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  • Old Guild Username: Cartwright
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    1. Cartwright 12 yrs ago

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Haello!
WELL! Shall we go with Wayne's view on Anthro?
CS inbound!
Name: Galvin Artan'an

Race: Lucresian

Age: 34

Physical Desc.: Image A brown furred Lucresian with a medium build. He has crimson red eyes along with light patches of fur allover his body serving as scars from old injuries.

His torso is wrapped in bandages which is concealed under his clothing and armor, the bandages stained in his blood which seems to have dried up over time. There is also a bandanna tied around his neck which could be adjusted to be used as an improvised mask if the situation calls for it. A pistol is strapped to his right side(Which is useless without a hex as mentioned in the information section) and a sword strapped to his left. The sword is made of steel and has inscriptions etched on the blade near the hilt. In his jacket a white rag could been sticking out of his pocket, an observant eye can see the blood that it has collected over a period of time.

To his right side is a single strap pack that contains bandage rolls, a empty canteen, a sharpening stone, spare cloth and rags, and a journal which holds a vast amount of information about his research. There is enough room to carry a few more things in the event he comes across something that catches his eye.

His appearance and clothing is pretty much the image that I have uncovered for those who which to look into a image to help them with the appearance.

Personality: The Lucresian is a creature with an observant eye for everything. He always wants to solve problems and be the one who to answer his own questions. His friends though are his top priority over his research. When it comes down to it he refuses to let his research turn him into something that would sacrifice everything for a discovery, but with his life almost taken away from him once and the war seeming to never end, things could change along with priorities.

In other scenarios not involving his research, Galvin is a person of a more friendly aspect. He is the type of person who wants to help those in need of it even if it means going to extreme bounds that could endanger himself. While willing to risk his own life, he is cautious and mindful about the safety of his comrades. From taking watch all night to holding a friend back from doing something crazy he is the man who fits that role, the'big brother' role even though he can be very hypocritical himself since he can get reckless as well.

History: Galvin Artan'an was a philosopher and scientist in the studies of magic and technologies. He has like every other person come across his groundbreaking discoveries along with his utter failures. Some instances have given him minor injuries during his experiments, most of them involving the usage of Hex. He has, though come out strong with a few safety practices followed by later on with devices which were used in the industrial market.

When the civil war broke out the military contained Galvin for their effort. He was held under house arrest to create weapons and crowd control equipment to help them with their attempt to quell the riot. Overtime, he started to be more and more reluctant to make weapons to the point they decided he was no longer a necessary asset for their cause. On the night of his arrest an explosion occurred, killing the arresting soldiers and almost killing the researcher if it weren't for some stranger who took him in.

After that night many things were left in that fire even his cooperation with the military. To the higher ups he was expected to have been killed that night with the other unfortunate soldiers who were sent to arrest him. Yet he survived, keeping hidden for now while aiding the resistance from medical practices to continuing his research. The explosion had left a small fragment in his chest as a result of his near death experience. It has a painful presence and can prove to be a problem in the future. He well be damned if he let his injury stop him regardless of it's dangerous side effects.

Gear: Pistol without a hex in it's slot, sword with the same condition as pistol when it comes to Hex slots, Galvin also has bandage rolls, his notebook, a feather pen and ink well, he wears armor to help protect himself but it is very light to not hinder his need to be quick.

Abilities/Strenghts/Weaknesses:

Swordplay:Over the period of his military days Galvin was self taught how to fight with a sword to fend off those who would try and attack him. With the aid of a mentor he has become a skilled swordsman, but not a master.

Hex research: As a philosopher and a scientist the Lucresian has developed his skill in magic with the dependency of Hex items. If he can get his hands on such a thing from the military he can utilize it to his limit in combat, minor healing, and other tasks. This will become more advanced as he continues his research.

Medical experience: Herbal medicines and first aid were the first things he learned in his research to make magical creations. He kept such lessons in heart for the moment he would need them or someone else would.

Sensitivity: His ears and tail are sensitive, a grab can make him angry and nervous, but purposeful inflictions such as stomping or yanking can paralyze and significantly harm him, endangering himself in any battle.

Speed, wits, and agility: These three aspects are his weapon. Strength is not his specialty, it is just something he wasn't able to develop due to his focus on other fields. A skilled soldier or even a person above average strength could easily overpower him if they got past his sword.

