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  • Old Guild Username: Brovo
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    1. Brovo 12 yrs ago

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Posting Monday or Tuesday. If I don't have the creative energy after pumping out a post for LoR 2 on Monday, it'll be Tuesday.

Also, someone is going to need rescuing this post. Stay tuned... ;)
I will be moving the IC forward on Monday. If you haven't posted by then, wellll...





EDIT

Mission list updated.
Step 1: Understand the audience.
Grand Scale: Figure out what RPG likes and cater to it for a larger potential audience. (ex: RPG loves Fantasy stories, they've always been a popular choice, especially if you have no name as a GM yet.)
Local scale: Once you have players in whatever RP you decided to make, ensure they feel (and to a certain extent, are) involved in creating the world. Encourage them to tie their back stories into certain events you mention in the plot, or if it's total open world with no end goal, to mention friends, family, locations, personal goals and failures, etc. Then keep this momentum going, keep the OOC chatter alive or get everyone together on a messenger client so they can be chatty. Bonus points for IM's being that if they're even remotely active on them you can ask them in real time how their post is going, or when they can post.

Step 2: Momentum. I can't emphasize this point enough, so it gets its own step altogether. Keep pushing forward, keep making everyone feel important and useful, keep the creative juices flowing. It's like a wheel, a big wheel. When it's moving, the pace will blow your mind. When it slows down everything gets harder to keep it motion and when it stops it takes a lot of effort to get it going again. You don't have to move at the stupid-fast pace of the free section, but trying to keep at least one post a week is a good idea.

Step 3: The RP is never dead until everyone gives up on it. If there's been no post for over a month, and everyone still says they have interest, then keep posting in it anyway. There's no rule anywhere that says that after X amount of time your RP is dead. Do what you want and never feel pressured that if you've lost momentum, the RP is dead... Because it isn't. It's just very sluggish now.

Step 4: Use the information players provide in their sheets to your advantage. Character X has a sister? Introduce her into the story in some manner. This directly tells the player that yes, their character matters, their history matters, what they wrote matters and is part of your universe.

Step 5: Got momentum? Have the players directly involved? Writing an RP that caters to the overall collective interest of RPG in some way? Understand that an RP is never dead so long as people want to post in it? Congratulations, this, plus a couple of attempts to get an idea going with some consistent players in it, will pretty much guarantee that you will have a long lasting RP.

The only question is if you really want that.
Joegreenbeen said
There is a GM that I like who has a rule were there needs to be 'X' number of posts after you have posted before you post again. That might work.


This or having a rule where every person can post once per round, and each round is defined by a new post from the GM, works.
ActRaiserTheReturned said
I want to be Grandpa.


I think you'll have to be satisfied with being that one creepy uncle everybody knows.
Erklings25 said
Seriously. I do want one but why do they exist and do you get invited onto one or what. I do want to join one so please tell me how it works.


Please clarify what you mean by families. Tightly knit groups?
Hmm... Lets see how well this test handles me.

Introvert: 67%
Intuitive: 75%
Thinking: 25%
Judging: 22%

INTJ. Huh. Okay.
Kidd said
Oh, wow. This is some good insight.


The human condition is an interesting thing and a very useful every day tool... Especially for game masters!

One more note: A lot of people also, to some extent, hero worship and/or author port part of themselves into their character. So it's doubly painful for them when the character dies: Their hero died, or a piece of themselves. Usually pretty miserable, too.

So I don't get angry... It's an understandable reason to dislike death, just not a valid one.
Teenager: Heavy Metal, Classical, Hip Hop, some Rock, some Techno/Trance.

Modern Me: Everything except country.

My tastes only really grew broader, never changed.
You do not stop a tyrant by waggling your finger and telling them to stop. You stop a tyrant by hitting them so fucking hard they never do it again. All of human history shows this, but I suppose a prominent example is Hitler. He conquered, and was allowed to conquer, unopposed, through the entirety of multiple nations, and he didn't stop. Had the western world not decidedly stand up and fight him at a certain point, he would have just kept on going until he went insane or literally steamrolled the world under tank treads.

There have been people who have attacked me for utterly no more reason than to get a rise out of me, or out of boredom, or to try and "win" the favour of someone they look up to or find attractive, or for a hundred other reasons really. I could have just said no and gotten the shit kicked out of me again and again, but I didn't. I stood up to them, and they eventually, one by one, fell away.

Simply put: Bullies are malevolent predators. They prey on the weak. If you don't fight back, they will continue to prey on you as an easy target. That is the hunter mentality. After all, if you're going to pick on someone, who are you going to pick on? The guy who doesn't fight back, or the guy who will bite and kick and punch and spit on you with everything he's got every time you try?

As for abusive parents, that's entirely different and is usually a case by case basis. It's not like a child could possible win a fist fight with an adult in all realism, so this is a lose-lose situation at the best of times.
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