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Still on the outskirts of the placed called Luce, where the buildings were either collapsed into rubble or not all that tall, it made it easy for Reva to see the sudden eruption of light. It caused an odd sensation in her, as if some instinct in her body was reacting to the massive swelling of power. As she focused on it she felt a few different sources of power. The empty, hallow power of a gathering of heartless, that felt more like a great absence than a great presences. The chaotic, ever shifting feeling of whatever those new monster were that had sprang up all over the place alter the world went to hell. And then the power of the light itself. It felt....bad, and caused an odd sensation in her. It was a harsh, unpleasant, and numbing sensation that started in her cut and spread all throughout her body. She didn't like it, while investigating this light seemed like something to put on her to-do list, given something probable caused it, hopefully something sentient enough to answer some questions, she decided for the time being to stay in Luce. The sensation was all to unlikable to pursue now; much better pushed from the mind and focus at finding anyone here.

The town seemed much abandoned, if anyone had lived here, they had long since died in the chaos or moved on to a new, run-down, busted-up, rubbish-heap of a town. How unfortunate, looks like she had just wasted her time. though she waged if she was still capable of optimism ( which she wasn't entirly sure she was. She had never been all that optimistic after all, and was unsure if it qualified as some sort of emotion ) she would have said 'well at least I know there is nothing here.' But again, Reva was no optimist, even assuming she could be one in her current state so she was just slightly put off by her wasted time.

Then voices, a few voices, managed to reach her ear. The black-dressed woman picked up her pace, fallowing the sounds of voice until she came around the corner to see two people and a....THING...What on earth was that? IT...didn't seem to be attacking anyone. But it felt...kind of like those other things that had been popping up. They, in her experience had rarely been stable for long, she made a not to have her mace ready to form at a moment's notice if things got ugly.

"Hello People...and Other." she called out approaching them. "I don't suppose I could trouble you with some questions."
Sorrrryyyyyy!!!! life pulled shenanigans. Post upcoming asap!!!!

EDIT

Made a post, hope it's okay!
Expllo said
The only fucking thing that annoys me about your CS is not figuring out if it's an actual boy or a girl e.eBut it's fine, so far. I'd say keep it, it can turn out to be something good yo.


lol, well that rather the point of that particulate character trait ( you have no idea how hard I had to work on that character sheet to avoid using any pronouns! ). Just choose a gender and refer to Inabi by that. Even I haven't decided on a physical sex, much less a preferred gender for Inabi, and if forced to do so I'll literally be flipping a coin.
Well, here is my character concept. Sort of an experimental character for me, but I figured the best way to test the character would be to see what people think.
Oh wow, I can really see Klisa...'falling prey' to Acacia's charms.
Name : Klisa Bay
Nickname/Alias : Still Water Serpent or just 'Serpent'
Age : 20
DOB : November 19th
Gender : Female
Sexuality : Pansexual

Appearance :
Other Details : Often wears plane, simple dresses as her primary clothing of choice. her guild stamp is placed on the top of her left foot, symbolizing, to her, the steps forward she was taking to start a new life for her self. This became troublesome when she had to remove her shoes and socks to prove her guild member ship while on a mission so she invested some money into enchanted saddles (made to magically keep her feet warm when it's cold outside) so her stamp is always visible.

Personality : Klisa, while not quite a wallflower, is kind of timid for lack of a better description. It would be best to say that she does not have a very strong personality. She is pleasant and outgoing enough in familiar settings or around those she trusts, but outside the walls of the guild or interacting with loud strangers she can quickly wilt into a speechless and fidgety state of nervousness. It not conflict she shys away from, given that she will always find her voice and courage for a friend in need, so much as it is the unknown or overtly loud things. She is better at defending other rather than herself.

Arsenal : N/A

Magic Type : Lost
Mage Rank : Between high C or low B Mage
Magic : Sea Dragon Slayer Magic
- considered the 'mirror' of sky dragon slayer magic. While the user can demonstrate the ability to attack by generating sea water, as they Sky dragon slayer is able to enhance their allies abilities, the sea dragon slayer is more suited to weakening and disabling opponents.