Critical injury: The explosion that he survived has lodged shrapnel into his chest, until that wound is more properly treated he is always in pain. He manages to hide it, but in situations where he is strained he coughs out a significant amount of blood which he hides in a rag stuffed in his pockets. This would be a risky operation if someone where to treat it, even Galvin himself believes it would be safer to keep the piece of shrapnel in instead of risking accidentally puncturing his heart or lungs trying to remove it. It would take a lot of trust for him to let someone take that chance let alone confess his injury to anyone.

Other: When he makes a discover people would notice it. He would be celebrating and in high spirits, even tip back a few bottles of alcohol.

Name: Xero Leegot

Race: Lucresian (Yaay)

Age: 21

Physical Description: Image for Reference. ((Will change when conditions do)) Currently without a shirt, exposing a series of newly made cuts on his chest and stomach along with a series of wounds that were caused by a whip to his back, Xero's wrists are bruised and he has a scar on his right eyes but not on the eye itself. His fur is ruffled and rugged and there is a prisoner marking burnt onto the collar region of his chest.

Personality: At this time he seems weak and broken. Until he can see freedom the Lucresian keeps his actual personality bottled up to avoid any further trouble.

Deep inside he is the kind of person who seeks to help people and save lives. Xero is an open hearted fellow who usually reaches out to anyone in need. When it comes to those who are purely evil and thrive for making others suffer, he will stand between the evil entity and those he fights for even if he is at a major disadvantage.

He looks up to Galvin and takes every word at heart as his student. That professor is probably the only thing Xero would never go against, even if the professor makes a decision he doesn't like such as the times Galvin had instructed him to stay out of trouble. There are others who have this kind of trust from Xero, and there are defiantly more available seats in that section.

History: Xero Leegot was both an assistant and an apprentice of Galvin during their time together. He was the professor's most trusted person and he kept up to that title, helping him with even the most dangerous of researches. At times the apprentice would be the one who would have to drag his injured professor to a doctor when an accident occurs during an experiment, yet he didn't seem to be bothered by that responsibility.

They shared the successes, failures, and burdens throughout their period together, especially when the civil war struck their district. He remembered the exhausting days and nights following Galvin and doing what was needed from him. One night they had a long conversation, and made their final decision to stop their research.

On the night of the explosion, Xero was the one who dragged his mentor out of the flames. He had a window of ten minutes to hide the injured Lucresian while being wounded in the eye himself. The explosion caused shrapnel to slice into his eye, but he conveniently was closing his eye shut when the cut came across him, leaving behind a diagonal slash that blinded him for the night. After hiding and entrusting a stranger to look after the unconscious researcher, the apprentice tried to get medical supplies from their burning home, emerging from the flames to meet a squad of soldiers who came to investigate the flames.

He was arrested and imprisoned for the destruction and death of the explosion regardless if he was responsible or not. During multiple interrogation sessions he convinced the officers two things: 1, Galvin Artan'an is dead and 2, There was no resisting party involved. Days of torture and captivity followed, the most common technique used on him was what he called the 'surprise pin down and slice up' technique. He is in the darkness, wondering if there will ever be a light to guide him out of his captivity.

Gear: *Currently Confiscated* Satchel full of medical supplies, telescope, bandage rolls, wrench, sword,

Abilities/Strengths/Weaknesses:

He have the same strength and weaknesses as Galvin when it comes to: Speed, agility, sensitivity, medical training, swordplay, and hex research. The apprentice, though is not as experienced in Hex manipulation as his mentor is, but he is better at swordplay, having more time with the instructor to learn than Galvin.

Torture burden: Xero is suffering significantly from a series of torture sessions administered on him due to his punishment. His condition will slowly improve but at this time he is sapped of his energy and strength. He can barely walk straight let alone pull himself to his feet.
Cartwright's side characters. All accepted characters under carty's control will go HERE

Name: Angelica Rose
Alias: Angel
Age: 24
Gender: F
Abilities/Skills: Quick and agile, explosive experience, firearms usage,
Powers: N/A
Weaknesses: She might be devious and quick but her strength is only her speed. In some cases she could easily be overpowered by those with average strength depending on her condition at hand.

