• Last Seen: 3 yrs ago
  • Joined: 10 yrs ago
  • Posts: 16 (0.00 / day)
  • VMs: 0
  • Username history
    1. Anemone 10 yrs ago

Status

User has no status, yet

Bio

User has no bio, yet

Most Recent Posts

Ellri said We love our research, as at least the silent and slightly sick Sundered Echo can testify. We spent considerable time researching WWI history just to find a place that worked for Echo's character. Initially, the plan was to use a city that was bombed to shreds in WWI, but soon enough it turned out that there were no such cities. Pesky history, eh?

However, if we're curious about something, say Wraith: the Oblivion as much of that stuff you wrote is about, we look it up at need. First we'll look such up in the wikia, and if that doesn't answer our questions, we dig deeper.


Hey, I can't help that. If you're gonna research, you're gonna research.

Ellri said The stuff about those spirits was (in our opinion at least) much easier to read in the wiki.


Well, thanks. :V

Do note regardless that the Spectral Hierarchy section was not the summary of the nature of Spectres. I'd already posted that awhile ago. Rather, it was an extrapolation of the statement from that description that they had a hierarchy/caste system. The Doppelgangers, Mortwrights, Shades, Haints, Apparitions, and Nephwracks are relevant to the game because those are the beings that the Thayne twins are capable of summoning. I saw no reason to not give a complete description of the pecking order beyond that, especially since the influence of the Malfeans helps to explain the reasons why Spectres operate in a certain way (the Spectres work with the Thaynes because the Malfeans they serve are allied with the Earthbound Demon the Thayne twins worship). It's also fun to describe their grim immensity and helps establish atmosphere.

Ellri said Same goes for abyssal beings and so forth.


Ehhh... The wiki doesn't actually really describe Abyssal "beings" to any degree of detail. There actually isn't any description of Abyssal Intruders on there despite me linking their sourcebook (which, I might add, is one of the most lauded supplements in the Awakening gameline). The wiki describes the Abyss in VTM and DTF, but in the Vampire version of the page, the only thing that's stated about denizens of the Abyss is that they're there and they're dangerous, not what they are or represent whatsoever

I'm also taking some inspiration from MTAw's portrayal of the Abyss, and while its Abyss is vaguely described on the wiki, the only entities it references in relation to it are the Acamoth, which only covers one specific type of Abyssal interaction - the actual details of Abyssal intrusion have not yet been explored whatsoever on the wiki.

Ellri said Considering that some of the creatures you described hold god-like power, they're not all that relevant.


You ask "why?," I reply, "why not?" Well, actually, I reply:

Firstly, to comprehend the nature of Abyssal Entities, which do have a chance of making an appearance, as I've portrayed them, the Neverborn and their paradoxical, alien nature must be established. This is not a mere encyclopedia entry, this is prose, so the Neverborn must be done justice - one can't just go "they're cosmic horrors that want to destroy everything." The situation is more complex than that and there's not much point in writing if you don't write.

Secondly, it establishes a theme. There is an atmosphere and bearing by which the Thaynes, their Blood Sorcery, and their context as characters is presented. The Neverborn have a specific Lovecraftian flavor they bring to the Abyss and thus contribute to the nature of Abyss Mysticism. This is a part of the spirit I want the characters to be in keeping with.

In a funny bit of juxtaposition, when you think about the background of the Jyhad, every vampire technically gets their unique, signature powers from horrible, sleeping, god-like abominations who want to eat them. In many cases, said abominations continue to live on through these powers (Lasombra, Tzimisce, Malkav). So it's really not a thematic departure from Masquerade anyway.

Ellri said Its kinda like how the rules are concerning fighting Caine. Its pretty stupid to even consider it.


Ah, but just because Caine didn't need stats to know "you lose," doesn't mean his fluff was unnecessary or otherwise not integral to the history of the gameline.

No, you're not supposed to fight the Malfeans or the Neverborn. Fluff is fluff. The Abyssal Entities, themselves, however, are specifically intended to be within a PC's capacities to defeat. Many of the Abyssal Intruders described in Intruders: Encounters with the Abyss are written to be combatable mechanically by Vampires and the Uratha, who are weaker than their oWoD counterparts. And this being a freeform RPG means that there's no systemic limitations - your capacity to succeed is entirely based on your capacity to write.

