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    1. Cosmic Fury 10 yrs ago
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Hey Wernher, I have the following edition to my NS that I'd like to run by you first. It's under notable locations in my NS.

The Great Plain of Yggdrasil -- Forms the actual border between Crayvenhart and the Ralgon Empire. The Crayvens could never occupy it as the Ralgon end was too well-defended, but neither could the Ralgons take to the open field and outright conquer it. Therefore, it has remained a buffer zone for many decades between the two powers. Along the mountains and coast surrounding Yggdrasil, the Ralgons have fortified themselves extensively, opting to defend their oceans rather than attempt an all-out battle for the peninsula and adjoining lands. It is also home to many refugees, outcasts, and bandits of all kinds.

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EDIT: More or less finished my NS. Take a look!
I just need to finish mine...
Alright, so after reading over a bunch of pointless nonsense, I did manage to get some things out.

1. Random events are frowned upon by most of us, as they're typically handled poorly in many NRP's. I personally think a good way to solve this is simply by taking the whole "random" part out of it, and simply introduce a well-planned event that can/will catch our factions off-guard IC. Many good events can be planned out and implemented -- it's happened before, so it can therefore be repeated here.

2. Lots of drama. Please don't respond to the more snide comments in public. It only adds fuel to something none of us want to even see here. That's my #1 pet peeve in RPs, and I personally detest it. I'm here to weave a story far more than just play a game. If you don't like it...



3. About international currency, I would easily see the Ralgon Drachma being widely used -- people are free to make mentions of this in their thread. It's the equivalent to a troy ounce of gold -- more than what many commoners ever see. It's the standard currency for the wealthy and powerful. For the poorer/less powerful classes, fractional currency is often used. (I'll put in more stuff about it in my NS.)

4. Aside from what I've already discussed, what sort of interactions might my own faction see with the rest of yours? It'll be a good thing to note when I finally have my faction's international relations up.
So Ender, what sort of diplomatic relations might your faction have with the Ralgons???
Alright, so letting everyone know that I'm still in the game.

ASTA, Werhner, and I to assume that our mutual plotlines are still more or less intact?

Also, I'll need to polish up my NS, but as you can tell so far, the military's mostly done -- it centers around a powerful navy as well as anti-siege defenses on land. The army proper is small and likely equipped mostly with arrows or other light weapons that are useful on the rough terrain found on certain regions of the Empire (especially the borders).
Rare said
Cosmic, could we be hostile? You could say that my nation shot at your exploration ship, thinking it was a pirate ship. My nation will always say that it was a mistake while you could say it wasn't and hate us. So you decided to be friendly with Aristo's nations instead of my nation.


Frankly, it would take more than a single Ralgon exploration ship being "randomly" attacked for supposedly being pirates. If they constantly attacked Ralgon ships though, then they would hate them -- but that would mean that the Ralgons would try to expel your faction out of the eastern seas, along with any legitimate pirates. On the other hand, if you end up hitting a Navy ship, the Ralgons would interpret it as an act of war, and then relations would rapidly go downhill.

Truth be told, the Ralgon explorers have little to do with the Ralgon government itself, even if they typically find favor with it if they come back with something good. It will take explorers repeatedly coming back with news of being attacked for the Emperor to send the Navy off to retaliate.

By the way, does your nation already have an existing grudge against Aristo's?

And is there a particular reason you wish your nation to have hostile relations with mine?

EDIT: One last thing, is your nation heavy on its navy, or its land force? The Ralgons wage naval battles primarily, and rarely venture far onto their opponent's land, instead being content to harass the coastlines during a conflict.
True, but the Ralgons aren't exactly human, and they are widely known for their navy. They like to visit places, and should they have a good reason to bring more than a few random exploration ships down there, trade might also take place... should the pirates be eradicated, of course.
Alright, so I've got my foreign relations in this post right here, soon to go into my NS.

Empire of Vyrndar -- Relations being discussed.

The Dominion -- Neutral; Passive Official Policies
----- Frankly, the Ralgons care little for the people inside. While those few they have encountered are friendly enough, their habitation certainly isn't. Entire ships and crews have gone missing when exploration of the area was first attempted, and now a strict ban exists on landing on the coast anywhere near that Forest. Light trade has likely taken place between explorers and the natives outside of the forest, who may have turned out to be incredibly friendly compared to the Ralgons.

Ibsis -- No Current Relations
----- Thorough exploration has likely taken place within the region, but thus far no official position has been taken towards this faction.

Devaldis-Spes -- Neutral
----- A fair amount of exploration has likely taken place within the northern parts of the region. However, the far southern reaches have proven too inclement for the Ralgons to stay for long, regardless of how well the natives might have treated them. The local pirates didn't help the unfriendly nature of the place, despite the lack of trouble they ended up causing the Ralgons. Thus far, no treaties have been signed between this nation and the Ralgons.

Hel-Core -- No current relations.
----- The Ralgons haven't made a habit of land trade across the Narrow Sea, and as such haven't formed any sort of direct relationships with these people, as they lack a coast.

[Grave's Nation] -- No current relations.
------ Seeing that the Ralgons have been averse to exploring inland of continents other than the one they primarily lay claim to, As such, no direct trade is likely conducted between the two factions.

Palmydia -- Friendly Relations
----- A long history of constant trade and anti-piracy pacts have sealed trade routes between the two maritime nations, thus freeing up the powerful Ralgon Navy for other endeavors, mostly having to do with keeping the Crayven threat to the north contained.

Xia-Quan -- NEED CURRENT RELATIONS
----- A great many encounters have taken place with its population, as well as thorough exploration. NEED CURRENT RELATIONS.

Naqah -- NEED CURRENT RELATIONS
----- Chances are that the Ralgons have conducted extensive sea-borne trade with these people. However, they haven't deemed it wise to form military relationships with them, seeing as most of their strength is centered around controlling the land through the use of land forces, rather than strong places and strong navies.

Crayvenhart Hostile, but not at war.
----- Long history of violent wars. However, other forces lately at work within this faction work well for the Ralgons, including mass immigration of Crayven rebels, highly profitable trade from dissidents, and exclusive control of the sea between the Crayvens and their main trading partners.

Kel-dorm Peaceful and friendly relations.
----- Very long history of trade and cooperation. Military cooperation (even if it's accidental) has lasted for centuries, helping regional stability and greatly boosting trade. Both factions have benefitted massively from this partnership, and the Ralgons don't plan on changing this any time soon.
The Ralgon Empire also sports some heavy Asiatic influence. It's mostly a mishmash of British and Japanese culture, with Roman elements thrown in.
Well, the Ralgons are extremely heavy on maritime endeavors. Chances are that they trade with people on both sides of their seas/oceans.
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