• Last Seen: 1 yr ago
  • Joined: 12 yrs ago
  • Posts: 2292 (0.51 / day)
  • VMs: 1
  • Username history
    1. darkwolf687 12 yrs ago
  • Latest 10 profile visitors:

Status

Recent Statuses

8 yrs ago
Current "Þæs ofereode, þisses swa mæg." - Deor.
1 like
10 yrs ago
"Point me out the happy man and I will point you out either egotism, selfishness, evil - or else an absolute ignorance."
3 likes

Bio

Hwær cwom mearg? Hwær cwom mago?
Hwær cwom maþþumgyfa?
Hwær cwom symbla gesetu?
Hwær sindon seledreamas?
Eala beorht bune!
Eala byrnwiga!
Eala þeodnes þrym!
Hu seo þrag gewat,
genap under nihthelm,
swa heo no wære.

Most Recent Posts

WilsonTurner said
This means that you're in, Dark, since Duck didn't specify beforehand, me thinks.


True, but technically I only specified to select people in PM's before I actually stated I had infected the drone in the thread, so that line could just as easily refer to me.
ASTA said
You solve that issue by fitting your compartments with air-locks I'd imagine. If, for example, two sections of the ship are damage, those two sections can be sealed off and dealt with later should the opportunity arise. This is why compartmentalization is critical in ship design. Or you could separate the depressurized cabin from the rest of the station by having it be its own miniature self-sustaining module that's anchored to the main mass by way of cables or bracings.


... This sounds oddly like the system we've been using where we locked sections down with blastdoors and such when one became damaged or needed to be sealed off... Come to think of it, blast doors seal over a first set of doors which shut which would presumably be airlocks for the sections

I feel like an idiot, I think I may have been misunderstanding everything that's been said on the issue... XD
Keyguyperson said
At first I thought you were simply poking fun at the unrealistic nature of this roleplay, but it seems like you genuinely want to play as these... things. I guess you did cover everything, and I have specifically said that weird is good. So, I guess you're accepted. I love a good xenofiction, and this is prime material, even though it is completely ridiculous.As for the argument between Duck and Darkwolf, if it wasn't mentioned before and appears reactionary, then it's gone. Instead of saying "The crippled old man killed the spy with a a full-auto phlebotium laser plasma wave motion gun." Say BEFORE the event "The crippled old man was a war veteran, carrying a full-auto phlebotium laser plasma wave motion gun as a keepsake from the war."


So... What's happening with the situation now and how are we moving on?

Also Asta wouldn't having a depressurised section of the station be troublesome if there was say an accident in the nearby pressurised sector which damaged the wall between the two? Then the air would rush to fill the vacuum room and cause further damage across both decks :/
duck55223 said
It seemed like a good idea at the time, although not so much anymore.Regardless you need to change your post.


You know what? Fine. But I think you may dislike the result even more...

But hold up on steam would you, I have a few questions bout the bedevilled illusive airlock.

Edit: Whoops, your not on steam, I'll drop you a PM
ASTA said
Dunno. The Os seem fine to me. They remind me of one of Terminal's creations. And yes, a planetary shield would be expensive, but you could probably lesson the cost by indulging in interstellar mining missions (asteroid belts, gas giants, unoccupied planets, and moons could yield a lot of raw material) and making sufficient use of advanced manufacturing techniques and technologies such as three-dimensional printing. Putting these suggestions in practice, you'd run into a post-scarcity economy, so it's less about cost and more about how much time you're willing to waste constructing your planetary shield's components. I haven't bothered to look into the economies or logistical networks of the other nations in the roleplay. I tried to make something realistic with the vul'kruun, but I was never any good at constructing functional economies or governments for my fictional characters and nations. Respecting the vul'kruun's nonhuman psychology was my main objective. With my nation, the vul'kruun support their space forces with fortresses that offer ammunition, Mes fuel and nuclear shaped-charges for a star crawler's launch tubes, guns, FTL drive, and Orion drive; repairs and food can be obtained at these stations as well. The stations are maintained by the mining operations of the vul'kruun and the factories that use the raw material generated from this raw material. Also, keeping a station or ship unlinked (?) isn't bad. This creates redundancy--something I deliberately put into the design of vul'kruun vessels, which makes them able to continue fighting even after suffering vast external and internal damage to their systems. Knock out one fang (or compartment) and you've only disabled a small percentage of the vessel; the other sections are still shooting at you, and none of them rely on the others to function. Nor are they crewed. I don't know if Duck knew this or not, but who knows. If the station is separated like that, Duck's created a somewhat [realistic] space habitat. In real life, spaceships and space stations aren't un-compartmentalized. This is for safety reasons.


