Avatar of ArenaSnow
  • Last Seen: 5 yrs ago
  • Joined: 11 yrs ago
  • Posts: 6501 (1.59 / day)
  • VMs: 13
  • Username history
    1. ArenaSnow 11 yrs ago

Status

Recent Statuses

8 yrs ago
Current Seeya next week, Guild. Signing off.
1 like
8 yrs ago
Merry Christmas
2 likes
8 yrs ago
Elder Scrolls RP, now with the Creation Club!
2 likes
8 yrs ago
It's happening again. I have been visited by a soviet mad scientist, a king, a penguin prince of darkness, a house plant god thing, a mystical ancient member, a tired reaper (thank god) + a greeting.
6 likes
8 yrs ago
For the same reason Rome 2 was attacked by thousands of players who don't know what they're talking about. lleeeeeeemmmmings
2 likes

Bio

Whattr' you stairin' at.

Most Recent Posts

They all look like devolved jokes to me.
Might want to get that email off unless it's a spam email, or unless you want it to be easily scanned and picked up by simple bots (which, given the site's past, are obviously paying attention to this forum).

Far more secure to put that info in a PM. Discord bots exist as well, though they're still mostly in their infancy.

But eh, don't mind me.
Go on, stir up a shits :p
If I understand your term "faction" correctly, this subforum is in good part dedicated to the task.

My experiences with it are like any other, really. Once in a while, you get a particularly good gig going. Sometimes it turns out as average, but barely makes it. Often it's flawed, sometimes in concept, execution, or both, and that kills it over time. The rest of the time, I find it simply dies in its infancy.

Adding the term "wars" tends to cause more problems in my experience, as it indicates some sort of competition is going on, and competition between faction players tends to get poor results. It's a common philosophy to nudge things in your own favor when writing if the game isn't highly regulated. Likewise, if it's highly regulated, it becomes much less interesting. Whenever "winning" is involved, humans have the natural inclination to cheat, and that draws me away from the concept.

If it's well done and the people involved give two shits, it can be quite fun, but it is otherwise frequently plagued with problems that have more obvious edges than character-to-character interaction.

As for groups, they've ranged from 3ish people to a good dozen.

The closest I'm doing to "faction wars" lately is hotseat campaigns in Medieval 2 with a roleplaying twist, which range from 5 people to a little over a dozen.
I'm difficult to draw in existing roleplays because they either a) developed in a direction that doesn't appeal to me, b) have practices or people that are simply uninteresting, c) have too much that has happened without a seemingly easy way to integrate into the game, and/or d) didn't appeal in the first place.

Any or all of those are factors in why people don't join.
Ambitious form of RP for a newer face. Best of luck.
In Hey 9 yrs ago Forum: Introduce Yourself
Welcome :)
That comes from a single 1x1 poster. You're best asking the author of those threads yourself.
“There once was a man, who is well known in his city. His name was John but on weekends it was Britney. On Sundays, his name was Carl. The rest of the time, it was 'dumbass'.”
Welcome back :)
© 2007-2026
BBCode Cheatsheet