Avatar of Darkmatter
  • Last Seen: 6 yrs ago
  • Old Guild Username: It starts with a D and rhymes with sharkmatter.
  • Joined: 12 yrs ago
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  • Username history
    1. Darkmatter 12 yrs ago

Status

Recent Statuses

10 yrs ago
Current Currently buried in a number of things which I hope will benefit the Guild.
11 yrs ago
In some ways, the guildfall was a blessing. It makes it harder for my original 2009 RPing to be found...
1 like
11 yrs ago
I've finally returned to the Guild. Many months of much RPing ahead.
11 yrs ago
A thousand things to be done; plenty motivation.

Bio

Aeronautical Engineer
Irish
TV and Film addict

Been here on the guild since April '08, seen a lot of change but still love it. I've been on and off, I've GM'd fantastic projects and train-wrecks, it all comes with the territory. I once tried to make a YouTube ad for the guild because I'm slightly insane. In a weird place with the Guild right now, seems like so many names I knew are gone, but more than happy and ready to meet new people. Been writing casually for over a decade, a lot of that practice has been here. I have some small short sci-fi stories printed in anthologies but those are so heavily edited they don't even feel like mine any more.

When not on the Guild I'm most likely working, playing FFXIV or the Souls series or (insert recent must play video game).
Anyone with a passing interest in sci fi needs to read Saga by Brian K Vaughan.

Most Recent Posts

Nantafiria said
I've been thinking a bit and then came to the conclusion that Enduwin would be Malthus' ideal world. The highest possible population of the world right now? X many people, so sayeth the sand, qed. Easy.


Never a question I had to consider. I would say I don't know. Maybe in the millions?
Veridis Quo said
I've read the overview story. Is this land still a chunk of rock floating in space, circled by water, or is it an actual planet with planet-like qualities?


Could be either. Depending on whether or not you believe the story of Enduwin's creation.
Characters & Factions








Chronicles Of Enduwin Chapter 1: The Adventure Begins.




The breeze blowing was a subtle one. It was noticeable but tickled Shankee's skin in a delicate way, like a soft touch. It caught the smoke spiraling from his pipe and whisked it away into the coming twilight. The chair Shankee sat in was an ornate rocking one built from the trunks of trees felled not to far away, in DuFair. The chair sat on a small outcrop of rock outside of Shankee's hut, and the storyteller himself in turn sat upon the chair. It was a calm evening, only a few flaky clouds dotted the sky. Sitting forward in the chair slightly, Shankee reached into the pouch that was on his lap. Reaching his spindly fingers in, he removed a clump of Eel Bane and lightly dropped it into the top of his pipe.

Shifting in his seat, Shankee groaned lightly. Puffing on his pipe he noticed something which hadn't been there a moment ago. A faint flickering light seemed to be hovering before him, about ten metres from where he sat. His right hand slid from where it was on the arm of the seat to grasp the staff that had been laying against the chair also.
"Damn wisps." He grumbled to himself.
"Always at this time of the year, same thing again and again. Hungry little ba..."
Shankee's words and movement both stopped dead in their tracks. What had been a single glowing orb was now several dozen orbs slowing shifting and somehow solidifying into a more corporeal form. Shankee raised the pipe, which had remained in his hand the entire time, and took a long steady drag. The light began to fade leaving an undeniably humanoid shape in its wake. The figure seemed to hover somewhat in the air. The strange individual took a step forward and the light vanished, revealing her.
Before Shankee now stood a naked woman, much taller than Shankee himself. Much of her body was wrapped lightly in vines and moss, and the ground seemed to rise to meet here feet.

