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    1. cunfuzzler 12 yrs ago

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11 yrs ago
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First time I have made a Shaman for Shadowrun in any form. Went for a non-combat/support mage for the most part.

Name: Shina Windcaller

Street Name: Mouse

Race: Elf

Age: 20

Appearance:
Standing at 5'4" Mouse is particularly short for an elf, She generally likes to wear at least a little bit of traditional garb.

Role: Street Shaman

Bio: Born and raised in Las Vegas Mouse was raised on the mean streets, both of her parents were gangers in the Comanche Mafia, and from a young age she was exposed to the sex,drugs, gambling, and violence that made up most of the city. By the age of twelve she had been in or near enough conflicts that she had developed an almost extraordinary ability to hide, that along with her small size earned her the nickname "Mouse". Whenever the slightest hint of conflict erupted, she'd be gone, hiding behind a box, or in a dark corner somewhere. Regardless of where it was, it was doubtful you'd find her without help. She had pretty much resigned herself to the fact that that would just be who she was for the rest of her life, her parents insisted on teaching her how to use a gun, and teaching her to fight, but still no matter the situation she preferred to hide.

Then she had her Awakening, she was fourteen at the time, she accidentally summoned a tiny city spirit from a dumpster behind Caesar's Palace, after a fight erupted between the Comanche Mafia, and the casino's hired Lone Star operatives. The spirit was small, and likely would have only inconvenienced someone looking to harm her. but nonetheless, it stood vigilant until it was clear that everything had calmed down. After letting it sink in, and realizing what this meant, she was ecstatic, a whole new world of possibilities was opened to her. Unfortunately she wasn't the only one excited by the news, the mob was also quite excited to add a new magician to their ranks. She was quickly put under the tutelage of one of the gangs more experienced shamans.

She took to shamanic magic like glue, she found her totem very quickly, and by the time she was sixteen was capable of summoning formidable spirits. Thusly she was sent out to do her first actual gangwork. It was a simple shakedown of a local business, unfortunately the shopkeeper didn't see it as such. As soon as she saw the gun she fled, her presence didn't prove necessary anyways, but her fleeing was unacceptable. Once her comrades found her, behind the building flanked by a spirit that looked like some kind of trash golem. Instinctively, sensing safety she banished her guardian. Unfortunately, it was false-security, as soon as it disappeared they began to beat on her ruthlessly. This repeated itself a few times, she'd go with a group, things would escalate, she'd run, and she'd be beaten.

By the time she was eighteen she had tried running multiple times, every time she was hunted down though, once she even got away, only to quickly realize she had no money, or job skills. At least not enough to get out of Vegas before the Mafia found her again, so the cycle repeated, eventually she managed to overcome her instincts and stay and fight most of the time, though there were still occasional relapses. One such case occurred when she was nineteen, the gang was robbing an armored truck full of unencrypted credsticks, and it's escort. She'd had a bad feeling about it the entire time, but she managed to steel her nerves. She summoned a city spirit, and the fighting erupted. She watched as casualties mounted on both dies, her closest friend died in that firefight, one of the few that never had ill-will towards her. She fired too, probably even killed a guard, but eventually it became too much, and she fled once more. Shortly after, the gunfire stopped, silence, but noone from the gang came to punish her, just the same city spirit she had summoned to assist her. After a few moments she calmed herself wand went to the location the fighting had been, the armored truck was wide open, but noone seemed to be alive.

After taking a few minutes to grieve, she realized the opportunity that had fallen in her lap, she could leave, go anywhere, and support herself at least for awhile with that much money. She grabbed as much as she could carry, and began to make her way to the first city that came to mind... Seattle. After awhile the money began to run low though, Mouse made a decision, she bought a new gun, and decided to try her hand at being a Shadowrunner.

Cyberware: Never touched the stuff.

Magic:
- Summoning: Mouse is fairly adept at summoning, favoring City Spirits or Forest Spirits. Though the vast majority of her summons are city spirits.

- Totem: Mouse's totem is as you would have guessed, mou- Nah just kidding, it's Raccoon.

