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  • Old Guild Username: Brovo
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    1. Brovo 12 yrs ago

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Icarus said
So eat me Brovo.


Sorry bro that's one of the few things I'm not into-- wait, oh, you're giving me attitude...

@Everyone: As in the post schedule now in my signature, post is coming for LoR 2 on Thursday.
@GourmetItalia: Your Manifest Destiny pick is approved. It can be changed later if technology upgrades make it irrelevant.

Heyitsjiwon said
Well, my manifest destiny upgrade seems to be encompassed by some of the development and tech. That being said, can I just replace my mechanical adaptations with a special electronic grenade? It would be a grenade that can be lobbed/thrown, which is capable of frying electronics and circuits within a 5 meter radius of its detonation. However, when it lands near a living organism, then it gets an incapacitating shock. This shock may even cause cardiac arrest in some humans whose cardiovascular system aren't healthy. Note, it isn't an EMP grenade. It's a device that literally emits a burst of high voltage electricity.


Yes, you can do this. Stun Grenades! Whoooooooo~

GreenGoat said
Oh bugger. I forgot to ask where to buy some AP bullets. Is it too late?


It is.

@Gat: Finish the biography and I could approve this.

@Icarus: Breezy Cartridges approved and oooh, a LAS-MOD.

A Soldier's Wrath
--Rampage (Rank 2): When an ally is hit, this character now gains an accuracy bonus against the opposing target both for his reaction shot and for the next post. If an ally (named NPC or PC) is incapacitated, badly injured, or slain outright, this character enters into a battle fervour that renders them immune to panic and greatly increases resistance against psychic assaults until the target which harmed their friend retreats from the field of battle or is slain.
I can tell the X-Com Players apart from everyone else on the tech votes. The X-Commies are rushing for nanos and power suits. Getting some nasty flashbacks are we?

Voting is over now. The results are in.

Development
#1: Shield. (Will be ready by the next wave of missions.)
#2: Mechanical Warhorse. (Will be ready by the next wave of missions.)
#3: Legionaire. (Project started but not fully funded.)
#4: Alpha. (Insufficient scrap to spare. Project on hold.)
#5: Plushie. (Insufficient scrap to spare. Project on hold.)

Research
#1: Nano. (Will be ready for development by the next wave of missions.)
#2: Fire Starter. (Will be ready for development by the next wave of missions.)
#3: Variable Structure. (Partially funded.)
#4: Omega. (Insufficient Research.)
#5: NTAP 2.0. (Insufficient Research.)

Missions Starting: Tuesday. The reason for the delay is partially because of The BadgerMoth Saga I've started in Spam and partially because my brain is all scattered and frazzled.
GourmetItalia said I don't mean to sound like a know-it-all because I'll admit; I'm not entirely well versed in infantry-tactics, but ... I try to give Melonhead my honest two-cents. In the near future, I can only pray I haven't or won't execute anything comparable to Melonhead because being stupid and alone in the Shadow Zone or wastelands without buddies, backup, or sound tactical decisions would almost gaurantee me shitting my pants. In fact, the moment I noticed that Peter was dropping into Battlezone: Downtown Chicago's Southeast Sector; ; I already almost shit my pants =_=.


HA! Don't worry about it. I don't expect people to be masters of military tactics, that's asking too much, but some common sense goes a long way. Like recognizing basic attributes: Mechs have a lot of armour. Infantry don't.

Raen Elvarasi said Well, hey, I found it funny. And Brovo, the most relative thing it would fall under is basic common sense, I believe. XD *Reminisces on all the times of blindly dashing around a corner into a Sectopod* So, yeah...Sometimes slow and steady loses the race when it comes to how fast you die.


Yeah.

PS: This is why Snipers have sensor pods. ;)
EDIT

Check out NPC placement and updated mission rosters.

Good News: NPC's I feel were placed very well. Derek isn't listed because he can go anywhere at will anyway.

Bad News: Shadow Zone is understaffed and Retrieval has no NPC support. Fuck up once in Retrieval and you will probably die.

@Everyone: Planned response Wednesday. Stay tuned...
The trick to in-game RPing is to remember that ninety percent of what you'd normally have to describe or say is already drawn on screen for you by a graphics engine. You reduce dialogue to 1-2 lines in most instances and while it's fine to have the occasional action (ex: /shrug, /laugh, /chuckle, /pat, /me has a confused expression, etc) it's best to not spam this either, it makes you sincerely look like a tryhard.

Also, that a lot of people you will meet in MMORPG role playing communities are just plain, truly atrocious at it.

Beyond that? If you can find a solid group, remember it's all about the speed. Pacing is a friend to any story and if 90% of everything you'd describe is done for you, then MMORPG's are much less about forethought and description, and far more about rapid thinking and quick but meaningful dialogue.

That's about all I could offer as a suggestion, really.
#10: Warcraft III: The Frozen Throne. A decent singleplayer, an expansion that added heaping meats of content, and endless custom scenarios for you to play for quite literally years. This game was so fantastic it spawned an entire genre. Failing to put this on your list indicates you had no childhood involving PC gaming. And that's a shame.

