Avatar of axleonex
  • Last Seen: 6 yrs ago
  • Joined: 12 yrs ago
  • Posts: 400 (0.09 / day)
  • VMs: 0
  • Username history
    1. axleonex 12 yrs ago

Status

User has no status, yet

Bio

User has no bio, yet

Most Recent Posts

Shattered Citedel/Remember Me/Brink/Resident Evil/Dead Space/Timeshift/Bioshock/Deus ex/Crysis/Infamous/Prototype/Red Faction/Gears of War/ Lost planet/Singularity/Inversion/Star Wars/Killzone/Fallout/Mass effect/X-COM/Megaman/Borderlands/Resistance: crossover timeline

https://www.youtube.com/watch?v=Xqu5aQDdiZs
https://www.youtube.com/watch?v=LE05yub8v8g




Sounds good


XXX

The school of opportunities

RP Pad

XXX

This will be a different kind of RP. Your only goal is to survive.

You will be in control of an OC enrolled in Disney Institute for Magical Training. A secret school that exists to help students expand in their various magical/paranormal abilities. Although most of the students are friendly, there are secrets in this school that teachers will go to great lengths to keep hidden.

Your job is to survive, and to help fellow students survive, while dark horrors unravel themselves around you and your classmates.

The student body will consist of heroes from Disney movies, the teachers staff will consist of Disney villains that you do not want to get involved with. Events in the school will occur corresponding to what occurred in the Disney movies. But since I'm a jerk, I'll make sure that not all stories have a happy ending.


Rules:



Note: you are allowed to reserve an approved disney character as your main character

XXX





Accepted Students:








Current NPCs:










Story Arcs:


Primary Ability: A primary ability is the talent your character is most skilled with. Although students may study every type of magic, there are certain abilities that students excel at. For instance, Jack frost's primary would be ice power, while Tinkerbell's would be flight/wind ability.

Preferred Magic type: This is the magic that the student is studying/uses. There are many types of magic. (Feel free to create one and add it to your OC) The three primary abilities are blood magic, elemental magic, and chaotic magic. ( Here's a reference of magic if you'd like. )
Perfect time to jump in. I'll be adding a new rule. From now on, everyone must write at least two paragraphs before submitting.

This next arc will revolve around a Tarzan/Lion king crossover.


XXX

The school of opportunities

RP Pad

XXX

This will be a different kind of RP. Your only goal is to survive.

You will be in control of an OC enrolled in Disney Institute for Magical Training. A secret school that exists to help students expand in their various magical/paranormal abilities. Although most of the students are friendly, there are secrets in this school that teachers will go to great lengths to keep hidden.

Your job is to survive, and to help fellow students survive, while dark horrors unravel themselves around you and your classmates.

The student body will consist of heroes from Disney movies, the teachers staff will consist of Disney villains that you do not want to get involved with. Events in the school will occur corresponding to what occurred in the Disney movies. But since I'm a jerk, I'll make sure that not all stories have a happy ending.


Rules:



Note: you are allowed to reserve an approved disney character as your main character

XXX





Accepted Students:








Current NPCs:










Story Arcs:


Primary Ability: A primary ability is the talent your character is most skilled with. Although students may study every type of magic, there are certain abilities that students excel at. For instance, Jack frost's primary would be ice power, while Tinkerbell's would be flight/wind ability.

Preferred Magic type: This is the magic that the student is studying/uses. There are many types of magic. (Feel free to create one and add it to your OC) The three primary abilities are blood magic, elemental magic, and chaotic magic. ( Here's a reference of magic if you'd like. )

Year: 9:15
Fifteen years before Dragon Age Origins

The premise of the story is that you are part of a secret organization of assassins. Your organization fights for freedom and equality throughout all of Thedas. The setting for this story is in Denerim. The nation of Ferelden has recently been freed from Orlais occupation, and many will use this opportunity to exploit the people of New Ferelden. Orlesian Conspirators, Dragon cultists, bloodmages, Elven supremacists, dwarven carta, bandits and theives, corrupt nobles, and other enemies the dragonblood guild have made.


Organizations:

DragonBlood Brotherhood: A creed hidden under the guise of a mercenary guild, they fight strongly for the belief of freedom of choice and protection of the innocents. Their trademark weapons are the duel hidden blades, retractable knives hidden within their steel gauntlets. Their standard armors are drake skin leather armors. Flexible and strong, this armor is often the only way DragonBlood members identify each other. A Dragonblood recruit is required to kill drake in order to obtain the armor and join their ranks.

Antivan Crows: A fearless group of elite assassins. Crows are renowned throughout Thedas as hired arms that will always take out their targets.

Orlesian Bards: Orlesian Bards, they are skilled spies that are masters in the art of espionage, disguise, and reconnaissance.

Dwarven Carta: An ancient syndicate headquartered Orzammar, Carta dwarves specialize in smuggling lyrium, weapons, and slaves, and they command a formidable racket in Dust Town, patronizing prostitutes, beggars, and businesses.

The Undercuts: A gang of surface dwarves that band together to terrorize dwarves and peoples alike. They smuggle or rob people, sometimes fighting as well as working alongside of other criminals.