- Illusions: Mouse is a fairly skilled illusionist, and on many occasions used her abilities to disguise her fellow gang members from security.
--Spells: Physical Mask (Need to get past some guards, but don't want to fight, maybe if you looked like someone else? This spell allows Mouse to make anyone she touches look like anything she wishes as long as they maintain the same general body type), Phantasm (Mouse can create a vivid illusion of anything she has seen before, just one thing, but it could still be useful), Swarm(Creates an illusion over an area within which everyone believes they're being swarmed by bugs, a great distraction.)

- Manipulation: In her own opinion, her weakest school of magic, mouse is still somewhat adept at manipulation magic.
-- Spells: Armor (mouse can create a glowing teal field around someone that helps protect from physical attacks.) Animate (Allows mouse to make inanimate objects move according to their structure. A suit of armor walking down a hallway is a great distraction.), Influence (Allows Mouse to implant a single suggestion in a single victim's mind. Mana Barrier (Mouse can create an invisible barrier that impedes spells, spirits, and the like)

- Astral Magic: Mouse can of course see auras, though she is pretty terrible at assensing. She has also recently been learning how to astral project with limited success.

Gear: Mouse doesn't carry much with her, she carries a Savalette Guardian and a machete,

Other: Mouse is exceptionally paranoid of anyone from Pueblo, always thinking they've come for her to punish her for her desertion.
Munk said
... That wasn't very clear, was it? Yeah, we're accepting, if you're cool with playing a magically active character. We're probably gonna be in trouble without a mage on our side :D


Alrighty. I'll get to work on something.
Name: Samantha "Sammy" Paquin

Alias: Ghost

Age: 21

Gender: Female

Personality: Samantha is a happy go lucky individual, with an almost cartoonish optimistic streak. In large part this is due to naivety, she holds a foolish belief that at their core every single person is good. Of course her naivety doesn't stop there, she will believe just about anything, as long as she wants it to be true, whether it is a super-villain saying they will change their ways, or an ex-boyfriend telling her he still loves her. That said, Samantha's naivety has however been taken advantage of many times as you might expect. This has led to her being rather shy around most people she doesn't know, and often dismissing anything they say.

Persona: While she is shy as Sam, once in costume it is quite the opposite, she is still an optimist for the ages, and quite naive, but once she has the cape on, the shyness is gone. She will talk complete stranger's ears off about the most minute of details, offering her undivided attention to them as well. After all, who would lie to a superhero? As you might expect from someone who thinks everyone is inherently good, she also doesn't like to hurt her enemies, and would likely die before she took a life.

Appearance:
Standing at just 5'0" with the build of a fourteen year old figure skater, Samantha is probably one of the least intimidating figures you'll ever meet. Her hair generally stays slightly unkempt, keeping a fairly fluffy look. Additionally, from her early heroing days, Samantha has a scar running down her right arm nearly to her elbow, three roughly half-foot scars on her right side, and a gunshot wound on her left calf, she has many other small scars on various parts of her body. She keeps all of these covered up.

Costume:
Ghost went for a very traditional costume, a one piece suit that doesn't leave much to the imagination, even going so far as to have a Powergirl-esque cleavage hole, it briefly reconnects before giving an observer an unobstructed view of her abdomen as well. Not exactly designed for protection. Still, that is only one part of the costume, she has a small semi-cape hanging from her right shoulder, a set of custom built goggles that allow her to see in low-light, spiked arm pads, because they look cool, gloves because they look equally cool, and cover her scar, and of course high heeled thigh high boots. They're not exactly practical, but given her size she thought them a necessity, and it's not like fighting armed crooks and supervillains is practical either. Probably most important is her belt which has three small vials on it filled with ectoplasmic mist, which she uses as her main weapons.

Powers/Skills and how they came about: Samantha was a pretty normal teenager, or so she thought. She was a sophomore in high school when it happened. She was at a gymnastics competition, She was doing the uneven bars, her forte, unfortunately they weren't that day. her grip slipped, and she fell head first, almost immediately breaking her neck. Such an injury would kill most people, and she was no exception. However rather than heaven, hell, or just pure nothingness, she looked down and saw the gymnasium,and her own lifeless body. Without taking the time to question her state or even think she immediately propelled herself back into her body. As she came back to the world of the living she felt the horrifying agony of an injury she shouldn't be living through. One neck brace, six months, and many surprised doctors later however she was back up and about.

