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    1. Corsair 12 yrs ago

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For at least the first arc Vampires are going to be the primary threat, but suffice to say that there's a bunch of other crazy shit going down in the world. Werewolves, Faeries, Demons, suffice to say that if there's folklore on it they've probably got at least some presence in the world.
It's amazing what you pull out of the shadows when you look in the right place. It was 1935 when everything changed - the government expected that Hitler would be trying to insert agents into the Isles, and it was our job to make sure they never found purchase, and we found a lot of the bastards. Not just Germans, but also Russians too. But that was just the beginning. In '35 we raided the home of a suspected German operative, and what we found instead was a nightmare. Dozens of madmen rushed our agents, clawing at their faces, and when the shooting stopped then -it- showed up. It was only by luck and a lot of concentrated firepower that we managed to bring it down, and even then of twelve MI5 agents sent only two survived.

MI5 didn't screw around. We took the crippled and mutilated monster into custody, to a research facility in Cardiff. What we found was remarkable, impossible even. The creature demonstrated traits functionally identical to a monster from a horror novel from the turn of the century. We got our confirmation when we had a second case on our hands shortly thereafter - one of our agents, bitten and wounded in the course of the battle, died and rose again shortly thereafter and began a rampage across England. It was a long, bloody chase, but in the end we cornered him and destroyed him.

That was when our group was given a new mandate and a new name. We are MI-13, under orders from King and Parliament to safeguard the Kingdom from threats the world at large is unwilling to accept. To safeguard the people from these monsters and from knowledge of these monsters.

It's a complicated job, and one that the average spook isn't terribly well suited for. We've had to take to outsourcing. There's a surprising number of people scattered around who look like quacks at first glance but turn out to have real knowledge. Our first big break was when we recruited Doctor Jacob Van Meinhold, a doctor who had been laughed out of the public eye after publishing a paper regarding the depredations of a nocturnal predator on two London females around the turn of the century. Upon recruiting him he revealed that the events of Dracula were a somewhat skewed account of true events, and that he was the inspiration for Doctor Abraham Van Helsing by Stoker, another participant in the affair.

Armed with his practical knowledge of the Vampire menace, and gathering new allies daily to face the threats in the night we stood ready to safeguard England against the terrible night to come.

It's now '37. War's just around the corner, and we all know it in our guts. The trouble is that the war we'll be fighting isn't against the Nazis, it's against something a hell of a lot worse.
"I wish you wouldn't go, Mira." Marcus Alamar said as he clapped his eldest daughter on her shoulder. "I feel this is more dangerous than you realize."

"Requested by name, Dad." She gave him a lopsided smile. "I'm not thrilled about it either, but at least I can keep an eye on the others. Don't worry about me, I'll be back before you know it." She hugged him tightly, grunting and lifting him an inch or so off the ground. He patted her back as she did, groaning.

"Aw, don't hurt your ol' Dad..." She set him down and pretended not to notice the tears running down his face. "You come back safely, you hear? Worry your mother sick." He sniffled and looked away. "I'll make sure the academy doesn't go up in flames while I'm away."

"Just don't be the one to set it on fire, Dad." She said gently.

"Got something for you. Somewhere around here." He reached into his pockets, pulling out a wad of lint, a small knife, and a key. "No, not that..." He checked the myriad of other pockets until he slapped his forehead and pulled it off from around his neck. "Stupid of me, put it there so I wouldn't forget it."

Hanging from a silver chain was a small disc of steel engraved with the symbols of all six Elements, the work incredibly minute and fine. She gave her Dad a raised eyebrow, and he shrugged. "Just something to remember this crazy family by. All six elements together. Maybe help bring you home."

She took it and slid it around her neck with a smile. "You mean the Alamars, or the Academy?"

He barked a little laugh. "I hope I mean the Alamars, the Academy's a little too dysfunctional for my taste. I'll miss you, little one."

"Dad, I'm taller than you."

"You'll always be my little one."

* * * *

Mira dried her tears as she walked the rest of the way to the airship alone. She approached the ramp, noting that she was the first to arrive, and nodded. As it should be. She sat on the grass and raised her gaze to the sun, drawing strength from the warm rays that fell across her body.
Name: Rachel Morgenstern

Alias: Aquila

Nationality: Israeli

Age: 30

Gender: Female

Physique/Appearance/Clothing:


Aquila is short and has a naturally slender build, but she is well-muscled, with a number of scars, mostly from knives and bullet grazes. Her hair is a pale blonde, and she wears it long, usually tied back into a ponytail with a baseball cap or scarf covering it. She wears old Soviet-era fatigues in woodland camo, heavily worn but kept in good repair, with a lot of stitchwork. On her hands she wears black gloves with weighted knuckles, and heavy brown combat boots that are starting to wear apart.