Smugglars Guild: They come in various sizes, some smuggle slaves in and out of Tevinter, others settle for trading illegal herbs across the borders. Smugglars can be found all over the underground market, if you search long enough.


Gang Syndicates: Organized groups of criminals, they can be highway robbers, protection racketeers, loan sharks or hustlers, gang members work together to exploit those who don't have the means to protect themselves.

Reining Men Syndicate: A rising gang syndicate in Denerim, they are rapidly growing in their attempt of controlling the Denerim criminal underworld.

Invisible Sisters: Originally a gang of women banding together for protection against the Reining Men syndicate, the Invisible Sisters have become an all women criminal syndicate. They run protection rackets and racketeering that now rival the Reining Men Syndicate.

Dog Lords: Like the name implies, the Dog Lords are a gang of criminals whom go to great lengths of training and protecting their Mabari hounds.

Highway Hustlers: Like the name states, these are highway men that often disguise themselves as guards. They pretend to be kind, only to trick you or rob you for you goal. Travelers are asked to be wary of these impostors.

Theives Guild: Bands of pickpockets. Organized beggars whose only skills are that of stealing.

Crimson Weavers: An illegal guild or mercenaries that work crime syndicates.

Crimson Oars Guild: A barely legal guild of mercenaries, they take pride in their ruthlessness and will often take work that others refuse.

Red Iron Guild: Newly formed, this guild is one of the more respectable guilds in Denerim. They take pride in the prows and battling skill, and follow an unspoken code of chivalry and brotherhood.


BlackStone Irregulars: Mercenaries that serve nobility. They take up odd jobs more then they do combat jobs.


Chantry: The dominant religious organization of Thedas. They exist to spread the teachings of Andraste, and work as the charity organization of their local areas.

Mage's Collective: A group of magi, comprising of both Apostates and Circle mages, that operates outside the restrictions and oversight of the Chantry and the Templars


Blood Mages: Originally learned from demons, these dark rites tap into the power of blood, converting life into mana and giving the mage command over the minds of others.


Redwater Teeth: A notorious group of blood mages that have been organized in Denerim long before Orlais occupied Ferelden...

Demon Worshipers: To those who have lost faith in the maker or Old Gods, some have come to worship demons as their kings.

Followers of She: It's unknown when they began, but for generations a small group of followers obey the wishes and requests of an unknown desire demon.

Dragon Cultists: Worshipers of dragons as Gods, they often settle near the lair of a high dragon, blindly protecting and worshiping them.

Tal-Vashoth: Those who have abandoned the qun, they often become bandits or mercenaries because they lack any other skills of trade.

Emerald Knights: Elven supremacists, Dalish warriors who have moved into the city and work to terrorize humans for the centuries of humiliation elves have been put through.

Character Sheet:
Name:
Nickname:
Age:
Race:
Mage:
Faction:
Religion:
Personality:
History:
Weapon of Choice:
Appearance:
Quote:
The security guard following her spoke into his walkie-talkie, staring directly at Nadiya. Bad sign. Nadiya walked out of the conduit exhibit and headed downstairs. The basements were empty minus a few stored artifacts. She walked deeper into the hallway until she found a restroom. Looking behind her, she saw the security guard following her steps.

Nadiya stepped into the bathroom. She muted the sound around her, locked the door and broke off the doorknob off. She steps onto the bathroom seat and started climbing out a tiny window above the stall. This particular restroom had been out of service for a few years, Nadiya made sure to remember it's existence in the case of an emergency escape. She wasn't sure whether the security guard was a cop or Syndicate, regardless, Nadiya needed to leave.

Climbing out the window, Nadiya stood up only to be faced by two security guards. They had their hands on the holsters of their guns. "We're going to need you to come with us" One of them said.

Nadiya lifted her hands in a gesture of surrender. "I got lost," she said casually. "I was looking for a bathroom and the doorknob broke."

The younger guard walked towards Nadiya while taking out handcuffs. Nadiya sighs. She claps her hands together, letting out a blast of sound pushing the two guards into the ground. Nadiya runs past them and heads into a nearby alleyway.
Do the powers really have to be different? Dustmen and reapers always had the same powers in the games...
My character is a sound manipulator. I wouldn't mind another sound manipulator though, Nolan sounds like the polar opposite of Nadiya. I think the banter between the two would be pretty interesting.
Nadiya respectfully shook the hands of one of the security guards. The bag of powder slipped into the guards hand while wad of cash was traded into Nadiya's hand. They nodded to each other, and Nadiya entered the museum.

Nadiya wanted to count how much he gave to her, but counting out a stack of twenties in public is never a good idea. Instead, she needed to wait. To make it seem like she was truly a tourist and not some terrorist trying to scout the area.

Nadiya looked at the exhibits and displays while carefully memorizing the context behind each of them. She'd rather not be there, but she may as well make her time there productive. Upon closer inspection at one of the paintings, a security guard spoke to her.

"Excuse me." Said the guard, "You're standing to close to that."

Nadiya nodded to the man, and walked away from the exhibit. Strangely though, the guard followed her out. Walking through the conduit section of the museum, she was surprised to notice that the guard was still following her. Obviously, Nadiya didn't freak out. She walked around as naturally as possible make sure the guard wasn't suspicious of her.
© 2007-2026
BBCode Cheatsheet