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    1. Brovo 12 yrs ago

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Magic Magnum said
I know, I even noted (or at least thought I did) that the story was rather believable.I was just wondering if there was a non-Kotaku source of it.


Kotaku should be reliable enough for that kind of story. The ones you want to ignore are the ones where they talk about feminism or sexism or "gaming is dead" or rah rah, blah blah blah...

Anything sensationalist. Because remember, Kotaku has multiple writers. Some focus on the industry, some on sensationalist bullshit, and some do a mix of both.
Magic Magnum said Obviously your RP counts as an exception, that should go without saying. :P


Multiple role plays*. At this point if I feel like making an RP that lasts instead of an experimental one, I can do that on a whim. I've proved it with Legend of Renalta, its subsequent sequel, and The Last Bastion. I'm not just a one hit wonder... So you might try listening.

Magic Magnum said But it should be noted that yours started as a table top, not a forum RP which could have helped.


The Last Bastion didn't. None of the current crew of the Legend of Renalta come from my tabletop days. The successes of both come purely from forum progress, not any background.

Magic Magnum said But yea, I agree that complaining about new people only kills a community. People all too often forget that:1) They all used to be new too2) That as old members leave we need new members to take overIt was never due to say "Newbies" though that an RP I was in died, it was just due to lack of motivation. People were no longer invested and they dropped it. For example, I was in an insanely promising ODST RP last month. The GM just got everything right and got players pumped to play, but then out of the blue life hit the GM and it all screeched to a halt. The RP died in an instant.


Cuz' y'all let it die. There's no express time limit for when an RP is dead. If everyone is delayed three weeks for posting, that's fine. You just find a way to restart the engine and keep going. Instead, y'all made the presumption that it's dead, and thus, it died.

The only reason it died is because you allowed it to die. That is probably the hardest truth any role player has to face when an RP they are in died. The only reason it died is because they refused to put in the effort. That's not losing motivation, that's simply either acknowledging that you didn't have that much interest in the idea in the first place and you don't understand your own tastes all that well, or that you're lazy.

Rare said Well, Al-Qaeda already woke the 'dragon' or the 'beast'. Plus, the quote is from the movie,


I know where the quote comes from. It's listed in the wiki page I linked.

Rare said and the similar quote is this: Oh, I agree with your point that America will be super piss, but they are not going to piss.


Al-Qaeda's attack resulted in America essentially flattening two governments in the middle east. If ISIS got a few jabs in, I wouldn't doubt that would score a casus belli for the people to have one, decisive, violent strike that would break ISIS' hand. One does not simply anger the United States.

As I said earlier though, I think it's far more likely they're simply using Mexico as an outpost to smuggle goods rather than a staging ground for any kind of assault.
Magic Magnum said About Xbox One sales doing outright awful in Japan.


This is pretty normal. Microsoft's consoles have always done pretty mediocre in Japan. Anyway...
Video games are an art form. Even if they weren't, people have the right to be angry that the journalists that are supposed to be talking about video games are instead focusing on how horrible a human being they are. Because they have a penis. Ooooh.

This'd be like if you were reading a magazine about cars, and then halfway through it's suddenly pages about how every man who loves cars is a sexist misogynist pig because cars are a symbol of traditional masculinity and that makes them sexists. Because masculinity is bad and you should feel bad.

It's insane troll logic of the upteenth degree and yet that's pretty fucking normal of the Games Journalism industry. I mean most "journalism" is a joke really, but Games Journalism certainly ranks amongst some of the most underachieving, conniving, disgusting oysters you could possible have. And, on top of this, they openly defend people who viciously verbally assault others, con people out of their money, openly spread misinformation and lies about an entire industry... It's bad enough that it's ruined people's reputations and gotten them fired from their jobs.

All because some pseudo-feminists implied they're evil sexist misogynists for not wanting to include whatever batshit changes they demanded of them.

