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    1. Brovo 12 yrs ago

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Current runnings (maths excluded)

Dev
#1: Shield
#2: Mechanical Warhorse
#3: Alpha/Legionaire (Tied)
#4: Plushie.

Res
#1: Nanobots, son.
#2: Fire Starter.
#3: Variable Structure.
#4: Omega.
#5: NTAP 2.0

Notable: The top three research projects are quite literally neck and neck. They're all within two points of each other on a scaling system of 1-5 points based on how you arrange your votes.
GreenGoat said A tank? We can requisition a tank? I don't suppose non mech pilots can use them, can they?


Yes, non-pilots can use requisitioned vehicles. Pilots will unlock additional vehicle "slots" later on that they can use to add additional, customized vehicles to their garage.

GreenGoat said Also, that Project ALPHA looks interesting. What sort of powersuits are we looking at tho? Ironman? The marines from Star Craft?


Neither, yet. The power suits you're looking at right now are more like minor mechanical apperatus on a regular suit of heavy kevlar with a small battery pack strapped to the back. Further upgrades will add armour and more mechanical parts, slowly turning you into a mini-mech basically, which I suppose would look sorta like...


...Got the general idea of how far the tech level can go in this now?

GreenGoat said NANOMACHINES, SON.


I know this reference.

Holmishire said My quick off-the-top-of-my-head ordering for development and research. I noticed most of these seem non-pilot oriented, though I guess that's why we have our scrap.


Sorta kinda. A lot of it is also that these are baseline techs that lead to bigger things. Think of it more like stepping stones. Sure, ALPHA and OMEGA focus on power armour, but at some point, that power armour is going to need some sort of stabalizer upgrade that pilots can profit from, or nanomachines might take a turn to structural reinforcement, which pilots could use, or NTAP might get a beacon variety that only pilots could equip, etc.
@Alphakoka: Please finish your voting, don't leave empty spots, it makes it harder for me. :P
The Arsenal


Loading uplink. . . . . .

Connected! Software Deployment #2.13.18

”Welcome, sir or madam. If you are seeing this, you’re connected to the Research and Development sector of Bunker Chicago, located in the innermost ring, several hundred feet underneath the Earth, beneath several layers of concrete and other, classified materials and defenses.

The cutting edge of technology is produced here. Cybernetics, mutations research, vehicles, and more. To requisition research and tactical developments, we have a series of projects outlined which need only require scrap and intel which you collect from the battlefield. Capturing enemies alive grants more intel, whereas capturing vehicles and technology intact grants more scrap, though these acts are obviously more risky than simply killing them and taking their corpses and damaged technology back home.

You can also submit projects for research and development and the team will accordingly take them into consideration, letting you know at a later date if they are possible or worthwhile investments. In a sense, your ideas are quite literally “evaluated by a team of scientists and engineers” to determine if they are worth our time or not.

This area is also used by battalion leaders to requisition equipment and vehicles necessary for their squads. There is no official limit to the number of resources which can be granted this way, but keep in mind that we cannot grant every request, even to the top tactical team of the Council of ADAM. Still, this does mean we can spare things for you on occasion. Soldiers, tanks, jeeps, air support, moral support in the form of mechanized ferrets. You need it, we are the ones to ask for it.

Ryan Dufont would also like to make it known that he gave you direct access to these resources as a gesture of his trust in your abilities. He is egotistical and arrogant but prefers others to question his decisions and tolerates other egotists under his command, so he has a good nature to him.

I look forward to further communications from all of you.

Sincerely, Lead Engineer Nomuro Chi, and Lead Scientist Alexander Derringer.”

Military Ranks

”Military Ranks for specialist agents differ from those of regular military personnel. Unless otherwise noted, these are the military ranks possible for specialists in the military branch of BCSEC, directly under the supervision of either myself (Colonel Marie Black) and Council Member Ryan Dufont, or other members of the Council of ADAM as it comes up.

If you have any questions, feel free to leave them on my desk, or in Ryan’s paper shredder. Either way works for me.

Sincerely, Colonel Marie Black.

