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Standing just before the steps leading up to Kakariko Village stood a shrouded figure not of this land. Around him walked many, young and old, dressed in green garb and looking excited. The unique markings on his robes caused him to both be inconspicuous and stand out at the same time, but only to those who would give him more than a passing glance. Whether anyone would even recognize him for what he was, and wasn’t, would remain unseen for the moment.

Roruuk gazed up at the steps, the words from the ominous phantom voice still echoing in the back of his head like distant music in a dream. The Garo let out a short huff of a sigh before looking down at his feet and the dirt just beneath them.

Crouching down slightly, Roruuk reached his bony hand from within the sleeve of his robe and touched the dirt with two fingers, bringing the slightly moist soil to his lips. The tip of his tongue took in some of the earth, the taste revealing its quality. It was good for root vegetables. Potatoes. Carrots. Ginger and the like. But it lacked what Roruuk liked for leafy sprouts.

Even if only temporarily distracting himself from the seemingly divine tether that was pulling him in the form of an urging whisper, Roruuk found solace in the soil. It made him feel less like an outsider and more like a simple observer. With a small sprig of confidence in him now, Roruuk began to ascend the steps steadily, careful not to bump into anyone who would rattle his fragile frame.

After all, who knew? Maybe going crazy wouldn’t be so terrible, and he could always purchase some seeds while he was at it.
Seven figures, one tall and six small, moved across the fields of Hyrule. The tall form was unusually tall today, but only due to the stolen steed she sat atop. Lady Peregrina peered over the plain, judging both the distance to Kakariko as well as the potential presence of attackers waiting in ambush. Attack did not seem imminent and so she let her eyes rest for a moment as one of her followers lead the horse by rein down on the ground. Tuk. Sweet, stupid Tuk. He was always the most eager of the six Bulblins to impress her. Not that anyone would recognize them as Bulblins unless standing directly before them. From more than a few feet, their tiny toupes and face pain made them appear wholly as harmless youths albeit hunched over and sickly ones.

The other five members of the ABC Troupe scampered along in their tailored dress clothes and tiny bowties as if they had been raised as such. Peregrina could not deny the pride she took in having transformed the miniscule monstrosities into viable performers. Kakariko would be their first stage since regaining their confidence after a disastrous encounter with several overly zealous, anti-fun humans attacked them for no reason other than being Bulblins. It was ignorance. And Peregrina refused to have any of it. So what if she had had to sic the troupe on them with a righteous anger. Bumpkins need not be entertained anyway. At least that was how Peregrina saw it.

As the summit of Death Mountain appeared just over the horizon, Peregrina’s hand moved to her hip and took her flask in delicate hand, flipping open the small canister and tilting the pumpkin brew to flow past her lips. It was not liquid courage she needed, but liquid patience. Liquid patience and something to make her forget about the voices. Originally she had thought it to be Ergonimus or Ironymus having finally learned to speak. It was only to her horror that she had quickly realized they were still their oafish selves and she was likely haunted.

Still, the reminder of such a gathering was nice. Maybe, just maybe, she had been hearing that “conscience” thing everyone seemed so interested in following.
When you mention a wiki, do you mean the Zelda Wiki or Zeldapedia? Just so I know which source you're using.
Ah, I had changed her height from significantly shorter before without regard to changing her weight. Thanks for the heads up. Also, yeah I had intended her to come from somewhere else. And yeah the stigma for any goblin type would definitely be a problem in most situations, but I had planned to offset that with them being strangely obedient and docile... Unless she purposely riles them up.
This one's a little out there, as she came to me a in a dream, so I understand if you feel compelled to deny her.
Name: Lady Peregrina Shousou
.
Age: 28

Race: Hylian

Gender: Female

Appearance:


Peregrina stands at 6’2” in height and weighs roughly 170lbs. Her body is does not reflect a sedentary lifestyle despite her self-proclaimed nobility. It is clear that she travels often by the toned muscle beneath her pale skin. Her dark copper-colored eyes almost gleam in the light. From her wrist, up to her shoulders, she bears tendril-like vine tattoos with a single rose inked on each palm

Theme Song:

Personality: Ambitious. Cunning. Proud. Arrogant. Determined. Spiteful. Maternal.

Backstory: Peregrina was raised around stage magicians, by stage magicians. Her family was not her own, having been sold by her drunken, selfish mother to a magician’s troupe at the age of four. She became close to them and accepted them as her family. She quickly learned by example the art of flashy and impressive performance magic. It only took a few years before she was allowed to perform alongside the other magicians, finding her favorite place to be the center of attention at festivals and parades.

A tragic incident involving a band of Gerudo pirates led to the capture and presumed enslavement of much of her troupe. She was saved however, by a lone Goron wearing what she called “the bull-faced helm”. The hulking Goron left her on the beach where she last saw her “family”, surrounded by the corpses of several Gerudos. Several years later in her life, her faux magic entranced and enthralled a small band of Bulblins who took to her as if she were a goddess. To this day the six Bulblins follow and serve her. She once detested them, but the constant worship eventually took to her head and she couldn’t imagine life without them now.

