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8 yrs ago
Current "Þæs ofereode, þisses swa mæg." - Deor.
1 like
10 yrs ago
"Point me out the happy man and I will point you out either egotism, selfishness, evil - or else an absolute ignorance."
3 likes

Bio

Hwær cwom mearg? Hwær cwom mago?
Hwær cwom maþþumgyfa?
Hwær cwom symbla gesetu?
Hwær sindon seledreamas?
Eala beorht bune!
Eala byrnwiga!
Eala þeodnes þrym!
Hu seo þrag gewat,
genap under nihthelm,
swa heo no wære.

Most Recent Posts

Abefroeman said
If that is the wish of your leaders, then so shall it be. I will react to all IC interactions as the Nouvellians would. So, think of yourselves as Imperialist Europe, and myself, as Africa, Asia, South America, India, etc. I am at the mercy of the decisions of your races. If the Ethereals decided that planet Nouvelle is of interest to them, then so be it. If the Eternal Union wishes to institute such a coupling with the people of Nouvelle, then that is at your discretion as how to achieve such. I will give you all some food for thought. The city of the Gods, to the northern pole of my planet, is a rich cultural history of the planet. It in a sense, describes the very beginning of time for the people of Nouvelle. How they got there, who brought them there, why, and so on. Think along the lines of Stargate, or ancient Egypt with the hieroglyphics. The Nouvellians are from Earth, but from a long time past. The were once humans, but, as time progressed, they evolved into a divergent species. The "Gods" who brought them here, are gone, or, at least not known yet. They took these primitive humans from times past, and brought them to far off world to do what they needed. Be it science, slave labor, or perhaps wishing to spread life about the galaxy. You as the other players, have the opportunity to develop how you see fit to use this. Perhaps you wish to convince the people of Nouvelle you are the Gods. Or, that the Gods have abandoned us, and you are here to uplift us into the knowledge of the future. You decided if the ancient hieroglyphs depict your people, or something different all together. Perhaps you wish to change these glyphs to better suit your needs and ambitions, the choice is yours, and my reaction will be true and honest, based off of whatever comes my way, good or bad.I am excited. Lord Duck, and all other players, you do not need my permission to go ahead with your plans, simply put forth IC'ly, and we shall see where it leads us.


MUHAHAHAHAHAHAHAHAHHAHAHAHAHAHA

I shall feast! When I get around to having enough time to write again >.<
Orchestratic said
Hey guys thanks a lot for the health wishes and such, and I can't apologize enough for making you all wait. As you may have figured out by now, my condition doesn't seem to be improving and I have no idea as to why, so I'm going to cut this game off before I can start it because I can't be counted on to stay healthy and keep this game moving forward at all times. I love this idea so much, though, and I put a lot of work into this so when my condition stabilizes and the RPs I was engaged in prior to this become easier to handle I will almost definitely try this again, so keep an eye out for the name "The Summoner's Labyrinth" to pop up again, though after this I understand if you don't trust me to start. The next time, though, I plan to have a co-GM and he's always been my co-GM so I know he's reliable -- not to mention he helped create a lot of this game anyway.I know it was my health and not my personal fault but I'm still really sorry to you guys, especially because most of you seemed pretty excited and you guys were really supportive. I hope you guys can forgive me and I hope to see you guys the next attempt.


Understood. I wish you the best :)
Abefroeman said
Hurray for being a colony! I am the future sight of many wars. Viva la supreme overlords who will uplift me from my technological darkness!


Just pray I do not get to you first hahahaha muhahahaha
The Narrator said
I think the fact that your nation has cannons is completely op. Since we have till now not much other nations to compare it too I have to say the whole industrialization-aspect has to be changed. The technology level should be medieval. I realize that it is a big aspect of your nation but still. Sorry.To your god, well... We already have a goddess that gives ideas and the final spark for a inventor, Urania. Also I don't like that you want to play your empire and its patron deity at the same time. The deal making aspect is very interesting however.I realize that you put quite a lot of work into it.


Meh, patron deities are a simple mortal conception. I didn't think it would much matter to a god which nation paraded around saying that he was the most important. He's a patron in name, he doesn't assist them unless he's planning to use them (He played a part in toppling the first Ghaj, helped build the second and then topple it... The third wasn't him alone, though)

As for the technology level being medieval, can I get a date? Medieval spans many centuries and rudimentary cannons were in use around the early 1300's late 1200's. Machinery came in slightly later and started in lesser industries, but yeah, only came onto the large scale in the 1700's with the age of colonialism and enlightenment (Science bitches, it works!). If we're talking early medieval, then close regimental roman tactics will be effective instead, so I can simply change to be Rome inspired rather than the later setting I'm using now, and that can easily be the secret knowledge they were given instead.

Speaking on the subject of Urania, I thought it said intelligence and the ability to give information as a result. Intelligence and knowledge are different things, an idiot can be knowledgeable and a genius can be ignorant. He's not a god of inventions and isn't responsible for innovation or intellect or even science like Urania is, just imparting nuggets of knowledge (information relevant to the agreement... And the questions must be specific, of course, muhaha), he just sort of drops it onto their laps in one way or another. Its not usually information in terms of science or exploration than Urania's as a result, its often information closer to home... And in some ways he is the less respectable alternative, lacking any morality he wouldn't think twice about giving an army of marauding bandits who will rape pillage and burn the knowledge needed to take a city if the offer is good enough... And contrariwise could easily save a dying child in some way if the offer is good enough. He's basically a business man, change, knowledge and secrets for sale: Better your life for just the right price.