PS: If you’re going to try and bribe me for a higher military rank, bring me a nice cigar and don’t ask me out for a date and that will be a good start to your inevitable public execution by firing squad.”




Current Personnel above Regular ranking
Specialist Rank 5:
Bruce "Brucey" McFoster. (Kadaeux)

James Wolff. (Heyitsjiwon)

Roman Cassidy. (PCSutfin)

Jenive Rousseau. (Brovo)
Research And Development




Scrap Total 0.

Intel Total: 0.


--Development Projects--

Project PLUSHIE: The name is an in-joke amongst the staff. Simply put though, we’ve found a way to allow you to carry dozens of small beacons. These beacons can be set via remote wrist device to emit sounds, behave as microphones, make small flashes of light in various colours, project fake humanoid-sized radar signals, and send out sound at a supersonic level. Colonel Marie Black lovingly called them “little screaming bundles of joy.” We prefer the term “panic inducing panic makers of panic.”
Result: LSBJ Beacons available for use. They take up a sidearm slot. Mech pilots can also equip them on their personal sidearm slot and deploy them from their mech. Simply note which weapon has an LSBJ-enabled deployer.
Price: 5.

Project ALPHA: Just like in the old world comics you grew up with, this is the first generation of power suits available for production. Light and Medium power suits are unlocked for use with two subtypes: POWER and CONTROL. POWER units focus on augmenting the user’s weapons through mechanical braces, allowing firearms to fire larger calibre rounds. CONTROL equips the user with two grappling hooks on each wrist, allowing them quickly ascend buildings and other obstructions, or to impale victims and yank them closer, or whatever other devious machinations the user has in mind. These replace default sets of armour, and have a vulnerable spot on the back where the power unit could feasible be hit and damaged.
Result: Light & Medium Armour given extra attributes based on subtype. As a side note, POWER weapon upgrades are automatically applied to whatever weapons the user has.
Price: 6.

--In-Progress Projects--

Project SHIELD: Not in any way related to the superhero comics you grew up with, this is a development project that’s been in the works for a while to counter the psychic effects of mutants and shapeshifters, who are infamous for their ability to affect even pilots located securely in cockpits or men through walls. Simply wear this neck device at the base of your spine and it should ward off or at least lessen the effects of psychic assaults. This seems to have some effect warding off other mental abilities of shapeshifters, though we’ve yet to truly understand their physiology. It seems to have no negative affect on our mutants who use psychic abilities either, so agents such as Georgia should feel safe using them.
Result: NTAPs available for use. They are equipped on all agents automatically.
Price: 5.
Will be ready by next operation.

Project MECHANICAL WARHORSE: Some people might be satisfied with having regular human limbs, or basic artificial replacements. We can do one better for you, and give you access to bio-mechanical augmentations, which should increase your reaction times and basic physical abilities.
Result: Mechanical Augmentations available. Every character may equipped one of three basic augmentations: Speed, Dexterity, or Strength. (Speed increases dashing and mobility, dexterity increases accuracy and reaction times, strength increases melee damage output and resistance amongst other niche benefits.)
Price: 5.
Will be ready by next operation.

Project LEGIONAIRE: We’re capable of outfitting your entire squad with upgraded armour which will allow them to take additional punches from simple kinetics warfare, be it melee or ranged weaponry. We just need you to give us the go-ahead and you’ll have something better than the KITTEN ASSAULT vest.
Result: Light Armour & Medium Armour defense base values increased across the board.
Price: 4. (1 Paid, 3 remaining.)
Requires Additional Pylons.

--Research Projects--
(Note: Research projects lead to development projects. Unlocking something here causes it to become a development project to be unlocked with scrap. Consider this the “theory” part of theory and practice.)

Project OMEGA: A direct upgrade to the ALPHA suits, this time with an emphasis on improving the defensive abilities of the armour seeing as how the power pack can be used with mechanical augmentations. Light armour users will be able to wear medium power armour, and medium armour users will be able to use heavy power armour. We envision a few other directions this project could take from this stage, so we won’t speculate further than defensive improvements.
Result: Light armour can upgrade to medium, medium armour can upgrade to heavy.
Price: 5.