"No." Muttered Shankee. He had spent enough time buried in books and learned enough tales to know who and what this was.
"I am.." Boomed the woman's voice.
"No. " stated Shankee again, interrupting her mid-sentence.
"Naduir." He finished her sentence for her.
She seemed taken aback. Presented before him was a Goddess, one of the nine embodiments of Enduwin itself and yet Shankee seemed nonchalant, even irritated.
"I know why you are here." He said.
The Goddess smiled softly at him. The Farrg were a fond creation of hers. Also, no mortal had ever reacted like this to her presence. It was quite amusing.
"Ha ha!" She giggled.
"Is it so little storyteller? Then do tell, tell me my own story." She laughed.
Shankee grumbled a little, unsure if the Goddess was mocking him or not.
"You want me to do something. You're going to proclaim some great evil is besetting us and what not. Then beseech me to be an honorable being and stop it."
"Indeed." Naduir stated, perturbed by the mortal's attitude.
"And knowing what I know I'm going to guess it's to do with this necromancer who's the talk of half the world right now."
"You really are a clever little mortal aren't you!" Naduir said, only half jokingly
"Well I'm assuming that's why you chose me."

Taking the longest drag yet, Shankee stuffed his pipe back into one of his many pockets and turned his back to the goddess. He began walking back towards the chair.
"Where are you going storyteller?" Questioned Naduir.
Stopping at the shack's door Shankee spoke over his shoulder.
"I am old. I am going to need to get my things first."
Naduir smiled, feeling they had chosen well.
"Go the centre of the Plains Of Origin." Naduir stuttered as she felt her vestige in the world wand.
"You must lead them in..." Suddenly, the Goddess's grip on Enduwin slipped and she was to Neyav once more.
Emerging from the shack a few minutes later, Shankee looked around. Then he gazed up at the night sky. Laughing very softly to himself, he thought 'finally, a story for the storyteller.'
Go team! Here's the official RP thread.

Note: We will always be open to new characters.

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Yes it's here again. Fourth time attempting this concept after 2 success and a recent failure. Really wanting to get this going here on NeoGuildus.

So what I'm thinking here is the usual; a big bad, a group of people attempting to stop said big bad. However, I'd like to tackle things in a more mature fashion. Themes of death, love, sex, poverty, racism and others will be included. It may seem like standard fantasy fair but I'm aiming for the same tone as the Witcher setting. Anyone interested?

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The limited formatting features, meaning a lack of things like coloring, font, size etc make all this info harder to lay out and organize. I'll do my best for now but once the forum is fully functional again I'll be sprucing up this post and any further information.
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Compendium Of Enduwin
Only post here once you're character(s)/faction(s) are accepted.

Enduwin Magic Box Communication System.

Much appreciation to Titania for the map!



Pantheon Of Nine

Farriga

Farriga is regarded as the All-mother of Enduwin. While each deity was made equal, Farriga assumed a motherly and caring position for them all. She made the first ultimate sacrifice and committed herself to protecting Enduwin. She now resides as much in the oceans as she does in Neyav, beyond the thought of most who now roam Enduwin. She is the embodiment of nurturing and healing, and is treasured amongst clerics and field doctors specifically.

Naduir

The Goddess of Enduwin’s life and nature, Naduir is the progenitor of all life on Enduwin. It is her gift which allows a little bit of divine essence to linger in what are the remains of her brother. Life wasn't her idea, but it was her doing. She is the Nine which has the deepest connection to life and is the one whom observes it with the most tentative gaze.

Lasair

God of Fire and rejuvenation, Lasair is the most powerful of the Gods, from a raw power point. Responsible for gifting Awth-gnúth and War to life he is revered by travelling merchants and soldiers especially. Lasair believed conflict was a natural part of evolution and progress. The God of flames was the only one brave enough to forge land in the encircling ocean. While the others spread the coasts of Enduwin, Lasair travelled far out across his All Mother, and with some of Trayig's remains forge a new land in fire. Much smaller than Enduwin, Bolecawn, provided a place of solitude for the god to think his own thoughts when needed. The island of fire, is still there today. A towering rock of volcanic activity. Lasair left much of his essence to life.

Gweeha

Gweeha is the meditator among the other deities. When arguments arise, her subtle airs and graces calm the situation. Capable of the softest of breezes and the strongest of storms. Along with Lasair, Gweeha left much of her essence with the life of Enduwin and its magic users. The goddess of wind still carved large tracts of land. Immensely flat land, where the whispers of her winds are still heard.

