Hmm... I have no clue what the other nations are like. I may go with the following app I made or decide to set up on Sapia instead where I would make something much, much more alien than these loose relatives. I am assuming that the Void War caused some outflow of refugees to other countries in other parts of the world.
----- Name of Nation: The Greater Gestalt of the Four Vital Streams (Or simply The Gestalt)
Nation Characteristics: Theocratic Republic with with a deeply, deeply ancient system which is notorious for its alarming persistence even in the face of modernity. They have incredibly ancient ties to the land and have basically existed forever if you go with their mythology. They had been highly successful in their modernization camapigns due to their highly centralized, authoritarian system of government codified through ancient texts where reality and myth have no boundry. Despite their insular foreign policy, they are very welcoming of absorbing outside species to the Gestalt. The Greater Gestalt has managed to make very incremental progress towards being a modern society, but they are still a society based around manufacturing than anything else. Internally, they have problems with a range of radical resistence groups, but for now they have managed to keep some semblance of valuable stability.
Their society is primarily represented by the Great Mind, who is a male Sopor picked by a council of Sopor to act as the conciousness of the Gestalt and these male Supor are regionally elected from the different parts of their ecumene by local landlords. The underclass, who are effectively serfs, do not get to participate in elections and tend to be given bread and circus. This arrangement has caused numerous internal conflicts which the upper classes have had to crush multiple times, often with incredibly totalitarian methods.
Nation Location: The heavily forested region w/ multiple rivers, lakes and presumed swamps in the lower left part of the map. Their civilization holds its legitimacy on the control of these four huge river systems and their capital is situated around the lake.
Nation Initial Population: 112 Million due to the Violet Salt, river beds and such.
Species Name: The Sopor
Species Characteristics: The Sopor are the main species of the Gestalt, even if they have come to include other species as part of their empire due to their special uses to the Greater Gestalt. They are humanoids of varying shape and size with the universal characteristic of being very pale skinned. They also have large arm flaps used for gliding, as many Sopor are arboreal by nature and this shows in their climbing oriented infrastructure. The Sopor have extreme gender dimorphism as well.
Male Sopor are usually very big, tetrapodal creatures who while more mobile when young, develop to become semi-sessile beings as they age and breed extremely frequently. These males make up the upper echeleons of society and tend to have other males killed in order to keep their positions. Spacecraft tend to be piloted by a specialized caste of male Sopor, as they were during the age of sea ships. It's all the same to them.
Female Sopor meanwhile, take on many, many more roles be it argiculture, construction, basically everything the male Supor don't do and stay mobile forever. Male Sopor that don't age tend to end up looking very much like female Sopor, indeed when young the gender isn't actually determined. It is only when they get older that the male Sopor become their adult form.
Side Chosen in Void War: Neutral The Gestalt was never one to care for such alliances with outsiders.
Technological Level: The Gestalt is an industrial society despite their more naturalistic roots, mainly because in their mind, their pollution and ravaging of their own forests is just another aspect of nature and view their whole society as just some huge animal anyways. It is a polarizing issue within the courts, but publicly most simply don't care especially as outsiders bring it up. The Gestalt has built a strong industrial base with spacecraft and is in the middle of building an orbital city. Their strong industrial complex brought forth from their utilization of a huge population boom and heavy investment into spacecraft does mask how in many other areas, they are profoundly backwards such as in medicine or infrastructure. Int erms of weaponization they haven't gotten much further than using ballistics. Their space prescence is rather sordid an affair, with the Sopor in space usually acting almost independant of their society on the ground due to a poor communications system. There has been efforts to throw a colony ship at another planet as a "means to propogate the Gestalt", but no such projects have come to full fruition yet.
Special Resource: Violet Salt - Violet salt is a notable material whose agricultural applications have been used regularly by the Gestalt's Council for ages as a means of keeping the people fed with these fertility enhancing minerals which have also found use in trying to make a space city. Violet Salt is what is responsible for the surging populations within the Gestalt, for they have become increasingly effecient at mining it from the mountainous regions where it is found.
A large cooperative based society which views itself as the sole light in an ocean of darkness.
-The Shapeless The Shapeless are blank, pale humanoids who aren’t human at all. They are androids who formed a secret police force for the Domain to crackdown on dissidents during the revolution and purge society of the misanthropic forces within. They have since moved on to a more imperial role, being the front line in subterfuge when they are not attaining high positions of power within the Domain’s system. The shapeless have no actual gender- they take on any identity they need to at any time. Their populations aren’t large and they usually are in their default androgynous form when living a more civilian life. The Shapeless are met with regular suspicion by the other species of the Domain, even if in practice the Shapeless prefer to be rather transparent with others about their civilian activities. The Shapeless can also change their size, but must conserve their mass. What this simply means is that when they are larger, they are much lighter and when they are smaller, they are much denser. Shapeless take on a very, very diverse range of roles, though entertainment and spying is where they are most often seen.
