Avatar of Arkitekt
  • Last Seen: 9 mos ago
  • Joined: 12 yrs ago
  • Posts: 583 (0.13 / day)
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  • Username history
    1. Arkitekt 12 yrs ago

Status

Recent Statuses

2 yrs ago
Current Am I back?? I think I'm back...
2 likes
4 yrs ago
The Crew of [i]The Pinned Seal[/i] is coming together nicely, a very lively crew indeed... thrilled to be starting Chapter 2. of Winds of Fate. The party has been a blessing and I couldn't be happier.
2 likes
4 yrs ago
Campaign is going great, couldnt be happier with our first bit of combat! roleplayerguild.com/topics/…
2 likes
5 yrs ago
Just wanted to say how pleased I am with my campaign, and all the players in it. I couldn't be happier roleplayerguild.com/topics/…
3 likes
5 yrs ago
Loving the cast in my current campign. Couldn't be happier. Nightlands will be quite entertaining as well. Kudos to @Kino End. Well done...
1 like

Bio



Likes, Interests, and Dislikes-


Hello..
I am always looking for new Rp'ers and writers to help fill in gaps between my posts in Rp's that I am currently participating in. I love to create new characters, realms, worlds, all very displayed. I am an artist so I like to add a bit of visual stimuli when I have the time. I try very hard to make it all very immersive. I have a few characters listed below along with my interests and other info...

My likes and interests are Medieval, Low-medium Fantasy, Fantasy, Historical, Ancient, Steampunk, Pirate/Swashbuckler, Dark, gritty themes (18+), Modern, Sci-fi, Future, Dystopian, Apocalyptic, Slice of life, Romance (with plot only), Mystery, Military, Mech/Mecha, Western, Colonial, just to name a few. I like play by post, or chat as well. Large group, small group, 1x1.

My dislikes are Fandoms, High School, ANIME, anything with FUR.. Did I mention fandoms? and fur, already?? I really prefer to play original Rp's and original charatacters for the most part, and I am always looking for new and engaging people to write with. If interested please feel free to PM me.


Writing Style-

Literate, descriptive, multi-para to novella posts. Mature and well written, with grammatical and punctual prowess, and I expect the very same from my partners. Please do not waste my time, and I will do my best not to waste yours.



Winds of Fate- A Thief's Adventure
(Writing Sample)

Winds of Fate - A Thief's Adventure


COMPENDIUM






Other Resources-

WINDS OF FATE- D20 System

CS BLANKS
1d20 CS BLANKS
1d20 FANTASY ITEMS LIST
RELIGION BLANK
MY IMAGES
FANTASY MAP GENERATOR
FANTASY GENERATOR +
Notes-

LAPD SCANNER CODES

Most Recent Posts

Lockup-
  • Lautrec Varr'o
  • Gail Caradec
  • Y'Vanna Kurk'jian
  • Justin Bark
  • Harmony Titanfoot
Royal Complex Dungeons




Guillan-Eastern Slums: "Fate is Fate.. right", Late Evening
Y'Vanna-

Y'Vanna was grateful for Gail's efforts in his attempts to separate herself from this terrible predicament that had hastily bestowed itself upon their poor souls. It would've have probably worked too, had it not been for the nature of her own destiny.. as the old woman and screeching brat of child, held up on one side by a guardsman of her own.. Y'Vanna's jaw dropped, and had it not been attached it would have surely came to rest on the worn cobbles beneath her feet. This was only a momentary look which quickly turned into a furrowed brow, and a look of bewildering disappointment as she realized she was clutching the coin purse still in her hand.. Careless move.. at least she thought so. How damning and insufferable her luck had always been.

"There she be!!, That be her that ran off with me purse.." the woman clamored about. Her and the child now hissing and pointing in her direction..

Y'Vanna was used to this sort of thing though. Trouble had always seemed to follow her, for they both crossed paths constantly. Y'Vanna would've normally sought out some ploy to escape from such a situation, and half of the time that strategy would work out in her favor. However, it would not be this day. The narrow alleyway was now impassable with guards, and that's all there was to it. It was over for the both of them, and she knew it too.. but she was still grateful to Gail. His efforts were commendable to say the least. She turned to look at him and pulled her arms up in the air, half shrugged, left hand still clutching the evidence.

"Hey..." she said with a smile."Fate is fate.. right?"

Then, as she did so, two guards were quick to put a good grip on her. One grabbing each arm. The one on the left snatching the woman's purse from Y'Vanna's palm, relieving her of it's ownership. The coins and bits still heavy inside it. One guard looked to the other, and then he looked to the accusing..

"This it Missy? This your purse 'ere?" he said with a jeered smile. The other trying to contain himself in the jest of it, whilst securing Y'Vanna's arms behind her back.

