Avatar of Azereiah
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    1. Azereiah 11 yrs ago

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3 yrs ago
Current ultimate sleepiness, greatest naps
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7 yrs ago
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A fairly tall young man was sitting at the bar in the front room of the Royal Bantha, sipping a glass of Gralish liqueur, amazed that such a low class bar would have such a rare drink. At first glance, he didn't look like someone who belonged there - too fancy for a dive like that. Purple dress tunic, black Lashaa silk waistcoat, matching black pants, monocle. He pulled a small PDA out of his pocket and checked the time, then quickly finished his drink and stood up. One minute past schedule - or, perfect timing, by his standards. He liked being slightly late - it gave him a slight edge in judging his company's characters.

He grabbed his coat and started walking towards the back rooms, keeping his eyes out for anybody who might try to pull a weapon on him, and keeping his hand on his own vibrodagger. He knocked on the door mentioned in the message with the other hand, loosening his dagger in its sheath a little bit more, then pushed the door open and stepped in.

A motley band of mismatched figures all were present - along with a droid. Clearly the group he intended to work with. He took a short bow before introducing himself with a smile.

"Ah, hello there. Arimax Lispat at your service."
Arimax Lispat


Sarkh: Arimax feels that he can trust Sarkh, simply because he believes Sarkh to be simple-minded. He likes that, and may be friendly with Sarkh, at least when not in tense situations. It will be, at best, a strained relationship when attempting to achieve a goal of some sort, though, because Sarkh's operating methods and Arimax's are very, very different.

Ia: Arimax immediately likes Ia, and identifies her as a possible good friend, given her outward personality, her dedication to the removal of the Empire, and her disdain for killing any more than absolutely necessary. However, he is also likely to manipulate her into a very, very uncomfortable position in order to advance the Rebellion's goals, under the assumption that he can apologize later.

Gin: Arimax is uncomfortable around Gin innately, and isn't exactly able to lay his finger on why, even with his extreme insight. Gin may be slightly more difficult to use due to his Force sensitivity, although his emotions may cloud his judgment. Arimax privately thinks that Gin's armor is pretty silly, and wouldn't stand up to inspection by a real Mandalorian.

Gendro March: March's tactics are fairly close to Arimax's, albeit with a gun instead of with a dagger and words. He hides himself well, which Arimax feels is the mark of a professional, but Arimax also feels that it means he has some competitiion. March's lack of dedication to anything but himself worries Arimax, as betrayal is very much possibile. Open professionalism and deep paranoia.

Urgop: Explosions are fun. Paranoia is good. Hatred of the Empire is better. Arimax likes Urgop a bit, and feels that he would be a friend if he weren't quite so twitchy.

Renga Laxu: Arimax sees Renga as a fun comrade to be around, and may try to befriend him. Good conversations on morality, empathy, and wordplay can be expected, at least until Arimax grows tired of company for the day. Believes Renga is too friendly, though, and is leaving himself open to easy betrayal.

Keenan: A real Mandalorian? Arimax isn't sure exactly how to respond to that, though he knows that the Mandalorians have worked with the Hutts in the past, and their culture makes them unlikely to betray others without a very, very good reason. He trusts Keenan, but isn't totally sure if he likes him or not.

Corvi: General irritation. Distrusts those who have worked with the Empire, even if they were smuggling on the side, and Corvi isn't much of an exception. Knows that Corvi won't betray the group easily, though, so at least there's that.

Vixai: Skilled in espionage, dislikes combat, similar operating methods and similar reason for fighting against the Empire. Arimax likes her talents and personality.

PLsTRS: Arimax trusts PLsTRS and very much enjoys his presence. Good droid. No way in hell he's going to tell PLsTRS much about himself, though, given his tendency to answer any and all questions.
Thanks :>
Posted character sheet, hope you guys need a paranoid social engineer and borderline acrobat. No pictures, yet, sadly (need to sketch).
Appearance: A simple human, 6'1", with black hair in a ponytail and grey eyes. Generally wears relatively fashionable clothing - black dress pants, a purple tunic, and a black waistcoat, all often hidden beneath a solid blue-grey greatcoat. Often wears a heads-up monocle, a small radar and other visual indicators dimly floating across the surface in reverse. Facial shape is slightly elongated, with high, shallow cheekbones and a slightly pointed jaw.

Name: Arimax Lispat
Age: 21
Planet of Birth: Coruscant
Species: Human

Skills/Abilities:
- Cold Brilliance: Has extensive knowledge of the world due to regular library binges. Has a remarkable sense of self, and identifies the sources of all thoughts before acting on them. Uses knowledge of the self to perceive the probable actions of others.
- Casual Liar: Misdirects people to further his own goals. Twists truths and, when there's little chance of detection, outright lies.
- Selective Psychopathy: He knows that emotions may betray him, and has spent much of his teenage years working on being able to ignore them.
- Enormous Kinesthetic Sense: Always in perfect command of his body at all times, his agility is restricted more by his muscles than by his brain.
- Melee Combatant: Due to difficulties in acquiring weapons without a very good reason for it, combined with his paranoia, he has learned how to exploit edges, points, defensive structures, and mass balances in any object he encounters. Currently has very little experience with exclusively energy based melee weapons.