Ellri said If we players do not have enough conflict between us to have fun, we're very much certain the friendly neighborhood GMs will have no qualms about rectifying that.


Sure. But this isn't about that.



Ulisse Samuele Giovanni and Giuliana Liboria Giovanni both have the capacity to use Necromancy. They no doubt command Wraith slaves and/or have Wraith allies in the Shadowlands. Although the Stygian Hierarchy's official stance on the Giovanni is that they're bad news and should be avoided/murdered, it doesn't keep the Necropoli, Heretics, Renegades, and Guilds from cutting deals with them anyway, which is why the Giovanni fare so much better at everything, ever, compared to the Ravnos and Salubri. This is really not too different from what the Thaynes are capable of.

Now consider the Pyromancers, who had their own Demon who was not an element of backstory, but a tangible presence. Undoubtedly she would have been more obviously, directly powerful and unassailable from a practical standpoint than the Abyssal Entities I have proposed. A shame Wernher was unable to continue in the RPG, on the note of this.

So it's not like any of this doesn't have precedence. I'm just going into extra detail about it because I can, even though I am under no obligation to do so. Regardless, if Ruby and Zach have a problem with anything I do, I have no problem deferring to their vision.
I suppose you and I will just have to agree to disagree on certain topics, then. Please forgive my rather lengthy response. tl;dr: You will not actually lose anything in any in-game way for not feeling like reading my walls of text.

Writing is writing, a story is a story - it's all contribution to the body of content that represents the material of an RPG. If, as side material, something is of an acceptable quality and does not contradict nor intrude upon the principles, cosmology, and core focus of the RPG, I see no reason to find it unacceptable. I asked if I could produce more content on the Spectres and got the go-ahead to do so, so I did. I felt like sharing the content, even if most of it is all largely in the backdrop to the important occurrences of the RPG and events surrounding Los Angeles, which absolutely take precedence within the IC board. Frankly speaking, literally every other PC, including Mistborn's soon-to-be-dead ones, will have more impact on the RPG - this is all "well, if you want to know..." stuff. I would be happy putting a notice specifying that alongside the profiles themselves, if you'd like.

If you're worried about doing research... well, I already did all the research, didn't I? In all technicality, the Spectres and Neverborn were already accepted as aspects of the characters and all this is doing is summarizing pretty much literally all you need to know about them OOC, if you want to know about them OOC, without creating any confusion or pretense about where I was going with it. If you don't want to read it, that's perfectly fine; you don't have to. The hierarchical stuff regarding Spectres is a matter of clarification. Malfeans, Hekatonkhire, and the Neverborn themselves are fluff centered on the Underworld and largely inapplicable to the RPG beyond explaining somewhat the context in which certain entities that do matter exist. But that's okay because the game is not about Malfeans or Hekatonkhire or Neverborn (indeed, most Wraith games are not about them because they're all sleepyheads), it's about the Kindred of Los Angeles and their war. What they largely provide for the Thayne twins is bossing them around inside their heads, but that's all on them, not on anyone else.

The part on Abyssal Entities is just explaining their nature somewhat and introducing the concept of Abyssal Intruders, which are (potentially) fun little puzzles in the form of basically cool walking plot devices that exist solely to be overcome by other players if they ever come up in the course of the Los Angeles danse macabre. I suppose it's telling that the small (if reality-bending) ways in which the Neverborn are able to have an affect on the plot exist solely to aggrandize the Kindred participants. Beyond that, it helps establish an otherworldly aesthetic to Abyss Mysticism that gives it meaning beyond "darkness!" and what have you. If you don't want your character to deal with any of that, it is also perfectly fine, we can restrict interaction between our characters to more commonplace affairs. This is, after all, a collaborative work.

Besides, even if you don't read it, in all likelihood it's something your character(s) wouldn't be aware of unless they were Blood Sorcerers, particularly Necromancers, anyway. So, in a way, reading or not reading it wouldn't change much of anything for the way you play the game. Personally, however, I enjoyed reading everyone's works thus far because of the clear effort they put into it and a dedication to the enjoyable practice of storytelling. Which is all roleplaying is, in the end. For that same reason, I eagerly await the work you've been mentioning periodically within the OOC thread for some time now.