Spells :
-General Dragon Skills-
Most offensive skills, that are more in line with what traditional dragon slayers can produce.


Sea Dragon Roar
-A massive, whirling torrent of sea water is spelled forth from the users mouth, like a whirlpool, tidal wave, and a riptide all at once, it is by far her most powerful spell, though she can only seem to use it about once a day.

Sea Dragon Fang
-A fierce swipe of her hand is followed closely by a forceful rush of water that can connect with her foe with all the force of a hammer blow. Her go to close range, offensive attack. By no means an overtly impressive form of attack, it is strong enough to give the young girl claws to keep foes weary of approach.

Sea Dragon Claw
- Much like the fang attack, but it is a kick instead, much stronger and more 'sharp' where the fang is more blunt in nature. With a greater deal of force, and a keener edge she can use this move to slice through thick, hard wood, or inflict greater damage on a foe; but likewise it has a much more significant effect on her stamina.

-Sea Dragon Skills-
Skills unique to the sea dragon slayer. Most similar to enchantments or curses, each one while only be in effect while she is focused on maintaining it. She an only use one of these at a time, so she can't double down her debuffing spells on a foe.


Draining Low Tide
-A spell that can be inflicted on no more than two foes at a time. The spell, while active will drain the foe of strength and endurance, making them feel as if their power is being drawn away from them. It is far from spell that would instantly reduce a man to complete weakness, and the stronger the foe the longer it would take for them to have visible effects on there power, but it is a good way to have a foe's endurance being spent twice as fast and to gradually reduce the As soon as she stops maintaining the spell there endurance will began to trickle back in, quicker than it left.

Heavy High Tide
-A spell that can be inflicted on no more than two foes at a time. The spell, while active, will a impressive amount of pressure on the foe, making there body weight feel as if has increased and give them the sensation that they are moving under the force of a great pressure, as if they were at the bottom of the sea. A good technique for slowing down a foe. How much pressure is actually applied to the enemy is based on how much power she puts into it. At most she can make them feel as if their weight is increased times 5, and while that can force many foes to their knees, she will quickly burn through her stamina trying to maintain such a force.

Withering Red Tide
- A spell that can be inflicted on only one foe at a time. The spell, while active, significantly drains the offensive power of spells. This only effects spell power and only very externally offensive spells. This will have no on the targets physical strength or abilities that augment the physical. But if your foe is trying to roast you with a raging inferno or deadly shadow spear, while under this spell he is more likely to produce a minor fireball or harmless shade.

Biography :

Other : Klisa always has a pouch of salt about her. While she can replenish her strength by consuming freshwater, she finds salt water is much more effective and agreeable to her pallet.

Klisa does not have an over abundance of magic, big spells and long fights are very draining on her. She will try to end things quickly or stay to the support roles in a fight in order to keep herself from running out of steam before battle is done.

Klisa has only be a dragon slayer for 5 years, and is mostly self taught in this form of magic. She believes there is much she doesn't yet know about her powers and feels she has yet to plumb the depths of her abilities.

In the 5 years on her own, one of the hobbies she has taken up has been dance and this is reflected in her combat style. She moves with fluidity, agility, acrobatics, and grace.

As mentioned in her Bio she is a Second generation dragon slayer, and often feels...troubled by this. She wonders is she deserves to call herself a dragon slayer, as one who has never met a dragon, much less slayed one.
I'm in, my only issue is which of my OC shall I roll up for this game lol
Phobos said
Well we are start off as unseated, with a few exceptions. You could always become VC as the rp progresses ^.^


Yes, I noted that upon closer reading of the first post during a break at my work. Regardless I think I shall give this a try, still seems like fun. Thank you for the heads up ^^
Oh my, This feel right up my alley! Does anyone need a Vice captain? I should be able to get a CS up tomorrow, Monday by the latest/
SO CUUUUUUTE!!!!! I'll definitely get something up by Monday ( I'd do it now But I have to wake up at 4 in the morning to work >.< So going to bed now would be advised )
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