Avatar of ArenaSnow
  • Last Seen: 5 yrs ago
  • Joined: 11 yrs ago
  • Posts: 6501 (1.59 / day)
  • VMs: 13
  • Username history
    1. ArenaSnow 11 yrs ago

Status

Recent Statuses

8 yrs ago
Current Seeya next week, Guild. Signing off.
1 like
8 yrs ago
Merry Christmas
2 likes
8 yrs ago
Elder Scrolls RP, now with the Creation Club!
2 likes
8 yrs ago
It's happening again. I have been visited by a soviet mad scientist, a king, a penguin prince of darkness, a house plant god thing, a mystical ancient member, a tired reaper (thank god) + a greeting.
6 likes
8 yrs ago
For the same reason Rome 2 was attacked by thousands of players who don't know what they're talking about. lleeeeeeemmmmings
2 likes

Bio

Whattr' you stairin' at.

Most Recent Posts

It may be prudent to ping the original folks to express interest and ensure they're all on board.
>shoot first mate for perceived slight
Quite an effective ruse...

But yeah. Interest checks take a good week to reach their peak in my experience. Slower paced site, in the somewhat slower paced roleplay forum - ya jumped the gun, bud.

I would suggest a playthrough as merely a player somewhere to see how things operate...
Have you tried going straight to someone who's been here a good while, and utilizing their interest check?
-Formatting & Presentation. Make it look good and you're more likely to get folks to come along.
-Organization. Make your information easy to follow. Don't put too much detail in and swamp gents, and put enough in so people know what to expect. Having a character sheet together from a start lets people start up ideas early and draws a little more interest sometimes.
-Trends. New movie came out that's big and mainstream? You might get some 'cheap interest' by catering to that. Survivability of such a roleplay may vary.
-Original angles are nice, but sometimes it's just a matter of making the original concept look decent. Trying to be 'incredibly original' for the sake of being original and unique can result in your idea being so odd that people can't properly connect to it.

Note that, while it's important to get a group together in the first place, the real shit job of a leader here is keeping that group alive, interested, and posting so it doesn't die in 3 weeks or over that duration at some point.
Mmm. Well, unless someone else likes to, I can create a drama-spawning faction >.>
Fantasy exploration context involving mages on two sides (the "good" and the "evil"), perhaps? Nothing too grand or really, that original in terms of the premise - just something with a little plot, assuming this very broad concept has any merit, that builds up and perhaps can build up to be something more if it catches your interest. Introduces with your char being a total magical novice that is taken in by my char and trained to be a rather effective warrior for the "good" side, and the plot goes from there. There's more thoughts in my head on that point, but I figured I'd pitch this little bit out first.
You sir are
>drop pineapple


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