Project NTAP 2.0: An upgrade to the basic NTAP. We need more time to figure out what, exactly, we’ll find, though the data from Adam’s corpse is certainly helping. It’s a shame it had to come at the cost of Annie’s life, though...
Result: Upgraded NTAP with unknown effects.
Price: 6.

--In-Progress--

Project NANO: Nanobots. The greatest of the smallest. For now, projections are showing that we could take nanobots in several directions, but for now, this would simply allow medkits to be upgraded with nanobots which could mend any wound rapidly. Extremely useful for prolonged conflicts. The experiments however cost the lives of a half a dozen U-ARM terrorists. A pity it didn’t have a higher cost.
Result: Medkits can be upgraded to NanoKits.
Price: 5.
Will be ready for development by next operation

Project FIRE STARTER: We’ve found a way to coat your bullets in a substance that only lights when it strikes a target. This has a small chance to light targets on fire, and is guaranteed to light your cigarette or oil canister. It has been noticeable effective against shapeshifters, though the fire doesn’t seem to kill them outright it does seem to damage portions of their ‘tissue’, preventing it from changing shape again and leaving them in a rather vulnerable spot.
Result: Incendiary rounds become standard ammunition. This includes .50 Calibre weapons for pilots.
Price: 6.
Will be ready for development by next operation

Project VARIABLE STRUCTURE: Lacking a better name, this is simply a project to allow for a greater size differential in the structure of vehicles without compromising their defensive capabilities. Allows mech pilots to equip Medium size mechs, gaining two slots and losing overall speed in exchange for greater armour. Variable structure also applies to our base vehicles, allowing requisitioned vehicles to be built more resistant to armour piercing weaponry.
Result: Medium size mechs unlocked, basic vehicles have increased armour resistance.
Price: 4. (2 Paid, 2 Remaining.)
Requisitions Office


Personnel
Soldier: A regular sol--
ERROR 384: Personnel section rendered off limits until further notice by order of General Devin Antoinette. Reason: ”My men are not for sale. Try this again and I will have your head on a pike resting outside my office, Dufont.”

Vehicles
Jeep: A standard military jeep with bulletproof glass and a turret. Can be hidden fairly easily in small alleys and the like.
APC: Armoured Personnel Carrier. Would normally carry armed personnel, however its usefulness is hampered by the personnel section being locked off for now.
Tank: A small, but reliable vehicle. Essentially a metal box with treads and a giant cannon mounted on it. An effective design that is still effective today. Comes with two NPC’s as tank crew.
---
---
Intel Centre


Loading. . .
Password: CUBAN.
Accepted! Please wait. . . . . . .
Name: Carolyn Antoinette.
Faction: Specialist, BCSEC.
Age: Twenty Two/22.
Sex: Female.
Sexuality: **CLASSIFIED BY ORDER OF GENERAL DEVIN ANTOINETTE**
Blood Type: O+
Combat Style: Pilot.
Bio: Born to a military family. Her mother was brutally killed and she was put into critical condition at the age of nine. Joined the sciences division at the age of twelve. Excelled, though mainly through a mixture of her own determination and her father’s influence. Became a pilot at the age of sixteen. Was deployed into her first battles at the age of eighteen. One of the foremost experts of mech piloting.
Known Relationships
Georgia Rhettland: Childhood friend.
Devin Antoinette: Father-daughter.
Alyss: Close friend.
Captain Derek: Friends? (Further Intel Gathering required.)
Name: Morai Lee.
Faction: BCSEC, Sergeant.
Age: 44/Forty Four.
Sex: Male.
Sexuality: Heterosexual.
Blood Type: A-.
Combat Style: Grunt.
Bio: Relatively unknown. He’s an immigrant from the orient who has shady ties with shadow factions operating within Bunker Chicago. So much so in fact that even intel has failed to get anything worthwhile from him. He is far more important than belies his aged veterancy.
Known Relationships
Devin Antoinette: A business relationship of some sort.
Marie Black: He owes her a large favour of some sort, though they do appear to be friends.
Name: Devin Antoinette.
Faction: BCSEC.
Age: 51/Fifty One.
Sex: Male.
Sexuality: Heterosexual.
Blood Type: O+
Combat Style: Classified.
Bio: Classified.
Known Relationships
Morai Lee: Business relationship of some sort.
Carolyn Antoinette: Father-Daughter.
Marie Black: Competing authority for control over BCSEC forces. Colonel Marie Black would normally be of a lower rank, though was granted unilateral authority by the Council of ADAM, circumventing regular military authority. Respects her, but is openly unsettled by having his authority overridden by her.
Ryan Dufont: The two share a mutual distaste for one another, but in emergencies will work together for the greater good.
Mirkov: The two are old friends from a defunct mercenary company.
Name: Marie Black.
Faction: BCSEC, Colonel.
Age: 31/Thirty One.
Sex: Female.
Sexuality: Presumable Heterosexual, but does not engage in such activities.
Blood Type: A+
Combat Style: Grunt. There are hints of mutations in her blood but she has refused further tests.
Bio: She grew up in a Jesuit missionary in south-central North America. While a teenager, she tried to defend the Jesuit missionary from a pack of gangbangers and raiders, but was overwhelmed. The missionary was burned to the ground, and she was taken as a trophy. Stories have circulated about the brutality thrown against her, but the only one she has bothered to publicly confirm is that she was violated with a combat knife at one point and thereafter left to die.