Solas

Solas is considered by most to be the All Father of Enduwin. While initially no different to any of the others. Solas established himself as a firm leader and knowledgeable consult. His saving of Farriga cemented his position as head of the group. Like The All-Mother, the All Father committed himself more to the void than to Enduwin itself. Enough of him resides in Neyav for him to function but most of him hangs in the void about Enduwin, casting brilliant light upon his beloved land for as long as possible. Every day however, Solas needs to rest and as he does plunges the land below into darkness until he rises again. Of all the deities, he is the one most guilt ridden by what happened with Dúv.

Dúv

The betrayed and the betrayer. Known by many names, Dúv is most likely the most known of all deities, because he is the most feared. Children are told cautionary tales of being locked in Dúv's Tower at the heart of Ifreann if they don't do what their told. Realistically, most people believe that if they lead a bad life, the Ifreann is where they will end up. Dúv himself is immobile locked at the pinnacle of the tower. His mind races, delirious from aeons of isolation and self-torture. Loathing and spite fume from the locked God. At the base of the tower many of the denizens of Ifreann have constructed a town and a port. Many attempt to sail across the Sea of Death, thinking it is the Encircling Ocean and will carry them back to Enduwin. Many others worship the God that they now conclusively know exists, and are locked away with.

Tintrayach

Tintrayach is one of the lesser known Gods. This is rather ironic, considering he is one of the most active in Enduwin. Only a small portion of Tintrayach passed to Neyav, most remained in the skies of Enduwin, controlling and manipulating the climate to keep things stable. For this, his siblings passed some of their essence onto him. One of his most known activities in stirring up storms in the Encircling Ocean to deter any pirate ships travelling too close to Enduwin, and preventing mistaken travelers from venturing too far out to open sea.

Oiyaer

Oiyaer, is probably one of the most respected deities in everyday life. High in the northern reaches of Enduwin, boreal forest gives way to sweeping tundra and at the end of these white vistas is a solid wall of ice. Oiyaer is the Goddess of ice and snow and the Gatekeeper. Beyond the wall, the impassable barrier made of her essence lies the way to Neyav. Only ice separates the two planes of existence but the wall is a kilometre in height, scraping the sky. This unbreakable curtain, The Gate, has attracted more settlement than one would think a barren tundra would beckon.

Trayig

Trayig, is much like Farriga, in that no clear indication remains of what he may have looked like. The god of the Desert, Trayig is the spring of all life, the well form which nature sprung. Life was his idea. Without his entire commitment to Enduwin, life would not have been created the way it was nor diversified into the multitude of species seen today. His essence lives on in every life that exists in Enduwin. Only a small portion of the great god remains in Neyav. A desert is all the remains of the initial sand which Trayig committed to life.

Geography


The Plains of Origin: White

Considered some of the most holy ground in Enduwin, to the faithful, The Plains of Origin are the original mass of Enduwin. There is little undulation in these grasslands and other than the desert they are the flattest part of Enduwin. The Plains have often served as a battle ground where tribes and nations from across Enduwin would meet in conflict. Despite the history of bloodshed, the Plains of Origin are still revered by many and are a symbol of the Pantheon to the legions of adherents.

Foraiysh Woods: Light Green

These woods are most of what Naduir left to Enduwin. The thick tree brush makes up much of central and mid-east Enduwin. Within these forests lies a bountiful variety of life. The woods are becoming a source of fuel and material as great nations rise up in Enduwin. Although certainly not in danger of disappearing, the woods are slowly shrinking.

DuFair: Dark Green

Although technically a part of the woods. DuFair is a distinct region in itself. As part of Naduir's essence it is rich in vegetation. The land gets its distinction as being the only region of land that was committed to by Farriga before the Encircling Ocean. Lasair also had a hand in this region's creation. This mix of Deities causes the thickest vegetation growth in all of Enduwin. Intense heat coupled with torrential downpours promotes growth of towering trees and ensnaring vines. Only the most adaptable live is to be found in the depths of DuFair.