Equipment: Mp5k with multiple attachments (Picture) USP.45 sidearm. Multiple fragmentation grenades, lockpicking kit, camera, and burnt cellphone.

Personality: Angelica is a person with a series of internal conflicts. She has been desperate ever since her life of suffering and survival to the extent of murder being on her mind. The girl fights to stay away from a rough life, even though this life is a life of crime. There was just no other way for someone like her to actually live a good light without having blood on her hands
.
History: Angelica has lived a rought life on the other side of the train tracks. At a very young age she lost her parents in a shooting one cold night. She was left without any brothers or sisters to help her and she struggled to live on the streets. Her suffering has brought up a sense of rage in her eyes and she wanted out of the tough life she was. Then her opportunity came when a gang member from the Crimson Bloods took her under his wing. ((Lost his CS in the old RPG))

She has become notorious for her schemes and deeds, being looked up on by a series of thugs and thieves alike. Angelica was a theif, and she had the record to prove it. The street reputation brought power, and that power brought knowledge giving her the ability to brush with higher people. It was a ability though, that could endanger her if she was ever believed to be regretting her way of life. At this time, she seems to not wish to turn away from this position one but for there was no other option.
Appearance: Height: 5'11" Weight: 143
Other: {I might have missed some things}

Name: Gerard Lewis
Alias: Detective Lewis
Age: 29
Gender: M
Abilities/Skills: Firearms Operation, Crowd control, Hand to hand restraining techniques, leadership
Weaknesses: Despite his line of experience and skills he is still human, he can be captured, killed, injured, and even persuaded like any other man.
Equipment: His sidearm is a Glock 22 which is in a holster and spare clip holder on his right side. He also carries a handheld radio, two pairs of handcuffs, small flashlight, cellphone, and a pocket knife. In some cases he will arrive with more firepower depending on the situation and the knowledge police dispatch has. If it is extreme enough and Gerard has time to arm up ((Which is very rare)) He will take the UMP .45 as his main weapon.

Personality: Gerard is not necessarily a guy who follows protocol. He is determined to get justice through whether it be legal or illegal means that could risk the case. The detective can be laid back or stern and overall serious depending on the task at hand. He can also be reckless, willing to go to extreme bounds to get the job done. He has warrior mentality, which means he is a person who wont stand by and watch wrong doings happen in front of him, even if it puts his life on the line.

History: Detective Gerard Lewis is a five year law enforcement official who has a interesting record in his background. As a veteran he has been through almost everything every young cop dreamed to be in; shootings, car chases, bank robberies, all of that. Over time in his career though he stepped up to the rank or corporal, then he made the decision to join the detective department. During his detective year he bounced through all the offices from misdemeanors to full time felonies until ending up in a reserve office which took almost every call that wasn't being attended to.

He has recently come back from a mandatory vacation due to his use of force being deadly on a sunday evening in a corner store. Nobody was injured except for the dead gunman he challenged while off duty during a robbery the thug was conducting. It was to be his third time drawing his pistol and sure wont be the last time.

Appearance: Height: 6' 0" Weight: 168

Side character group information
DEVGRU Group

DEVGRU Team (formally known as Seal team 6) is a task forced primarily used by the American CIA. They're the best soldiers who volunteered and they're a deadly force to be reckon with. This squad is a squad of six operatives from DEVGRU, all heavily armed and ready to go where their commander and chief allows them to. A DEVGRU operative is like god, questioning his presence could be fatal.

Key character's name: Mitchell Collins
Alias: (Captain) Reaper
Age: 31
Gender: M
Skills: Military training, assault rifle proficiency, squad leader experience, explosives disarming and disposal, situational adaptation, and forward observer(Calling in coordinates), hand to hand combat ((to a specific degree))

Weakness: Despite the gear and weaponry he carries, he and his team are still as vulnerable as any human. It's their training that makes them quick and efficient and nothing more.

Personality: Military disciplined and mission focused. At times he tries his best not to shoot as soon as he spots a threat, but as a DEVGRU operative there isn't much of that luxury lying around for him to take without putting his life on the line.

History: Captain Mitchel Collins grew up to be a soldier of the United States Army. When he was noticed to have an exceptional career he was offered to take BUDS training which he took up when his deployment was over. He was observed and criticized, trained like any other person in that camp but somehow he sticked out in the crowd, almost glowing with promise and potential. It was then he was given another offer, to be an operative in DEVGRU.

