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    1. axleonex 12 yrs ago

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I had to post late cause I was watching big hero 6 last night. In other news
Rilum had scouted the Chantry Cathedral for two weeks before finally deciding to enter. The atmosphere itself felt generic to him. He was partially raised in a Chantry and could easily tell who were and weren't high priests and priestesses. He could see who were the gossips and hypocrites. By now he could identify among the young orphans who would grow up to be contributors of the church or criminals on the streets.

His target was a retiree. Eighty years old with no immediate family. He was a highly respected priest in his last few years of Chantry service, but has since then fallen iinto depression and alcoholism. Why would the brotherhood want him dead? They have a strict policy of "Kill for reason, not revenge." To Rilum he was just another object to play with. Although discretion is asked from him Rilum always makes sure to let his target know how and why they're going to die.

Rilum hid under the floor boards of one of the top bedchambers in the Chantry. After two weeks of learning the target's schedule he could now safely assume that the former priest was ready to drink himself to sleep. After four hours of waiting the door opened. Rilum waited quietly.

"Fuck'n bitches," the old man said. Rilum could smell the ale dripped into his clothes. "Thirty fuck'n years of war and thiss iz all I get?" Rilum slowly lifted the floor boards from under the bed. He slowly peaked out his sword out from under. The man continued to speak to himself, "Damn mage deserved to die. Good mages are dead mages." Rilum stabs the sword through the bed. He discreetly cuts far enough to pierce through the old man's skin. With the slow precision he put into it, the piercing felt like a pinch to the drunk man. "Ugh." The old man rolled over. Instead of standing up from bed he tumbles onto the floor. From there the man sees Rilum's sword peeping out from under the bed's floor boards. "Defuq are you?"

The old man's jaw goes numb. He's unable to speak as Rilum crawls out from the tight space beneath the bed. "Hello Halbert." Rilum stands up straight and stretches his back. His hours spent under that tight crawl space earned him a stretch. "My name is Rilum, and I'm the last friend you'll ever make." He swings his arms around and swings his hips around for a good stretch. After cracking his neck Rilum picks up the retiree and places him on his bed. "How does the poison feel? It'll keep you from moving but it won't reduce your pain." Rilum places a small knife on his cheek and cuts down along the face. "I enjoy speaking to people before they die, it's the only time I can see them honest. If you'd like to say something I would certainly like to hear it."
Approved, post a picture if you can and feel free to post when you're ready. Don't worry about the low participation, I'm away from my computer right now, I'll post later tonight.
It depends on what the players want. If they want their own story and wanna goof around in Denerim go for it. Maybe someone will feel like butting in with other people's story. Or maybe a few of us will get together merge all the stories and burn denerim to the ground. Idk, who cares. I need to make a new character sheet, I'm gonna post tomorrow.
Please do, I don't really consider myself a moderator to this. There's no main plot so the RP is largely casual.
I don't even know what to write for the first post, so feel free to make the first post whenever you guys feel like it.
Here's the link http://www.roleplayerguild.com/topics/68045/posts/ooc LokiLeo needs a picture tho
Ground Rules:

If you plan on creating a character post the character sheet so that I can add it on the first post. Keep in mind that your characters MUST be part of one of the existing factions and you don't have to be a part of the dragonblood brotherhood.

This is going to be a casual RP, so there is no central plot or storyline I plan on following. The story simply takes place 15 years before the events in origins and encourages the use of assassins creed weapons. Overall, anything can happen.

All of the characters on the first post are USABLE. Once your character is added on the list other people are allowed to reserve them as well. Players can reserve an OC character for themselves but once it's user becomes inactive the character is open to be reserved by someone else.

Year: 9:15
Fifteen years before Dragon Age Origins

The premise of the story is that you are part of a secret organization of assassins. Your organization fights for freedom and equality throughout all of Thedas. The setting for this story is in Denerim. The nation of Ferelden has recently been freed from Orlais occupation, and many will use this opportunity to exploit the people of New Ferelden. Orlesian Conspirators, Dragon cultists, bloodmages, Elven supremacists, dwarven carta, bandits and theives, corrupt nobles, and other enemies the dragonblood guild have made.


