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    1. Chaplain 8 yrs ago

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Nation roleplay, huh...? I'll have to check that out. Thanks man!
I'm not sure if there's a way to add new tabs but if I find out I'll let you know.

I'll work on writing out this settlement and tomorrow I'll post it along with my character, probably in the 'character' section if that's all good with you.
Likewise. I'm still getting a feel for what rolls around in this place... it looks pretty decent so far. What RPs do you get into, out of curiosity?
I'm here to see what I can get into. I've never been part of a proper forum roleplay, at least not one that hasn't burned in under a week, so I want to see how you folks do it. I'm from the USA and I've a passion for history, particularly for WW2.

I've been roleplaying for a while, but it's mostly been through the medium of MMO's like World of Warcraft or Rift that don't really permit a lot of detailed posts. The storytelling interests me a hell of a lot more than the gameplay... hopefully without that distraction, I can accomplish something decent.

How's it going for you lot?
Well, if nondescript bandits are in, why not a settlement in the bones of the Old World? I could draw something up for that without being too sketchy about it. A city of survivors- Or bandits, depending on your perspective. I figure they could swing to either side of the spectrum.

That being said, the more 'established' powers are the Bloodhounds, the Miraculum, and as-yet unnamed groups of bandits or other large gatherings of people, right? I just want to be clear on my options. As a side note...

For post order, you mean in the IC section, correct?

Also; are different locales to be divided into different chat tabs, or will it all be in one section?
I could manage a small army... Provided that I have someone to bounce off of for character interactions and all, and resources for things I need to know about it.
Makes sense. Could be multiple characters from different folks, but I understand the limitation. I guess it can just be shelved for now and then if an opportunity appears later, could be used then, maybe?

I won't make a big deal of it. I'll work on the fire conduit in that case... thanks for your time. I'll make another post when I have something worth working on.
Thanks. The Bloodhounds sound like they might use it... I don't know.

No worries about timing. I'm not in a rush. And if this ends up just being too much to ask then I have another concept I can bring forward that doesn't involve tanks or stretching the story a bit. It'd be much simpler overall, involving a Fire Conduit instead- if that's permissible of course.

I can pull either. Just let me know which I should start gearing towards.
I'm not talking about a tank that runs and functions as-is without any helping, nor a tank that can perform in it's original capacity.

More along the lines of a chassis- a framework, perhaps.

But failing that, I hadn't realized Eden was fond of restoring old tech. If that's the case then perhaps this character could be somehow integrated in there, given a common interest?

I'll admit this plainly; I'm straining for a tank here, (because why the hell not?) so however I can reach that goal is fine by me. What should I look into?
Got a lot of questions here for you. First run on this site, so bear with me.

If Ogden reached the technological level of the modern day, what could remain beyond the limits of Eden?

Is it possible for mechanical devices (specifically a vehicle, such as a tank) to remain intact if not exactly functional and if so, is it at all possible or acceptable in the OOC terms for them to be restored to function?

Can runes be inscribed into metal and used as a type of armor (to protect a vehicle against elemental assault for example) or as a weapon?

Could what remains of the Old World be feasibly repaired?

Assuming that the second question's answer is 'yes' (in some fashion), would it be appropriate or acceptable to run a character who has, to some degree, learned to restore old technology and managed to get a vehicle (Okay. Let's be honest. A tank.) running in some limited capacity? I'm not talking 100% battle-ready, rearing-to-go. But to a point where it could be considered 'working', or at least mobile.

The character I would like to run, assuming you find it agreeable, is someone living out in the Wasteland who has no mind nor power for magic whatsoever, and instead relies on the more conventional, physical forces to accomplish a given task, using machinery instead of supernatural power. Without the ability to call upon magic he or she will have had to deal with threats and hardships by learning about and repairing or modifying the tools of the Old World to weather hardships or survive threats. This character- (the 'Engineer' since I lack a proper name for them at present) will, in all likelihood, inhabit the ruins of the Old World, or as near a thing as they can find.

I don't know whether this Engineer would operate on their own or in a group or settlement... that much can be determined later. I want to see what you folks think of this idea and, moreover, if it's feasible to you, before I start to delve deeper.
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