I do intend to post IC soon as well, in any case.
blanked
Reserved
I think you're taking it a biiiiit out of context. I didn't call Harley a fishmalk or even question the overall concept, I was just pointing out that the group's aesthetic was harder to take seriously and that you could go more into the formative events that led to the Malkavian's derangement (which I even said you may have already intended to do). These were comments regarding the direction of the premise that you might could consider going forward rather than the overall content itself. There was nothing judgmental about it - I even said that you could take it all with a grain of salt.
I wasn't judging your characters - I knew they were incomplete. Advice is just advice and all. The same kind I got when I first posted in here, the same anybody gets in collaborative writing. I was doing my best to be helpful, and apologies if I came off a bit too strong with it. I see you did raise their Generations, so thank you for taking my suggestions to heart.

Although, when you say "contacts with the Underworld," do you mean the criminal underworld or the Shadowlands?
Yes, I hope that too. >:

I was particularly fond of his very authentic portrayal of Vernon. Best wishes for his wife's operation.
I'm not so sure if I can really impose when I just recently hopped in here, but I'd like to give some advice, Hymusia. You may want to reel back the portrayal of them as a wapanese gothic lolita club. It doesn't really create any creepy dissonance between how they behave and their alleged capacity for violence, it just makes it harder to take them seriously. Likewise, the assertion of the ambiguity of each character's backgrounds doesn't really provoke a sense of mystery so much as leave unexplained why they are the way they are. You may very well have already intended to do this, but might I suggest you go deeper into the reasons behind each of the Malkavian's delusions, as well as less ambiguous details on Leo and Demitri?

Similarly, they're so involved with what amounts to a pop-goth subculture that they don't really fit as low generation vampires, either. I mean, it's not like freak low-generation Embraces aren't a thing that happens sometimes, but that's a whole lot of them in one place, and they aren't particularly tolerated by the Camarilla. To be fair, we've got a lot of people in the RPG who have Generations that are a tad strange, so you can probably get away with ignoring this detail. But honestly? 7th Generation Kindred is pushing it. Assuming embrace took place after CLD published Alice's Adventures in Wonderland, that gives her 147 years at most. But, once again, you can probably ignore this detail - a lot of people seem to already have.

Although Generation lines are blurred somewhat by older Kindred doing Embraces (which isn't often allowed by the Camarilla) and Diablerie, by default in the Final Nights, things tend to even out along the lines of...

1st Generation: Caine
2nd Generation: Caine's 3 childer
3rd Generation: Antediluvians (more like Great Old Ones than people; existed in prehistory before The Deluge circa 5600BC if not longer)
4th Generation: Methuselah (eldritch monsters closer in nature to Antediluvians)
5th Generation: Methuselah (inhuman monsters closer in nature to Elders)
6th Generation: Elders (Really old; Closer in thought-process to inhuman monsters like Methuselah)
7th Generation: Elders (Not going to be here or above unless you're over 200 years old and many are at least twice as old as that; Most don't give a fuck about human mores beyond the Masquerade; everyone probably thinks you're a dick at this stage)
8th Generation: Mature (Ancilla; majority were the Adolescents of the Dark Ages; difficult to maintain human values after having eaten so many people and lived multiple lifetimes)
9th Generation: Mature (Ancilla; Begin to lose human sentiments if they haven't already)
10th Generation: Adolescent (Ancilla; roughly 50 to 150 years; this is the stage where you can actually begin to start making waves)
11th Generation: Adolescent (Freshly not a neonate or about to start becoming an Ancilla)
12th Generation: Modern day Neonates
13th Generation: Neonates of Neonates (believed to be the last actual generation)
14th Generation: Thin-bloods
15th Generation: Thin-blooded progeny of Thin-bloods

This, of course, is not exact, but a general guideline to follow. Just some advice, take it with a grain of salt if you'd like.

キンドレドはかわいいじゃない。 キンドレドは萌えじゃない。 キンドレドは酷いよ。 うそじゃないよ。
Present.
blanked
© 2007-2024
BBCode Cheatsheet