-Materialists The Materialists are the most common species within the Domain, and make up nearly half the population. The Materialists much like the Shapeless aren’t of any unified form. Instead they are humanoids who have come to have body parts they can attach, replace and change with ease of really any shape or size, though they are often limbs. Such development is caused by how they are basically humans spliced with axolotl DNA which has come with the tradeoff of limiting their cognitive development to that of a fourteen-year-old. Improvements on the physical traits have come about, but there is a distinct absence of attempts to even bother to improve the cognition of the Materialist folk, not only because of an absence of neural R&D within the Domain, but They tend to have frills of no practical purpose and come in many colors. Their colorful, vibrant society is pretty much dominated by cooperative life and daily work. Materialists occupy many positions within the government and while not the founding species of the Domain, the Materialists have in recent times become the most widespread group much to the disgust of the Tibians. Materialists are used frequently as an infantry force in the military and usually are given specialized vat grown body parts and often do the engineering and grunt work in the Domain.
-Tibians The Tibians are a clade of humanoids who have large eyes, a large, bony head with something vaguely like a beak and muscular limbs. Unlike the Materialists or the Shapeless, they are very rigid in their body form and have a seeming reverence for it. Tibian society has its origins in a science foundation and they are very much oriented around intelligence, machinery and technical data. They do a large share of the R&D in the Domain as well, with Tibians holding many positions within multiple Domain organizations to this day. The Tibians once ruled in a caste system over the world of light, but proved simply unable to hold power in the face of resistance.
-Splinters The Splinters are silvery humanoids who live in the notorious depths of Lurs who have four limbs and a body structure far more suited for tree climbing than anything else. The Splinters, used to lower gravity environments usually crawl around on worlds with earth-like gravity out of habit. The Splinters tend to live in the poorer parts of society even as immigrants to the main world of Lux and elsewhere as a cheap labor force that works behind the scenes for the cooperatives. The Splinters are barred from forming unions by the high council due to “abuse” of the union system as of right now. Many Splinters make use of their own language instead of the common domain speak and often are second class citizens. The Materialists tend to share many nasty rumors about the activities of Splinters, not helped by how the domain has members who deliberately incite such tensions on a regular basis.
-The Spindlers The Spindlers are swarms of semi-intelligent spiders who are a common aspect of the Domain’s civilization who can be found living on and around the various humanoid species as a common cohabitant. Their special relationship with the Domain’s society goes back centuries. They were uplifted from Orb Weaver spiders in ancient times. It is unclear where they come from. The Splinders are treated as a special kind of citizen within the Domain due to their unique nature. For instance, Spindlers are obligated to pay a web tax under the current Domain tax code. The Spindlers come in huge numbers and have been described mainly as “comforting” to be around. The Spindlers are a diverse group, with many colorations and patterns of very, very vibrant sorts. The Spindlers are very coordinated and can be trained for a vast degree of actions. Spindlers tend to form relationships with citizens of the Domain.
-Lux Lux, the world of lights is a bright world which looks like a bike tire from afar, are the world itself is within a toroid and at the center of this 70-km radius torus is the command station. It is a world known for its bright appearance and being swarmed in orbital stations set up by various cooperatives from within the world itself. Lux has been styled as a light within the darkness, illuminating in a universe dominated by savagery. Or so the Domain’s narrative goes. Lux is filled with multiple cities built up over the ages in a world that is in perpetual twilight. The Materialists, Tibians and Shapeless all come from this one world. Lux is a somewhat forested world with many large fixtures, primarily at the world’s core which is accessible through numerous elevators found around the world.
-Lurs Lurs is a sordid world which was occupied nearly a century ago after decades of attempts. Lurs was a common annoyance for Lux, which had been preparing an invasion for decades primarily to gain access to a world closer to the core world of Cutis and because Lurs had symbolic value. For if Lurs could be tamed, any world could. Lurs is a small, dense cigar shaped world which rotates rather slowly. It contains within itself a jungle in perpetual darkness. Lurs is filled with arboreal cave dwellers used to the absence of light and a huge range of extremely deadly, genetically enhanced super creatures. It is from this world the Splinters are native to. Invading Lurs was a long-time pet project, with expeditions going back centuries. However, it would only be recently that dominance over most of the world was finally achieved. Lurs remains still a hard to contain place, as it is densely populated and while the Domain gained a foothold, it hasn’t fully secured the internal world. Externally they claim dominion of the world, however.
