I have made the changes that were asked, is there anything more specific of his powers you want me to nerf? Or anything of them you want me to detail more?
Appearance: Like other Ulitharids, he sands 6ft 7in tall. Has for tentacles on his back due to a mutation that formed during ceramorphisis. Another mutation gave him three extra eyes. Has two slightly above his natural set of eyes as well as one that is in the center of the other four.
Personality and Motivations: Masrith hates everything. He ca be viewed as a racist because he sees every other race as only viable as food or slaves. Though he doesn't like to show it, he actually likes company as he was exiled from his home due to being a mutant. Masrith has the same motivations as any other of his race, to become immortal.
Class and Alignment: Evil psionic fist (it's a multiclass of psion and monk)
History: His life started as a larvae. Burrowing into the head of a mindless slave and devouring the brain and head. After attaching to the body, it underwent a process known as ceramorphisis. This is when the body alters and mutates to meet the needs of the larvae, eventually turning them into an Illithid or the much more rare Ulitharid. His body however, mutated far more that what was normal. After developing several mutations, he was held as an outcast. At first, he was sentenced to death, but after nobles consulted with the Elder brain, it decided that his stature being an Ulitharid was highly significant. Instead of being executed, Masrith was exiled to the surface world. They did not make him leave with nothing however. He was given clothes, several scrolls of knowledge about the ilithid empire and surface world. Since his exile, Masrith has primarily traveled on the outskirts on many villages, as illithids are viewed as monstrous creatures to most. He wold occasionally read the scrolls and books given to him to develop his abilities. After awhile, he heard the cries of help being needed about a crypt. Given the desperation, he figured he would be accepted. Especially because of his knowledge of creatures that inhabit the under-dark.
Equipment: A pack with several books about his race, species of the surface (includes anatomy and such, like these species have been experimented on). Also includes books based on psionic abilities. Note these books are written in a strange form of brail that is only used by the illithids. Standard Illithid armor
Skills and Spells: While Ulitharids are physically powerful, their most feared aspect is their intelligence and mental prowess. Has psionic abilities. This includes telepathic communication with any species, mental domination (strong willed people can resist this, this includes slight suggestions to full on mentally dominating someone), can cast illusions, form mental barriers(about as durable as a wooden shield) read minds of others, can physically augment his body to become faster, stronger, and to heal himself and others (though he cant regrow limbs). As a photographic memory, and an extremely high learning capacity. His center eye allows him to see in the dark. Can use his tentacles to grab others (though they can't function in using weapons) Note that their mental abilities do not work on undead with broken minds. Ex:zombies and skeletons.
Miscellaneous:
Illithids are not well known. They rarely ever visit the surface, only going up for slaves and food. They are known for their mental prowess. Nothing else is known about the Illithids.
Gender: Male Age: 83 Race: Dragovian Role: Royal guard, Scout Abilities: Fly, Knowledge Geography, Knowledge Noblility, Stealth, Perception, Linguistics, Spear proficiency. Equipment: Wields spear and armor issued to royal guard (though he doesn't wear much of the armor). Aside from that, he only carries what he is given for a scouting mission.
Bio: Since coming to the new world, Raifyire has been mostly used for scouting missions. The scarcity of the islands wildlife has troubled him greatly and he still is worried about what other secrets the land has yet to reveal.
The land inhabited by many kingdoms began to die. So in a last effort, they rallied together and formed a fleet to travel to a new land. One that they had hoped to be booming with life that would be able to support them. The 'new world's has a problem however, it's been 3 days and not a single animal has been seen. No other people or trace of life beside the trees and grass. Empty kingdoms without so much as a trace of people. Something has happened on this new land and the secrets it possesses.
The land had been unforgiving. No signs of life aside from greenery. The hope of many begins to dwindle as the madness of the land begins to take hold...until one day, scouts report the sightings of a massive fort. Finally, a clue on where to start and to discover what has happened in this 'Empty World'.
1) My word is law 2) No killing or controlling someones character without their permission 3) 5 sentences minimum per post. I understand if there isn't much to say or respond too but lets not have one liners 4) No op characters 5) If there is a problem, please be civil about it and address me. I will do what I can to help 6) If you are to be gone for awhile then please notify me, I understand as i have a busy schedule as well. 7) Have fun
Humans: Ambitious, sometimes heroic, and always confident, humans have an ability to work together toward common goals that makes them a force to be reckoned with. Though short-lived compared to other races, their boundless energy and drive allow them to accomplish much in their brief lifetimes.
Elf: Tall, noble, and often haughty, elves are long-lived and subtle masters of the wilderness. Elves excel in the arcane arts. Often they use their intrinsic link to nature to forge new spells and create wondrous items that, like their creators, seem nearly impervious to the ravages of time. A private and often introverted race, elves can give the impression they are indifferent to the plights of others.
Dwarf: These short and stocky defenders of mountain fortresses are often seen as stern and humorless. Known for mining the earth’s treasures and crafting magnificent items from ore and gemstones, they have an unrivaled affinity for the bounties of the deep earth. Dwarves also have a tendency toward traditionalism and isolation that sometimes manifests as xenophobia.
Dark Elf: Like their Elf counter parts though usually much more devious and ruthless. They make for very skilled assassins and their ruled by priestess of Lolth allowing them and affinity for spider like magic and abilities.
Dragovian: Humanoid beings that tend to be descendants of the extinct dragons themselves. They have remarkable physical abilities that also include wings. While they can not breathe fire and other elements like their ancestors, they are still a threat none the less. They have little affinity for magic but are lead by ones called the Dragon shamans and Dragon queen.
Name: Appearance: Gender: Age: Race: Role: What role are you tasked with in Establishing this New World? Security? Scout? Or maybe even a member of the council or even the Leader of your people. Abilities: Note that I'm using elements from d&d pathfinder, so that may be a good place to inspire you on magic and such. This also includes skills and other things you may find related. Equipment: This more or less to note if you have anything of particular interest such as special weapons, armor, and so forth. Bio: This will more be used to describe you experiences on the 'New World' and the role you have played in helping to secure a new home. Other: Feel free to put anything you deem necessary here if you don't see a category for information you would like to tell.
Do note that this rp will include so d&d based aspects in terms of a basis for fantasy. There won't be any role mechanics and such but you get the point.
I will get my Cs up tomorrow because I am tired and it is 2am here. If you have any questions then feel free to ask and i will answer them the best I can.