Soon after, she was found and rescued by Thirteen Colonies scouting teams. She wandered the towns as a mercenary, then joined BCSEC. She rose through the ranks quickly with her merciless hatred of raiders, and stopped a U-ARM plot to destroy Bunker Chicago with a salvaged nuclear warhead. Seeing her exemplary record, she was brought forth to take command of BCSEC directly by the Council of ADAM.
Known Relationships
Morai Lee: He owes her a favour of some sort.
Devin Antoinette: Tends to show him respect.
Ryan Dufont: Some form of love-hate. Truly only those two understand each other.
Name: Derek. (Last name dropped: Daniels.)
Faction: BCSEC.
Age: 25/Twenty Five.
Sex: Male.
Sexuality: Heterosexual.
Blood Type: B-
Combat Style: Pilot.
Bio: Years ago, his father in Bunker Washington disowned him. He wandered around aimlessly until he ended up in Bunker Chicago where after a series of small time crimes he was pressed into BCSEC. He has been a pilot of admirable quality and skill, and a ladies man known for his string of conquests. A pleasant enough fellow who avoids his past, like many others.
Known Relationships
Carolyn Antoinette: Friends? (There might be more going on...)
Name: Ryan Dufont. (Council Member of ADAM.)
Faction: CoA.
Age: 28/Twenty Eight.
Sex: Male.
Sexuality: Bisexual.
Blood Type: AB.
Combat Style: Grunt.
Bio: Mostly classified, though he has a public service record in Bunker Montreal. Part of that public service record includes witnessing his entire squad being wiped out by zealous anti-mutant U-ARM terrorists. He hunted down and killed every single known member of U-ARM involved in that assault at the age of seventeen, then disappeared. The Council of ADAM announced his appointment one year ago in Bunker Chicago.
Known Relationships
Devin Antoinette: The two share a mutual distaste for each other, but in emergencies will work together.
Marie Black: Love-hate relationship. Only those two can understand each other.
Mirkov: His right hand man.
Richard Miller: A rivalry of some sort.
Name: Mirkov. (Specialist/Mercenary.)
Faction: Self.
Age: ?
Sex: Male.
Sexuality: ?
Blood Type: ?
Combat Style: ?
Bio: ?
Known Relationships
**CLASSIFIED FILE BY ORDER OF MIRKOV**
Name: Alyss.
Faction: CoA.
Age: ?
Sex: Female.
Sexuality: ?
Blood Type: ?
Combat Style: ?
Bio: ?
Known Relationships
**CLASSIFIED FILE BY ORDER OF MIRKOV**
Name: Eve.
Faction: Shadow Zone.
Age: ?
Sex: Female?
Sexuality: ?
Blood Type:

