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    1. clanjos 12 yrs ago

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10 yrs ago
Sometimes, even an adventurer needs a backrub.
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Seeing the group leave, Jack realized they were heading to the cultist's lair. He couldn't kill them just yet if there was the possibility of taking out multiple cultists- quantity is what matters in murder, after all. He'd need a group of meatshields, however. He remembered the paranoid in the rocksuit breaking down the back door, and something about the androgynous scorpion thing that never left the store. But there was no time for stairs or elevators. No, someone needed shooting. Folding up his rifle and equipment and returning them to his briefcase, he inhale deeply as he walked toward the edge of the building... and dropped off into an open dumpster eight stories below. As the tissues and newspaper flew up, he kicked up and out of it, dusting off his shoulders and leaping from the rim of the dumpster into the window of the infamous Brightmobile. He cranked it up, gunning the accelerator, and flying out into the street, where he spun the car into a 180, reversing into the opposite alley. Looking in at the scorpion-tailed girl and rockman, he took an airhorn from the glove compartment. Rolling down the passenger side window, he blasted the airhorn and shouted at the two.

"GET IN ASSHOLES! IT'S OPEN SEASON ON DOPPELGANGERS!"
Wario- Mahora Grounds

"WOAAAA-HOHOHO!"

A yellow streak cut through the sky as the pudgy plunderer, Wario, rocketed towards the earth. He'd been enjoying a light snack of fancy cheese wedges and tomato juice on his hoard-watching couch. And then he was up in the sky, falling. Landing was going to be unpleasant, but he had at least one way to make it less so. Raising up his legs, he crashed into the ground, leaving a crater and a dented sewer pipe. He looked around to try and get his bearings. This certainly wasn't the Mushroom Kingdom, given the weirdos surrounding him. But as a smell wafted towards him from the Chinese food stall, he jumped out of the crater with surprising agility and ran toward the counter.

"I smell garlic! Delicious, malodorous garlic! Outta the way, losers! This one's mine!"


*Name: Wario
*Universe: Super Mario Brothers
*Appearance: "OH YEAH! WARIO TIME!"

*Personality: Wario is extremely greedy and will do anything to get money, be it stealing or going on an adventure (but mainly the latter- nobody cares if you take stuff from villains or ruins!). He is also a miser, as he never lets anyone touch his treasure. While he is hot-headed, disgusting, and greedy, he's also something of a polymath- he regularly builds additions to his castle, he designed, built, and wired Wario Stadium, he is the founder and CEO Emeritus of the Fortune 500 video game company WarioWare, has a pilot's license, designed and built a teleportation helmet, and is a regular participant in the Mario Kart Grand Prix. However, there are consequences for such a busy man- Wario's hygiene is absolutely atrocious.

*Powers/Skills: Despite his obesity, Wario is quite athletic and wields superhuman strength that both exceeds that of Mario's and rivals that of Bowser and Donkey Kong. Simply by punching the ground, he causes the earth to shake! Wario's weight also lends itself to his signature moves: a charging shoulder bash which can break through stone and brick with ease, a powerful running charge which lets him bowl over enemies like they were made of cardboard, and the ground pound- if he gets enough height, he can shake the earth even harder. Surprisingly, Wario also seems to be nearly invulnerable- though attacks send him flying. Whether he's set on fire, turned into a vampire, flattened, frozen, trapped in a cocoon, or force-fed food until he can barely walk, Wario can just walk it off, seemingly none the worse for wear.



*Equipment: A number of Nintendo DS systems, with demo copies of Wario Ware and Wario Ware Touched.
Jack Bright was not born yesterday. No self-respecting law enforcement, investigation, or... ANY task force, really, would have a meeting in a coffee shop. He might respect this crew of halfwits in the same way he respected a sad clown who managed to get beheaded after calling the sword thrower a pussy, but even HE didn't think they were that thick. He sat in a colorful lawnchair on an adjacent rooftop, spying equipment at the ready. Then he heard the approaching sirens and hit the deck, manning his sniper rifle. That wasn't an undercover police car though. It was the wrong make and model. Which meant it was a stolen siren.

It was obvious. Whoever the chucklefuck in charge was, he was actually a cultist. What he was a cultist OF didn't matter right now. Jack Bright had made plenty of enemies. Whether this incompetent was brainwashed or just that stupid, it was readily apparent he wanted all the agents in one place, in public, where there were no wards or safety measures. All it would take is to wait for the agents to reveal themselves, then summon his dark patron. Well, that wasn't going to happen. Agent Bright cocked the rifle, lining up the shot.


*Name: Wario
*Universe: Super Mario Brothers
*Appearance: "OH YEAH! WARIO TIME!"

*Personality: Wario is extremely greedy and will do anything to get money, be it stealing or going on an adventure (but mainly the latter- nobody cares if you take stuff from villains or ruins!). He is also a miser, as he never lets anyone touch his treasure. While he is hot-headed, disgusting, and greedy, he's also something of a polymath- he regularly builds additions to his castle, he designed, built, and wired Wario Stadium, he is the founder and CEO Emeritus of the Fortune 500 video game company WarioWare, has a pilot's license, designed and built a teleportation helmet, and is a regular participant in the Mario Kart Grand Prix. However, there are consequences for such a busy man- Wario's hygiene is absolutely atrocious.