But do they not still have linked systems running through them for operation? Apparently this has no controls to anything, they is no way to interact with its systems from the command center... Which is a terrible idea, and even in this case you would surely put the airlock inside the drone bay, not on the outside simply so I cannot reach it from the inside. And why on earth would this single section be depressurised and designed in a way separate to the rest of the station? Its not some volatile system or anything, its a drone bay. There is no reason for it to have a random design deviation. Maybe it wasn't a seer foreman, but one who died of a heart attack and handed it over to another who immediately changed the design -.-

Comparmentalise =/= no connections to the rest of the ship. If that was the case, controlling anything from a command bridge is entirely pointless as you have no linking between the systems to carry the orders :/
MrFoxNews said
One does not simply kill the whole Flood... unless your master chief... and covered from head to toe in plot armor.Holy shit I just realized that's what we need. The plot armor system.


Noooooo, plot armour, my only weakness! *slithers for the hills*

Also duck, saying "I had this planned" doesn't explain why I is designed like that... Things need a reason, not just I planned it :/

And I'm not changing the post, Duck, because its your problem. Your space station does not get to be designed in such a way simply so I cannot get, there has to be a reason you would spend so much more resources to inconvenience your crew -.-
WilsonTurner said
I don't want my men beaten to death with plush Barney's and then eaten and taken over by some parasite!Whatever, I'll just kill you.


But don't you know? Plushy Barneys are the new torture device...

Come, lets make it a good fight! xD
WilsonTurner said
...True...TAKE THAT, DARKWOLFEXPLORER HAS HEAVY ARMORI WWEEEIIIINNNEEERRRR!


Its never been my plan to chew through the external armour plating of a space ship, that's insanity. With the station, I've had no choice but to adapt an ability made for chewing through body armour in order to deal with a wall because apparently the space station designers could see the future, and I'm not about to be thwarted by some seer foreman from the past -.-

Generally, the plan was to use standard weaponry to puncture a hole, then send in the troops to board the ships with toys in hand...
ASTA said
Technically, you could keep an energy shield up for as long as you wanted to--provided you kept the power feed constant. It doesn't make any sense for a barrier of energy to somehow lose effectiveness as it endures hits. However, you might not be able to keep it up forever because of the heat this shield will be producing. If you can't penetrate a ship's armor or shields, you could always drive them into a vulnerable state by simply forcing them to fry themselves to death. I don't see any difference between someone having a suit of powered armor that generates a shield and a random cartoon pony using its magical sparkle horn to generate a protective force field at a whim. So long as you're not combining the two or abusing one or the other, it should be fine. Imo, the parasites that somehow eat through dense alloys within seconds are infinitely worse.


What if that magic sparkly horn can create a black magic plague that can destroy an entire species and only target the species? Because that was going on too. And if that magic sparkly horn can increase the power of any weapon inexplicably? Become not just invisible but completely undetected? Or in the cases of the Princesses, cause suns to go super nova?

Also, the major difference is one requires production facilities that could be targetted to reduce output in a war... The other involves sparkly horns. There's a massive difference between the two that out does a large number of worms breaking out a small section of the wall... Remembering they could cooperate to create one hole and go through one at a time or rather create said small hole and watch as the entire wall is ripped out by decompression as duck has suggested will happen... Or rather, could create a larger form together, remove a small part of the wall then send the worms themselves through.

Also, as we appear to be talking about logistics, what about the insanity behind building an entire second room onto a space station then refusing to link any of its systems for no reason so you have to install more components into that to perform its functions? Would that not be both much more costly and completely pointless from the point of view that this space station wasn't designed with some kind of army of mini ninja's boarding drones in mind?
duck55223 said
Magic was limited, you just happened to have stumbled into a city with some of the most powerful mages.


Magic was so limited it was in use everywhere and all weaponry was upgraded with magic to make it inexplicably stronger than its non-magic counterparts, even in scenarios where that made no sense at all, and every fleet was able to carry several legions of battle mages. Magic really, really wasn't limited, your entire nation depended on it for a very long time.
© 2007-2026
BBCode Cheatsheet