carts, bows and no medical care? Or Renaissance? Or even futuristic?Oh, ok, right! Sorry about that! It's basic medieval low fantasy, so horses and carts, bows and crossbows, no gunpowder (for widespread use at least), and monsters. The educated people in this kingdom don't believe that magic exists, but the commoners do, hence the wizard adviser to the king. Magic may or may not actually exist, though. That'll come out in the game. Beyond a basic setup, EnA allows for group world building, so if you attempt an action get a good roll, you can invent the world along with the EM and other players. It's all about improvising, really.
But no wizard characters? What about races? And what's the tech level?According to the EnA handbook, you can be literally anything, as long as you're sentient and have a way to get around (that's not written, but it's implied if you want to actually do anything in a game...). So shatter expectations! Be a wizard who's hidden his magic for the sake of not wanting to stir up trouble. Be an elf. Hell, be a North Pole elf, it doesn't really matter.
The only thing you can't be are the pre-specified NPCs (like Sarkkus or the king in this story).
I'm not sure what you mean by tech level, though. Can you explain real quick for me?