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8 yrs ago
Current "Þæs ofereode, þisses swa mæg." - Deor.
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10 yrs ago
"Point me out the happy man and I will point you out either egotism, selfishness, evil - or else an absolute ignorance."
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Hwær cwom mearg? Hwær cwom mago?
Hwær cwom maþþumgyfa?
Hwær cwom symbla gesetu?
Hwær sindon seledreamas?
Eala beorht bune!
Eala byrnwiga!
Eala þeodnes þrym!
Hu seo þrag gewat,
genap under nihthelm,
swa heo no wære.

Most Recent Posts

Hang on, we appear to be missing a few
KabenSaal said
I was meaning naval ship, not airship.


Same story, restricted to the existing classes
And the polls put no back in the lead again. Seems that one was an anomaly? We had one like it before a few years back.

I wonder if one of Salmonds underlings threat of a "Day of reckoning" on No voters had anything to do with that. Or all the money flowing out... Or the businesses planning to leave?
We've seen but a taste of what is to come with a Yes Vote. And not just in Scotland. Anyone who thinks this won't hit all us Brits, and hit us all hard, is either in denial or being arrogant.

Still less than a week now. I pray to god its a no vote, I'd be crestfallen if Scotland left us. My country would loss 33% of the land and 10% of its economy, to be sure, but what would really be gone is something you cant really value: The Scottish people.

How could my country continue to claim to be "British" without the Scots? Only through England and Scotland can the UK and "British" exist (Wales too, but they were part of England at the time) Only through this Union of the two have they projected change onto the world. A lot of which was good change, changes everyone but the most despicable of people can support. The abolition of slavery, the protection of Europe from the grips of nazi thugs, the protection of the Falklands will from Argentinian dictators, to name but a few. Through this Union, we can continue to project good onto the world. Without it, I fear these islands may slip into irrelevance, and with it a pillar of crumbling Europe torn away. We were on the road to recovery. Supposedly on road to over taking France. We were resurging. When we are all recovering, why would Scotland wish to turn around and plunge not only themselves, but us too back into the pit of economic disaster?

Look to Ireland, to Iceland. Were they not part of Salmonds "Arc of prosperity"? Now they are bankrupt, unable to fall back on another power for safety. Where would Scotland be if it was independent in 2008? Bankrupt, with no one to fall back on for safety.

If anyone thought the recession we are barely climbing out of was bad, the one resulting from a split at such a fragile time will be hell on Earth.

This union isn't about dominance, its about safety and security. The safety and security the members of the UK provide to each other. Its about Unity over Division. Are we in tough times? Hell yes, we saw a recession that hit us all hard, but awful things happen and we're battling our way forwards.
There is no too far. Science marches forwards and for the good of everyone I hope it always will
KabenSaal said
Everyone has trading hub and fertile fields. I demand to have Super Hub and Mega Fields so I don't feel like my very nation is obsolete!


Haha, can I have super mega ships of the line?

Don't fret, my man, it'll all work out. Honestly, we have a tonne of trade hubs, once the map appears and when we later learn where the new worlds are, some of these trade hubs might become somewhat obsolete and new ones may arise. In addition, you may be lucky enough to be situated right next to a bunch of industrial nations in need of food, etc. If it really comes down to the wire, you might be able to undercut your opposition in the trade agreements. Dont think of it as being obsolete, think of it as having more competition.

And yes, that's why I have my cautious eye on you duck. If you crash the world economy again, I will crash whatever airships I have into your leaders face >:( xD
WilsonTurner said
It's okay. They all have more than 9 traits, which means they will be very unstable. A good push in a good spot might push it all to fall like dominos!


I ran the same number of traits this time as last time, I was only slightly unstable last time, and I encountered little difficulty from it except when the world economy crashed because of the Prussian unification.
Nations Name: The Empire of Corustaria

Flag: The Flag of the Empire of Corustaria is very different from the flags of it's individual territories, and this is very important to remember as regiments from the different area's of Corustaria often fly the banners of their countries in addition to the Corustarian banner. The Corustarian banner is composed of the Red of Alswell, the Blue of Vivia and the Lion of Morland. Traditionally, the dragon is not included due to Saxley having been conquered and thus not having been part of the union which made the flag. As such, the official flag does not include the Dragon of Saxley, however some unofficial contemporary variations do exist that incorporate the Dragon alongside the Lion, usually by moving the Lion so that it is against the Blue background and the Dragon so that it is against the red. These variants exist almost exclusively within Saxley.