As an operative he climbed the ranks rapidly, doing a series of missions from media covered ones to black operations. After years of active service he attained the rank of captain, and was assigned to a squad that he would lead for the time being.

Height: 5'11" (Weight varies due to the weight of equipment and armor)
Equipment:
Primary weapon- HK416
Secondary: Beretta M9 (Two handguns)
Combat knife
2 M67 Fragmentation grenades
Special equipment: Zipline gear, carabiner and rope, zip ties, 1 flash bang, GPS, and earpiece for communication.
*Wears armor and helmet on a usual basis!*

Name: Jacob Mckoy
Age: 43
Gender:M
Skills: Finances, political science, persuasion, criminal organization

Weakness: He's a DIRTY POLITICIAN LIAR MUTHA F-.. *Ahem* Sorry about that. Where was I? Oh, right.. Weakness protocol..

He is a politician not a gangster or a killer of any form. He doesn't seem to be the kind of guy who gets his hands dirty, but he sure knows how to put his pawns in the right place. Regardless, he is vulnerable like every other human.

Personality: Jacob is a calm figure in most occasions. In some cases though he can get a little 'edgy' during some cases. The man can sometimes make a few calls too soon when under pressure but overall he is able to keep a straight, professional composure despite the fact he is a corrupted congressman.

History: Congressman Jacob Mckoy was your typical politician back in his day; studied political science, had good money, all of that stuff. He was the business man as well running a company that supported a series of military programs. Over time, though he had been through some tough times and he slowly lost money to the point he had to consider finding alternatives. Then he came across a evil, dark way to receive his pay.

Oil, black gold, and there was places full of it if it weren't for the pesky towns and villages that owned them. The congressman saw the opportunity and with the aid of a private military contractor he convinced his PMC assets that the villages and towns were targets for terrorism. Nobody has found out about this scheme, and he became rich off of it. The newly found power of riches changed the congressman, making him more greedy and uncaring for life along the way.

Height: 5'10" Weight: 158
I shall post my CS when the rp is open for CSs
Yeah. I guess I could coin in that idea... Could you restate it for the record? :3
EYY COFFETTUH!


Hello there! Welcome to Cartwright's interest check party. I... Am Carwright! Some know me and some do not. It does not matter though for we are all here to have fun!

But without some quick game notes this RP wouldn't be as fun!:
You are free to play Anthro and human characters! Along with the option to play as neko characters.

I will take over position as game master in ze rp. Feel free to collaborate with me on the plot!

We gonna say this: this is pg13-pg16. Don't go overboard with your romantic moments!

It's one RP or the other! I don't feel confident enough to GM both

Blood on the doorsteps (A modern RP with a magical twist!)
Available positions:
Gang members
Police
Civilians
The gifted children (Ages vary from 5-19.)
The town of New Hope was to be a thriving one in it's beginning years. People from around the world gather here for it's hotels and casinos knowing they would have a good time. New Hope was the new Las Vegas of the century. That changed though when their riches became the target for many crime organizations. Corruption and crime had sky rocketed for over a decade now. People didn't see the danger until a massive shooting erupted in a casino, killing many people without discretion of age or relation to any gang family. It was known as the 'Bullet for Coin' massacre that is still being investigated to this day.

The police was to have faltered and collapsed if it weren't for their quick thinking police chief, but it was obvious their obligation to protect life and property could not be fulfilled. It was to that day that individuals had been sent out into society. Their names unknown, but each of them has a gift that can change the fate of Hope City. Should they choose to protect the innocent or be persuaded by greed and pride is their choice, little do they know the moment they discover their gift, body bags will follow them.


Protocol 726 (A modern well... You can find out for yourself. >=3)
Available positions:
Survivors
Rescue team survivors
Special forces squad (Let's get this spot built up first!)
On January 8th, 2032, a mysterious fog rolled over the town of AshFlower, Germany. Nobody knows the cause of it but every rescue team that was sent in never returned. The town was blockaded by German forces as the world powers discussed this uncanny turn of events. On the 4th of May, the fog lessened to the point that one risky operation could be conducted. A squad of * operatives, formed from a series of special forces are to be deployed in the center of town VIA chopper, unknowing of what horrors lie ahead.

Protocol 726 takes the lead!
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