#9: Freelancer. A purely personal pick, but I grew up with this game and often played it with my family. We'd make trade convoys and run from Bretonia to Liberty. The scariest run was always doing a drug run from Kusari space, across Liberty, into Rheinland. Because you'd always have that one patrol come wandering into the ice field, and someone would have to go and play the lame horse and possible get killed so the others could bullrush the drugs and make retarded sums of money. It was one of the only space simulators I played where I felt like I was legitimately exploring entire solar systems, landing on planets, and had a multitude of options as to what to do with my time: Trade, Fight, Become a Pirate or a Bounty Hunter... The choice was yours.

It also had some pretty baller role play servers. Nothing like going in a fleet patrol and seeing your battleship get hit with torpedoes in the nebulae...

#8: Jade Empire. Bioware RPG's often didn't tread far from established tropes and stereotypes, and while KOTOR and Baldur's Gate are solid games, the combat in both of them aged extraordinarily poorly. This one however, aged well, like a fine wine with a simple but effective combat system and a universe that delves into eastern mythology. With flavourful characters and an utterly beautiful world, it is honestly hard not to fall in love with this title, one of Bioware's classics, and one of their best. In my personal opinion, it is their best.

#7: Rome: Total War. A game of incredible depth and complexity, where every faction played uniquely against one another in a perfect sense of asymmetrical combat. Starcraft had three factions that did this. Rome: Total War did this with sixteen factions and somehow managed to do it in a remarkable balanced manner. The multiplayer was addicting and extremely entertaining. The only thing that holds this game back from being even higher on this list is the AI, which has never been truly fantastic in Total War save Shogun 2. Still... That music is fantastic.

#6: X-COM: Apocalypse. Many would go to the original and proclaim it the best but this one had pause-able real time combat right alongside the turn based mechanics. It was just as difficult, and refined the formula the original set out with, balancing the difficulty curve so it didn't instantly wreck you and even taking an attempt at balancing psionics. There were certain small details that shined through as well: Like brainsuckers that got a robotic unit would simply die and the robot wouldn't notice what happened as it reported back to duty for you. And, again, an incredible soundtrack that still sends chills down my spine. Seriously, give it a listen, it is genuinely chilling and is one of the best soundtracks put into any game. The new X-Com is admirable, but extremely simplified. This one is the best of the series, though the user interface is dated and hard to understand if you haven't used it before, hampering it from going higher on this list despite eating countless hours of my childhood.

#5: Mario 64/Legend of Zelda: Ocarina of Time. I have a hard time deciding which of these Nintendo 64 staples is 'superior' to the other but I grew up with this console and I adored it, and these two games made that console worth owning. They both have good soundtracks, they both have entertaining premises, they will both eat hundreds of hours of your time and leave you with several fond childhood memories.

#4: Morrowind. Skyrim gets an honourable mention, but Morrowind really just sucker punches it for having spears, and not holding my hand like a lost orphan child. It straight up will grind you into a fine powder and throw you into the wind if you tread in the wrong place at the wrong time. Anyone can die, and the game means it--even plot important NPC's can bite the bullet and die. Siding with one faction can and does put you at odds with others--no more being a member of the thieves guild and assassins guild and fighters guild and mage's guild all at the same time and becoming grandmaster sensei rank in all of them. The only thing Skyrim beats Morrowind on is the combat system. In Morrowind you can miss a person right in front of you because the Dice Gods feel like pissing in your cereal. Which, naturally, stops it from going into the top three. Other than that, fantastic game.

#3: Thief 1 & 2: Garret is the best thief of all time. Thief is the best stealth game of all time. Anyone who has played this will understand what I mean when I say that the stupid tree forest with the mechanical treants in the hammer pagan temple still leaves me unsettled and jittery. The atmosphere is thick and rich and the game is as hard as you want it to be. The soundtrack, what little there is to say of it, is solid, the sound engine is amazing, the guards are hilarious, Garret is complex and all sorts of witty and wonderful... This is a game I can consistently come back to and I immediately know its every crevice, knook, and cranny. At the very least it's better than Assassin's Creed. Dishonored gets a special mention for being an obvious spiritual successor to the Thief franchise, and a worthy one at that.

#2: Star Trek: Starfleet Command. A complex yet easily accessible space tactical game where you manage the power of your ship to shields, rearrange shield power on multiple fronts, can overload your torpedoes, send suicide shuttles at Klingons, stop alien devices from eating planets, fight the Gorn, and play peek-a-boo with Romulans around a mother!@#$ing black hole. I have so many good memories about this game. Like one time I was stuck orbiting a black hole, I was slowly slipping in until I got my engineer to focus all the power he had and all the repair resources he had into the engines while the enemy fired everything he had to try and stop me. I managed to escape as he fell into the black hole.

I'm serious this is honestly probably the single best attempt to get Star Trek into a game and they nailed it. 10/10.