Since then, her abilities have increased immensely. She has discovered she has the ability to control ectoplasmic mists. this can be applied in a number of ways, the most obvious of which is possession. She is capable of possessing objects, and even living things, though the stronger their will, the less control she can exert, and with most humans she can merely slow them down or control a single body part. She is also able to levitate, as of yet, she can't justify calling it 'flight' but she is getting better at it. Probably the most significant ability of all for her is her ability to take leave her own body as ectoplasmic mist. When doing so she is capable of exerting a significantly greater level of control on those she possesses. However, when she does this ,she leaves her anchor to the material world, her body, defenseless. if it is destroyed, or she leaves it vacant for too long it will begin to die, and she will begin to fade. While she has also been practicing this ability so far the longest she has been able to achieve without suffering ill-effects was five minutes.

Samantha is also fairly fit, and the majority of her heroing is done with physically blows she delivers on impaired foes. Being a collegiate gymnast, and a damn good one, she has exceptional agility, almost superhuman reflexes, and strength that betrays her size.

Beyond her knowledge, she also has the ability to summon, and even control apparitions of her own design.

Rise to Fame: After discovering her abilities, Sam had a bit of a personal crisis, she wondered if she was really alive, was she even a person anymore? She spent months of introverted pondering lost many friends, and got put on many anti-depressants during this time. That was until she decided to confide in a friend after he pretty much wouldn't stop asking her what was wrong. When she revealed her powers to him he was enamored, and in a off handed joke mentioned that she could be a super heroine. What had likely been intended as nothing but a mere joke though stuck with her. She began thinking of what kind of costume she could wear and once she had one in mind began ordering the pieces from various internet retailers.

She was only seventeen when she had finally put her costume together. At the time it had a regular mask instead of goggles, similar boots, but a much less revealing one piece, and no gloves, cape or spikes. Her first few attempts were on small time crooks, purse snatchers, and muggers. While she was successful, she quickly learned that utilizing her own inherent ectoplasmic material whilst fighting was not an easy task. Every victory left her with more bruises, some worse. Still she was undeterred by this, her natural optimism had come back, and she set out to find something to aid her.

After meeting with many local 'mystics' and 'magicians' she did eventually find actual ectoplasm, that she could manipulate. Shortly after she designed a belt to hold her new assets. Armed with this she set out once more, meeting with significantly more success. Eventually though muggers, and small-time crooks seemed like a waste, Then though her opportunity came, a bank robbery in progress, The robbers had the place locked down tight, armed guards at every entrance, and bombs on all of their hostages. After a three hour standoff, and two hours of begging the police to let her try and resolve it, she eventually just decided to do it with or without their permission. Within a half hour she found herself on the building's roof, police snipers trained on her now as well.

As she approached the door she left her body, and worked her way through the door handle, on the other side was a guard in a presidential mask, carrying an M4. Samantha knew that if she could mess with the firing pin, he'd be essentially unarmed, unfortunately she did not know what that was, so instead just clicked on the safety. As she floated back out she unlocked the door. Back in her body, one deep breath later she quickly opened the door, and after hearing the satisfying click of a gun doing nothing quickly subdued her opponent, knocking him unconscious.

After moving into the vents she quickly repeated this process turning on the safety on all of the assailant's guns, and picking off the ones she could that weren't in the main room. Eventually there was only three left, after scouting the room from outside her body she formulated a plan. Quickly she dropped from the vents, immediately she grabbed the detonator from who she assumed was the leader, and incapacitated another with a chair that flew across the room the clicking of the guns bought her enough time to take out another. It took her less than a second to be in the face of the leader, and line up a kick directly on his temple. Sadly though he had managed to turn off the safety first, and managed to fire into her calf before her boot sent him to sleep.