Encircling Ocean: Dark Blue

The great protector, the never ending mistress of water. The Encircling Ocean is Farriga made corporal. Waters lap gently on the shores of Enduwin but further out to sea, the waters are ferocious. Great waves and relentless swell represent Farriga's endless battle with the void. Tintrayach causes minor storms closer to land to deter any would be explorers getting caught up in this monumental struggle.

Fuaere: Light Blue

Fuaere marks the boundary of greenery and ice. The southern parts have more foliage than snow whereas further north, the trees are scattered. Fuaere is said to be where Solas rests at night. During the long hours of darkness, a multicoloured luminescence appears in the skies above Fuaere. This phenomenon is said to be Solas recovering and gathering strength to bring the coming day. Fuaere features a larger variety of life than one would expect in a boreal climate.

Uacteir Balla: Blue


Home of Oiyaer and the Gate, the frozen wasteland of Uacteir Balla is the least densely populated area of Enduwin. The area however, is the modern site of most pilgrimage. The Gate is the divide between Enduwin and Neyav, between mortal and God. Uacteir Balla is home to only a few scattered towns and cities which are built vertically up upon breaks in the ice.

Zephyr Plains: Orange

Vast tracts of land carved out by Gweeha. These blank lands had sand and grass carried from the south and north, respectively by their creator. A mix of tall grasses and sandy soil, these plains take their name from the breeze of Gweeha which still blows there today, continually. While climatically nearly as hot DuFair and The Soul, Zephyr is much cooler thanks to this breeze. Wildlife here is ruthless, an exhibition of eat or be eaten.

Trayig's Soul: Brown

The Soul was a once flat uniform layer of pure sand. Over millennia and use it has worn down, not least by the creation of life. Often referred to as the Cradle, even those non-believers agree that this is where life began. Stretching from the equator to the souther coast, Trayig's Soul is still a large part of Enduwin's landscape. It is lower set than much of Enduwin and the surrounding savannahs and forests feature steep inclines into the desert. Large outcrops of rock are now exposed, due to the erosion and use of soul sand.

Ju'ra: Purple

Said to mean 'tear' in an ancient dialect, Ju'ra is the name given to the collection of islands off the West coast of Enduwin. Formed from the weeping of Tintrayach as Dúv was locked away. The storm god was upset at what things had come to pass and how one their own had acted so foul. The islands are inhabited today, and feature some of the rarest resources in Enduwin.

Bolecawn: Red

Known to many simply as the island of fire, Bolecawn is dotted with several active volcanoes. The climate itself isn't overtly hot but the presence of the volcanoes, secondary vents and geysers certainly make the island feel like a furnace. Treacherous to say the least, only the most hardened explorers venture to Lasair's haven. Often, though, those that do take the risk, are rewarded with the rich mineral deposits that the island has to offer.

Olc Cairn - The Black Mountains: Black

A mark of pure rage left on the land. The Olc Cairn, the black mountains, are the only thing which Dúv left behind. As the betrayer was banished to Ifreann he rent the land around him and heaved it up at his siblings. Scarring the land, Dúv's work remained as the other deities left. These mountains are the most inhospitable part of Enduwin, a physical representation of hate. Devoid of soil and with almost no flat land, Olc Cairn is a permanent mark on the face Enduwin. Still, that hasn't stopped some settling there.

On The Topic Of Magic

Arcania For The Mundane by Gregarious Fogs said
When quizzed on the matter of magic, most people will respond with some wish-wash such as 'Lucas down the square can make vegetables grow bigger'. When pressed further they will usually, most of them, not the dim ones mind, get to crux of the matter, the actual question. And they'll answer, they'll act as if I'm an idiot for asking such a seemingly obvious question. The sand of course I'm told! Yet when I ask how, what, when all I'm told is to quiet myself. It's the sand of Trayig.

However, in the past two decades of my life I have devoted countless hours, all of them in fact, to getting a deeper understanding of magic, not least of which my own. Indeed, as the common folk proclaim, it is the sand of Trayig. Or rather it was. The magical ability displayed by living beings is as a result of the original beings having been made out the very essence of the god. They were imbued with great power, sharing the power of Trayig. However, that power hasn't grown in the untold years since. Nor has it itself waned. Yet, with each successive generation, with more members of a race, the amount of magic in a single member of the race is diluted. The same power that the first men had still exists today but is spread across all men. Importantly too, the spread is not even. Best described like the waves of the ocean lapping on the shores of the Soul itself, the pattern of the distribution of magic seems to have crests and troughs, but mostly a calm steadiness.