"Aye, that be it." she said in relief. The child now jumping with enthusiasm at the plight of Y'Vanna's situation.

The look on both of their faces made her sick in the pit of her stomach. How she loathed those who lived above her stature. She was for better than this, and she knew it.. and her past did too.. She had been better than this, at one time or other.. She scowled. Her hands were now being shackled tight behind her, the weight of the cuffs and chain were a constant reminder of guilt and were perhaps designed for this purpose to some degree.

"You mind I be having it and I will be happily on my way.." the old crow cawed, raising a hand and waving it as to dispatch her assailant "do what you will with that one.."

"I'm afraid I can't at the moment.. it needs to come with us so that we can properly document the evidence at this district's magistrate, Miss" the guard says, stuffing the purse under his belt and returning his attention to Y'Vanna and the other guard. "You're more than welcome to come by and pick it up there at noon on the morrow though. It'll be there for you then, safe and snug it will.."

"oh for the love of the Nines.." she snorted.. "Hard to tell who the real crooks are round 'ere, ain't it love?" gripping the child's hand as they both stormed off in disbelief.

It was a well known fact that the guards and those that governed in certain districts of the city were just as corrupt as the undesirables were.. everyone knew that. They began to pat Y'Vanna down and relieve her of her belongings and her pointy objects. One of them was being extra friendly as he did so, eventually relieving her of her pistol.

"What's this we got 'ere Lass?" The guardsman said holding out to pass to the other. rubbing his other hand across the flesh of her breast. "Wonder what else we might have."

Y'Vanna's heart sank at the words.. The dust.. She could surely not afford to lose her precious powder. Her saving grace. She would have to act fast. It was instinct that took over in that moment. One thing the girl knew was a good distraction, and a touch of seduction went a long way when properly applied..She lifted and knee and slid her leg across his own, and splitting them. She Tilted her head with a sly smile on her face, as she continued to reel in her catch. These were hard earned, and repetitive lessons, from her past time with the pirates. Some of her darkest memories, but also some of her most hardening too, and the skills she learned from them had always served her well.

"Why don't you get a little closer and find out?" She said enticingly. Her words melting the wit of the mark.

"Well now.." The guard said, licking his lips with anticipation. "That be an invitation.. is it?"

Aye it is.. she thought, as she rammed her head hard across the bridge of his nose and brow. His helmet left a terrible slice across her forehead from the nose guard, and blood began to seep down from out of it. She was hardly as marred by the incident as he was though, the cracking sound that was made sounding as if it was very unforgiving.

"You bitch whore, you!" he snarled, slinging the back of his fist hard across the ridge of her cheek, instantly rendering her unconscious. "Get her on out of 'ere, for I kill the wench.."

Her ploy had worked out though, as the guards were no longer concerned with searching her at this point. Her body slumped over as the other guard struggled with the limpness of her limbs. Blood dripping from her brow and lip, forming a constellation like pattern on the pavers below. Her dust was safe, at least for now.


Guillan- Royal Complex/Stronghold Keep, Dawn
Nar-


The two of them were both subdued by the posse, loaded up and carted away. The highly altered carriage was very sturdy, and both the wood and the iron bars were very thick. Though it was very well made, it was not luxurious, nor did it afford any comfort as the seats were as hard and damning as the evidence against them. The trip would be a bit longer than expected though, as they weren't going to the magistrate's at all. This carriage was on a course for the Royal Complex.. which was just as much a fortress as it was a palace, with bastions and thick buttressed walls. A fortification of the type that would require extensive siege to conquer. It was by far the most fortified location in the entire city. Massive walls and guard posts everywhere. Everything was immaculately ornate as well. No expense had been spared in its construction, nearly two and a half centuries ago..

Eventually, the pair had ended up in a small cell, with bars as thick as the carriage's were. The stonework and back wall were thick, and probably doubled as a massive foundation for the entire palace. One shackled at the ankle to the other. Y'Vanna was still out cold and laid out in a fetal pattern on the hard flooring. In the cell next to them was another ill fated thief. He was also shackled at the ankle to an iron loop in the wall. Hours had passed since the two had been down there, but he had remained silent for the whole time.. and oddly enough, when there was not a guard presently walking by, odd hints of lights could be seen dancing about from his direction as if it were from a flickering candle.
One thing was most assured.. Something was afoot and the three of them likely knew it.. crimes of their nature weren't usually handled directly by the Emperor King himself.. which was surely where they were at. Something was off alright. The floor and walls were damp from the ground water, and the temperature was very cool. One would assume that they were at some depth beneath the palace stronghold. Muffled voices and the sounds of chains clamoring about added to the dread of their environment. This wouldn't have boded well for any of them. Soon the morning sun would rise, and so too would fate changing events along with it....






