Avatar of Arkitekt

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Recent Statuses

2 mos ago
Current Am I back?? I think I'm back...
2 likes
2 yrs ago
The Crew of [i]The Pinned Seal[/i] is coming together nicely, a very lively crew indeed... thrilled to be starting Chapter 2. of Winds of Fate. The party has been a blessing and I couldn't be happier.
2 likes
2 yrs ago
Campaign is going great, couldnt be happier with our first bit of combat! roleplayerguild.com/topics/…
2 likes
3 yrs ago
Just wanted to say how pleased I am with my campaign, and all the players in it. I couldn't be happier roleplayerguild.com/topics/…
3 likes
3 yrs ago
Loving the cast in my current campign. Couldn't be happier. Nightlands will be quite entertaining as well. Kudos to @Kino End. Well done...
1 like

Bio



Likes, Interests, and Dislikes-


Hello..
I am always looking for new Rp'ers and writers to help fill in gaps between my posts in Rp's that I am currently participating in. I love to create new characters, realms, worlds, all very displayed. I am an artist so I like to add a bit of visual stimuli when I have the time. I try very hard to make it all very immersive. I have a few characters listed below along with my interests and other info...

My likes and interests are Medieval, Low-medium Fantasy, Fantasy, Historical, Ancient, Steampunk, Pirate/Swashbuckler, Dark, gritty themes (18+), Modern, Sci-fi, Future, Dystopian, Apocalyptic, Slice of life, Romance (with plot only), Mystery, Military, Mech/Mecha, Western, Colonial, just to name a few. I like play by post, or chat as well. Large group, small group, 1x1.

My dislikes are Fandoms, High School, ANIME, anything with FUR.. Did I mention fandoms? and fur, already?? I really prefer to play original Rp's and original charatacters for the most part, and I am always looking for new and engaging people to write with. If interested please feel free to PM me.


Writing Style-

Literate, descriptive, multi-para to novella posts. Mature and well written, with grammatical and punctual prowess, and I expect the very same from my partners. Please do not waste my time, and I will do my best not to waste yours.



Winds of Fate- A Thief's Adventure
(Writing Sample)

Winds of Fate - A Thief's Adventure


COMPENDIUM






Other Resources-

WINDS OF FATE- D20 System

CS BLANKS
1d20 CS BLANKS
1d20 FANTASY ITEMS LIST
RELIGION BLANK
MY IMAGES
FANTASY MAP GENERATOR
FANTASY GENERATOR +
Notes-

LAPD SCANNER CODES

Most Recent Posts

I would certainly be interested, I sent you a pm as well as I've got some prior experience in building a tabletop system that might fit this fairly well with some tweaking, might save you some leg time.
Here's the character that I was going to use. I can change whatever needs to be altered to make her fit better, faction-wise or whatever, but this is the general outline.






@rush99999 great, there's a link to the discord channel at the bottom of the post that I've just added if you have any questions or need help with character development as well. Here is a link to a blank CS and an example character so you can see how they are set up. The personal character flaw can be just about anything so long as it is somewhat debilitating in some form or other, be it alcoholism or chemical dependency, a psychosis or physical condition, anything that might hinder performance in some fashion.. starting money and background story or origin can vary, I just put the strapped for cash bit in there as a possible circumstance for wanting to hop on a ship as a new crew member but anything is fine really.. you may even just be a sailor looking for the next gig, it doesn't matter all that much but I figured money is always a good reason for anyone wanting to do just about anything so. You also aren't limited to the character classes provided, those are just a few to use as guidelines but you can totally use something else that you like in the same format.

D20 System and CS Example Sheet

Glad to have you.. I had an amazing bunch last time and I'm hoping that some of them return. They really made it a great time.

Well, after quite a long hiatus it seems as though my schedule might permit me to get another game going centered around the Winds of Fate realm of mine. Winds of Fate is a simplified tabletop roleplaying realm full of lore and original content procured by myself over the years.





Winds of Fate is a Semi-Tabletop epic of globe trotting, treasure-seeking adventure for a group of 4 to 6 players, all underachieving thieves or common thugs to some degree or other, who all have to contend with a major character flaw as well as their comically bad luck. It will be gritty, 18+, and also meant to be a bit comical or snarky in feel. There will be a lot of sailing, pirates, swashbuckling, and all that stuff, flintlock era, minimal magic, low to mid fantasy, so NO ORCS... Characters should be human, no elves, dwarves I'll accommodate. There will be elemental antagonists, as well as the dead, necromancers, demons, lesser demons, witches, beasts, etcetera, but you'll find the common man to be monster enough in this realm.

Premise

This is just an interest check to see if anyone would like to get something going again in a tabletop swashbuckling/pirate era setting with a gritty mature flavor to it before I dig into making a good starting point for the plot arc. I'm sure it will involve filling a crew roster for a sketchy captain and the players will start seriously strapped for cash and perhaps pursued by grave circumstance.. the high seas begin to sparkle with the luster of coin. Adventure and riches await the bold, or perhaps a cold cell or Davey Jones' locker for those who are less fortunate.



Winds of Fate is a mid to low fantasy setting in an era where flintlocks and gunpowder are a fledgling technology and sailing vessels reign over the seas. Magic is not extremely common but does exist, most practitioners are hustlers who use sleight of hand, parlor tricks, and basic alchemy to fool the masses.. but there are some who are truly gifted in the ways of true magic, but they are few and far between. Thugs, vagabonds, sailors, and pirates are perhaps the most common encounters, along with noblemen, sheriffs, barons, and kings.. and both ends of the spectrum are equally susceptible to fall prey to the greed and foulness of such a harsh and unforgiving era. Human characters only, with little to no exceptions.. there are other races and beings but they are scarce and reserved unless otherwise approved by GM.

