Avatar of Ares
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    1. Ares 9 yrs ago

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9 yrs ago
Current Got to get working on a sheet soon, too tired tonight to want to get it done, though xD

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Alrighty!

...now you give us Shapers.

And now I have a new number 1 on my list xD

Hrm...this is gonna be a tough decision. Anyways, do you want us to wait for the OOC to post our CS? I'll get to work on one soon.


Post your sheets here, because I have to squander up a sheet myself, as well as do the photoshopping for the OOC, and whatnot.
Alright, guys, here's the character sheet and final Manifestation, and this is how things are going to go, you will fill out the sheet to play the character you want, but if it overlaps with anyone else's character role, you guys decide which character changes to keep it as unique as possible. Thanks!

Shapers are the most in-tune with the Spirit World, directly hearing its voice in its thoughts. A shaper uses the Aethr in their bodies to take the form and abilities of the spirits, through partial and full transformations of their body to augment their physical abilities. Through this, a shaper can take the form of any spirit, given he has the required reserves to do so. If at any time, the Shaper wants to revert to its natural state, it must absorb the morph back into its Aethr reserves, but if the Shaper lacks the confidence to contain the morph, the morph will become hostile and forcefully leave the body.

Character Sheet:
Appearance: I would prefer sketches or drawings, but you can use a descriptor here, as well.

Name:
Age: 17-27
Ethnicity:
Height:
Weight:

Manifestation:
Powers: So, at the beginning of this roleplay seeing as how your character should know absolutely nothing about their powers, I want just an low-level ability to avoid overpowered characters early on, but as the game goes on, they will grow to the point of near godhood. For example, Avatars will probably be able to merge with their spirits at the very least, Shamans can summon a low level spirit, Aethrmancers can cast cantrips, Geomancers can mend and manipulate the physical plane at a minimal level, Soulsmiths can make one weapon of their choice, Wardens can place one basic trap, and Shapers can possess a small modification.

Personality:
Background: Where they are present day, occupation, stuff like that.
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Alrighty~

I can work with that. More complex weapons = more time to make, and they'd have to have some understanding of how it works/is made. Easy enough to use, without being completely overpowered.

So a sword/dagger would definitely probably be easier then say, a gun, considering all the parts that go into making one. Probably start off there and work their way up to more complex weapons, then, if I understood that right.

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Sounds...painful xD


That's about right, but the Spirit World grants them knowledge in the use of all weapons, so as long as you can envision the weapon, your character, granted they're a Soulsmith, will know how to use it.
Ok, after reading that, Geomancer is def my goal. I'm starting to form some stupid and awesome ideas 8D Well, at least awesome imo.


Yeah, I should mention, while I said that the Geomancers usually specialize in healing and mending, I can totally see a Geomancer beating down on some helpless chap with giant pillars of stone and metal, modeling reality like a clay craft. They are one of the more overpowered classes due to them not using their own Aethr, but the Aethr around them.
I left the Manipulations open to interpretation because I'd rather the players take their own perspective on what they want, rather that give them all the specifics, allowing for you guys to play the character you want, without the restrictions of set rules. Of course, they have their limits, but it's up to the player to see how far they can push it without breaking the game.

Edit: @Rune_Alchemist I wanted the Soulsmith to be a weaponmaster, being able to use all weapons with ease, granted they can create it. Think of it as a puzzle, if you can visualize how the pieces fit, you can finish the puzzle. Granted, if a Soulsmith can understand how a weapon works, they can make it. The issue isn't whether or not they can make it, however, the process takes time, and more time due to the complexity of certain weapons, time they might not have in the midst of a battle.
Hey, that's fine, I just wanted to let you know. Going to ask the people who are present, just curious, what is interesting to you about this thread?
Yeah, I wanted to make it seem unique, so I took out a letter and replaced what mana or ki usually is with Aethr.
@BubbleGumKing It involves the evolved mythos of that which was passed down over generations and the spirits of the dead. In the case of Shamanic summons, dead animals morphed by Aethr are also possible.

@Rune_Alchemist It's spelled Aethr, just saying. :)

Liking what I see, but I want to see what the others would like before I post any more material.
Ahh, before I start writing the character sheet and add the final Manifestation, I'd like everyone to list off the top 3 roles they would like to play, as listed in the Manifestations posts here. I want each character to be unique, so, I am limiting one character per role. I'm also joining as one of the characters, but I'm not quite sure which role I want, so I will post my top 3 as well.

1. Warden
2. Avatar
3. Soulsmith
I've developed two more Manifestations, which will be down below, soon I'll release the character sheet and we'll move this over to OOC.

Soulsmiths can conform the energies of the Aethr into a physical form, creating constructs of Aethr infused equipment, varying from simple daggers to constantly evolving weapons and armor. The Spirit World also grants Soulsmiths the knowledge of how to use the equipment in a practical and effective manner, making the Manifested a very competent combatant.

Wardens are effectively masters of tact and wit, able to apprehend almost any foe. A Warden specializes in traps and triggers, using Aethr-infused engravings to create magical effects, such as ensnaring tentacles or mental paralysis. Many Wardens are tricksters and hunters at heart, seeking thrill in the chase, toying with their enemies, and breaking them down. They also can sense the Aethr, as all of the Manifestations can, but they have an easier time pinpointing their targets, and use this along with their skill in trapping to capture all who try to run.
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