Slumping in pain and though she denies it when she tells the story, screaming briefly as well, within moments the police stormed the building. But to their surprise they found her there on the ground, surrounded by hostages, and unconscious robbers, putting on the most labored smile ever seen. She of course made headlines with this, and even managed to have the public opinion in her favor so much that the police dropped the charges against her.

Arch-Nemesis: Lorenzo Francetti A Mob boss whom unluckily seems to always be on the losing end of Ghost's vigilantism. She doesn't actually know who he is since he works behind the scenes, but he despises her with a great passion. To the point he has made it a point of ending her.

Character Arc: Eventually she will have to learn that some people are bad. whether it be through being manipulated into doing the bidding of an evil force, or seeing atrocities that are just incomprehensible to her. It will mentally break her.
You definitely got my interest. I could probably post everyday if need be, but I can definitely post every other day, discounting occasional days where I actually get dragged out of the house.

My character would probably be a photokinetic.
Well, the title says you're accepting new players, but I figured I'd ask in the OOC before I got my hopes up. Are you actually accepting?
Still accepting? Also, which set of rules more closely resembles the rules from the original? I liked those.

Additionally, what major changes can I expect to make from the CS I made then?
There was never a lack of crime in Mega City-1. She was nervously trying to decide what kind of crime to cover,she was undoubtedly rusty, but she didn't want anyone to think she was trying to do something easy because she had lost her edge. On the other hand though, she didn't want to go after something she couldn't handle. She was taking everything into account at this point, thinking about how fast she could draw if need be, and the likelihood of certain criminals to have firearms. If there was one thing she was actually confident in after her time undercover, it was her understanding of criminals. Still, her skills as a Judge though, she was not at all confident about, she was even more worried about humiliating herself in action, crashing her lawmaster, or firing the wrong ammunition from her lawgiver, than she was about getting shot.

She had just about decided on something when she got the orders, at first she ignored them, it had been so long since she'd been referred to as '"Judge Stone" she didn't realize it was referring to her for a few moments. Almost immediately as she made the realization, she felt her heart in her throat, Dredd. What could he possibly want with her? Maybe it was a test to see if she was still capable of being a Judge, noone was better suited at deciding that than Dredd. She though about it again,breaking down what she had heard. Three other Judges were going as well, and to Ashbury. She had been there before when she was undercover, she couldn't remember much because she had so many drugs in her at the time that even if she had, she'd probably only remember dancing with a giant anthropomorphic Elk. Maybe she had done something when she was there? Something bad, maybe she was being taken back to the scene of her crime to be made an example of in front of these other Judges.

She considered just deserting right then and there, not everyone she knew had been busted at that bar, she could hide out in the underbelly of the Mega City. Certainly it was a better fate than Dredd. Of course, it was quite possible she was just overreacting, likely in fact. She decided to go, she would go to Ashbury, and if she though anything was off, she'd run. There was no lack of criminal organizations that would want a former Judge as an enforcer.

It wasn't until she set out that she remembered just how much of a hellhole parts of the Mega City could be. She had been to places like this before as a street judge, and while undercover. That was a long time ago though, and when she was undercover, she was pretty far gone from this reality. She checked her Lawmaster's weapons systems momentarily, and momentarily grasped at her holster, not many folks were dumb enough to try and tangle with a Judge, but this was one of the places those people might be. As she arrived at Ashbury it wasn't long before she found the other Judges already there. Judges Johnson and Tybor, she didn't know either of them.

"Wassup yo!?" She spoke loudly as she approached, and almost immediately regretted it. Seriously? Did I just say that? I sound like a bad Jimp. She mentally chastised herself as she awaited a reply.
My ISP has been having some technical difficulties, but they're fixed now, so I'll get a post up soon.
Sixteen months, it had been sixteen months now, and it was all about to come to an end. Josephine glanced around the bar, it really was a nice place, even the ilk that it catered to felt the need to dress up before coming here. Not a single person in the place would look out of place at a gala, of course Josephine was no exception, she looked over her dress a blue sequined evening gown that would have cost her half a year's salary, and the stilettos on her feet the other half, her pink hair had been styled almost like Jessica Rabbit, going down to her back. She let a deep sigh cross her deep red stained lips, as she took a seat at the bar atop a padded stool, crossing her legs as the bartender made his way towards her. This, she was gonna miss this, the clothes, the hair, the lifestyle... The drugs, the alcohol, the people. She immediately ended that line of thought, thinking like that was a quick road to an early retirement.