#1: The only strategy game to make me cry when I failed to protect the homeworld I spent so much time searching for in the original... Then gave me a fleet of warships in real time 3-dimensional space and told me who I should gut for revenge.

This is also the only strategy game I know where you don't want to lose ships because you can scrap them to build different ships. Meaning that a primary method of resource acquisition was to scavenge parts from destroyed battleships and to capture and dismantle enemy frigates. This meant that combat was just as much a game of preserving precious supply lines as it was protecting your mothership, and due to limited line of sight, it was very much a game of hide and seek. You could even tell the clever commanders apart from the infantile ones: The clever commanders knew to send their ships underneath the enemy, because the enemy ships would have to rotate downward to counter-attack and lower armour plating was weakest.

It's the only strategy game to fully incorporate three dimensional warfare and truly nail it. It's the only strategy game to make me honestly cry and feel a true seething hatred for the enemy. It's the only strategy game I know that has heavy arabic themes instead of your stereotypical western atmosphere.

It's Homeworld 2. One of the greatest games of all time.

Shout-Outs
Pokemon. C'mon everybody has played this. A lot still do. I still have my copy of Pokemon Yellow around here somewhere...
The Sims. Yes, I know, it's a retarded game, and we all pirate the shit out of it because it's massively overpriced. But you know what? Best pool drowning simulator of all time. Drown you little bastards. Who is your God now, Gregory?!
The Tycoon Series of games: There's probably a Tycoon game for everyone. Mine is Railroad Tycoon. Choo choo!
Valve Games: Portal, Left4Dead, Half-Life, and an engine that has spawned countless entertaining cheap products for me to consume. And Steam. All Hail the Gaben, Lord God Emperor of the Sales.
Mortal Kombat. "FINISH HIM!"
Soul Calibur. I wonder if they just left the typo in the last name intentionally or if they just had to roll with it.
And countless other games I am probably forgetting at this moment.
"How do you bring feminism, or anti-racism or other anti-oppressive thinking, into your characters or your GMing?"

Disclaimer: This is just my method, I do it purely for fun. Keep in mind that a setting that lacks racial or sexual diversity is not necessarily sexist and/or racist. The first Star Wars film ever released was pretty much an entirely white male cast save for two robots and an overgrown carpet, and a literal princess trapped in a literal tower spaceship, and yet that universe has plenty of diversity in it and the films are inspirational to people of all types.

So you know, the absence of something doesn't make it oppressive. As well, exploring themes of sexism or racism in the narrative doesn't make it oppressive either. (Au contraire, it can actually be quite liberating.)

Anyway.

Step 1: Grab some dice.
Step 2: Flip a coin for sex.
Step 3: Roll for ethnicity (d4 for broad, followed with a d20 if I want to get brutally nitpicky about it).
Step 4: Roll for sexuality. (d10.)
Step 5: Stare at the thing I've made. If I like it and can envision playing it, add appearance and history, basic but flexible motivation. Have fun. If I don't like what I see, scrap it and start over.

Keep in mind that I'll also auto-adjust to the cast around me which curbs random results. If there's lots of male characters, I'll roll a female, and vice versa.

Haven't really noticed any seriously oppressive stuff going on here though. Seems pretty chill.
Cpt Toellner said
I'm a hard-ass.


You've seen shit man.
In Any LGBTQ? 12 yrs ago Forum: Spam Forum
First of all, sex is the biological definition of male or female. Gender is far more the sociological and psychological aspects associated with the sexes. The people who have been fucking up these definitions can stop talking now.

Whatever societal pressures are placed upon a sex is entirely arbitrary nowadays and was derived from our biological makeup affecting our behaviour in the distant past. For example, the male identity of seeking power and control is derived primarily from two biological factors: First, males are more disposable than females (one male can preggerz several females, one female requires several months to make one unit after incubation), second, males have significantly more testosterone, which leads to aggressive behaviours. As society evolved and grew, we grew around these as natural concepts, ergo why they're pretty common across the entire world no matter how isolated the society with only a few, rare exceptions.

However, it should be noted that the few rare exceptions do exist. Meaning that the societal aspect of "boys love cars" and "girls love barbies" is something we simply label, not something that is one hundred percent grounded in fact. Meaning that the only trait that should be considered in the face of the law and other institutions is purely your biological gender where determining such things as medical aid: Females, and males. How the female or male interprets him/her/itself is entirely irrelevent. Meaning a person can see themselves as being a guy trapped in a girl's body, a girl trapped in a guy's body, a halfway cross of feminine and masculine traits, feel like both or neither, have strong sexual urges or none whatsoever, be attracted to their own gender/sex, another gender/sex, to other species, to dirt, to bottles, to the hole in the fence, to a goddamn body pillow or trampoline. All of these are perfectly valid and make perfect sense in the face of gender, which is psychological and sociological. In the face of the physical sex, no, it makes no sense, but nobody is talking about the physical sex when they talk about sexual identity. They're talking about the psychological and sociological aspects.

There. Science. N' shit.

Alphakoka said
Will we see Jorick the undead rhino soon?


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