In my own studies I have accounted for a thousand people. Nine hundred and seventy two of these displayed what I am terming 'mundane' ability. Simple things often mistakable for parlor tricks seem to be in the repertoire of most people even if they don't know or need to use them.

Of the remaining twenty eight that I have examined, twenty three exhibited well above average ability. Basic pyromancy, cloaking, water walking and enchantment were all easily accessible by these individuals. Interestingly, all of these individuals had also at some stage connected with another deity other than Trayig. They certainly were not the servants of the gods or even know to them that much. They had just reached out or been reached by a deity, by one of a vast variety of methods it seems. It usually an accidental connection due to the sand acting as a conduit. Whether they would have been as powerful without this or the new connection simply enhanced the power they had from Trayig remains unclear. I have as of yet found no correlation between heritage and magic and it would seem the continued distribution is random, or else the pattern is too large for me to understand with only a thousand subjects from a single time.

The five left unaccounted for provided some very troubling information. It would seem that these five, from the thousand, were completely devoid of any magical ability, innate, latent or otherwise. These people exhibited severe learning issues and primal behavior. Two of them, after the study, became completely unhinged.

The conclusion I have drawn from this is very very worrying. Life is magic. We only have life because of magic and when we are born we inherit a piece of that magic. It would seem that the continued dilution of sand has lead to individuals being born without any magic at all and thus almost no connection to life. The worrying part is that populations are constantly increasing and the dilution is continuing. It may be hundreds if not thousands of years, but it seems it is only a matter of time before magic starts to die and along with it, life.


Gregarious Fogs was murdered shortly after writing this, the introduction to his life's work, for being a nosey busy body who asked too many questions.

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Character Sheet

Essential Information
Name/Aliases:
Sex:
Race:
Age:
Appearance:
Personality:
History:

Optional Information
Equipment:
Faction (If any):
Marital Status:
Magic (Mundane or Arcane):
Skills:

Faction/Organization Sheet

Essential Information
Name:
Location:
Purpose:
History:

Optional Information
Key Members:
Advantages:
Disadvantages:
Ranks:
Rules/Laws:

These are just the sheets I came up with. If there's other things you want to include or a different format you wish to use then feel free.

Accepted Players
Frozen Ecstasy
Kiddo
New Sun
Callthecops
Inspector Gadget
Chrononaut

Awaiting Characters/Updates
Sicarius
awesomerpg

Player Achievements

Only accomplished achievements will be shown here, the full list will remain undisclosed so as to not influence how you RP and so that getting an achievement is a nice surprise.

Awww friends. Awww friends, friends, post friends. ~ Kiddo and NewSun
Create the first collaborative post of the RP.

Why so serious? ~ Kiddo: 'What The Ifreann?!
Make the GM laugh whilst reading a post.

Inception ~ Frozen Ecstasy
See the complete list of achievements.

Thirsty Work ~ Zran
Be the first to suggest visiting a tavern or any means otherwise of providing alcoholic beverages to the party.

Kiddo said
Also they apparently protect this world from SPACE PIRATES, so that's a good thing!


Space pirates and space monsters.

Also, again, things with the gods are deliberately open to interpretation. It's no fun if I Just tell you what's what.
Veridis Quo said
I haven't read through the main post yet, or any of the accepted characters.Is there already someone playing as a paladin/crusader/knight type of person?