Corustaria

Major Province Flags:
Vivia
Saxley
Morland
Alswell

Form of Government: Constitutional Monarchy

Describe the System: (Describe how your country is run in some more detail.} The Monarch of the Empire (Known as the Emperor or Empress) is a very important and powerful figure. Alongside the monarch there is a parliament with a range of powers which acts as a legislator. The monarch can dissolve parliament at their own discretion, and also has many administrative functions, working with parliament rather than independently of it. While Morland is the heart of the Empire, the remaining islands are mostly autonomous, with their own heads of state, for example Vivia having a king. All these are subservient to the Emperor/Empress and Morlands Parliament

Location on Map Desired: A series of islands off the north of the Edoniras, with Morland in the center, Alswell to the North, Saxley to the west and Vivia to the South East. Approximately halfway Saxley and Vivia lies Huntingtons isle, a collection of three small islands that are separated by only a few hundred meters of water. A few miles off the east coast of Morland lies a large island approximately a Sixth of the size of Morland known as Lesser Morland. Above Alswell is a string of small, cold islands known for their large metal reserves and chilling winds, known as the Weyland islands. The Corustarian isles lies some 200 miles north of the Lance Empires homeland, one of the furthest points north of Edoniras
Aswell is the coldest of the isles, known for producing hardy miners. Some of the most infamous... and most famous... figures of the empire come from here. Brave warriors fighting for Emperor and Empire, and infamous assassins who could fill Morland with the blood they've spilt. Aswell is about 162 miles long and 400 miles wide at its furthest points
Saxley is known for being the best weathered island, excellent for growing crops. It was the only island that was brought into the Empire by force, nearly four hundred years ago when Morland invaded. The unrest has mostly died down by now, but there are die hards who contest that Saxley should be independent. Their voice is drowned out by the majority. Saxley is the second largest island, being 700 miles long and 400 miles wide at its furthest points
Vivia is known for being the warmest of the islands, and produces fine wines. It is 450 miles long and 225 miles wide at its furthest points
Morland is known for being the wettest of the islands. It's often said that the people of Morland went out to conquer Saxley because they were sick of the torrential rain. Despite this, when it isn't raining the country is quite pleasing to look at. It is the largest island in the isles being 1300 miles long and 810 miles wide at its furthest points.
Lesser Morland is 220 Miles long and 143 miles wide at its largest points, making it one of the smallest islands
The Smallest of the Weyland islands is 10 miles long and 5 miles wide, while the largest is 60 miles long and 45 miles wide
The smallest of Huntingtons islands is 7 miles long and 8 miles wide, while the largest is 40 miles long and 30 miles wide
The smallest island is Jordans Island, being just 100 meters long and 80 meters wide and has no permenant residents, but had a watch tower with a beacon on top where two guardsmen are stationed for a month at a time, watching for signs of invasion from the rest of the powers. The watch tower doubles as a lighthouse for ships to avoid the jagged rocks surrounding it. If the beacon is lit in day, it means invaders have been spotted, if its doused at night, it means invaders have been spotted.

Capital: Stavedon, a massive city built around the bay of Stavedon to the South of Morland, the River Thyme flowing through it into the ocean, making it a port-side city to house it's naval assets and one of the more important trade centers of the isles.