-That- is why people are angry. Understandable angry. You may not care much for games, but some people do, and this shit is serious enough to actually result in the net loss of tens of thousands of dollars. This has monetary consequences, and is impacting the reputations of individuals in the industry. That's hugely different from "lol y so angry aboot germz, guiz".
Dervish said
People who use irregardless. It isn't a word, and regardless means exactly what they are trying to say.


Ruby said
Indeed. WHY are they trying to say?<3


It is a real word that is essentially a way to add emphasis to a statement.

"You should probably walk down the street regardless."

"Irregardless, you should probably walk down the street."

These have the exact same meaning. It's known as a nonstandard word. That is all.

Here, have a ferret.

An extremely mediocre book produces an extremely mediocre movie for those with an extremely deprived sex life and repressed imagination.

Something I can skip and do without, really.
First of all, of all the things to be taking advice about morality from, Sword Art Online is definitely not in my top picks. Considering they preach about morality one minute and make most of the female cast needy beyond all logical, coherent reason. It's not a bad show, but it's definitely not well constructed in terms of exploring morality or philosophy or other pretty complex topics.

For instance, when I load up League of Legends, I do it with the express purpose of picking a champion and brutally murdering my opponents over and over again, regardless of their level of skill, how polite or mean they are, or otherwise. I will murder them as many times as it requires to steamroll my way into their base and destroy it. The entire purpose of the game is designed around forming an arbitrary conflict over a piece of terrain with the express purpose of annihilating the competition in any way you can. If that means camping them, ganking them, constantly killing them when they're alone, or otherwise committing to predatory assaults, you do that, because that is the point of the game.

Now people who, say, play DayZ and kill noobs, they do it purely to kill time. They revel in their power and enjoy wielding it against others. Then--and this is the most important part--they log off and go back to the real world. See, in League of Legends, I will camp, gank, and otherwise ruin other people to the best of my ability for the sole, express purpose of achieving military victory. That is the point of the game, the point of the exercise: To defeat my opponent however I can. However, it is just a game. It is a simulation, a form of entertainment. In real life I would not go about with a sniper rifle and shoot people, nor would I try to repeatedly stab them and murder wave after wave of civilians and police officers. In real life I go to work at home depot, I pay my taxes, I spend time with my family, I write short stories and poetry, occasionally I stare at pictures of ferrets, and I play video games.

And in some of those video games, I play out simulated conflicts in which I murder people, whether or not that is the objective is beside the point that it is simulated and I use it to entertain myself. How I entertain myself is hardly indicative of who I am as a person, considering who I am as a person is someone who is fully willing to stop conflict wherever possible, to try and practice empathetic responses when people are in pain, to simply try to be a good person as my father taught me to be. If I read fiction involving copious amounts of violence, would that make me more predicated towards it? If I enjoyed reading a book where someone takes power from another person, or bullies another person, even if it's humorous, would that in turn be indicative that I am a bad person? No! Of course not. Is my laughing at Achmed the Undead Terrorist skits making me an "Islamaphobe"? No! Of course not.

They're just forms of entertainment at the end of the day. How someone enjoys their entertainment, especially forms of virtual or simulated entertainment such as movies and games and books, does not imply them to be anything more than someone who has vicarious experiences. If anything, to explore the darker sides of ourselves in fiction, in simulation, better arms ourselves for what we'll find when we inevitable have that portion of our life where we have to face the darker sides of ourselves. We'll have seen it, experienced it, lived it, used it, and thus be better able to understand it, and control it, rather than attempting to repress it.

As human beings we have dark impulses. It's just part of how we survived four billion years of merciless evolution. If anything I'd say that simulated violence and bullying and so on are vastly superior to the alternative of shaming ourselves into pretending that we are fractured or inherently flawed. That instead of attempting to contain that which nature has bred into us, we find a healthy way of expressing it, exploring it, and even enjoying it in a purely fantastical setting, rather than in the real world. Do I deny that the behaviour of spawn camping noobs in a game is dickish? No. It's totally dickish. That guy is a complete dick for doing that, but does that mean that guy is a complete dick in real life? Hardly. Maybe he blows off steam camping noobs because in real life he works an extremely stressful job helping the mentally unstable recover, or healing the sick and wounded, or policing the streets, or etc.

tl;dr: You don't know who that person is in real life and making judgements about their behaviour in a completely simulated environment without understanding the circumstances of their life is so erroneous as to indicate a complete lack of real world experience.
Dinh AaronMk said I ask this because I have been holding for sometime an RP concept based in part on Arab culture and history. And in observing the forum I haven't seen many people going for the middle east. That whole area seems to be forgotten and ignored by people, except for a few. And even based on some preliminary interest checking before I interest checked I haven't had any promising bites. Which is a shame, because I'm rather excited over this.