She glanced up at the bartender, he was ridiculously handsome, with a smile that could disarm a rampaging war-droid. "The usual." she spoke absent-mindedly, and he was off immediately to concoct her drink. One last drink before she ended it. It was only moments before he came back with a Piña colada adorned with a mini umbrella, and inside half of a coconut. She was too lost in her contempletion about this coming to an end that she didn't hear him talking to her until she heard her 'Name' "...Alice?" She immediately brought her eyes to bear upon him, "What was that?". "I was just asking if you're alright Alice, you look out of it tonight." he replied. Josephine looked down at her drink and back to him, grabbing it and taking a sip as she did so. "I'm fine, just... Been under the weather lately. You should probably stay at a distance, I'd hate to see your pretty little ass sick." She smiled at him and took another sip of her drink before continuing. "As a matter of fact, why don't you just take the night off? No point in risking it right?" She sincerely hoped he'd leave, he didn't need to get arrested, sure he'd broken the law, but he was a nice guy. "You know my head would be on a spike if I did that, I'll just take my chances." Josephine finished her drink and rose from the stool "Welp, don't blame me then..."

Joe made her way to a booth in the corner of the bar, she pressed a button on the side of her watch, and spoke. "They're all here, I'm ready on your mark." There was a moment of silence before she heard the reply in her ear, the deep voice of Judge Monty. "Alright, ten seconds..." There was no turning back now "Nine" She grasped the pistol on her thigh, and unholstered it through the fabric of her dress. "Eight" She slid it across her skin until it was at the edge of her seat. "Seven" She took a moment to feel and make sure the safety was on, and pushed it over the edge. "Six" The sound of it hitting the wooden floor was drowned out by the band on the stage at the front of the bar. "Five" She slinked down and grabbed it from the floor with her opposite hand. "Four" Setting it on the seat to the side of her that wasn't visible to anyone she clicked the safety off. "Three" She started examining the bar for any signs that someone knew what was about to happen. "Two" There was nothing, people dancing, chatting, drinking, The same as she had done for sixteen months. "One" She closed her eyes and took a deep breath.

*BOOM* The sounds of doors being crashed open roared, within a second there was already four judges in the building having come from both entrances. If things had gone as planned, there was two more backstage as well. "YOU ARE ALL UNDER ARREST, SURRENDER AT ONCE." Judge Monty's voice boomed over the now quieted din of the bar. Noone seemed to be putting up a fight, there was no point, the Hall of Justice doesn't orchestrate a bust like this without having it's bases covered. Josephine left her gun at her seat, and raised her hands to surrender, appearances were important, they wanted it to seem like she had been arrested just like anyone else, so she could go undercover again if need be, though after this, she didn't think she could handle it again. It took awhile before the arrests rolled around to her, Judge Monty had made sure to be the one to do it. "Stand up and put your hands behind your back." She did as she was told, at 6'6" he towered above her, even in four inch heels, he was still probably a foot taller than her. Of course that fact that she didn't look like a judge had been a significant part of why she was doing this. As he cuffed her, he leaned over her shoulder and whispered into her ear. "Good Job".

She smiled as she reminisced on that moment. now she was about to go back to the streets, at least until she was told to infiltrate some new gang or cozy up to some drug-lord. After trying so hard to get out of being on the street to get into undercover work, she found herself almost wanting it, it was simpler, you didn't have to know about the criminals, get to know them, even sometimes like them. Maybe she just wasn't cut out for being a Judge at all? Nah, that couldn't be it, she quickly dismissed the notion as she put on the helmet. Thousand had washed out during Academy, but not her. That meant something, definitely she reassured herself as she checked her pads from her shin to her shoulders, and tapped everything on her belt to make sure it was there. It had been awhile since she had to gear up, so she was a bit rusty, had to make sure she had gotten everything in the right place, and nothing was gonna fall off.
Aight, lemme try my hand at a Judge...

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