Equipment:
- Serrated vibrodagger, cortosis weave. Homemade. ("Science Fair Project")
- Forging and electrical breakin toolkit (metalcrafting supplies, RFID spoofer, unnetworked copies of local databases, etc.) - may temporarily replace images on others' screens and devices (model dependent) with wireless signal.
- Multi-functional portable scanner - EM origin triangulation antennae, configurable sound locator, and low power bioscanner. Screen viewable either on device or through the companion monocle.
- Two magnetic/suction grappler guns, heads nonfunctional against irregular nonmagnetic surfaces (ie: terrain)
- One "borrowed" shock baton


Personality: Arimax is a slight oddity - being simultaneously cold and jovial. He is not angered easily - and when he is, it is generally by an act of pure evil or unfairness. Despite his typical lack of true anger, he is easily irritated by the socially incompetent, and tends to snap at anybody who cannot or will not comprehend what he has to say. Everything he does and says when out of life-threatening situations is an exercise in exploration and manipulation, as he wishes to see and understand more of how the world works. He believes there is no such thing as true freedom, and that everybody is constrained by the actions of the universe and by their own brain structure - but despite this, refuses to accept the world for what it is. He despises most card, board, and rule-based strategy games, because they are limited by meaningless rules and only serve as strategy memorization exercises. In terms of social experience, he absolutely loves being around other people, but can only handle it in short doses, due to his tendency towards emotional exhaustion (a side effect of being able to experience, to a minimal degree, empathic pain). Ending the suffering of his friends is high enough on his priority list that he is willing to forego his own mental health, and will sacrifice his own feelings to ensure their safety.

His only interests are in unraveling the universe and ending suffering - both of which are actively suppressed by the Empire, and thus, he wants the Empire gone at all costs.

Music preferences include Heavy Isotope and Glimmik, despite his typically calm outward demeanor.

History: Born on Coruscant to a middle class mother and an absentee father, he was raised with relatively high personal freedom - much of which, he didn't take advantage of due to his own sense of restraint. He lived a "normal" life, or at the very least as normal of one as he could have with his world views. Only bullied in his early teens by other school children for a short period - they relented after he publicly humiliated them by exposing their actions, their desires, and their love lives, all of which were easily available knowledge to an observer. After his basic education ended, he moved on to live in a small apartment, surviving off of working short term security risk assessment positions and giving sound advice on the street to passing customers for small fees. Many of his older customers said that he would have done well at the Jedi academy at the old Temple.
D'oh.
Newbie around here, just saw the OOC and Characters tab. Feel free to clean off my reply if need be.

Name: Jack

Appearance: 5'10", long dirty blonde hair, green eyes. Wears a black vest and a pair of jeans, has a canvas cloth holster on his right hip. Heavy boots, salvaged from an old military base by his father. Most of his equipment is in his home.

Weapons: A 9mm pistol (Sig 228), a single shot shotgun made out of a pipe and various miscellaneous parts, a tool kit, and a legged tank that doesn't yet work.

Notable traits: Reasonably paranoid, studies human nature when forced to interact. Hermit. Despises thieves and murderers regardless of their excuses. Time spent working on his project has made him fairly strong, so melee combat is a bad idea. Combat pragmatist.

Current Situation: Owns a "hangar", really just a piece of long bent aluminum rods jammed in the ground with plastic wrapped over the top. Homesteader. Spends most of his trade goods on materials for his life's work, the quad tank, which still needs completion and is totally worthless until then, even to a raider. Soon he'll have to set out for the three remaining parts, which are too big and rare for the local caravans to have in stock.
Jack, the mechanic, was a fairly hefty man, about 5'10", with long dirty blonde hair and green eyes.

Jack looked up from his hard work, scanning the horizon for movement. Nothing. There had been nothing happening for days, but still he looked, because caution had been all that had kept him alive through numerous failed raider attacks over the past years.

He returned to his work, thankful for the cover of his hangar. A cheaply built thing, made of a pair of large aluminum strips he'd bent into shape and dug deep into the ground, with plastic from an industrial size roll he'd picked up from a trader hung over the top to keep the rain out. The hangar was filled with a small assortment of important things - a small solar panel and battery kept a refrigerator running, and a few plywood walls formed a "bedroom", where he kept sentimental objects and a rope bed. Much of his food and water came from a small plot of "farm" (really, just a series of trash cans, bags, and drums he grew potatoes in) he'd been working on every night before bed, and he made compost with every bit of waste he had and some of the waste he picked up while trading with the caravans that stopped by every few weeks.

Two years of trading potatoes for mechanical components, scrap, and engineering textbooks had gotten his biggest project to where it was - a huge set of four vaguely arachnoid legs supported a hip piece with multiple layers of copper and steel circles and gears. The feet at the bottom of the legs had black rubber skirts around them for rudimentary air-cushion type hovering. Two arms were nearby, presumably to go with the legs. All he needed to finish his work were a fairly powerful generator, a computer, and something to serve as a cockpit.
So, I've been involved in a post-apocalyptic mecha freeform roleplay with a few friends for the past several days. The only thing that's remotely rule based is a simple dice roll for most actions, give or take some quantity based on how the action is described and what the character's known physical prowess is. Accidentally started a game of Xanatos speed chess with the Narrator along the way.

I've decided I very much enjoy how it's been turning out - it gives me a good chance to exercise my brain and think of possible actions.

Came across this place through the power of Google, looks promising. Dunno if I'll stay long - I'm very much prone to passing interest in things. Let's hope I stick around :)
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