Skills/Talents:
1. Illusion (MS/PS)
Having grown up with a troupe of stage magicians, performing illusory feats is something Peregrina excels at. From basic sleight of hand tricks to making a flock of birds appear from a flash of light and a handful of flower petals, she takes pride in her art and refuses to be outdone by another performer.
2. Charm (PS)
A sliver tongue and hypnotically soothing eyes make Peregrina more dangerous in a conversation than in a battle. On more than one occasion she has found herself sleeping in a man’s bed… while the man slept outside. This has also made her bargaining efforts more fruitful.
3. Pyrokinesis (MS)
Being the only genuine component of her magical abilities, Peregrina’s fire-casting capabilities may only consist of igniting small points and the formation and casting of fist-sized fireballs, she has ambition when it comes to experimenting and learning more diverse ways of utilizing her skill.
4-7. Performance Art (PS, FS, PS, PS)
The ability to awe an audience is key for any stage performer. Juggling, knife throwing, and her eerily graceful singing and dancing can all act as a buffer between illusions, as well as distraction to set up a particularly difficult situation in her favor.

Goal(s): Short Term: Attaining recognition for her performing Bulblin troupe. Long Term: Attain the position of power she believes she is entitled to.

Inventory:
-Four honed, double-edged throwing knives
-Rose-based lipstick
-Shrill whistle (used to get her troupe’s attention)
-Brass hip flask containing Ordon pumpkin spirits
- Silver Emerald ring
- Copper Ruby ring
- Gold Sapphire ring
- Garnet pendant

(Her troupe lugs all of her clothing and essentials for her)

Wallet: 112

NPC’s (Awe-inducing, Blood-chilling, Curiosity-inspiring Shousou Bulblin Troupe(!))
-Artemus
-Ergonimus
-Ironymus
-Ouvius
-Uplurus
-Tuk
I think Roruuk would likely have sold her herbs and plants at some point (being a masterful botanist). Maybe one of the few he has encountered that he doesn't avoid like the plague. So not a personal relationship exactly, but they could be acquaintances, if you so like.
Alrighty then.
I have returned. What's the verdict there Baklava?
I will be gone for a little bit. Please let me know if there's anything I need to change.
Name: Roruuk (prounounced “roo-rewk”
.
Age: Unknown (Appears possibly in his thirties)

Race: Garo

Gender: Male

Appearance:
Beneath Roruuk robe stands a five foot, eight inch tall malnourished, bony frame of a body. His disheveled, neck-length hair is an inky black and his eyes are a water-clear blue even though one would have to get rather close to determine this from under his hood. Roruuk’s face is gaunt but begins at a rounded point of a chin. His skin is pale and he appears more like a corpse than anything. A single vertical line about three-fourths of an inch thick is tattooed down the center of his face in orange ink. Despite the fact that his body appears almost emaciated , a thin layer of toned muscle coats his bones.

Theme Song:

Personality: Lonely. Repentant. Grateful. Confused. Bittersweet. Ambivalent. (Do note that sad is not among these)

Backstory: Roruuk is cursed, or so his clan claimed. He comes from a land filled with combat and strife, a lifestyle that he found unappealing despite his best efforts to adapt. By no means was he unskilled in the arts of killing and cunning, he simply wished for something more than a life filled with combat that would only end with no trace of him ever existing.
Very curious in his youth, Roruuk had an encounter with a particularly nasty poe that cursed him. He found from that point on that any attempt to better himself or his life would backfire, sometimes in horribly heartbreaking ways. Having been outcast as a jinx of sorts, Roruuk now wanders here and there, tending plants and living off the land (nurturing other things is all he is capable of now). Even his rupees are cursed.

Skills/Talents:
1. Botany (PS)
Years spent with an inability to nurture oneself leads one to find some form of comfort in nurturing others. Plants just happened to be the easiest for Roruuk as they tended not to talk back or care what was wrong with him. Knowledge of plants also makes for easy foraging when living off the land.

2. Sneaking (SS)
A life among the Garo insists upon the ability to remain undetected. It also helps with avoiding everyone else, regardless of whether or not they’re hostile.

3.Dual Swordplay (FS)
Trained in the Garo art of war makes a pair of slim, curved swords Roruuk’s best bet as a line of offense and defense. His ability is solid, though his curse tends to cause him to end up on the unfavorable end of a fight. As such, he rarely if ever even draws his weapons.

4. Herblore (PS)
Not only has Roruuk found himself excelling in nurturing plant-life, he has also found an inherent ability to utilize various flora for medicinal. Although he never utilizes them, he also has knowledge of the various poisonous capabilities his plants have.

5-7. Agility (Evading, Running, Climbing)
Training in the art of quick, agile combat has made Roruuk very light on his feet, tending to rely more on this in a fight than anything else. It also makes traversing the environment a breeze. His weakened, undernourished body has made this more of a short-term “burst” ability however

Goal(s): Short term: Remove the curse that has afflicted him for the past several years. Long term: Live somewhere quiet, and eat every day without vomiting the majority of his food back up.

Inventory:
- Pair of steel shamshir swords (pictured above)
-Carved wooden throwing spikes x3
- Magic bean seed x2
-edible mushrooms x6
-empty bottle (currently filled with spring water)
-pruning secateurs
-Bedroll
-Candle in a jar

Wallet: 0 (He has his life savings of 201 rupees buried somewhere safe, as every time he picks up a rupee it either gets stolen or otherwise leads to trouble due to his curse)
I am also interested in this.
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