Organizations:

DragonBlood Brotherhood: A creed hidden under the guise of a mercenary guild, they fight strongly for the belief of freedom of choice and protection of the innocents. Their trademark weapons are the duel hidden blades, retractable knives hidden within their steel gauntlets. Their standard armors are drake skin leather armors. Flexible and strong, this armor is often the only way DragonBlood members identify each other. A Dragonblood recruit is required to kill drake in order to obtain the armor and join their ranks.







Antivan Crows: A fearless group of elite assassins. Crows are renowned throughout Thedas as hired arms that will always take out their targets.

Orlesian Bards: Orlesian Bards, they are skilled spies that are masters in the art of espionage, disguise, and reconnaissance.

Dwarven Carta: An ancient syndicate headquartered Orzammar, Carta dwarves specialize in smuggling lyrium, weapons, and slaves, and they command a formidable racket in Dust Town, patronizing prostitutes, beggars, and businesses.

The Undercuts: A gang of surface dwarves that band together to terrorize dwarves and peoples alike. They smuggle or rob people, sometimes fighting as well as working alongside of other criminals.

Smugglars Guild: They come in various sizes, some smuggle slaves in and out of Tevinter, others settle for trading illegal herbs across the borders. Smugglars can be found all over the underground market, if you search long enough.


Gang Syndicates: Organized groups of criminals, they can be highway robbers, protection racketeers, loan sharks or hustlers, gang members work together to exploit those who don't have the means to protect themselves.

Reining Men Syndicate: A rising gang syndicate in Denerim, they are rapidly growing in their attempt of controlling the Denerim criminal underworld.

Invisible Sisters: Originally a gang of women banding together for protection against the Reining Men syndicate, the Invisible Sisters have become an all women criminal syndicate. They run protection rackets and racketeering that now rival the Reining Men Syndicate.

Dog Lords: Like the name implies, the Dog Lords are a gang of criminals whom go to great lengths of training and protecting their Mabari hounds.

Highway Hustlers: Like the name states, these are highway men that often disguise themselves as guards. They pretend to be kind, only to trick you or rob you for you goal. Travelers are asked to be wary of these impostors.

Theives Guild: Bands of pickpockets. Organized beggars whose only skills are that of stealing.

Crimson Weavers: An illegal guild or mercenaries that work crime syndicates.

Crimson Oars Guild: A barely legal guild of mercenaries, they take pride in their ruthlessness and will often take work that others refuse.

Red Iron Guild: Newly formed, this guild is one of the more respectable guilds in Denerim. They take pride in the prows and battling skill, and follow an unspoken code of chivalry and brotherhood.


BlackStone Irregulars: Mercenaries that serve nobility. They take up odd jobs more then they do combat jobs.


Chantry: The dominant religious organization of Thedas. They exist to spread the teachings of Andraste, and work as the charity organization of their local areas.

The Inner circle: An obscure group within the Chantry, this group believes that the Chantry should be the only governing body in Thedas, and they work to make the Chant of Light law within all of Ferelden, starting with Denerim.

Templar Order: The strong arm of the Chantry, templars serve as guardians of the Circles of Magi, hunters of apostates and maleficarum, and rarely, as a standing army at the command of the Divine.


Circle of Magi:The Circle of Magi is the dominant organization for the training of mages within nations of Thedas. It is governed and monitored by the Chantry, guarded and supervised by the Templar Order.

Mage's Collective: A group of magi, comprising of both Apostates and Circle mages, that operates outside the restrictions and oversight of the Chantry and the Templars


Blood Mages: Originally learned from demons, these dark rites tap into the power of blood, converting life into mana and giving the mage command over the minds of others.


Redwater Teeth: A notorious group of blood mages that have been organized in Denerim long before Orlais occupied Ferelden...

Demon Worshipers: To those who have lost faith in the maker or Old Gods, some have come to worship demons as their kings.

Followers of She: It's unknown when they began, but for generations a small group of followers obey the wishes and requests of an unknown desire demon.

Dragon Cultists: Worshipers of dragons as Gods, they often settle near the lair of a high dragon, blindly protecting and worshiping them.



Tal-Vashoth: Those who have abandoned the qun, they often become bandits or mercenaries because they lack any other skills of trade.

Emerald Knights: Elven supremacists, Dalish warriors who have moved into the city and work to terrorize humans for the centuries of humiliation elves have been put through.

I finished my homework early, I'm gonna post the RP thread.
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