Avatar of Arkitekt
  • Last Seen: 9 mos ago
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    1. Arkitekt 12 yrs ago

Status

Recent Statuses

2 yrs ago
Current Am I back?? I think I'm back...
2 likes
4 yrs ago
The Crew of [i]The Pinned Seal[/i] is coming together nicely, a very lively crew indeed... thrilled to be starting Chapter 2. of Winds of Fate. The party has been a blessing and I couldn't be happier.
2 likes
4 yrs ago
Campaign is going great, couldnt be happier with our first bit of combat! roleplayerguild.com/topics/…
2 likes
5 yrs ago
Just wanted to say how pleased I am with my campaign, and all the players in it. I couldn't be happier roleplayerguild.com/topics/…
3 likes
5 yrs ago
Loving the cast in my current campign. Couldn't be happier. Nightlands will be quite entertaining as well. Kudos to @Kino End. Well done...
1 like

Bio



Likes, Interests, and Dislikes-


Hello..
I am always looking for new Rp'ers and writers to help fill in gaps between my posts in Rp's that I am currently participating in. I love to create new characters, realms, worlds, all very displayed. I am an artist so I like to add a bit of visual stimuli when I have the time. I try very hard to make it all very immersive. I have a few characters listed below along with my interests and other info...

My likes and interests are Medieval, Low-medium Fantasy, Fantasy, Historical, Ancient, Steampunk, Pirate/Swashbuckler, Dark, gritty themes (18+), Modern, Sci-fi, Future, Dystopian, Apocalyptic, Slice of life, Romance (with plot only), Mystery, Military, Mech/Mecha, Western, Colonial, just to name a few. I like play by post, or chat as well. Large group, small group, 1x1.

My dislikes are Fandoms, High School, ANIME, anything with FUR.. Did I mention fandoms? and fur, already?? I really prefer to play original Rp's and original charatacters for the most part, and I am always looking for new and engaging people to write with. If interested please feel free to PM me.


Writing Style-

Literate, descriptive, multi-para to novella posts. Mature and well written, with grammatical and punctual prowess, and I expect the very same from my partners. Please do not waste my time, and I will do my best not to waste yours.



Winds of Fate- A Thief's Adventure
(Writing Sample)

Winds of Fate - A Thief's Adventure


COMPENDIUM






Other Resources-

WINDS OF FATE- D20 System

CS BLANKS
1d20 CS BLANKS
1d20 FANTASY ITEMS LIST
RELIGION BLANK
MY IMAGES
FANTASY MAP GENERATOR
FANTASY GENERATOR +
Notes-

LAPD SCANNER CODES

Most Recent Posts

damn.. the wwII kinda threw me for a loop.. I made a kick ass character too.. hahah.. oh well on to a few modifications. no worries..

Margaret Gunn, The Raven


Name: . . . . . . Gunn, Margaret
Aliases: . . . . . Mag, Maggie, The Raven
Age: . . . . . . . .33
Weight: . . . . . 58 kilos
Build: . . . . . . .Athletic, slender
Ethnicity: . . . .Caucasian
Birthplace: . . .Scotland
Hand: . . . . . . .Ambidextrous, predominantly left handed
Demeanor: . . .Bravo, bon vivant, wild card
Disposition: . .Cold, stand offish, cynic, unpleasant

Occupation: . .Soldier, 101st infantry, Interrogation Specialist, SpecOps

Training:

Artillery and munitions handling
Hand to hand, CQC
Marksmanship skills training
Basic field medic training
Flight training
Espionage
Interrogation
Advanced tactics training
HUD module operations and systems management


Cybernetics:

  • Retinal HUD module capable of infrared display, NV display, X-ray display, Vital sign display, and a 1.5X zoom option with the capability to record.

  • "Whisper" telecomm module, located next to vocal chords, inner ear receivers, low decibel recognition communications, heartbeat/pulse detection, and record capabilities.

  • Data jack behind left ear.

  • "Reflexx" systems enhanced tension tendon replacements to forearms, calves, and ankles, affording a 15% boost to speed and agility, as well as a 20% boost to normal reflex times. These polycarbon replacements are both extremely durable and flexible, and all "Reflexx" replacements are adjustable by a hex key bolt located at the elbows, wrists, hips, knees, and ankles.

  • Note: "Whisper" module and retinal HUD are linked together. Heartbeat/pulse detection shows location on HUD, X-ray display mode shows all vital organs, bones, as well as inorganic materials on all targets within scan range.


