Avatar of Arcarius
  • Last Seen: 5 mos ago
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    1. Arcarius 8 yrs ago

Status

Recent Statuses

4 yrs ago
Current I'm back and looking to get back into the swing of things.
3 likes

Bio

https://www.youtube.com/watch?v=dzNvk80XY9s

My interests:
Halo
Mass Effect
Fantasy
Fantasy with a hint of modern
Gears Of War
D&D

Most Recent Posts

I will keep an eye on this, seems interesting
I might be interested
I'll have my character posted when I get off work
Question: Is there still room here to join?
Profile updated.
Arthos


Height: 6'8" (1.82m)

Weight: 223Lbs (101kg)

Age: 41

Race/Species: Wolfkind

Group(s): The Platinum Enclave.

Appearance: imgur.com/XSe3NIw

Personality: Arthos has a high sense of justice, he wishes that there could be right in everything, but deep down he knows that not to be true. However, that will not stop him from trying to get through to someone if he has the chance to. He is loyal to the ones he calls his family, but that does not mean he won't rush to the aid of someone in need. Around large groups, he prefers to keep quiet, but once trusted he opens up quite quickly, however, when challenged he prefers to let his skill and actions speak for him.

Statistics:

-Strength: 8
-Perception: 6
-Endurance: 5
-Charisma: 3
-Intelligence: 6
-Agility: 4
-Luck: 3

Traits:
Darkvision - Can see in dim light within 60 feet as if it were regular lighting, and in darkness as if it were dim lighting. He can't discern color in darkness, only shades of gray.
Natural Stealth - Even for his size Arthos can move about almost undetected.
Acute Senses - Has a great sense of Hearing and Smell.
Stone Fortitude - With enough focus, he can occasionally shrug off injury for a small period.

Talents:
Weapons - He is proficient in two-handed weapons and one-handed blade.
Martial Arts - He is proficient in hand to hand combat.
Multilingual - Knows Common, Druidic and Wild (Wolfkind)

Spells & Abilities:
Cure Wounds - A concentration spell that can only work he his is touched the individual, the spell gives off a glow that feels warm to the touch and heals the individual's wounds at a fair rate. This spell does not work on decapitated limbs.
Druidcraft - Whispering to the spirits of nature, Arthos can instantly make a flower blossom, a seed pod open, or a leaf bud bloom. Arthos can create an instantaneous, harmless sensory effect, such as falling leaves, a puff of wind, the sound of a small animal. He can instantly light or snuff out a candle, torch, or a small campfire.

Items: Heavy two-handed claymore, a hand axe that can double as a throwing axe, two long-bladed daggers, partial Heavy plate armor. The Platinum Enclave's badge, (imgur.com/qgPIW9o) large travelers backpack that contains a bedroll, spare clothes, blacksmiths hammer, whetstone, Druid spellbook (which he is still deciphering), eight white ritual candles, mortar and pestle, a small pack of incense.

History: Born and raised in a port-town to the far east known as Emberbay, Arthos was like most young Wolfkind, playful and full of life, curious about everything around him. While most of the town consisted of Wolfkind but it was not strange to see other races living there.

Arthos father was in charge of Emberbay and was one of the high druids that lived within the town, and while he expected Arthos to one day take his place, he didn't keep him from his childish adventures. Some years later Arthos found himself following in his father's footsteps as he studied and worked hard to learn everything he could from his father but that is as far as the happy story goes, at the age of eleven Arthos father passed away in what seemed to be an accident. After the funeral, Arthos had just walked into what used to be his father's office upon the second when he confronted by his uncle who told him what happened to his father and how he was to arrogant and foolish to be in a position like he was.

His uncle then drew a sword and turned it on Arthos, telling him that he was now the only thing in his way from getting the position that his father was. He was given a choice that he was to hand over this father's druidic book and be allowed to live or parish where he stood. Arthos was offered a little time to think about it, and not long after he retrieved the book from a locked drawer. Arthos was just about to hand the book over when his uncle lunged for him and swung, the blade cut across into his left shoulder and shortly after Arthos jumped back with the book, crashing through the window out into the streets below where his disappeared into the night.

Several years later after healing and hiding, Arthos traveled south into the Brayweave forest. Where he came across a rather large monastery that was run by a group of monks and paladins who worshiped a Draconic pantheon as a deity of good dragons who went by the name of Bahamut the platinum dragon. Arthos joined them and trained with them for years and during that time he created his unique way of combat as he was taught by both the monks, paladins and what his father had taught him.

He was able to forge his very own armor and weapons during his time at the monastery; it was not until later that he told the enclave of his uncle's doing. Arthos was then accompanied by a small handful of monks and paladins as he traveled back to Emberbay and confronted his uncle who challenged him to a one on one duel to the death. After about two hours of combat, Arthos came out victorious, shortly after the left back to the monastery and given the insignia of the platinum enclave as well as there colors which was a deep blue with a platinum silver trim, with a platinum dragons head as the crest. Staying around for a few more years, Arthos then left to go out and find his place in the world to go out and shape a place for himself. And maybe try and make a change.
I also should have something up at some point today, currently brainstorming between two different Characters
This has caught my interest, if there is still room to join, may I?
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