I've had the same issue crop up with a few of my own ideas. The best suggestion I can offer is to go forth and do it, but ease people into these new cultural and technical aspects. When you do start the RP, ensure that you have a sort of 'tutorial', you have a couple of NPC's to help explain to the players what that part of the world is like. Make sure to devote a portion of the OOC exclusively to world building, fleshing out the most basic aspects, and one specific area if you can. Get to marketing it to death--use interest checks, reference it whenever you can, etc.

Then remember: It'll probably implode once or twice. That's fine. Take the best players from the original attempt, ask them what they thought of it and tell them that you're remaking it. Rebuild it and re-release it within a week, taking into account any errors you had. (Maybe you spent too long world building, for example.) Try again. Keep trying until you find a formula that sticks and players to form the core group of the role play with, and it will work, no matter how obscure.

I'm running a post apocalypse near-future role play about shapeshifters, insanely xenophobic pseudo-american hyper patriots, and autocratic bunker colonies. If something that obscure can survive, I'm sure an RP about arabic culture certainly can, so long as there's a suitable conflict to drive the story forward that people can relate to.

EDIT

Also, America, not culturally varied?

Snort.

You don't notice it because you live there. As an outsider (Canadian), you have plenty of cultural diversity. You simply treat it differently than we do. You're a cultural melting pot, taking the most prolific aspects of each culture and putting them into this myriad concoction known as American culture. Canada is Multicultural, we emphasize identifying and enjoying the different subcultures rather than putting them all in the same pot and mixing them together.

They're both equally valid ways of cultural recognition: Integrating parts of a culture or accepting a multitude of different cultures are both examples of a culturally diverse society.
My most successful?

Well, Legend of Renalta I suppose, though The Last Bastion is quickly becoming a success story as well. Legend of Renalta has stretched on for almost five years now, having spawned a sequel outright. The Last Bastion is slowly becoming my go-to for post apocalypse and science fiction mixed together in some kind of wondrous combination.

The original cast of the Legend of Renalta... Their developments... Just... Wow. One of the original cast led a rebellion and formed a new nation state as its emperor, another pair became the two queens of a resurrected nation state. There is another who became the head of a powerful military-religious faction... Some of them have even had children or taken on apprentices. A new generation of adventurers have arrived, and now the original cast are the ones giving out tasks to be completed, monsters to slay, demons to destroy, evil to quell...

It's almost surreal. I know that Queen--I role played as her when she was a princess! I know exactly what she went through to become the Queen! The battles, the lost comrades in arms, the bloodshed, the price paid in human lives... And now she's handing out quests, because where she once adventured out to defeat an enemy, she now has to run a kingdom and order others to do it, and live with the responsibility of knowing that if they die, she was the one who ordered them to their deaths. It's just... I've never had a story like that before.

The Last Bastion on the other hand lets me explore what it means to be human, and sane. What would a devastated humanity do about a mysterious threat of people-eating shapeshifters?
Magic Magnum said
I know, it would be nice to see an RP with a good story at least keep up a decent pace though.


*Cough*

No really just find a good core group, works wonders. I got tired of searching and made my own and it works wonders.

I actually have no real complaints. More astonished and pleasantly surprised that players I've invested time in to help grow are actually flourishing as a result. I suppose a gripe of mine would be when people complain that "newbies never learn", then never bother to try teaching them or looking inwardly at their own flaws. It's a cancer that kills your projects, projected exclusively by you.
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