    Armor:

  • Minimal Pa-1 Scout armor


  • Gear:

  • Primary- ACS Specops carbine, or SN-1L machine pistol, depending on mission type.

  • Secondary- Dual MKII Bullhammer pistols with enhanced recoil suppression

  • Barrier Stave

  • Electron grenades

  • 5 inch fixed blade carbon tactical knife, undetectable by metal detectors, scanners.


  • Med Kit / Tool Kit:

  • Biogel

  • Adrenal pens

  • Chloroform

  • Truth serum, unknown in chemical makeup

  • Hex key for "Reflexx" systems enhanced tendon replacement adjustment

  • Multi-tool for use with ACS SpecOps carbine, SN-1L machine pistol, and MKII Bullhammer pistols


  • Psychological Evaluation:

    Emotionally Detached, Margaret has been found as being cold and unpredictable. She shows signs of delusion, and also suffers from Manic Bipolar disorder with extreme mood differentiation. She is highly manipulative, and is considered to be very intelligent, thus making her a threat to others. She has no concept of remorse for her actions, nor shows any signs of sympathy.


    Background:

    Margaret Gunn is the direct result of a girl, who was orphaned at an early age. No one in the world to care for her, nor did she care for another. She was raised in numerous orphanages and group homes throughout her entire childhood. One of these in particular had quite an extensive file on Margaret.. The sisters at Saving Grace home for girls described her as "a hard case, with little hope of ever gaining any normality in life" and as "a loner". Her behavior during her early years was antisocial and stand offish, and was entirely pragmatic. Shortly after she became violent and malicious towards others, staff and ward alike. She caused great mental and emotional strain, as well as bodily harm to the other girls and several of the sisters that kept her ward. It was apparent to them that she was a bad seed, and there was nothing that was going to change that. She became highly manipulative and intimidated everyone. Sister Agnes Mary was quoted as saying that "her very presence in the room could send shivers down your neck" and also that "it would be in your best interests to avoid making eye contact"

    It wasn't long before the sisters had made the decision that her behavior could not, and would not be tolerated any longer. Just shy of turning sixteen, the sisters turned her over to the military. A recruiter named Sgt. D. C. Beckett came to Saving Grace home for girls and her care was left in his hands. It wasn't long before she landed a position in a general infantry platoon, where she seemed to excel. It was even noted that she was a model grunt. She breezed through training and she gained rank in great stride. Her behavior on base was not exactly of merit, and she was cited numerous infractions. These infractions were looked over by her performance in the field. She had been in the military for 14 years before her induction into the 101st and was dubbed a " lifer" from that point on. Soldiers like Maggie weren't cut out for retirement. Shortly after she joined the 101st she went on to more pertinent training such as advanced tactics training, as well as interrogation training and the art of espionage, which later became her field of expertise.

    The individuality embraced by the 101st seemed to fit her, and she has grown and excelled in every aspect since her enlistment. She lives for the mission, and her brothers on the field. As her training continued she began to flourish into a regular war machine. She was soon assigned to an elite group, known as "The Birds of Prey", who specialized in missions that were delicate in nature, assassinations, extractions, and various other dicey mission objectives. She was soon named "The Raven" by her colleagues, due to her macabre nature on the battlefield. She is an exceptional soldier, elite in all aspects, though her methods are sometimes questionable and have been described on several occasions as being extreme.

    She has also been known to suffer from a condition known to soldiers as being blood drunk. It is commonly described as a state of rage where she fades in and out of consciousness and mutters to herself incoherently during battle. She also believes in the mythological Valkyrie, and to see her in action, one might wonder whether or not she is right. Some say she is a clairvoyant, and can see moments into the near future, but that is only speculation which she thoroughly denies. Aside from her "issues", she is a top notch soldier, and elite in all aspects of combat.She works best alone, or in small units or squads, and isn't known to be incapable of completing any task given. She is perhaps most affective in the field of interrogation as well as espionage. Again, her methods are not exactly common, but are highly effective.

    Military Infractions/Merits List:

    --/--/----: Conduct unbecoming
    --/--/----: Conduct unbecoming
    --/--/----: Conduct unbecoming
    --/--/----: Hazing
    --/--/----: Conduct unbecoming
    --/--/----: Conduct unbecoming
    --/--/----: Outstanding Merit
    --/--/----: AWOL
    --/--/----: Outstanding Merit
    --/--/----: Conduct unbecoming
    --/--/----: Conduct unbecoming
    --/--/----: Outstanding Valor
    --/--/----: AWOL
    --/--/----: Direct Disobedience
    --/--/----: Conduct unbecoming
    --/--/----: Curfew Infraction
    --/--/----: Conduct unbecoming
    --/--/----: Outstanding Valor
    --/--/----: Outstanding Valor
    me likes. I have another steampunk type genre game I am working on putting together, but I am highly active and I like to post often so I think this would be a good filler for me. I already have a character boiling up inside my head. Fire arms.. like old revolvers and percussion cap, muzzle loaders acceptable? Also, this is a high descriptive style? please say yes...

