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    1. Cultural Titan 11 yrs ago

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Depends on how you look at it. If you look at all submitted Characters then Waldgeist is definitely outnumbered, but if you only look at accepted characters then we are even. *shrug* I'd play a character on both sides if that was allowed.
Might as well use this to talk. anyway, figured I'd get some things out about how Huxley, my character, is likely to react to his teammates/ potential teammates. I personally wouldn't mind entering with an idea of how we will be interacting, particularly if we are to know each others' characters ahead of time. Anyway. I'm open to suggestions on the below so if you have any ideas on how to make the character relationships better, even if that actually means making them worse, then let me know. Axel Weiss: I assume that Axel's true nature will rub everyone the wrong way, but it does stand to be said that Axel will have a special place of hatred in Huxley's eyes if that supper sadism ever becomes an issue to the team. Other than that the initial impression should be good. Accomplished assassin who appears to work with others. The potential exists for Huxley to try and use Axel, willingly or otherwise by convincing him or simply letting Axel do all the fighting for Huxley. Any thoughts on how you want them to interact? Saint Elise: Should be fine so long as the danger beasts behave. I find it hard to believe Huxley would confide in Elise or anyone else for that matter anything at all. He'd probably be more interested in trying to get any information out of her about any of the other team members. Honestly I read the bio through Huxley's eyes and see a resource for both info and monsters to turn loose on people. I guess what I'm saying is that it may require a little work for him to see her as a human being and may be something we would need to work on. If you care. Maria Dobereiner: Doesn't talk much and does her job. Sounds great. that said while it is unlikely Huxley would take an issue with Maria I am at a loss for meaningful interactions between them. Alexis Oceleph: Huxley has to hate her. She's a shoe in to win the title of squad leader from him and being a noble certainly is not helping. there's actually a lot to like about your character from his perspective if he would try to look for it, but I think I just have to start him out bitter about who Alexis is and how she holds herself.
Name: Huxley Fairbrook Faction: Rangers Age: Appears to be in his late twenties. Gender: Obvious Appearance: Huxley is fairly average in his appearance. He stands at about five feet and ten inches tall, he has short; straight; boring brown hair and brown eyes. he seems to be fit and in good health, but not particularly so. On the left side of his neck there is a large, red lump in the shape of a square that is kept covered at all times with either a turtle neck else a hood.casually Hux wears a turtle neck shirt and plain pants. There's no reason to stand out after all. In combat he wears blackened leather armor though notably he has steel armor covering his forearms. Personality: Huxley is a perpetual schemer. Outwardly he is charismatic enough. fast talking, quick witted, a bit of a joker, but on the inside its plan within plan within plan. Plans for his next mission, plans for escaping the room he's in, for orchestrating the murder of everyone he knows, for crushing the rebellion, for overthrowing the empire. For a crook he is very orderly. Most people will notice this in the morning when he checks all of his equipment and readies himself for the day in an almost zen-like state. If you work with him he has already made it very apparent to you not to interrupt him in this ritual. Personal History: Huxley's earliest memories are of a tube of green slop, specifically one that he was on the inside looking out. Its more of a vague vision really. After that Huxley remembers waking up in a warehouse with a strange square red lump on the left side of his neck. He got up, wandered around a bit and was confronted by a worker who was in the mind to get Huxley arrested for trespassing. the amnesiac quickly convinced the worker that he was inspecting the warehouse for the empire. At least long enough for him to make a rapid escape into the city streets.With nowhere to go and no money to his nonexistent name he turned to thievery. It seemed a natural decision, as if he was already inclined to it. Pick pocketing and petty theft led to fellow thieves and fellow thieves led to bigger jobs, more money and better equipment. He was not always fond of the people he worked with, but eventually after several 'accidents' his crew was entirely made up of a loyal agreeable lot with Huxley at the helm. Meanwhile Huxley had ulterior motives to continue his operations. Every house he robbed every item he stole was an attempt to find out what happened to him. was he made. was he an amnesiac tested upon by some cruel authority? He never did find out. They were a scourge upon the wealthy for some time before eventually the law caught up with them. Most were executed, but a few, Huxley included were given the option to live in return for pledging their allegiance to the empire and devoting themselves to eradicating the rebellion. Naturally he agreed. Since then he's been something of a nightmare to the rebellion, blowing up supply depots, stealing intelligence, the usual really, but with a more military orientation. Skills: Huxley worked his own way up from the criminal underworld and quickly learned to bluff his way out of what situations he could, pick pockets and locks. As the years went on he was a part of and planned greater heists, learning his way around the sword, firearm and explosives to keep on top of the law. Additionally he learned a great deal about black and grey markets, research gathering, scouting, wall climbing and general stealth during his time as a thief. His talent for thievery and close quarters combat has actually translated well to demotions operations, stealing rebel plans and equipment, wet-work and breaking strongholds. Teigu: None currently.