Just noticed that Mahz hasn't been on in a month.. is there someone else I should be asking in regards to having a duplicate post removed.. the link is here:
https://www.roleplayerguild.com/posts/4494442

Also... is there not some way to allow an author of a post to delete a post they have submitted? Like the images in our profiles?
@Peaceless that's probably the safest bet. Either way it doesn't take up much space so I'm not bothered by it in the least.

Marie - Claire Thibodaux

Origin: French Quarter, New Orleans
Age: 28
Ethnicity: French Creole
Religion: Voodoo
Occupation: Prostitute, Opportunist
Place of Employment: Burgundy Street/Independant
Demeanor: Strong Willed, Determined
Disposition: Cynical, Abrasive, Superstitious
Motivation: Money, Survival
Skillsets-

Pickpocketing
Dosing/poisoning
Seduction
Gift of Gab
Perception

Background-

To Be Determined...
Personal Effects-

Attire- Regency style dress, usually a drab green or blue, chemise, sheer leggings, modest shoes.
Small stiletto blade
Two barrel Derringer pistol
Small coin purse
Hand bag, fabric/silver
Small vial of perfume
Small assortment of vials: drugs, and some vials of mild to lethal poisons
Empty silver locket- used to hold powdered drugs/poisons for easier distribution
Various voodoo trinkets
I sent Mahz a request to have it deleted. Either way, it is taking up much room... not really bothering me that much.. maybe a visual reference to your previous post @Peaceless to fill in the space? If you have an image you'd like to use but needs editing or cropping and you can't do it yourself just send it to me and I can do it and send it back.. whatever works.. Mahz will most likely strike it though..
@Peaceless, thanks for being so understanding. That is my fault for not being more specific. About the double post, I'll see what I can do..
Not trying to inconvenience you by any means. Trying to keep the rules as simple and as thin as possible. I'd rather we all spent more time enjoying ourselves than sifting through copious amounts of rules. Hopefully you aren't having to alter too much. Sorry for the gnome thing too. Just a bit of preference on my part...
@Peaceless, @Genbor is correct in that you don't have to roll for every little action.. Once per fight, or whatever is fine to determine the path or overall outcome of the situation. However, whenever firing a firearm you should roll with the modifier for each shot fired. It isn't really about your ability to hit the mark, it is more about the current performance of firearms at this particular moment in time. I may in the future (somewhat of a spoiler) present a vendor or market in which certain firearms of a higher make and quality will become available. However, firearms should be generally thought to be sketchy contraptions for the most part, and are simply at a fledgling status in their existence as it currently stands. Definitely more about the quality and capabilities of the equipment, and not the player.

But @Genbor is correct in the statement that you don't have to roll for every single blow in a fight or whatever, just when using a skillset or firearm. When attacking or in when you are in a fight, one d10 roll should be sufficient enough to cover the entire confrontation. The lower the roll the poorer the performance, leaving it up to you on how you want to convey your level of success in your post, if that makes sense?

Also keep in mind that these thieves are for the most part underachieving individuals, at least to some degree. For this reason, some mishaps should be expected. Unlikely heroes to say the least.

@Genbor Qouting: 'Depending on the roll, you can continue on as intended, or write around it, like due to some circumstance, your aim was off and you hit a shoulder instead of where you've been aiming. Or the gun misfires completely.'

This is exactly what the roll is intended for, and is the main reasoning behind all of these roll guidelines. Mostly to ensure that there is a bit of spontaneity and uncertainty of some of the situations and outcomes in our posts, making sure that we adhere more to our characters and their abilities, rather than our story mode fingers and brains.. Spot on.. Very well said.

As an example, say you get into a firefight or a confrontation of some sort. You roll a 7 out of ten (Fairly good roll, better than average) so the outcome will be a win.. But say you fire two shots from your flintlock, one is good but the second ends in a catastrophic malfunction rendering your firearm useless for the rest of the battle, causing you to have to rethink how you win the fight.. Even if you were to get a poor roll of say 3 or 4, it doesn't necessarily mean that you lose, it just means that your performance isn't going to be very pretty, and may result in an injury, or some other cost or setback.. All of that is up to each player to sort out, the rolls are there just to keep our writings as malleable and genuinely surprising (even to the author) as possible.
Whatever works for you @Peaceless. I said you could remain a gnome if you were dead set on it. Either way.. I just didn't want this to resemble a LOTR type environment with all sorts of races running around. Either way it is up to you.. I'd prefer them to be all human, but I can overlook it if need be.

One thing I would maybe change would be the Firearms skillset. There is a -2 modifier for flintlocks that is to be rolled by everyone who uses them, sort of a standard thing. Also when using a flintlock everyone rolls a standard d10 just like an attack roll so I'm not entirely sure that you'd benefit from having it anyway.

However I do like the idea of a such a place where little people dwell. Pygmies..
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