-Rayleigh Rayleigh is a small 30-km long world cylindrical world known for being in perpetual daylight from its central fusion generator acting as a tiny sun. It is known for meandering green hills with seas and deserts, along with a distinct lack of forests. Rayleigh came under control of the Domain over two centuries ago in a takeover caused by the local authorities being easily exploited by the secret policing forces of the Domain. They basically ceded their sovereignty to the Domain and have been a client world ever since. Rayleigh in modern times is well known for being a world of industry for the Domain, with spacecraft manufacturing being a huge aspect of their society along with their natural reserves.
(The Domain occupies or has partial control on 27 worlds total, not counting the various orbital outposts. Only 3 of these worlds have been elaborated on for now.)
The Domain is a syndicalist society whose foundations come from three centuries ago, during the darker years of the shattering’s aftermath. In this darkness, a totalitarian society had come to power on the rather unassuming world of Lux under the guidance of a ruling caste of humanoids known as the Tibians. Ruling from a central command center, looking down upon everyone else they ruled coldly and incompetently. These Tibians were care takers for the most part, they were part of one of many projects for a private entity whose general motives have long since been forgotten. What is well known however, if that the Tibians abandoned their initial duty and made a totalitarian state enforced with a secret police force and draconian policies. They controlled a large underclass of individuals and had focused primarily on stability over one world in what they saw as a chaos filled hell. To the Tibian masters, risks were detrimental and the domestic dangers within would endanger any hopes for expansion. Simply living rich from the local produce and local industries that they had the underclass make for them was good enough. Such exploitation seemed like it would, at the time, be the new normal.
That is, if the Tibians didn’t try to rely upon a class of androids they had found and exploited as a policing force for their fiefdom. The Shapeless were androids they had found within multiple caches that contained thousands of them. The Tibians thought they had command over the Shapeless due to their seeming absence of free will from their perspective. The Tibians ruthlessly used the Formless to spy on the underclasses, but didn’t realize just how volatile of actors the Shapeless really were until it was too late. Their weak power structure, thought entrenched by spacecraft and owning most of the weaponry was cracked from within by rogue Formless who acted to overthrow the Tibians and the instatement of a Domain before sifting back into the fold.
Ever since, the Domain has managed to deal with a huge range of issues such as continued arguments as to how to handle a society built on populist ideals and which worlds to expand the revolution to. The Domain in the past century has managed to become far more expansionist with increased industrialization and a renaissance in bioengineering that the Shapeless have taken full advantage of in a society where decentralized cooperatives make up a larger system of government. There is a council system within the Domain which makes use of multiple cooperative representatives who nominate potential first citizens. These cooperatives united into multiple factions over time, consolidating progressively more over the decades as the Domain slowly became wealthier. These factions became three political parties aligned primarily by ideology. The Domain’s political system is oriented on influencing blocs of people in different cooperatives to flip their affiliation to their ideology with geography being of low relevance.
-The Formless Party The Formless Party is a deeply libertarian political party whose general agenda is deeply individualistic and oriented on the power of the individual, and is fundamentally hostile to any caste system to the point where their administrations are by far the most hawkish when it comes to liberating other worlds. The Formless Party has its origins around two centuries ago during increasing prosperity and with the charismatic leadership of Versima the Bright they managed to gain the chair of first citizen. The Formless Party is currently an opposition force in the modern era, but their policies are responsible for the free flow of civilians throughout the various colonized worlds of the Domain and cracking down on unions. Their propaganda often focuses on the idea of the Domain as an ideal far more than as a state.
-The Populist Party The Populist Party was the first party to come into power and was the only political party at the founding of the Domain nearly three centuries ago. The Populists have their founding mythology in the hijacking of the Central Station, where the Tibian Elite had ruled over everything in comfort. Infiltration with the Shapeless turning against their masters has been rewritten in a populist tone, emphasizing the revolts in this same period by the Materialists against decades of arbitrary despotism and dismal development. The Populists claim to act on majority will and majority will alone, all morality being viewed as essentially defined by what the majority view as correct. In short, they are a party defined by mob rule.