Combat Style: Shapeshifter/?
Bio: ?
Known Relationships
Adam: A dead shapeshifter, likely close compatriots.
Name: Richard “Franklin” Miller.
Faction: U-ARM, Colonel.
Age: 44/Forty Four.
Sex: Male.
Sexuality: Heterosexual.
Blood Type: ?
Combat Style: Grunt.
Bio: Richard “Franklin” Miller is one of three faction heads of U-ARM in the Bunker Chicago area. He was ‘voted’ into office by the rest of his military and is known for his usage of strange tactics and eccentric behaviour.
Known Relationships
None so far.
---
---
---

Seeing as how this is huge, I'm punting the next IC post to next weekend. I don't think there will be any objections, do any of you?
Gat said
Marginal improvements over the old site in features, the integration of ic and ooc for instance, aside from that yea, its far from ideal.


That's literally the only good feature and all it does is combine two threads in one place. That is a convenience. The ability to delete messages, use basic features found in literally any text editor in existance (text size, text font, text colouration), and an administrative staff that doesn't remind me of a comatose patient? Those are kinda more important, those are tools, not conveniences.

At least we have offline mode and a functioning post button though. That's nice. Aside from the very barebone features we have though, this site's coding is terribad and hasn't been improved on the whole in months. Understandable it irritates me.

Oh well. Posting ic soon. This should be fun. :D
Gat said
Makes a note that the PM system needs some serious work, mainly in the form of notifications.


This entire website needs work. It puts four times the strain on my phone for, maybe, a fifth of the features of an actual forum. Can't even do RGB coding or delete private messages. Shamefur dispray.

But no really this site is running on complete garbage the likes of which I haven't seen anywhere else. Ever.
Reminder: Posting this weekend. More likely Sunday to give last minute chances for everyone. Hope y'all don't get surprised at me this time after multiple announcements in the OOC.



@Raen: Stealth upgrade text forethcoming. The effect for your knowledge though is essentially one "gtfo" card per encounter, an escape measure of some sort that can range from surprise flashbang to "hey look over there" with the enemies actually falling for it.
Gat said
You know what, Fuck it, we've got a new guy at work now and things are slightly less crazy with the extra hands so....Brovo, Expect a bunch of questions over steam when i get home.. or PM if you're not online for some reason, I'm planing to make a pilot hybrid


I will not be on Steam, so send a PM.
@Everyone: General announcement, repeating it to ensure it gets through. If you want to do a collaborative post in the future, or otherwise need me for any reason, start a PM conversation.

Oh, and for those who keep emphasizing the Shadow Zone as the greater threat... Please. Keep doing so. Colonel Richard Miller will appreciate it. So will his men. It means less ammo wasted on you and more can be expended on the hated mutants.

The IC will go up likely next weekend. I may be able to squeeze it in this weekend, we'll see.
GreenGoat

Quality Make: Replaces the parts of the weapon with precise, custom made parts, improving its machination. Improves on the weapon's structure's strength and integrity, while giving a slight boost to accuracy due to the barrel and sight's quality.

Approved.

GECKO
--Baited and Outsmarted (Rank 2): An amusing catchphrase screamed out by some of the more juvenile, though completely appropriate to describe this duel edged upgrade to the Grunt's arsenal and tactical thinking. First: Their flashbangs now double as smoke grenades, and they now start with four per mission instead of just two. It is also presumed that they know how to properly cover their eyes and have grown accustomed to it, no longer being blinded even if dropped at point blank so long as they cover their eyes, with the ringing in their ears reduced in intensity. The smoke within the grenades expands nearly instantly into a small space, though out in the open its effects are limited. Second: When escaping from harm, they have a good chance of predicting where it is the enemy will search, and thus, whatever path they take is the least likely path by which the enemy will follow. (Improved flashbangs/smoke grenades and a greater chance that enemies will take the wrong path to pursue them once they've lost eyesight.)