Important Settlements: Pottershead (A large town in the center of Morland. It recently boomed to a massive side and became extremely important as the tree's surrounding it turned out to be excellent for ship building using the new methods) Albaport (Capital of Saxley, known for it's apples and strong coal industry, its located on the east coast of Saxley) Ivarford (A major mining town in the Weyland islands, notable for exporting large amounts of metals to the mainlands) Glassley (Capital of Alswell. Culturally significant, but it's economic value is relatively low compared to the other capitals, its situated on the northern coast of Alswell) Bastillia (Capital of Vivia that is located along the River Charles in the south east of Vivia. Known for it's fine wines and vineyards. Bastillia gets it's name from the Bastile lying near it's center, a twelve hundred (1200) year old castle that has been razed and rebuilt many times in the battle scarred history that came before unification) Kingswood (A major town in the northeast of Vivia, about 300 miles from the coast. It is renowned for the great forest surrounding it which has long since provided wood for ships) Newkeep (A Saxley city located near the center of Saxley, it has become one of the most prosperous in the isle after having struck a huge vein of gold and silver. Jewlers and Smiths dot its streets, and it provides a major source of income for the government.) Dunworth (The largest city in Lesser Morland, located in the north of lesser Morland, 50 miles from the coast.)

Description: (Describe an average city in your nation. Culture, language, currency etc.) Very Victorian esque in its architecture, the cities of the Empire of Corustaria range from beautiful manors and pretty cobble stone streets, to massive smoke stacks coughing out fumes into the sky far above. For better or for worse, Corustaria is in an industrial revolution. Culturally, this had led to many changes. Workers are suddenly less important, as machines which can do the jobs of five men are implemented into factories. New, revolutionary ideas spread like wild fire in the heat of summer, as great minds expand the fields of science. Some things never change however. They are still proud of their navy, and almost incessant are the chants of "Bigger, better, stronger" whenever someone so much as hears the word "Navy". There are four main islands. Morland, Vivia, Saxley, Alswell, and several smaller islands. Morland is the main island, where the capital is situated built around a bay with a small entrance.
They are recognised as being one of the harbingers of steam technology, given their interesting socialist esque system of providing free education up till age 10, and education past that being relatively cheap compared to other countries. While this has supposedly devalued their degree's and honours in the eyes of the paying elite that fill the continent, the results are obvious: Corustaria has one of the highest levels or great inventors and scientists per capita in the continent.
On the subject of socialist esque systems, this is a running theme is several areas. Setting them apart from the mainland their government is responsible for free (This is actually a misconception, as it is supported through taxes) healthcare for its citizens, along with child support money for widows or widowers. This has made a more healthy and effective workforce, and their people are almost invariably taller than the continents average. This puts a drain on the economy that is only made up by a higher level of taxation on businesses, and the economy has to be carefully regulated in order to avoid a crash. The national reserve is the emergency funding, and a small amount of money is set aside for it each year. This system has created several industry giants, whom the government owns large shares in, including the somewhat dreaded "Empire Trading Company."
The Empire Trading Company is an Empowered Company, backed by government forces and legitimacy. In return, the government recieves a share of the money. It is often said the ETC gets a great a deal, as the money they give the government funds the healthcare and education programs, which in turn creates a strong and capable workforce for the Company. The Currency of Corustaria is the Vestibulum coin. Made out of gold, bronze and silver depending on worth, these coins have the head of the Empress stamped onto them, and on the other side bear the national symbol of whereever the coin was issued (Lion for Morland, Dragon for Saxley, Grapes for Vivia, Bear for Alswell etc)
The Empire of Corustaria is known for being very cosmopolitan; Divisions aren't laid out by creed, colour or gender. In fact, it's known for having fierce women in the ranks of it's sailors, as well as minority groups and those viewed by others as 'savages' fighting among it's marines. This is partly down to their nature, being already made from several different peoples who have unified rather than being a single country to begin with. This will likely be unexpectedly helpful in Colonial situations, as their seemingly more benevolent nature will likely earn them more friends among natives than other, less cosmopolitan powers. This is not to say there isn't racism or sexism within their society. As will all colonial nations, they still have their own views on what's 'womanly' and 'savage'. And their own way of ensuring people do not rise past their station
Although it's army is something of a joke due to underfunding and it's generals being perpetually at each others throats, the individual soldier is not actually terrible. Many are extremely loyal and committed, even if they are poorly trained and ill equipped. Unfortunately, this leads to soldiers having a poor reputation, when it is more down to the fault of their superiors than it is their own. This has led to a somewhat awful recruitment level, with would be soldiers flocking to join the navy or marines instead
Something important to note is that Corustaria's Marines are considered much better fighters than it's actual army. They are feared opponents at sea, storming enemy vessels and firing on the swaying decks with shocking accuracy, partly down to skill and experience and partly down to their use of the more accurate 'Rifles' over the Muskets more commonly used by militaries. Rifles have their own set of disadvantages, such as the accumulation of powder in a rifle slowing reload times and eventually requiring cleaning before usage, thus making them less effective on colonial battlefields where both powder fills the air and obscures vision making the accuracy bonus irrelevant and when combat is more to do with filling the air with more shots than individual accuracy. This is very different from ship battles however. Men are not tightly packed together on ships, instead being more spread out and performing their individual tasks, making individual accuracy more important. Likewise, since the ships are moving the smoke moves away quicker, making the accuracy and range bonus more pronounced. There are also less men on ships, and more breaks in the combat for the marines, allowing them to quickly clean their rifles and their ship moves from engagement to engagement. Finally, muskets are made long due to their usage in firing lines, while Rifles are made shorter and thus more effective in the closer confines of ships should there be a boarding action.