The setting is very maritime-mercantile, and a general knowledge on sailing will greatly aid in this roleplaying experience. You don't need to have a full working knowledge but should at least be eager to utilize the provided aids and information to assist you. Sailing is the main form of travel in this realm and it drives most of the economy. Winds of Fate uses a simplified d20 system that is very flexible and easy to use, and aids in the posting process. Winds of Fate is a mixture of storytelling and tabletop mechanics where dice rolls will aid players during their posting process, keeping them honest and accountable to their character's limitations. Grammar and writing skills should be advanced or at least above average.



I would love to see all the old players back for this new adventure now that my schedule has calmed down a little, you guys made it great.

here is a link to the old Winds of Fate RP to give you a good idea of the setting and realm:
Winds of Fate- A Thief's Adventure  

d20 Simplified Tabletop System:
WOF D20 TABLETOP SYSTEM

DISCORD CHANNEL


Well, after quite a long hiatus it seems as though my schedule might permit me to get another game going centered around the Winds of Fate realm of mine. Winds of Fate is a simplified tabletop roleplaying realm full of lore and original content procured by myself over the years.





Winds of Fate is a Semi-Tabletop epic of globe trotting, treasure-seeking adventure for a group of 4 to 6 players, all underachieving thieves or common thugs to some degree or other, who all have to contend with a major character flaw as well as their comically bad luck. It will be gritty, 18+, and also meant to be a bit comical or snarky in feel. There will be a lot of sailing, pirates, swashbuckling, and all that stuff, flintlock era, minimal magic, low to mid fantasy, so NO ORCS... Characters should be human, no elves, dwarves I'll accommodate. There will be elemental antagonists, as well as the dead, necromancers, demons, lesser demons, witches, beasts, etcetera, but you'll find the common man to be monster enough in this realm.

Premise

This is just an interest check to see if anyone would like to get something going again in a tabletop swashbuckling/pirate era setting with a gritty mature flavor to it before I dig into making a good starting point for the plot arc. I'm sure it will involve filling a crew roster for a sketchy captain and the players will start seriously strapped for cash and perhaps pursued by grave circumstance.. the high seas begin to sparkle with the luster of coin. Adventure and riches await the bold, or perhaps a cold cell or Davey Jones' locker for those who are less fortunate.



Winds of Fate is a mid to low fantasy setting in an era where flintlocks and gunpowder are a fledgling technology and sailing vessels reign over the seas. Magic is not extremely common but does exist, most practitioners are hustlers who use sleight of hand, parlor tricks, and basic alchemy to fool the masses.. but there are some who are truly gifted in the ways of true magic, but they are few and far between. Thugs, vagabonds, sailors, and pirates are perhaps the most common encounters, along with noblemen, sheriffs, barons, and kings.. and both ends of the spectrum are equally susceptible to fall prey to the greed and foulness of such a harsh and unforgiving era. Human characters only, with little to no exceptions.. there are other races and beings but they are scarce and reserved unless otherwise approved by GM.

The setting is very maritime-mercantile, and a general knowledge on sailing will greatly aid in this roleplaying experience. You don't need to have a full working knowledge but should at least be eager to utilize the provided aids and information to assist you. Sailing is the main form of travel in this realm and it drives most of the economy. Winds of Fate uses a simplified d20 system that is very flexible and easy to use, and aids in the posting process. Winds of Fate is a mixture of storytelling and tabletop mechanics where dice rolls will aid players during their posting process, keeping them honest and accountable to their character's limitations. Grammar and writing skills should be advanced or at least above average.



I would love to see all the old players back for this new adventure now that my schedule has calmed down a little, you guys made it great.

here is a link to the old Winds of Fate RP to give you a good idea of the setting and realm:
Winds of Fate- A Thief's Adventure  

d20 Simplified Tabletop System:
WOF D20 TABLETOP SYSTEM

DISCORD CHANNEL

d20 Sheet (Fantasy/Medieval)



PREFACE


Winds of Fate is a tabletop D20 system that is simplified for streamlined use in a play by post environment such as in this guild. It is designed to be flexible and meant only to be used as a guideline and can be tweaked to suit any sort of game or genre one would like. In this format it is currently set up for flintlock/swashbuckling era and needs to be noted that firearms in this setting are unruly and hardly reliable so there is a negative modifier to reflect the current state of the technologies available at that time, and can be altered to better suit a more modern or sci-fi theme where a negative modifier is not needed, and the success roles and thresholds can be changed to fit a bit better.
This system is designed to aid in a storytelling type roleplaying system to add a bit of accountability to players and GM's in a way that adds structure to circumstance and helps to keep characters grounded to their own strengths and weaknesses. This system and the players are governed by progressive skillsets and attributes and have to contend with at least one sort of major character flaw that comes with their own unique burdens decided upon by the player and GM during the character creation phase before IC use.

Again, this is a very simplified and flexible system and is only meant to back up a storytelling play by post roleplay setting. Feel free to use this system as a foundation for your own roleplaying needs and modify it to suit your needs accordingly...


Rolls & Modifiers




Character Classes




Goods and Services

Goods may vary based on location and scarcity. Check to see if items are available in your area.



Sailing Info

Many factors dictate how fast a sailing ship can travel. The weather, wind speed, and hull size are three major factors that come into play when deciding how fast a trip may cover distances. The overall points of your party's sailing skill will also be a factor..








I believe I can, Jarl Knows me as well.
is this still open?
I can change the faction and anything else that is needed. Those were on there from another RP she was going to be in.
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