Name: Huxley Fairbrook Faction: Rangers Age: Appears to be in his late twenties. Gender: Obvious Appearance: Huxley is fairly average in his appearance. He stands at about five feet and ten inches tall, he has short; straight; boring brown hair and brown eyes. he seems to be fit and in good health, but not particularly so. On the left side of his neck there is a large, red lump in the shape of a square that is kept covered at all times with either a turtle neck else a hood.casually Hux wears a turtle neck shirt and plain pants. There's no reason to stand out after all. In combat he wears blackened leather armor though notably he has steel armor covering his forearms. Personality: Huxley is a perpetual schemer. Outwardly he is charismatic enough. fast talking, quick witted, a bit of a joker, but on the inside its plan within plan within plan. Plans for his next mission, plans for escaping the room he's in, for orchestrating the murder of everyone he knows, for crushing the rebellion, for overthrowing the empire. For a crook he is very orderly. Most people will notice this in the morning when he checks all of his equipment and readies himself for the day in an almost zen-like state. If you work with him he has already made it very apparent to you not to interrupt him in this ritual. Personal History: Huxley's earliest memories are of a tube of green slop, specifically one that he was on the inside looking out. Its more of a vague vision really. After that Huxley remembers waking up in a warehouse with a strange square red lump on the left side of his neck. He got up, wandered around a bit and was confronted by a worker who was in the mind to get Huxley arrested for trespassing. the amnesiac quickly convinced the worker that he was inspecting the warehouse for the empire. At least long enough for him to make a rapid escape into the city streets.With nowhere to go and no money to his nonexistent name he turned to thievery. It seemed a natural decision, as if he was already inclined to it. Pick pocketing and petty theft led to fellow thieves and fellow thieves led to bigger jobs, more money and better equipment. He was not always fond of the people he worked with, but eventually after several 'accidents' his crew was entirely made up of a loyal agreeable lot with Huxley at the helm. Meanwhile Huxley had ulterior motives to continue his operations. Every house he robbed every item he stole was an attempt to find out what happened to him. was he made. was he an amnesiac tested upon by some cruel authority? He never did find out. They were a scourge upon the wealthy for some time before eventually the law caught up with them. Most were executed, but a few, Huxley included were given the option to live in return for pledging their allegiance to the empire and devoting themselves to eradicating the rebellion. Naturally he agreed. Since then he's been something of a nightmare to the rebellion, blowing up supply depots, stealing intelligence, the usual really, but with a more military orientation. Skills: Huxley worked his own way up from the criminal underworld and quickly learned to bluff his way out of what situations he could, pick pockets and locks. As the years went on he was a part of and planned greater heists, learning his way around the sword, firearm and explosives to keep on top of the law. Additionally he learned a great deal about black and grey markets, research gathering, scouting, wall climbing and general stealth during his time as a thief. His talent for thievery and close quarters combat has actually translated well to demotions operations, stealing rebel plans and equipment, wet-work and breaking strongholds. Teigu: None currently. Hopefully its not too awful.
It lives!
In Totem 11 yrs ago Forum: Advanced Roleplay
Question. When do humans mature/ what is their life expectancy in this world? Is it more like modern day or what?