XCELL Visor Mk.I: One of the newfangled device, overlaying on the user's vision a HUD, with custom renameable markers, new ability to take HD pictures and videos, sillhouette ID matching for convenience when tagging with the markers, MP3 player, customizable tint color on the go, and several choices of frame colors, and last but not least, a fashionable bag to keep it in when not in use.

Also comes with a brand new motion detector integrated.




Approved, though keep in mind the motion sensor will be limited in range and sensitivity in comparison to a full blown sensor suite package in a mech.
GourmetItalia

Weapon Mod Upgrade: Bigger is Better

Error:


No upgrades to weapon mods.

Heat Sink: A Washington Bunker original design, this attachment virtually reduces overheating chances to near zero while maintaining optimum performance at accelerated firing ratios. The possibility of barrel bending, warping, and distortion become non-existent as does the requirement for interchanging muzzle barrels.

Approved.

Switch out from Assault Rifle to LMG approved.

Full American Unload
--Break Their Will (Rank 2): Individual bullets now have a small chance to pierce cover before destroying it, and spraying an area down generally causes mass hysteria and panic attacks in those caught under fire, even after the barrage has stopped, until they snap out of it by random chance or someone snaps them out of it. There is also a greater chance of simply obliterating whatever cover the enemy is hiding behind. (Suppressed targets panic, can pierce cover, greater chance of destroying cover.)

Power Suit

Need more info. What kind of power suit?
Heyitsjiwon

Custom Weapon Mod: Computer Integrated 40mm grenade launcher attachment - A grenade launcher that is integrated with the Target-Tracker Scope. The Scope provides target information such as distance, trajectory, and etc. to the launcher and the shooter. This then enables the grenade to be timed and allow it to explode at a certain desired point of its flight. Pretty much, it's a computer assisted grenade launcher.

Approved.

HE Training
--Class 3 Explosives License (Rank 2): As per the training manual, there are three levels of explosives licensing detailed. The third level grants access to "suitcase explosives", while not always contained in a suitcase they often are as it's a simple, effective method of storing the components. The case is often bulletproof. Armed with a digital timer and a remote detonator, the suitcase explosive is fully capable of devastating a small city block. It's most often used inside apartment buildings to knock the entire building down with one carefully placed explosive. Their vast knowledge of explosives by this point also makes it possible, though difficult, for a Grunt to aim and fire at enemy explosives, causing detonation instead of simply damaging them. A grunt may carry one suitcase explosive, or, give up his six charges of C4/rocket launcher with two shots for a second suitcase explosive. Lesser, improvised suitcase explosives can also be "jerryrigged" on the battlefield if given a sufficient amount of supplies and time. (Self explanatory.)

Mechanized Adaptions

As with the power suit, going to ask more details here.
Holmishire

All scrap improvements approved.

"It can self-destruct with a very powerful explosion."

Think more hand grenade sized unless you want that thing to be easily exploded by stray arms fire.
Herzinth.

"he began ferreting food"

It's almost like you know that word would catch my attention. Character approved.

Damned Fine Aim
--Eagle Eyes, Eagle Ears (Rank 2): Having spent ages looking down scopes and looking for the finest of details, the Grunts who pursue tactical shooting find themselves learning tactical searching. These Grunts now come with one motion detection camera and two invisible laser tripwires, wirelessly connected to their radios to give them a warning beep if anything triggers them. They can be set up in seconds and are generally hard to spot, allowing for safe sniper nests to be set up. Atop this, they've also become more adept at passively spotting enemies hiding behind cover or who are using stealth technology, even stealth mutations, and doing this faster than the average person can. (Greater stealth detection, simple gadget.)

Mobile Sensor Package

Approved, though keep in mind that yours will never be as flexible as those of pilots, who will keep growing theirs at a faster rate than you can yours.
Tempest

Psychic Meld
--Psychic Compulsions (Rank 2):
[Ranged]: Having evolved their capacity for reading the sensory inputs of others, they are now capable of inducing auditory and visual hallucinations in a victim. The less it needs to physically manifest itself in the mind of the target, the easier it is for the Ghost to maintain the connection and torture their victim.
[Touch]: Upon grabbing the victim, the Ghost can now leave compulsions in the mind of the target. Resisting the compulsions may cause brain damage. The more complex or overpowering the compulsion, the more time is necessary to implant it. It should be noted that at this point, they can also read the surface memories of shapeshifters. (Mutation Effect: Hair turns silver in colour, and now projects a small but noticeable and detectable amount of psychic energy at all times.)

