Recent Statuses

13 days ago
Messing up isn't necessarily a qualifier for the word 'pathetic'... especially if you learn from the messup...
1 like
13 days ago
RPG is now an archaic grandfather trying to be hip by the age standards of the net. On the other hand, it is working >.>
1 like
18 days ago
*goes to Prisk's profile*
29 days ago
Got net. Better than the old at less the price. >.<
1 mo ago
Note to all: I hit the road on Friday. Net connection may take between four days at best to 2 weeks or so at worst to establish.


The eye is watching. It observes with a very long stare. It does not glare, but it is very intent. Intent upon what? We must attempt to find out, lest we drown in its gaze.

Yes, I'm a male. Yes, I roleplay males... and females. I roleplay young and old people; I roleplay PG, child friendly stuff and I roleplay deep into the other spectrum. In case you were wondering. Thus, I don't particularly care where on that spectrum you are - as long as you can roleplay. If we can settle that, I'm sure we could settle just about everything else, eh?

I will say, you will most likely not find me roleplaying trans characters or others that splice sexes together, and MxM romantic combinations don't do anything for me. Sorry.

Posting activity varies. On a very good streak, I can do it multiple times a day. On a less good streak, daily. On a normal streak? A few times a week. Bad would be once a week, but bad has happened, and it likely will happen in the coming month when I need to take care of a few things of note.

Post lengths for me range from ~150 words in heavy dialogue or not having much to say to ~400 words in "long" posts. Average is 250-350 based on two roleplays I've been involved in recently. Intros range from the aforementioned long post length to just shy of 1000 words, depending on how much I have to say. Longer ends come from my starting introductions. If I compile my text into solid structure paragraphs, I'd say about 1-3 paragraphs would be my norm. I do make use of new lines fairly often, especially in dialogue scenarios.

I have many characters that dwindle into lack of use, doomed to die of owner-induced old age without an external interaction and sometimes without a story to remember their names by. If you want to make use of one of them (typically set in my old fantasy canon or general sci-fi canon) you can poke about them directly.

I do not believe in restarting a character for every roleplay or scenario, and my plots are continuous - even if I must adapt the plot to be more general and count as experiences. Yes, I do that character development thing; everything that is done contributes to the characters I make, including their presentation in the future. I do make new characters, and have some adaptable ones for multiple context. Yet I won't take one character from, say, Star Wars and throw him into a Starcraft context and completely change the core of the character to fit the new context.

Most Recent Posts

How do we know if someone is OP or not? It would be great if everyone listed weaknesses of their character, something that makes them fall in one hit or few, whatever.

Mine is a ghost btw.

While enforcing a power cap is good, what you reference can be easily abused and is a crude way to enforce weaknesses. If it is at all obscure, the only real way to use it is metagame and know stuff OOC with your char IC you aren't supposed to know. It could be made slightly rare and situational, requiring you need this/this/and this to exploit it properly while the rest of the char has abilities to more than compensate and help stop that weakness from spawning...

I'd help with plot, though it's presumably being handled?
It may be prudent to ping the original folks to express interest and ensure they're all on board.
>shoot first mate for perceived slight
Quite an effective ruse...

But yeah. Interest checks take a good week to reach their peak in my experience. Slower paced site, in the somewhat slower paced roleplay forum - ya jumped the gun, bud.

I would suggest a playthrough as merely a player somewhere to see how things operate...
Have you tried going straight to someone who's been here a good while, and utilizing their interest check?
-Formatting & Presentation. Make it look good and you're more likely to get folks to come along.
-Organization. Make your information easy to follow. Don't put too much detail in and swamp gents, and put enough in so people know what to expect. Having a character sheet together from a start lets people start up ideas early and draws a little more interest sometimes.
-Trends. New movie came out that's big and mainstream? You might get some 'cheap interest' by catering to that. Survivability of such a roleplay may vary.
-Original angles are nice, but sometimes it's just a matter of making the original concept look decent. Trying to be 'incredibly original' for the sake of being original and unique can result in your idea being so odd that people can't properly connect to it.

Note that, while it's important to get a group together in the first place, the real shit job of a leader here is keeping that group alive, interested, and posting so it doesn't die in 3 weeks or over that duration at some point.
Mmm. Well, unless someone else likes to, I can create a drama-spawning faction >.>
Fantasy exploration context involving mages on two sides (the "good" and the "evil"), perhaps? Nothing too grand or really, that original in terms of the premise - just something with a little plot, assuming this very broad concept has any merit, that builds up and perhaps can build up to be something more if it catches your interest. Introduces with your char being a total magical novice that is taken in by my char and trained to be a rather effective warrior for the "good" side, and the plot goes from there. There's more thoughts in my head on that point, but I figured I'd pitch this little bit out first.
You sir are
>drop pineapple
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