Avatar of Anomaly758
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    1. Anomaly758 8 yrs ago

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8 yrs ago
Current Contemplating victory. Or not.

Bio

Just another wandering soul. Maybe. Boop.

Most Recent Posts

@Mataus Yes I am Draco's friend. Greetings.

@NanoFreakV2 Thanks, appreciate the welcome. I've already read some of the stuffs.

Well, here she is. Hope she's good the first time.

[Ship Information]
Name of Ship: Nebula-5 "Starlight Lance"
Home Universe: Homeworld
Role: Front-line Supercarrier, Major Kadeshi population center
Physical Size: 2.57 Kilometers
Armament: Kadeshi Multi-Barrel Point Defense Turret (12), Kadeshi Pulse Turret (4), Super Polymerization Cannon (1, Spinal Mount)
Hangar Compliment: 90 Swarmers, 6 Lance Swarmers, 10 Salvage Craft


Support Vessels:
[Frigate-class] - 6 Fuel Pods, 4 Multi-beam Frigates, 2 Armed Infiltration Pods






Miscellaneous Craft - These vessels lack any notable features aside from very simple functions and designs.
-Deep Space Probe: A very speedy recon device with a large sensor range.
-Repair Craft: A variant of the Salvage Craft that instead focuses on repairs.

History of the Ship: The Starlight Lance, officially designated "Nebula-5" is the fifth Nebula-class Mothership constructed by the Kadeshi, the protectors of The Garden. Constructed by Kiith Nevaar into the far reaches of the Garden, yet still shrouded by the nebula, it would serve as that clan's primary, mobile base, and the home of their people. As such, it comes equipped to support hundreds of people, and being a military vessel, to support masses of Swarmers. It contains a minor industrial power within, able to replace lost Swarmers and build new frigates, though their greater strength is in processing salvage and synthesizing fuel.



Major Faction Onboard: Kiith Nevaar
-The term "Kiith" is equivalent to "clan" in English. Kiith Nevaar is an industrious faction within the Nebula. They're tasked with manufacturing, processing, and salvaging material from destroyed ships or derelicts. They also handle mining, whenever an area of the holy Garden of Kadesh is deemed eligible for harvest.

Unique Technology:
Polymerization Gun - Lance Swarmers utilize this weapon on a small scale, but the Nebula-class Mothership takes it up a notch, bringing hull-melting firepower onto a massive scale.


Kadeshi Multi-Barrel Point Defense Turret
- Sophisticated CIWS with multiple barrels capable of filling the nearby space around the Mothership with blue laser bolts. The Kadeshi never surrender space superiority.
Location: Main hull

Kadeshi Pulse Turret
- Anti-corvette beam weapons which, as the name implies, fire pulses of intense energy to melt through the hulls of corvette-class vessels. Their unwieldiness against smaller targets makes use against fighters impractical.
Location: Bow Rim

Kadeshi Hyperspace Module
-This is the Kadeshi-designed version of the exotic Hyperspace technology found throughout the Homeworld universe. Hyperspace is a dimension in which ships enter to achieve FTL travel. The exact speed if you were to jump from one end of the galaxy to another is uncertain, though from "short jumps" between stars, we're able to determine that they allow just enough time to brief personnel on the latest operation about to commence.

-Hyperspace Modules automatically disengage within a gravity field. This is exploited in warfare by simulating gravity fields with specialized "Hyperspace Inhibitors", found either on capital ships or specialized frigates.
-Tactical Jumps are valid maneuvers during battles. Though the sequence leaves the ship temporarily inoperable for a few moments as it enters Hyperspace or disengages from it, it's quite advantageous to teleport to an unexpected angle of attack. Like behind you. However, no Hyperspace Module or even the Three Cores sends the ship in and out of Hyperspace fast enough to make it a primary attack strategy. Tactical Jumps are used as tools to position the ships just as a battle starts, like say a Battlecruiser ambush upon an exposed weak point. Whenever available, they're also widely used as methods of retreat, though considering the length of the initiation sequence, it's quite a gamble if you activate it too late, and again it is easily stopped by Hyperspace Inhibitors.