Spoken Languages: Hebrew (First language) Russian (Fluent) English (Bad, but she can get her point across)

Faction: Aquila has no real ties, but has a generally positive relationship with most of the major factions in the Zone.

Reputation: Aquila is generally regarded as being trustworthy. While she swears loyalty to no one if she partners with someone for a mission she will give every effort humanly possible to make sure they survive the mission and get their fair cut of the spoils. She'll help out a fellow STALKER in need, but it's known that she doesn't do it out of a sense of charity. She helps you, you owe Aquila a debt and you -will- pay it back someday.

Aquila doesn't really have any friends, anyone she routinely works with or spends downtime with. A lot of acquaintances, a lot of people who owe her debts, but no one who she really lets her guard down around.

There are rumors that sour Aquila's generally sterling reputation, namely that she isn't really a STALKER but something else, most popularly either Mossad or working for a nefarious organization within the zone, gathering intelligence. Where these rumors come from she has no idea.

Weapons/Ammo:
IWI TAR-21, with a mounted close-combat optic, with five mags of 5.56x45mm NATO rounds (150 rounds)
Micro-Uzi chambered in 9x19mm Parabellum, with four 20-round magazines. (80 rounds)
Tomahawk

Gear: U.S. Army issue assault pack in woodland camo, with an attached camelback filled with water. Inside the pack she keeps three MREs, a thick camo poncho, a cleaning kit for her weapons, and an emergency medical kit containing a tourniquet, four large bandages, and two syringes - one morphine, one epinepherine, as well as a small bottle containing antibiotic tablets. In a small pouch attached to the side is a geiger counter, while the other side has a pouch containing a canteen of water.
Hanging at her hip is a small bag containing her gas mask and two replacement filters.
In thigh pockets on her fatigues she keeps a multitool, with the other pocket containing a ruggedized PDA.
In shoulder pockets on her fatigues she keeps a small flashlight, and in the other a wad of coins and other metal debris she uses for testing anomalies.
In her back pocket she keeps a rolled up wad of 5000 RU

Stashes: Dark Valley, there's a boarded up house, probably nice once upon a time. She found a spot where a dog had dug out a little tunnel into the crawlspace, just wide enough for her to squeeze through, then cut a hole through the floorboards. This is less a stash than it is her personal hideout. Besides the oven where she hides her funds - 1000 USD, 1000 Euros, and 10000 RU, she keeps 150 5.56 rounds in the pantry inside an old box of cereal, a loaded Makarov PM under her pillow, and about twenty cans of beans as well as a dozen MREs in various drawers around the house. She also has a collection of about thirty different kinds of batteries going on, just in case.

Strengths:
Military Training: It's generally accepted that Aquila served in the IDF, and it shows. She acts like a well-trained infantryman, very aware of her surroundings and often using military-style tactics on her missions.

Expert Rifleman: Aquila is a crack shot, which is probably how she got her name.

Slate-Cleaner: Aquila never forgets a debt, either that she owes or is owed to her. This may lead to some animosity when she tries to call it in, but it does mean she has a lot of people in a position where she can get what she needs out of them, and it also means that she can agree to owe someone a favor as payment for services rendered to her and have them not laugh in her face.

Hand to Hand Fighter: Bare-handed or with her tomahawk Aquila is extremely effective in hand to hand combat. Observers report that she uses Krav Maga, the brutal, utilitarian martial art used by the IDF and Mossad.

Weaknesses:

Bad Rumors: A horde of rumors follow Aquila - that she's Israeli Intelligence and gathering information on the factions, that she's working for some power in the Zone to a dark end. She can't track the rumors, but they are damned annoying and have soured more than a few negotiations.

"I hunt Men, not Beasts": Aquila is not good at fighting Mutants. While the small, dog-like ones are not so strange she can't handle them she has little experience engaging the more unusual ones, and defaults to tactics that work on Humans that are generally ineffectual - targeting center of mass is pretty useless when the target's torso has the consistency of a sponge.
Not really, but it's a little tricky to make a character for a ship when we have no idea what the ship's purpose is. Different kind of people are going to sign up for a PMC than will join up for a crew of smugglers or pirates than will sign up for a deep-space survey ship.
What is our job? Are we criminals, legitimate mercenaries, traders?
Not true, actually. The Hutt culture is pretty fucked, but there was a Hutt Supreme Chancellor who was a good leader for the Republic for a while. Hutts just live damn near forever, so their generally messed up culture has a ton of inertia from old, evil bastards.
I'm in. I'd prefer the more personal plot. And you want a decent sized crew for this I think, at least six.
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