Important Characters:
Emperor Thaddeus Wight (41, DECEASED)
Empress Emmeline Wight (32)
Princess Lillian Wight (15)
Prince Thaddeus Wight (16. Heir to the throne)
Royal Spymaster Richard Blank (42)
Royal Bodyguard Severus Gadge (37)
Royal Physician Marie Roseburrow (31)
Prime Minister Arnold Carnifex (61)
Minister for War and Grand Admiral Esmond Thorne (51)

Traits:
King of the Seas: "Islands need strong navies, not strong armies..." -Unknown Sailor -3
Ships of the line: "They call that an attack?"- Admiral Thorne as his ships of the line dwarfs the enemy attack craft -2
Natural great men: "Corustaria boasts many great inventors and geniuses, which some put down to the educational welfare system that's in place"-A brief history of Corustaria -3
Sealegs: "Corustaria's sailors and marines are used to the sea and boats, and they have been known to sail through storms and come out while their opponents sink behind them"-Exert from the book 'The Royal Navy Of Corustaria' -1
Strong industry: "Yes ms, its straight from the isles themselves, lesser Morland to be exact. Very reliable, ms, I only use goods from the isles me self, they are excellent value for money." - Haggling store vendor. -2

New age ship construction: "One things for sure. The bastards know how to build good ships..." -A pirate after watching a small ship take a broadside and outrun him regardless +/- 0
Empowered Company: "The Empire Trading Company plays a large part in keeping the economy afloat. In return, it receives special treatment from the Empire"- A brief history of Corustaria +/-0
Outdated Army: "Admiral Thorne gets new diamonds to encrust his cannons with, meanwhile we get pikes!"- General White lamenting his ill equipped army +2
Small army: "I thought I was commanding an army, not a brigade!"-Punchline from a joke +2
State controlled market: "With a few exceptions, most businesses are either directly or indirectly state owned, with very few true free businesses remaining. Growth is slow but stable as a result" -Government report, +1
Deflated balloons: "I'll be damned, sir, if my men are boarding that death trap. It won't clear Vivia, never mind the isles!" An unimpressed officer, 4th regiment of hoof. +2
Basic points +4

Army: (I will roll this, navy, GDP and stability.)

Navy:

GDP:

Stability:
Ah okay.

Time for me to meet King Baba-uti or whatever his name was again, hehe. The colonies shall thrive again... Who knows, I may end up gettings Ducks as payment for bailing him out of a civil war again xD
Austria and Germany? Ah crap. I haven't forgiven you for crashing the world economy last time Duck, if you do it again -.-

Speaking of Duck, do you mind not playing us off against other nations right from the get go? I enjoy not having my islands thrust into every battle under the sun within the first few days because you had a dispute.

I assume I will still have a new world to go and steal while everyone else is running around with their little crusades? I have an Empire to build, after all

And I'll be damned if we see super monsters, I thought this was Humans in a light steam punk 18th/19th century, eh?

Also, if we had metal airships, wouldn't we also have ironclads? It makes more sense for both to be made of wood and for metals to be available later after a great man has discovered it, tbh.
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