    Ah.. I see.. WWI. very good.. ixnay on my firearm question.. I am definitely interested.
    Reposting.
    Okay, I have added and revised.. waiting to get photoshop on my computer. I will add much more soon. I will probably move the new description to its own thread soon.. Hoping to get a few more on board before I do though.
    Here is a quick example of my Character Delilah, with all the mandatory info that will be required. you may add whatever you want, but do not take away from the basics I have laid out.

    Delilah Rose

    Also, the demeanor and disposition slots I added are from a Vampire WoD style format. I only use them because I feel as though they are an adequate way of describing a character quick and simple, and they are governing factors to a characters behavior. here is a list of WoD demeanors if you need them, or you can create your own..

    Demeanors List


    ~Delilah Rose~

    Origin: Port City (District 7, Shanty Town)
    Sex: female
    Age: 24
    Ethnicity: Caucasian

    Class: gunslinger, scavenger
    Occupation: gunsmith, tinker
    Demeanor: guardian, bon vivant
    Disposition: strong willed

    Description:

    Delilah is a gunsmith from district 7, also known as Shanty Town, and is the poorest district within Port City. She takes on jobs smithing guns and other various items that are mechanical in nature. She is perhaps the best in all of Port City, at least that is the word. She was taught the trade early on by her grandfather Gerard. She works by day, and in the late afternoon she scavenges around the district and various other lots around Port City for valuable items and hardware that she needs. She is a hard worker, and takes on numerous side jobs, as she is the sole provider for her family. Her parents were both killed during "The Great War" when she was a teenager, leaving her to care for her younger brother Francis, or Frankie, as they called him. Frankie is not easy to care for, and stays sick often. Delilah does her best to keep him in good health, but things are tight as they are.
    Gerard helps as much as he can, but he is elderly, and lost his leg during a skirmish in the war. Delilah was able to fashion him a leg from various parts and it works alright for what it is, "but it isn't a proper limb..." as she always says. Delilah is very strong willed and believes that people can accomplish anything if they put their minds to it. She has a go-getter personality and doesn't have time for people who always make excuses. Her "bon vivant" demeanor often gets her into sticky situations, due to her inability to not give in to her thrill seeking nature.
    A rough and tumble kind of gal, who doesn't mind picking fights, or getting her hands dirty. She has very sarcastic tongue, and loves picking with others. She has no trouble holding her own in a hard knocks city like the Port.


    Skillset:

    Delilah is quite the marksman. She has been around guns all of her life and it definitely shows. It is said that she can hit a fish eye at fifty paces, and doesn't mind making a bet on the subject with nonbelievers. She is also a master tinker, and is very mechanically inclined. She can fix or fabricate most anything she, or anyone else, may need.

    She is also handy at stitching up moderate lacerations, and dressing mild to moderate wounds. She can also set bones and make stents, and has various other field medic skills like fixing dislocations. However, she is no surgeon, her medical knowhow is very basic.



    Equipment:

    Delilah carries a .45 caliber revolver, which she smithed herself. The barrel is counterweighted, the trigger mechanism lightened, and also fashioned a detachable scope made from brass. She also carries a small, four barrel pepperbox style .22 caliber derringer, and a small stiletto style knife. She also usually carries a shoulder bag, with a small set of tools used for scavenging and another set for gun maintenance, and a few medical supplies such as a suture kit and antiseptic (when she can acquire it) as well as bandaging gauze.


    Link to Roleplay Thread Here



    The place: Port City

    Port City is the main trading port in the Timmerill Empire. A bustling city full of trade posts, markets, small business, and is mostly comprised of working class citizens. A hodgepodge of buildings and shacks, almost one on top of the other. Most of the people that live here are poverty stricken, hard working, blue collar types, with only a handful of aristocrats and the wealthy are barely that.. The people of Port city work their fingers to the bone just to make ends meet. Many men, and women alike, work in the salt planes, or in the coal mines just north of the city in the mountains. The commute to both is by railcar. A set of tracks runs east to west and ties the districts of the city together, making it fairly easy to get around. Another set meets up and runs from the docks and shipyards, running north to the mines, and beyond to the inner empire through a mountain pass. Traveling by railcar can be difficult, as it is highly regulated by the Emperors troops.The city is in a police state and heavily regulated by the Emperor and his troops. Everything from common household items and food, and even medicine, are all regulated and rationed. Many have little, and only some have a lot.
    The city is in constant turmoil and skirmishes between the Emperor and several resistance groups are commonplace. Everyone in Port city is fed up with the Emperor and his regime, but no one wants to aid the resistance for fear that it may cause problems for themselves. The Emperor has deployed steam driven war machines and large steam powered airships to combat these small pockets of resistance and everything has come to a head.