-The Constructivist Party The Constructivists are a very policy obsessed political party, far less interested in high ideals of individuality or of enforcing the popular will and far more in building a better world. The Constructivists are the youngest party, but they have enjoyed first citizenship twice so far. Their origins come from a civil war (The Destructive War) a century earlier caused by tensions between multiple worlds within the Domain who sought a more equitable relationship with Lux itself. This led to multiple spaceship battles and the rise of the Constructivists on multiple worlds, spearheaded by the admiral Tras of Rayleigh. Tras with the help of multiple associates managed pulled off a de facto coup on Lux itself. Tras enacted radical reforms for over a decade before the other cooperatives could get Tras to step down. The Constructivists continue their policy, direct and blunt approach to politics to this day, and are notorious for it.
@Raylah Yes, this is the case. Genetically altered / organic or completely synthetic life living within artificial worlds.
As for the tech level, it's pretty open here and up to you. I expect it to very rather diverse due to each world being its own little world.
The worlds are by default self-repairing due to the custodians. The custodians and their nature is up to you as well, as only the localized custodians survived the shattering to begin with. It is assumed world maintenance is a common task for them even if how the custodians behave or how they interact with others is incredibly, incredibly varied.
Cutis - Earth, but so modified and changed to the point where it is a alien world entirely with its biosphere run amok and massive deserts. It has a ring of space junk and no ice caps beyond a receding one in the antarctic.
Poincare- Poincare is a moon sized, highly mechanical world with local custodians who are obsessed with making a world with mathematical precision. The project was one of the few lucky survivors of the great shattering, though the entropic effect of the shattering has ensured quite a few troubles for the local custodians and native intelligent life of this comparatively large world.
-Cutis- Cutis is a wasteland from times long past and once was known as Earth. However, it is far worn down over the ages to the point where it would be unrecognizable as Earth to anyone from the 21st century. It is a chaotic, downtrodden and neglected world that while still highly populated has become highly anarchic with out of control synthetic life and extremely isolationist polities. It is still still a point of incredible contention for outside powers due to its historical significance. However, the central nexus of modern society has long since shifted away from Cutis with the development of thousands of worlds around the sun in the intervening eras.
Notes: -Yes, this is Earth. It is called Cutis (literally Skin) due to how modified from the Earth this world has become to this point where you are better off disassociating it from Earth. -You have space travel ability even here, though you are hampered by the orbital plane being filled with debris from destroyed orbital infrastructure even. Paths have been cleared despite that, but it's still a huge hazard to consider.
-Poincare- Poincare is a world created artificially from the ground up the size of the moon. It is a very diverse world whose custodians have made highly orderly and geometric. Its rotation speed is perfect, with no anomaly. It is hyper spherical, with any oblation cut by the slow rotation speed and the binding materials being far more effective than anything found in nature. It is located between The Shell and what is left of Venus (Much of the building material for Poincare came from strip mining Venus). Poincare remains a highly contentious territory as it has an ecosystem which was synthetically made and thus, has been the homeland for multiple societies who have been living on Poincare and improving on Poincare in the time since. The trauma of the shattering has had very little impact on the development of Poincare due to the back ups being retrieved remarkably fast by the native life.
Notes: -The local AIs who run the ecosystem and the natural functions of the world are blank slates, their personalities and relationship with societies who originated on Enis is to the discretion of anyone who sets themselves up on Enis. -This is a good world for people who want to make some synthetic sapients.
Four centuries ago, the whole system was ran by immaterial authorities who kept cosmic order over the network of worlds. They ran the whole solar system for centuries, but were discontent. The immaterials wanted total conformity. Their mad rush for universal conformity led to the shattering. The immaterials simply vanished, which led to absolute chaos and a perfect, incoherrent storm of disasters immediately afterwardAfter the decades of chaos, all that was left was the material realm.
What saved civilization from collapsing into total extinction was the resilience of the micro worlds built in the previous centuries. In these micro worlds, a vast store of smaller local societies developed under the metaphorical noses of the immaterials. Spaceship production began again and a new, more materialistic era had dawned.
The overall body of innovation which civilization saw under immaterial rule remains out of reach simply due to a lack of wealth for the shattered societies to even consider the excesses which the immaterials or the creators of the micro-worlds enjoyed.
The micro worlds are unlike the natural planets or moons. The micro worlds are hospitable to life and contain their own internal ecosystems, climate and terrain, all designed by various groups over the ages with very different world views from each other. The empires which have arisen since had to conquer natives whenever they tried to take any of these worlds for their own colonial ends (which in current times, has proven cheaper than building a new world from ground up).