You're more than welcome aboard :)

awesomerpg said
Name/Aliases: FaramirSex:MaleRace:ElvinAge: 18Appearance: Fair skinned. Sharp blue eyes. Blonde.Personality: Serious. Analytical. Cold.History:Trained to be an archer since birth. Has traveled as a mercenary since.Optional InformationEquipment: Bow. Slave equipment. Chains, cuffs, whip, etc.Faction (If any):None.Marital Status: Owns a female slave.Magic (Mundane or Arcane): ArcaneSkills: Archery, limited sword skill, fire magic.Faction/Organization SheetEssential InformationName: N/ALocation: N/APurpose: N/AHistory: N/AOptional Information Key Members: Advantages:Disadvantages: Ranks:Rules/Laws:


I always appreciate people wanting to join my RPs.
But I have to play the stickler here; it's in the advanced section as those are the standards I want so you're going to need to bulk out the CS. Also I don't think just taking the name of a main character from LOTR is a good idea.
Don't let this discourage you, you're still more than welcome to join.

@Everyone Could everyone who has had a CS or faction approved, PM the sheets to me so as I can put them all together in a depository.

New instructions! The uncompleted format coding means that it would be quite a massive effort for me to collect all the CSs in a single post. Essentially I'd have to reformat everything you send to me. So new/better idea. Each person put up a single post in the Compendium Of Enduwin and include all of your sheets in that post. Nothing else will go there except sheets.

Here is the Roleplay thread, first IC post and all!

This way for adventure!
Yes! Best take on goblins I've seen for Enduwin. Very nicely worked in.

NewSun said
Also, Darkmatter, I don't know if the new guild lets you do anything like this yet, but I think we may benefit from putting all the CS' and Faction Sheets in the OP somehow just to keep track of it all?EDIT: Or a separate thread in the character sheets forum, and link to it in the OP and your Sig?EDIT: Or maybe even 2 separate threads! One for Characters and one for Factions. Juuust so our minds don't kersplode.


I usually put together a Compendium with a post for characters, a post for factions and a post for story updates,
I'll place it in the gallery so as it won't be clogged with posts and link in the OP of both the IC and OCC.

I'm pretty decent at the whole GMing thing yano
Awesome.
So progress was made today on my two other sheets.
I can tell you guys are eager to get going so I'll do my best to get the ball rolling over the weekend.

On the note of religion. There a number of people who acknowledge the 'gods', it;s pretty hard to deny them being there, but don't consider them actual gods. Theories vary from powerful mages, to demigods, to something altogether different. Other even consider them liars or usurpers. It's intentionally ambiguous.
FrozenEcstasy said
Kill me as a Roleplayer or kill my character? 0-0If you want me to talk to you in PMs about it I'd be more than glad.I'm trying to keep my character as far away from OP as possible. Yet I do want him to be a big asset. Just not like.... Ugh. Can't talk about this here without ruining the surprise for everyone QQ


I'm just saying that I won't be making it easy for you guys. Where would be the fun in that?
FrozenEcstasy said
Seems like it. But my character's magic currently isn't any more than Chrono's. When his curse is lifted it will sky rocket though, but by then I assume we'll be amidst major conflict.


If/when it does shoot up, expect me as GM to try to kill you
Callthecops said
I thought the issue with magic dwindling had more to do with size of the race, (shorter lived races have to reproduce in greater numbers) which is very small in comparison with one like humans. If humans have enough magic to produce a single wizard with generation after generation of having such an enormous population (I assume there are a great deal more than 1 thousand humans out there), I think it makes sense for the Keeper's magic to be strong. By keeping their population low since their origins I figure they accidentally preserved their magic in a way very few other races did. If the lore dictates low magic I'd have to blow up the population of the race, at which point they would no longer make sense as an obscure race of monks.As for my playing style, it is safe to assume I'm not going to an ass. My character is essentially a monk, and will act accordingly: no murder-death-killing his way out of every problem, and even in combat he is forced to either be reserved, or risk dying."Interestingly, all of these individuals had also at some stage connected with another deity other than Trayig." -Gregarious Fogs^This is all I'm referring to with the god connection thing, taking the 'All' literally.


You're actually right here mostly. I misinterpreted how you presented it initially. See I assume that short life span equates to high pop and vice versa, but of course it is the actual population figures through the generations which would have dictated the distilling.
Good call.

Just play the character fairly and I am sure you will :)

So we now have three overtly magical characters in the party?
Mine, Frozen's and Cop's?
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