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    1. Crawfish 10 yrs ago

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some interesting new characters, everyone! LastLfan, I'm going to send you a quick PM about a few things.

I'm going to be pretty busy this weekend, but I've sent out a couple PMs to people who have expressed interest, but have not yet posted characters or responded to this thread. hopefully, if all goes to plan, we'll start the RP on Monday!
excellent~

I'll also be updating my bio with a picture--just gotta draw something. I'm on the road tonight, so I'm away from my precious tablet.
excellent! great character, Multi_Media_Man. I am presently creating my CS and editing it into my first post. hopefully it will help in giving people a bit of a template to go by.
hey everyone! glad to see I got some more interest and am seeing some new faces.

I just got done creating the OOC, but have yet to add my own character, so take your time.

Follow this Link!
Hello, and welcome to the Telltale Talismans! This is the first RP that I will be attempting on rpG2.0, and I'm very excited to give it a whirl! I am looking for a decently-sized group of RPers to sign on. Preferably 6-8, but the numbers are flexible.

But first, a little about how I run RPs:
- Since this is in Casual, I certainly won't be going out of my way to enforce a posting length, posting rate, etc. I want people to write well, length be damned. I'm a quality-over-quantity kind of guy. However, please aim to post once every few days. Keep us updated on your status via the OOC! Be friendly, people. We all got lives, we're here to have fun.

Also, despite the fact that I have a very planned direction for the story of this RP, never hesitate to throw something into the pot. Check with me if it's something big, but odds are you'll be good to go. It's collaborative story-telling, I'd be remiss to not give everyone a fair share of the plot.

Anyways, onto the main attraction!

The Setting:


- Our story will take place in the world of Xerra. It's a relatively small realm; its most prominent feature is the large city of Magisol, which floats a comfortable distance above the planet's surface. Magisol is a massive, sprawling city. It houses the rich, the poor, the workers, and the adventurers. The center of the magnificent city is a gargantuan clock tower. A grand symbol of the city, it is from this pillar that all of Magisol is built. The city houses an incredible diversity of people, their only commonality being a desire to pave their way in the world. Resources are scarce, and only the strong or clever thrive. Beyond the city limits, on the surface of Xerra, there is little more than sprawling desert. It is largely uninhabitable to all but monsters and the most hardy of people. However, hidden in its sands and rocky cliffs lie unseen bounty. Minerals, water, and all sorts of artifacts are systematically discovered and mined from the surface. Forests are also present, though scarce, only popping up surrounding oases and aquifers. Dungeons and other Ruins are aplenty, and the surface hides many secrets. A few small communities exist out on the surface, most established to specifically extract a resource and ship it to Magisol. Though a few operate as self-governed city-states, the majority of these communities are run by Guilds.

Places of Note:



Guilds:


- Guilds, coalitions of like-minded people, rule the city. A Guild will generally amass resources and specialize in a service. There are information-seeking Guilds that run Libraries, Mercenary Guilds that provide hired hands, Mining Guilds that run the surface settlements, Treasure-Hunting Guilds, etc. There is even a Ruling Guild that operates as a sort of monarchy for the City. Being a member of a Guild affords you a higher quality of life--resources, companions, a livelihood. Success while operating as an Independent is not unheard of, but unless you possess a very specific and marketable skill, or are a wealthy merchant, your quality of life is likely very lackluster. To join a Guild, the prerequisite is that you are at least 15 years of age. Although recruitment requirements vary by organization, it is almost guaranteed that you must be in possession of a Talisman.

Guilds of Note:



Talismans:


- This is the Magic System of the RP. The ability to use Magic is not innate with the people of Xerra. Talismans are any artifact that, when equipped and utilized, bestow abilities or other skills on the user. This can be anything from elemental magic, weapons, physical enhancements, etc. There are a seemingly limitless variety of abilities. However, only one person can use one Talisman at any given time. Once bonded with someone, that Talisman becomes theirs, until death or some other rite is performed. They can be stolen, yes, but not utilized by anyone other than the owner. There seem to be a set number of Talismans; most are found as treasures on the surface, but many are passed through family lines. It is unclear where Talismans originate, but they are an invaluable asset. The most respected Guilds contain people with incredibly powerful Talismans. Through continual use, the owner of a Talisman becomes more strongly-bonded with it, and unlocks further abilities. The utility of these Talismans is endless, but most seem to get the most mileage through combat. These strange artifacts seem to find their user through sheer force of fate, and appear to be perfectly indestructible.

Tech Level and Etc.:




Cultural Notes:




The RolePlay:


- So yeah, if you got through all that, here's the main idea: We will be playing characters of guild-ready age, and who likely have Talismans of their own. One of the most well-known and respected organizations, a Mercenary Guild known as Galdexia, is now taking on new recruits. They recently experienced a huge disaster, and lost 75% of their Members. Crippled by this loss, it has opened up new opportunity for those wishing to get a start on Guild life!

Simultaneously, the Ruling Guild has lost power over Magisol. This has created a power vacuum, with many Guilds attempting to gain control of the city, for better or worse. The Council, a temporary ruling body consisting of respected city elders, needs to name a new Ruling Guild. Sounds like the perfect opportunity for our characters to get in the mix of things! They will be joining this Mercenary Guild, for varying reasons, as the plot unfolds. Conspiracy and mysteries are afoot in the city of Magisol! [/hider]

Character Sheet:


- If you're interested to get involved in this new RP, here's the appropriate thingie to fill out. You can only have one character at the start of the RolePlay, but I may be open to letting you create more (or promote one of your NPCs to character status) as the RP progresses. Put some thought into the character, but don't feel like you need to create some epic badass or something like that. I think this will be a largely light-hearted adventure.


LastLFan: sounds viable to me. creative way to pass a Talisman on.

PseudoStygian: good to hear you're interested! as for activity level....it's a bit hard to say. I'd want to shoot for a post a day or so, but I typically don't try to enforce things like this. if you think you can be reasonably active, I'd say jump on in! maybe create a character that can be a bit hands-off or something, if you wanted.

anyways, seems like I got a decent amount of attention on this idea. I will try to get the OOC up tonight, but likely tomorrow.
one character sheet to start with. this won't prevent you from having a few important NPCs, if you wish. however, as the RP progresses, you can have more characters, or transition your NPCs into more prominent roles.

to answer your other questions: those physical changes all sound fine. as long as the Talisman just keeps with one "theme", I probably won't take issue with it. additional items/equipment will exist too, I'll add a space for that in the bio. to acquire these items, just play along with the rules. if your character somehow has a ton of these smoke bombs, they must either have good connections, enough money to purchase the bombs, or a skilled enough artisan to make them from scratch. maybe they were in another Guild before jumping to this new one? etc.
ah, nice! now I understand.

well, I'd still love to garner more interest! if anyone has any friends looking for a new RP, lead em on over.
great! ...I think?
I used to be a very liberal democrat, but I've become much more economically moderate these last few years. socially and morally, I believe they have the high ground, though!
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