Avatar of Apokalipse
  • Last Seen: 11 mos ago
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    1. Apokalipse 12 yrs ago

Status

Recent Statuses

8 yrs ago
Mom is out of the hospital so I might actually have time to rp but we'll see
2 likes
8 yrs ago
'yo sis we need a thot slayer there's too many thots want to join the thot police we're recruiting'
3 likes
8 yrs ago
should I return?
4 likes
8 yrs ago
If that ain’t a college mood
1 like
8 yrs ago
“Hullabaloo, and howdy doo! Musty prawns, and Timbucktu! Yeltsy-by, and hibbety-hoo! Kick ’em in the dishpan! Hoo hoo hoo!!”
3 likes

Bio

Most Recent Posts

@Apokalipse
Sure, I'll post up the headmaster's CS tomorrow as an example for the weapons, if you still have questions after that, I'll answer them then.

Initiation is where you are basically thrown into a cage with a wild animal I can throw up a list of frequently used animals for this part. The cage is very large, about a 75x75 yard base square. The height depends on the biome. The biome of the cage is programmable, it's usually set up in the natural biome of the wild animal. The bars on the cage are made of reinforced steel and are cylindrical, about an inch and a half in diameter. The spacing between the bars depends on the size of the animal, however, the max spacing is 2.5 inches apart. Not many people can squeeze out, but if they do they are disqualified. The point of this initiation process is to create a school that will train students who have the capability to be great. Even if the student is injured during this process, they still have the opportunity to be let in. The ultimate decision is up to the headmaster with some input from his assistant. Initiation tests the resourcefulness of a student, their mental strength, and physical strength. Also if a student happens to get into the school, the information learned during the process can be used to teach a specific student to their strength, using processes that the student can best understand. (Sorry for the rant)


No, it's fine, it's very enlightening. (:
Please just love me....


28|5'7"|Officer
Great! I'll put Ariadne in the character section then?


S'all good. I hope more people join up soon, but it is Christmas, I guess.
Could we have a bit more information on the initiation and the weapon aspect of the RP? Just so I can get a better idea ^_^

Okay, sweet. I'll hopefully will have a post up tomorrow (:
Quick warning, when reviewing CS's I show no mercy and am a little blunt, so BlueAjah and I will discuss together and she'll give you the run down of our thoughts. Cause she's WAY nicer.


I assure you I will take nothing personally as everything is a learning experience (:
So what has happened so far in the IC that should be noted? I plan to read one or two previous pages, but it'll be hard to get the entire picture.


The world of Aurora is filled with magnificent technology and artificial intelligence, but is mostly known for the shimmering, streaming lights that fill the sky every night. It is known as the Aura and all life is borrowed from the Aura, but must eventually return to the Aura. :

Humans
Humans can harness the Aura. Each person receives one ability from the Aura and all of their powers fall under certain castes: Military, Workers, Aristocrats, and Nobles. Under each category are subcategories that determine the human’s job.

MILITARY
OFFENSIVE

1. Knight – fights on foot
2. Cavalry – fights on horse
3. Navy – fights on water
4. Flighters – fight in air on top of phoenixes
5. Archers – fight from a distance
6. Politicians, sometimes

DEFENSIVE:

1. Bellator – bodyguards of royals
2. Bulwarks – guards of the Colonies
3. Constables – police

WORKERS:
PEACEFUL

1. Cooks
2. Healers
3. Clergy
4. Teachers
5. Politicians, most of the time
6. Animal trainers
7. Etcetera

Humans were once united under one kingdom, but has since adopted city-state like system called Colonies. Colonies are round, dome buildings that posses all houses, stores, government areas, and such and such. Generally, there is peace amongst the Colonies as they rely on each other for food and other production. There are several Colonies around Aurora, but most of them are in the continent of Atlantis. In Atlantis, a place mostly controlled by humans, there are around twenty-three Colonies:

1. Aether
2. The major military colony, Lux
3. Sphinx, known for its educational system
4. Fae, known for building technology
5. Flutterby, center for international relations
6. Saccharon, known for architecture
7. Eden, agricultural center
8. Aeris, known for manufacturing
9. Argent, known for manufacturing
10. Aurum, known for manufacturing
11. Silva, known for lumber
12. Angelus, known for agriculture
13. Ager, agriculture
14. Rus, agriculture
15. Dolor, the center for drinking, gambling, smoking, prostitution, etc. (The Las Vegas of Aurora)
16. Poltergeist, known for criminal activities and gangs and named for being supposedly haunted
17. Leprechaun, mainly filled with rich people and politicians
18. Charybdis, mainly fishing and trading, is on the edge of the sea
19. Troy, law enforcement center
20. Talos, a place known for science
21. Dain, a mining Colony
22. Galar, the mining center
23. Brokkr, a mining Colony

Each Colony is ruled by an oligarchial system that controls most aspect of people's lives inside the domes.
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