Random Mutation–

Mother?: In tandem with the growth of her mental abilities almost exclusively over her physical ones, Georgia suddenly finds herself more and more in sync and in line with the general consensus of the psychic voices she hears whenever near shapeshifters. Especially powerful shapeshifters, such as Adam (deceased) or Eve, tend to elicit natural feelings of a child towards their parent, at times even going so far as to outright mistake them for parents or parental figures and calling them by that name. She has a hard time bringing herself to level any kind of harm against them, but noticeable enough, they feel the same way about her, with friendly powerful shapeshifters even feeling protective of her like a lost child. (Powerful shapeshifters find it hard to harm this character, this character finds it emotionally stressful to even think of harming powerful shapeshifters on an instinctive level.)


Obligatory, pretty sure it's how the shape-shifters will feel noticing this power spike in sheer manipulative mental power.

Also.

"--[Touch] Hi-Jack: Upon contact, Georgia can delicately establish a connection with the circuitry of the technology in question and gain deeper access, overriding and assuming control of it"

Neutral Circuitry is approved, but keep in mind that both Hi-Jack and Haywire can be resisted or altogether negated by mechs by proper defensive techniques, such as firewalls, since they have to defend against unnatural hackers sometimes too. Still. Expect only higher tier quality mechs to have that kind of defense.
LimeyPanda said
Plus, two man collabs alone can take a long time. Imagine how mad a 5 man collab would be, if it spanned an entire mission?



Chuck Fucking Norris PCSutfin

-My unique mod is a large drum on the shotgun that automatically reloads the shotgun after it is fired. The drum holds 20 rounds.

Approved.

GECKO
--Baited and Outsmarted (Rank 2): An amusing catchphrase screamed out by some of the more juvenile, though completely appropriate to describe this duel edged upgrade to the Grunt's arsenal and tactical thinking. First: Their flashbangs now double as smoke grenades, and they now start with four per mission instead of just two. It is also presumed that they know how to properly cover their eyes and have grown accustomed to it, no longer being blinded even if dropped at point blank so long as they cover their eyes, with the ringing in their ears reduced in intensity. The smoke within the grenades expands nearly instantly into a small space, though out in the open its effects are limited. Second: When escaping from harm, they have a good chance of predicting where it is the enemy will search, and thus, whatever path they take is the least likely path by which the enemy will follow. (Improved flashbangs/smoke grenades and a greater chance that enemies will take the wrong path to pursue them once they've lost eyesight.)

And camo suit, as in technologically camouflaging against the environment, correct?
GourmetItalia said
Good stuff, PC. We're gonna need another ridiculously loaded stealth ops for the road ahead given the fact that I have a feeling Battlezone Chicago was merely child's play 8P.



Herzinth said
A bit* late (blame it on me not being here back then) but .*Like just a teensy bit. A little ittle bittle late.


Not with Bigger is Better, whic--

Alphakoka said
The problem is he's also making it a bigger caliber than normal shotgun, even if there is a silencer for shotgun in TLB, I think with bigger caliber it'd be something similar to...putting a silencer on an auto-cannon?


Yeah this.

LimeyPanda said Captain "Daring" Derek: Mobile- He should focus on helping out the recovery squad and the Shadow Zone the most, since U-ARM is more likely to have Anti-Aircraft weapons than anyone else.


Shadow Zone AA is Baller said As Peter Táo parachuted down past the helicopter, he would notice the giant Goleyeith--four times the size of a tank--recovering from the combination of 50 calibre rounds and rockets fired into it. It appeared to be bleeding the orange liquid profusely from the top, trickling down its sides and four legs. Where most creatures would have to turn to engage, it simply looked with the eyes on its legs, and after a few seconds in one sudden motion, threw one of its left legs out towards the helicopter. It stretched out like an elastic band, and splattered across the cockpit's glass. "ACK~ Shit!" Captain Derek shouted in surprise over the radio. The glass cracks as he flips a switch, sending an electrical pulse through the vehicle and down into the Goleyeith. Georgia once again hears it scream in unearthly amounts of pain before its limb drops and slams into the concrete, where it starts recoiling itself back like a wind-up toy.

