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    1. Asari Scientist 10 yrs ago

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I haven't finished much of the Series but I would be interested :3
... Uh I am interested in this RP, is it still active and looking for new members?
I took over the other RP so I won't be able to take over this one, but if anyone decides to and we moveon with this rp just pm me and i'll come back ^ u ^
I just want it to be more interesting, so for now we will go with most of the Geth were wiped out, some rebuilt some escaped the blast.
I agree it was dreadful too and I personally just pretend it never happened, lol I think it is unanimous, but I just took the last one's story line and plopped it over here so... I would just see Geth and Reapers being birds of a feather both mechanically and so why wouldn't some sort of subsonic blast or what ever that was effect Geth too along with all other mechanized sentient beings? But for the sake of keeping things simple lets just say get, AI systems (such as EDI) and the Reapers were affected by the blasts, keeping the argument of all of the galaxy's forces stranded in the Sol system.
If it really bothers you that much we can just say a fleet of geth at the edge of the veil or exploring the vastness of the Veil were not effected by the blast from the Crucible.
Well if you think about it 200 years is technically around 4 generations if not 3 depending on their longevity after they retook Rannoch and how quickly they multiplied. They generally only had one child two at the most due to Flotilla regulations so it might had been an adopted custom to keep low amounts of children, also they were probably too busy reconstructing their home world to even think about total re-population... but those are just assumptions. We also have to keep in mind that the Quarian's immune system took centuries to deconstruct so it would take centuries for them to regain it again. So 4-3 generations isn't very much time to regain the proper immune system to handle outside stimuli, such as foreign worlds, other race's sickness etc. They would probably be just able to handle not wearing their suit on their home world given that their population would have to re-sync with the plant life that they were in a symbiotic relationship with to keep their immune system up and running. Granted the first generation was probably still stuck in their suits, second gen could probably take off their masks but were still fragile and prone to disease depending on how well they were able to cope with the immune boosters and environment in the first generation. There are a lot of different variables that could be factored into how well the Quarians adapted, seeing how the Geth that were originally supposed to help them rebuild, and readapt were wiped out after the destruction of the mass effect relays and all machinery. So for the sake and purpose of keeping this simple I am going to go with that they are suit bound off Rannoch, but a puncture in their suit wont necessarily have a 100% chance of infection and sickness but it has dropped to 50% or 40%.

For the sake of your character though I had put in that small sects of Quarians had rebuilt some Geth population in order to help with the reconstruction of their once great civilization and it was a risk they were willing to take to ensure that their home would be ready sooner. This leaves open the possibility that some units had returned to their ships past the Veil and began reconstructing their units, meaning a greater population on the whole, but that would be a slow process and I don't imagine Quarians being all too thrilled with that plan so for the most part the Geth are on Rannoch.
That being said your unit would have had to had been restarted and rebuilt at one point in time after the initial blast that was sent all over the galaxy from the Mass Relays. So keep that in mind in your character. Also as a side note 5 abilities are allowed so I would just get rid of tactical cloak since Hunter mode technically is tactical cloak.
Name: Telsa Valkarr
Race: Turian
Gender: Female
Age: 30
Appearance:
Telsa
Armor
Personality: Professional, stern, and efficient. Never seems to let go and relax.
Skills: Fixing machinery, piloting, tactics ,and marksmanship
Abilities:
(Sentinel)
Throw
Warp
Tech Armor
Overload
Cryo Blast
Equipment:
M-6 Carnifex Handcannon
M-96 Mattock Assault Rifle
History: Born on Omega with two Merc parents she was taken from her mother and father as an infant to be raised on Palaven with her grand parents. She had a pretty quiet life, working hard in what ever she set her mind to. When she reached the age of 15 she joined the military officially and set to work on her 15 year civil service plan that all Turian's must carry out on their home world. There she joined the police faction of the Turian military and upheld order in areas that were still undergoing construction and redevelopment that were riddled with gang activity. Holding malice for gang members after her gangster parents had left her she excelled at her job. After showing great valor in the line of duty she was promoted to the Turian armada and stationed on various frigates who patrolled various portions of space under the command of the Council. After ten years of duty she was issued her own frigate, and patrolled the boarder of the Veil for suspicious activity. After snuffing out a rouge faction of Geth, influenced by what was later discovered as a foreign code implanted by Cerberus, she was asked to join the councils special guard, the Spectres.
Spectre: Yes

(if need be i'll flesh out her history more)
[[For the purpose of this RP shepard was a paragon/peaceful quarian & geth relations/anti-genophage/destroy ending]]

Two centuries have passed since the invasion of the reapers left a gaping hole in the galaxy, destroying most civilizations and exterminating countless lives. In those two centuries the goal of each race has been to reconstruct their home worlds, the mass effect relays, and the Citadel. Krogan's focused on procreating to make up for the lost time on the genophage, appreciating the opportunity Mordin Solus bestowed upon them to show the galaxy that there is honor in their race than hired muscle. The Quarians have returned to Rannoch and began assimilating with their homes but some factions still reside on the old Flotilla ships that circle the Rannoch air space while others work harder to develop their home world. Their need to wear suits is still necessary on foreign worlds and in ships but they have finally been able to feel the wind on their face with out risking certain death. The resulting extermination of the geth has caused them to rebuild some units, though they are held under strict regulations due to the long standing weariness to the AI species and the possible occurrence of another Reaper-like disaster.
For the most part the galaxy has been quiet, all focus has been put towards rebuilding and unifying. For the most part the Reaper invasion had drawn the galaxy together but unbeknownst to them a threat was brewing on the outskirts of the Terminus systems. Derelict reaper articles were being collected and worshiped by the once great human organization Cerberus. The pro human organization suffered great losses after their leader, The Illusive Man, had ended his own life once he had realized that the Reapers had been using them for their own means and that true control of the Reapers was impossible. The organization splintered, and all operations snuffed out by Spectres dedicated to the eradication of their units and influence. But they are returning.
Small strange occurrences have been happening on the edge of the veil, warranting caution and causing the Council to send out the strongest and best in the galaxy to seek out the possible threat and gauge just how truly serious it is.
The spectres have been called forth and with small teams they go forth into the unknown to snuff out any possible threats these blips could be representing.





This the second RP in a row to do this ; 3 ; noooooooooo
Okay I'll write something up tomorrow probably haha. I'll PM you guys once it is finished.
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