*Powers/Skills: Despite his obesity, Wario is quite athletic and wields superhuman strength that both exceeds that of Mario's and rivals that of Bowser and Donkey Kong. Simply by punching the ground, he causes the earth to shake! Wario's weight also lends itself to his signature moves: a charging shoulder bash which can break through stone and brick with ease, a powerful running charge which lets him bowl over enemies like they were made of cardboard, and the ground pound- if he gets enough height, he can shake the earth even harder. Surprisingly, Wario also seems to be nearly invulnerable- though attacks send him flying. Whether he's set on fire, turned into a vampire, flattened, frozen, trapped in a cocoon, or force-fed food until he can barely walk, Wario can just walk it off, seemingly none the worse for wear.



*Equipment: A number of Nintendo DS systems, with demo copies of Wario Ware and Wario Ware Touched.
*Others: For miscellaneous info on your character. Not mandatory.
Name: Agent Jack Bright
Age: Classified.
Gender: Male.
Weapons: Two automatic machine pistols. The grips are made from wood from the True Cross, the barrels are made from a melted-down church bell from the Vatican. The bullets range from ones made with fallen meteors, ones forged from the nails that hung Jesus, ones made from the teeth of a shoggoth, to ones made from the eyes of a Hound of Tindalos.

Personality: Some people have pervasive or extremely noticeable personality quirks, but somehow remain faithfully employed because they are just that good at what they do. Jack Bright is one of these people. While he is untrustworthy, dishonest, and possibly a sociopath, his competence as an Agent is unquestionable. He's worked major cases that he refuses to talk about to "The Man" and has survived encounters with Elder Gods. He's retired from the GOC, and considers working for something like SIN "like the equivalent of being a Wal-Mart greeter"- more of a hobby than a needed career, given the substantial pension from the GOC.
Bio: Agent Jack Bright is an enigma. He has experience with the supernatural, however, having worked for a mysterious organization of Men in Black called the "Global Occult Coalition." Any inquiries into the subject are met with mutterings about "above your paygrade" and "that's classified." A number of his claims check out, however: The sunken cities of Atlantis and Ry'leh HAVE been burnt down. Baron Orlock was found beheaded and hanging upside down by a snare in the Wallachia sunlight in his castle courtyard. All that SIN has Security Clearance for regarding Jack Bright's illustrious career is a single list, which Jack stapled to his resume. But some of the entries are telling as to just what sort of person Jack is- and just what sort of work he did.
4shared.com/office/2Nt5Jq9Xce/Not-Allo..
Other: He's one of the Men In Black. Not the ones from the cartoons- the ones from the Conspiracy Theory and the comic books.
The Call of Cthulhu is the origin of the Cthulhu mythos, (well, if you discount Dagon) HP Lovecraft's seminal work and his most lasting legacy to the horror world. Cthulhu being the octopus-dragon-alien-man that sits dead but dreaming in the undersea city of Ry'leh. The macabre tone and existential horror of Lovecraft's works inspired Chaosium Games to create the Call of Cthulhu roleplaying game, in which the players are investigators arrayed against the impossible odds of the strange things that lurk beyond the veil of the mundane.
I might transplant over an old Call of Cthulhu character who survived the campaign.
Hey, I wanna try my hand at writing a Servant. Gimme about 30 minutes, 'kay?

Name: Erasmus Tormod
Gender: Male
Age: 55
Height: 5'10"
Weight: 180 lbs
Blood Type: AB
Birthday: 12/6
Nationality: Norwegian

Magecraft: Rune Magic (Viking Tradition)

Abilities: Erasmus's family has been practicing Rune Magic since the days of the Vikings. He has a large number of mid-level magic circuits, meaning he can cast spells in rapid succession. As such, he knows how to draw the runes from memory and is capable of doing so in the heat of battle. Of course, one of the main issues with using Rune Magic in combat is finding a way around the range problem... which he claims to have done with help from his grandkids.


Skills: While Erasmus is in far better shape than he has any right to be at his age, he's still a 55 year old man and tires out quickly. However, he's also a SCA enthusiast, wielding swords and bows with ease as part of his regular Renaissance Fair attendance. He's handled his own finances for nearly 30 years, cooks and cleans his own place, and is a skinflint beyond compare.

Appearance: Hrmph.

Personality: Erasmus is a (formerly) traditionalist mage who's coming to terms with the idea of his own mortality after the death of his wife of thirty years in a car accident. As such, he's decided to make the best of the time he has left, spending as much of it as he can with his grandkids and trying new things. He's gotten a crash course in the modern world, always trying to get more time for his grandkids and hobbies. As he likes to say: "50 is the new 30."

History: Again, born to a long line of Runic mages dating back to the Vikings, Erasmus was raised in the traditions of magecraft. Eventually, he married, had kids, and then they had grandkids. His wife was killed returning from the airport to drop the children off for summer camp, which lead Erasmus to worry about what would happen to his grandchildren when he was gone. His plan is to use the Grail for something most Mages would find insultingly mundane- to ensure his grandchildren will be secure long after he passes.

He has journeyed from his hometown in Norway to participate in the war, though he was unable to acquire any of the catalysts he desired- the coin from Beowulf's horde was lost in the basement, the scales he'd acquired from the lair of Jormangundr got swept up by the maid, the Ring of the Rheingold forged by the dwarf Alberich was lost to history, the temple of Hercules the Olive Seller was closed during his layover in Greece, and he doesn't have time to plot a daring theft of Oda Nobunaga's armor before the war begins. Thus, he's stuck with whatever Servant comes up.

Mystic Code: A hammer and chisel covered in runes. These tools date back to the time before the fall of Yggdrasil and birth of the modern world. Indestructible themselves, they are able to carve runes into any substance- from paper to steel, from diamond to water, nothing is beyond these mighty implements.

Other:
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