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    1. CidTheKid 12 yrs ago

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WeepingLiberty said
That's alright... And we're working on it. Haha, by the way give me a sec to edit my post. Took too long and you beat me to it Cid.


I think it's happened to all of us, at some point, so no worries there. c:
Man, things have been happening. I sorta took over the bandits there, giving at least one of them some sort of detail, but man, I really like the current direction of things. That said, I'm not going to let things be easy on you guys.

In other news, It doesn't seem like I'll be having an easy time posting on tuesdays or mondays, so that's a thing. Also, the only reason I wanted to have you all start in the diner was because it'd then be easier to have all of you interacting with each other somewhat meaningfully. As opposed to having all of you scattered around. Well, not only that, but also because it's easier to write one big event everyone can respond to as opposed to several ones for every single person.

So, if you can somehow tie the current chain of events to BigPapaBelial, I'm all for that, because he is kinda isolated at the moment.
Monty's bullet pierced straight through the bandits skull, splitting it apart like a watermelon bashed open with a sledgehammer. Then it kept going, blowing yet another hole in the wall behind him, traveling for about a mile into the desert. The inside of the diner resembled a slaughterhouse, like all the other times it did. The cashier was ducked behind the counter, next to a waitress, smoking cigarrettes like it was just another day of work. There were about 6 bandits still standing, most of them brandishing Handguns of some kind. One of them stood at the front, wielding a switchblade. The last one wasn't even worried, finishing off his drink with one gulp.

"Everyone be cool!", he said, in a sort of booming, deep voice. It was a bald, bony, middle aged man, with tanned skin and a pair of metallic slits where his nose used to be. He wore black robes, handkerchief covering his neck, and holstered a huge, silver crucifix much like a gunslinger. He stood up, and walked towards the man with the shotgun. "Do you really believe the odds are in your favor?" he asked rhetorically. "You are not the only one with gifts. You will unhand our companion and leave," he stated, like it was a matter of fact. "Or you will risk death at our hands." He gripped his crucifix, awaiting a response.
BigPapaBelial said
I hadn't even thought of how to get my character into the RP, I had originally thought that he'd just chance upon someone else's character or maybe a few of the characters out in the wastes and wilds. Be the kind of thing I can see happening.But if there is a diner involved...which could be in a city or town...uh yeah.He's a frontier scout, so his little town where he's based out of is more then likely days away from the nearest full on city or town. I suppose until I have a reason to bring him into a major place of population I could have him roaming the wastes.


Esthers is sorta in the middle of the wasteland. Fairly far off from any sort of city.
BigPapaBelial said
Yeah, if the diner is where we might all meet up.


Maybe he could just be thirsty? I'd think even the most dedicated of scouts would have to go back to civilization every once in a while. Though a diner in the middle of nowhere would hardly count, I suppose.

In any case, it doesn't have to an air-tight justification, and thing's will pick up quickly soon after. I just feel like there should be some semblance of an intro.
That's actually a pretty good idea. And I don't think it'd even be that hard to implement.

Ahum.
@Epiphany: Excellent, Epiphany, you are Approved.

@All: You know, it really does mean quite a bit to me that you've all decided to stick around, even after me leaving like that.

Let's just get this underway. I've already updated the OOC to include all of your characters, not 100% if the links work though, so do test it.
That's fine. I'm actually assuming most powers here are going to get stronger as time goes on, which is another reason why I'm a bit overzealous on the curtailing of powers. It's also not overpoweredness that I'm trying to avoid necesarily, just the boring, marysue-ish ones that let people just walk all over the plot.

Also, the IC is up. That's something worth announcing.
Esthers, was a diner joint in the middle of a wasteland. It's location seemed rather random, considering how far away it was from the nearest settlement, but it was certainly no accident. A long time ago, there was a city there, on the wrong side of the border, across a large nation. A lawless city, known for it's anarchy and danger. When the nations dissolved, so too did the city, consumed in violence, it's anarchy concentrated in a single building. Esthers.

Only that restaurant in the downtown area survived, and the family that owned it has run it ever since. While at first it was exclusively a bar for bandits and thieves, over the years it became a simple roadside diner. However, it's never lost it's roots, and remains a popular place for outlaws, ensuring a blazing gunfight at least once a week. At some point, a nuclear generator was buried underneath it, and the diner has not closed since. A neon sign was affixed to the roof of the building, and at night, it can be seen from miles away.

Our story begins in that diner, one slow afternoon. A square, single room restaurant with a bar and a couple of pool tables. For once, the diner was almost empty, save for the staff. The once white wallpaper was stained yellow, from the uncountable amount of smokers that had passed through the building. The chef was asleep in the kitchen. He'd somehow found room for a hammock in there. The stench of cigars and acetone mingled, as the cashier polished her nails. From time to time, she'd wipe the sweat off her forehead, cursing the broken air conditioning under her breath. Simply waiting for someone to walk through the door.
Okay, I'm back from this sudden unexplained absence. I'd like to apologize for leaving you all like that. Not my intention.

So, what happened? Well, things got busy down here, and my internet is shit. I'm not going to go into more detail than that, but let's just say things are a mess at the moment. If it happens again, I'll try to let you guys know in advance.

Anyways, when I left, there were about three people left to review, an IC to make, and an OOC to flesh out.

Let's go in order:

@Epiphany: I really like the idea and I think it'd work really well here, but I feel like having all the powers that come with literary manipulation is a bit much. On the other hand, none of them seem to be too overpowered, so I'd say go with the ones that fit you the best, flesh them out a little more instead of simply listing them, and then scrap the rest.

@Bigpapabelial: He really does feel like he blends in with the world. I'd actually say that you could kick up echolocation up a notch. Since it implies a really acute sense of hearing, I reckon he could take it a step further. Because objects resonate in different ways depending on their shape and composition, he could potentially do some really accurate scouting stuff. How accurate he actually is, is up to you, though.

In any case. Bigpapabelial, you are Approved

@Joegreenbeen: Well, he's much tamer now, but he still hits like a telekinetic heavyweight boxer. I'd say there's still not a whole lot of limitations with it, because strength is not the only problem. Telekinesis is weird to balance out, because there's a lot of stuff to keep in mind. If it's precise enough, strength doesn't matter as much because you can literally wield it like a knife. Strong enough, and it doesn't matter much. And there's still other stuff.

I'm thinking if you scrapped the TK aspect entirely, and focused a little more on the healing ability, I could totally accept that. On the other hand, TK could be really interesting, and I'd be totally up for discussing it in more depth. In PM, because otherwise that could clutter up the thread.

@All: I'm going to work on the IC. It may be up soon. It might not. It all depends on how my internet feels like tonight.

Also, for simplicity's sake, you are all starting in the same place(While I flesh out the setting a little so you have actual places to go, people to meet, and stuff to do). It's less than what I hoped for, but there's not much I can do about lost time.
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