Fun Facts: A ship entering and leaving Hyperspace in the Homeworld Universe appears to fly through a window, or if they're stationary, said window of energy passes through them. As the hull passes through, it gradually vanishes from sight until completely absorbed, the window closing shortly afterwards. Exiting Hyperspace displays a similar effect, though the ship is emerging from the window rather than going through it. The different races have different colors of Hyperspace, but the color has no effect on performance.

Crew Size: 96 Swarmer Pilots (90 more reserves), 100 hangar personnel, 800 civilians (adult population), 700 military personnel, 1 Unbound Matriarch.
Class: Nebula Mothership
Faction: Kadesh, Kiith(clan) Nevaar
Operator: Tesline Nevaar



Although I recommend reading the entire post to really absorb the important (or not important) details, here are the Motherships' pros, cons, traits, etc. summarized in the convenient form of a bulleted list!

- The Nebula-class Mothership is simultaneously a combat vessel and city ship, supporting a large civilian population of 800 and a slightly smaller force of 700 military personnel. The rather small crew for a 2.57 kilometer vessel is due to the fact that the Mothership is controlled by a Matriarch directly fused to the ship's systems, though that's not to say it will be easy to board a massive ship with 700 officially designated military crew and 800 more ordinary people.

- She also supports a minor industrial power, but she's more specialized towards processing salvage and synthesizing fresh fuel.

- Her main purpose as a combat vessel is to serve as a frontline supercarrier for 96 strikecraft, supported by several frigates. The Kadeshi fleet lacks capital ships aside from carriers and motherships, but to counter such vessels, the Mothership herself is armed with a gigantic yet unwieldy beam weapon. More detail can be found above.
-With her role in mind, she comes equipped with superb point defense weapons, dissuading all but the largest strikecraft-based attacks, if they would like to get past the combined might of her CIWS and her Swarmers.

- Her main compliment consists of Swarmers, so-called "Micro-vessels" which are, as the name implies, small yet mighty strikecraft. They rely heavily on nearby carriers to be effective, as they only have capacity for 1 minute of fuel in combat.

- Lacking heavy gun turrets, she's vulnerable to capital ship attacks from anywhere but the front, though even if the foe is in front of her, she must expose her interior to fire her greatest weapon.

- With her weapons and compliment considered, she will secure strikecraft superiority for her fleet, though even with bombers assaulting the big fish, her weakest point is direct ship-to-ship combat. Even a single battleship would be quite punishing if it manages to slip past her allies and her fighter screen.

- All things considered, the Nebula-class Mothership is an excellent support ship with a, as they say, "BFG". If you protect her, she'll reward you with some of the best strikecraft options out there, and even though that BFG is unpractical in heated combat, it might prove useful one day if a critical target fails to notice her preparations of unleashing her full might upon them.
But, if you fail to defend her, despite her Mothership-grade armor, she will fall quickly to a serious attack and be nothing but a debris field drifting across the void, though her Fuel Pods and whatever Swarmers survive may continue to be useful as the journey continues.

Image Gallery (High-Res Images. I've put them all in hiders for easier viewing.)

A Nebula-class alongside a much smaller Nagual Protector



The Super Polymerization Cannon







Salvage Craft



Swarmer Fighter/Bomber


Lance Swarmer


A particularly large squadron of both...


Last but not least, the Frigates. The Fuel Pod is to the left, Infiltration Pod top, and Multi-Beam at the bottom.
Greetings. A friend sent me here, thinking I would be interested in this, and for sure, I am quite interested. This is a very rare moment for me, to be actually posting on any forum in existence, but this has really caught my attention. So, from what I've read, this is an RP / RPG based on a "party" consisting of many ships and their crews.
The plot looks to be about bringing said ships into the universe to hopefully defeat the big bad and his empire, correct me if I'm wrong, and I'm surprised that it's actually turning out to be a fully fledged fleet, with everything from capital ships to simple fighters. I assumed the power ceiling would've excluded big fish.

I've read the posts here, though even then, I know not where to start on getting into this. I have an idea in mind, for sure, though my most important question is if there's room for yet another. Plus, I'm contemplating whether or not my proposed ship would fit in with all the ones already in.
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