Achilles Heel, on the other hand, plummeted from the sky as the damage to the base of the main rotary became apparent. It, too, crashes into the ground, the tail snapping off from the force of the impact. "Achilles Heel is down n' I'm feelin' a little loved here!"


Seriously. It's pretty baller. Don't mock it. If it wasn't on par with the other factions, they'd air superiority the shit out of the Shadow Zone and win, seeing as how the Shadow Zone lacks any kind of heavy duty air units that can survive outside of the fog. (No counterpart to the Apache or F-16 out of the fog.)

Raen said So I am iffy about the NPC Carolyn


.50 Calibre Machine Gun, Precision Laser. Puppy acts as a triangulation system for precise shooting in combat. (Basically think of a tactical computer having its sensory net suddenly extended to external outputs as well as internal ones, if you can speak technobabble.) She has been focusing on armour upgrades with her scrap. As well, she was one of the few pilots to walk out alive, and she managed to escape on the back of a tank against a Goleyeith using only an assault rifle to keep blinding it so it couldn't hit the tank properly. Should say a lot about her level of competence at survival. I mean in her back story she straight up gets hospitalized at the age of seven, and from that point onwards basically goes "a'ight, I got my mom killed protecting me, I cannot allow myself to die or her life will have been a waste."

Mission roster updated to current reflections.

Retrieval Team: Your goal is as simple as it gets. We'll be quartering off the South and East sections of the city. The other two teams will be operating defensible against U-ARM and the Shadow Zone each respectively in West and North. This will force the shapeshifter to be trapped in a single, small area. Negotiate with her, or take her in by force. Just ensure you take her in alive.
--Roman Cassidy. (PCSutfin.)
--Nathaniel Hawthorne. (Jorick.)
--Eira Mairwen. (Holmishire.)
--Character Slot 4:
--Character Slot 5:
NPC's
--Agent 1
--Agent 2

U-ARM Wing: You will operate in the Western part of the operation zone. Your goal is to prevent any of U-ARMs agents and vehicles into the central operating zone. Keep in mind however that U-ARM may bring in artillery once they realize they're being blockaded, so this may not be as simple as it seems on the surface. U-ARM is also renowned for having bold, if somewhat foolish, rapid brute force tactics.
--Marvin Walters. (Maxim.)
--Junko Heizen. (GreenGoat.)
--Peter Táo. (GourmetItalia.)
--James Wolff. (Heyitsjiwon.)
--Character Slot 5:
NPC's
--Agent 1
--Agent 2

Shadow Zone Wing: You will operate in the Northern part of the operation zone. You should already be familiar with Shadow Zone mutants, though unlike U-ARM which will bring artillery, the Shadow Zone will focus on blockade breakers to reach Eve. We are certain of it. Expect fast moving and stealthy opponents, as well as large masses of flesh.
--Bruce "Brucey" McFoster. (Kadaeux.)
--Kai "Lupus" Aevephasa. (Raen Elvarasi).
--Character Slot 3:
--Character Slot 4:
--Character Slot 5:
NPC's
--Agent 1
--Agent 2
English/common sense: "Them" refers to the Blades. As in, all of them. At that point Zayn and lesbianana are still part of the general Blades grouping.

In decoding how to properly apply "them" ownership, use common sense: If Zayn and Lesbianana aren't armed, are any of their allies? Yes? And they're in a group with those allies? Hmm...

There. No more excuses: Go post now.
@Everyone: Will be posting in the IC next weekend. (Saturday 14th-Sunday 15th.)

If you want to start a collaborative post, I recommend sending me a private message first so we can arrange a time we're both available for either TitanPad, Steam, or Skype.

EDIT

Will read the rest of the OOC later as well, had to get this post out quick before I run off to work.
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