In Totem 11 yrs ago Forum: Advanced Roleplay
Name Alayi Description Alayi stand at five feet and nine inches with naturally smooth skin and a delicate looking face. If life had not had its way with her she may have met some standards for beauty, but as it is she is stocky and well muscled with scars down her arms and back from the lashings of a whip. Other than that she has distressingly grey skin and two thin, swept back horns running through her waving, flickering, fire colored hair. She looks to be in her mid twenties. Backstory More enlightened among the town would call someone of Alayi’s birth an Ifrit. A mostly human being somehow infused with or mutated by totemic fire. She had no control over such energy, but it certainly had an influence on her appearance, lifespan and personality. Less enlightened people tended to call her a monster, unholy or a hell spawn. Most of the children in her town were not allowed to be her friend and few of those with free will over the matter sought to show her kindness. Worse yet, those friends she did make grew up much faster than she did and virtually abandoned her to be with people as matured as they were. Similarly her parents also grew old as Alayi was still a child. Though they never abandoned their daughter they did age and were taken by sickness. Alone and still a child Alayi tried to steal her way out of hunger and into shelter. She was caught almost immediately. Not however, by the nice young couple she had set her eyes on and not by the town guard, but by a group of slavers who picked the little orphan out of the crowd as someone nobody would miss and exotic enough to fetch a good price. Sold into slavery Alayi worked long days planting, harvesting and being whipped for standing up for herself. In order to keep the men’s hands off her as she developed into a woman Alayi leaned on the idea that she was demonic, though it seemed a fine line between preventing rape and not being killed for the sake of purification. Eventually the whole operation was destroyed overnight by a group of freedom fighters. The ifrit ran away with them and learned to fight, She travelled with them freeing oppressed where they could, fighting of bounty hunters and law keepers who came to stop them. However they too grew old and eventually retired leaving Alayi alone again. She travelled on her own for some time until about three years ago when she ran into a recruiting agent for the white guard and decided to make a little money applying what skills she had. Goals/Fears Alayi values freedom for herself and others very highly. Ultimately She wants a life where she may travel from place to place carelessly with a someone special and preferably as long lived as she. for said journey she does not want to worry about money so she also seeks her own fortune for the sake of her future comfort. However, she knows that she will not abide tyranny and would not be able to just let it slide if she encountered it on her journey and at times resigns herself to a sort of perpetual life of battle. Alayi is afraid of always being alone for the rest of her life, being made a slave again and to a lesser extent being shackled to any one place for too long. Mastery Alayi’s preferred place in combat is between the enemy and everyone else, taking what hits she cannot avoid with her shield and absorbing what she cannot block with her armor. Additionally her nature has gifted her a stiff resistance to high temperature. She’s no slouch in offense either knowing how to use many weapons effectively enough on the battlefield. Equipment Plate Armor, a heavy steel shield, a sap, a totemic rapier, a bastard sword, a hand axe and two knives. Personality Alayi likes other people and desires to have close and permanent companions, but along with her fear of getting too attached to anyone who is not fated to as long a life as she Alayi actually may have too high of standards for friends. She has a sort of force of personality, browbeating those with weaker personalities into going along with whatever she says, much to her dismay as she actually would prefer to be an equal rather than a tyrant. Totem Much as how people heat their homes Alayi carries a rapier on her that creates heat all around which she personally finds quite pleasant, but can be used to light fires and cause quite devastating wounds to most races. NOTES: Not immortal, will live for a few hundred years like sylphs. Speaking of which our current back story for both races is that they come from totemic energies messing with mother and or fetus indirectly. Still rare and out of place. that said this may or may not be an effect you want totems to have so we’ll leave it up to your discretion and hit the drawing board again in the case of a no.
In Totem 11 yrs ago Forum: Advanced Roleplay
Well, its not like you have to actually change much, just the origin of your race. We should probably agree on something at least the two of us since I wanted to be a similar race.
In Totem 11 yrs ago Forum: Advanced Roleplay
Fair enough.
In Totem 11 yrs ago Forum: Advanced Roleplay
I suppose the question then comes to sylphs, undines, ifrits, oreads, tieflings and assimars, beings who are... mostly human actually, but with some blood of an extra-planar being, wind, water, fire, earth, evil and good respectively. Personally I am a fan of these races to a certain extent and there origin could always be changed to allow them, but as their other dimensional ancestors are banned does that mean that they would be banned as they are? Again changing their origin would be easy enough, but knowing as to whether or not we need to create said new origin is somewhat important, especially as a sylph character has already been submitted. Sorry to keep bothering you about such little things. As a side note Byelivolk, I hope you take notice as you may need to alter your character depending on the ruling to my above question.
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