Said micro-worlds are incredibly diverse, coming in every shape and size within the laws of physics. Some worlds are floating cities in the void, others have their origins as artificial habitats, while others are solely built to be a self-sufficient ecosystem. The local custodian AIs and solar energy panels within many of these worlds would prove to be critical to their survival in the shattering and in maintaining the biospheres they hold within themselves. And it is these very worlds which the current age has centered itself on.
What happens next, of course, is up to the societies which have arisen in the past four centuries.
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Guidelines
1. Technology -No FTL systems. -Do not give yourself the industrial complex to make a micro-world within a century. -AI should avoid being super human in terms of intelligence, all such super human AIs are dead. -Avoid setting breaking technology (like say, a means to blow up the sun, infinite free energy or a invincibility barrier)
2. Biology -No life from outside the solar system. -Please be creative with your intelligent life, don't go for the obvious.
3. Worlds -You may not use black holes as a gravity system. -While habitats are internal, i'd prefer them to be mostly within 2 AU of the sun (or within the asteroid belt). -Worlds of a size bigger than 150 km in length or are more than 50 km in radius are major worlds. -Everyone should be based in this one star system.
This is a simple app sheet with 3 major sections. A species section, a points of interest section and a society section.
The species section is where you place all your intelligent or at least influential entity types. Be it AIs, humanoids, uplifts and so on. Avoid making something that has an origin from outside this star system. You can make rather alien creatures using a combination of technologies, be creative about it.
The points of interest section is where you place your notable territories. These can be a micro-world or simply some place of interest within your domain. World should be asteroid sized with a maximum size being around the size of 100 km in diameter. Worlds bigger than 100 km in radius you can make using the major worlds app.
The society section is where you can talk about culture, government and technology in any format you want.
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Name:
(optional graphic)
Species: -(name) (info) (repeat above for every species/entity added)
Points of Interest: -(name) (info) (repeat above for every point of interest added)
Society: (Feel free to format this as you like, generic template below) [Government [Culture [Technology [Notable individuals
Most worlds in this distant future are rather small, with the largest being around the size of the Moon. However, some worlds do get as big as the moon does and other worlds are a continuation of planets we know of from today. Many of the terrestrial worlds around have been heavily strip mined to use that material to make thousands of worlds from a few lifeless planets.
I will be unlikely to accept any world additions which add a planet from the outer solar system since I want the focus to be on the numerous micro-worlds of the inner solar system. Major worlds however, should remain mostly moon sized.
Yes, you can migrate a moon from the outer solar system if you want to, but do recall that icy worlds will take quite some time for their crust to melt.
No major world can be controlled by any single player. It is assumed that they are contested even if they are a homeworld for your society. If you want control of a major world, you must only control said major world and give good reason as to why you should control a major world.
These are two example major worlds which are my major world additions. As I show here, you can use planets in the solar system. All I establish is that Venus and Mercury were strip mined, but for now leave the other major worlds unknown.
-Cutis- Cutis is a wasteland from times long past and once was known as Earth. However, it is far worn down over the ages to the point where it would be unrecognizable as Earth to anyone from the 21st century. It is a chaotic, downtrodden and neglected world that while still highly populated has become highly anarchic with out of control synthetic life and extremely isolationist polities. It is still still a point of incredible contention for outside powers due to its historical significance. However, the central nexus of modern society has long since shifted away from Cutis with the development of thousands of worlds around the sun in the intervening eras.
Notes: -Yes, this is Earth. It is called Cutis (literally Skin) due to how modified from the Earth this world has become to this point where you are better off disassociating it from Earth. -You have space travel ability even here, though you are hampered by the orbital plane being filled with debris from destroyed orbital infrastructure even. Paths have been cleared despite that, but it's still a huge hazard to consider.
-Poincare- Poincare is a world created artificially from the ground up the size of the moon. It is a very diverse world whose custodians have made highly orderly and geometric. Its rotation speed is perfect, with no anomaly. It is hyper spherical, with any oblation cut by the slow rotation speed and the binding materials being far more effective than anything found in nature. It is located between The Shell and what is left of Venus (Much of the building material for Poincare came from strip mining Venus). Poincare remains a highly contentious territory as it has an ecosystem which was synthetically made and thus, has been the homeland for multiple societies who have been living on Poincare and improving on Poincare in the time since. The trauma of the shattering has had very little impact on the development of Poincare due to the back ups being retrieved remarkably fast by the native life.
Notes: -The local AIs who run the ecosystem and the natural functions of the world are blank slates, their personalities and relationship with societies who originated on Enis is to the discretion of anyone who sets themselves up on Enis. -This is a good world for people who want to make some synthetic sapients.