    Times were hard in Port City and had been for a while. The poverty stricken people who called Shanty Town home had it the worst of all those who would call this port home. The Emperor, however, was not without problems of his own. Though his empire was financially sound as an economic powerhouse, and his amassed foot soldiers and gun ships were a formidable force, complete control over this great city seemed unobtainable..
    The Emperor, Ashe Fontaine, had seized control of Port city and all of its assets during "The Great War" as it was to be called. He soon declared this new territory a police state, and regulated its inhabitants to extremity. Though he maintained his occupation over the territory, it has remained in a constant state of turmoil and chaos due to several pockets of resistance fighters. These factions aim to return Port city, and the people that call the city their home, to the freedom they once knew. However these factions struggle to unify against the Emperor and his troops, making it difficult to gain any real ground against him. If ever united, these factions could prove to be a real threat to the Emperor and his regime.

    The Emperor has employed steam driven war machines to combat the resistance, and has had great success using these to his tactical advantage. Many have died, resistance and citizens, as bystanders fall in the skirmishes in the city streets. No mercy, or quarter is ever given, and morale for the resistance is at an all-time low, and little hope is to be had. These machines tear through the city streets causing major collateral damage, slaughtering innocent and freedom fighters alike. These machines are outfitted with high caliber artillery, flame throwers, and edged weapons, and can inflict massive amounts of damage to flesh and buildings.



    Ashe Fontaine has also amassed great airships to regulate air-trade commerce, the seizure of contraband and various other commodities, and to hunt down and annihilate any resistance in the air. These vessels are steam powered, and are much faster than the airships of the resistance. However, they are bulky and loud and are not as stealthy as the air and wind driven ones that are common in the skies over Port City. Stealth is key for the resistance, and they go to great lengths to disguise themselves as common merchant vessels and strive to avoid the imperial ships at any cost.
    The Places of Port City









    The Resistance

    These freedom fighters are comprised of everyday common men and women, and some soldiers left over from the war who provide military know how and training. Every citizen of Port city is fed up with the Emperor and his regime, though few will give aid to the resistance, as they fear of the repercussions it could bring upon them and their families. "The Crimson Fists" are perhaps the strongest, and best outfitted of these factions. Sky pirates, led by a commander Slade, are very organized, and conduct acts of espionage and the looting of munitions from the Emperors depots, turning them against the mighty regime, unleashing deadly attacks from the air and ground alike.






    1. Do not use or control anyone else's character(s) at any time.

    2. Do not utilize information that your character has not been privy to at any time. This will not be tolerated. Information in this RP is hard to come by, and you may only use knowledge given to your character by another character, or by witness of your character, or information given in OOC by another player or administrator.

    3. Know your characters limitations. Don't deviate from your characters skills or characteristics.

    4. NPC's- npc's in general may be utilized by any player, as long as these npc's do not deviate from their normal tasks or purposes. If you have a question on the matter then it is probably better to ask beforehand.

    5. Respect the guidelines of the given technologies. New technologies may be discussed and, or added at a later time.

    6. Remember, this is an advanced, descriptive style RP. Act like it.
    Disclaimer


    This RP is intended for mature players only and will more than likely contain mature content and explicit language. By reading this I will assume that you are at least 18 years of age and will not be legally responsible for any minors..
    Class- Gunslinger/Scavenger
    Occupation- Gunsmith/Tinker
    Very good. I will say that it is going to be in advanced/descriptive style rp. Paragraph minimum should be at least five. The game is hinged on character growth and personal relations to other characters. Agendas and motives are solely up to the players. I will post more info tonight. I have a lot of of in depth material about the setting, districts, factions, classes, etc. I will also post a character sheet mock up, as well as one of my own characters as an example.

    Again, this is a long term commitment style rp, and posting frequency should be at least once a week, or more. I usually check my rp's once a day, and I try to post often as not to disrupt the flow of the story.
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