I took knowledge and secrets because they overlap and to avoid confusion, the trouble is with saying "secret" is that anything can be a secret in some way. Your name is secret to me, for example, for we are anonymous, so I thought I'd add knowledge so people don't get confused if he starts to bring up things you could argue aren't secrets but also you can argue are secrets (IE: Location of an enemy army. In some ways, its a secret, in others it isn't.) I guess he's less of giving knowledge as he is taking it from someone who already knows it and passing it on to those who don't (essentially destroying a secret). A bit like extortion really, I I guess, the people didn't make a deal with Orfai to keep it secret so he dealt with it lol

As for the
Deal aspect, it involves one of these spheres: The person either wants a secret kept, some information imparted, or for a change... And everything has its price. His abilities sky rocket to let him perform this task... Then slump down to the comparatively weak level he shares with other gods, making him more reliant on certain chosen mortals (Those he is truly the patron of, you could say, rather than them claiming he's the patron.)

Tl;Dr

Patron in name only, a businessman by trade
Urania's knowledge seems more focussed around intellectual advancement, wheras Orfai's is tied more closely with his role as a secret keeper... And is the less respectable side.
Deals simply business agreements involving one of his three (admittedly encompassing) sphere's

Industrial can be changed to suit the setting better while taking a small artistic licence with history; still lots of down and burning tree's and mining and factories and general environment destroying, but not machine driven but rather done be an en masse workforce of men, in contrast to the usual economy irl medieval which was mostly run out the home and involved selling and taxes and was pretty primitive.
Cannons can be removed and replaced with more suitable equipment depending on century.
Name: Orfai, Keeper of Secrets, The Librarian, The Change Lord, the Eternal
Power: Secrets; "Ancient knowledge long since lost, your secret affair with your neighbour and your buried sins. Fear him, for he knows them all, but respect him, for he shall keep them hidden forever... For a price" - Priest of the Chapel of the Divines
Change; "What good is the world if nothing changes? You wake up in your bed and do the exact same thing down to the second, every day for all eternity. No, the world turns. What is will end, what may be will come, and what was might be again" - Orfai to Arthas, first Emperor of the Ghaj.
Knowledge; "Knowledge is power... And power can be very interesting indeed..." -Cultist of Orfai on Orfai's spheres of power
His actual powers can seem both awe inspiring and very limited at the same time. In terms of pure power, he cannot create up great storms or make volcanoes erupt, but he can give men supernatural powers and knowledge. Further more, he makes deals with mortals in exchange for favours and aid, and in exacting the terms of these deals he becomes much more powerful. He doesn't give gifts to the good or pure often, rather one must strike an accord with him. Deals vary, and can range from pure to horrifying depending on the intent of the mortal. He may be, in this respect, one of the most evil of the gods. He cares little for morality, rather caring about things being interesting, like the world is a massive board game for him to play with.Orfai is neither evil nor good, he simply is.

Holy symbol or symbols:


Role in the pantheon: Most mortals view him as being outside the Pantheon, and this isn't necessarily untrue. He does indeed ignore the other gods most of the time when planning his actions, thinking they are so "unimaginative" and as a result he sometimes infringes on their creations. Many have taken to viewing him as a pest or a nuisance, destroying that which they have created or doing things of which they wouldn't approve. For instance, it is unlikely that Orfai is on good terms with the Goddess of nature due to his actions in gifting industrial knowledge to the Ghaj, and for deliberately making countless species die out just to see the effects on the ecosystem.
He is credited by many humans as having given man the secret of flame and mathematics... And of having abducted and imprisoned a young girl for all eternity in an unearthly vault of secrets. Understandably, more than a few of his supporters tend to gloss over that little fact.
His alleged imparting of the knowledge of long since long methods of war to those of the Dunian province was the cause of the rise of the Fourth Ghaj, who have been a great power in the world for many years, now augmented with large tracts of land, resources and people. He is known to have been crucial in the development of some of histories most famous and infamous figures

Practices: The practices of his followers vary widely, from individuals to groups, from good to bad and from prayer to ritual. Its held by some scholars that he actually doesn't care whether anyone worships him and is more interested in cause and effect than mortal loyalties.

Name: The Dunian Ghaj

Motto: From the ashes, life

History: Historically speaking, this is the Fourth Ghaj. The first Ghaj was a small provincial empire comprising of Dunland and a small portion of the Dale. This collapsed during the Dunwight rebellions and was replaced with dozens of small feudal kingdoms which were fighting for power. This incarnation was closer to a nation state or kingdom rather than an actual Empire.
The Second Ghaj rose to prominence at the hands of Vassius, a young noble from the Dale who decided that Dunland and the Dale should be one nation. In the bloody 30 years war Vassius seized control of Dunland and the north western Dale and declared war on the Daleking. After a two year war Vassius secured victory over the Dale and had both crowns forged into one. He declared this new nation "Dunian". He proceeded to steal lands from the nearby Duchy of Diphatilili, and another bloody war ensued, which ended when the Diphatilian Duke was cut down on the field of battle and Diphatilili was annexed.
This Ghaj collapsed upon the death of Vassius son, Arthas II. Without a clear succession, Diphatilili claimed that no Duke sat upon the Diphatilili throne and as a result a new leader would be selected by the mountain lords. The Dunians rejected this, as they already had a candidate in mind. In the resulting war, Diphatilili gained their independence and became the Duchy of Diphatilili.
The third Raj came to prominence several centuries later when Lilith, the first female leader of Dunian, invaded many border kingdoms of Gastile and annexed them. Meanwhile, her forces crushed the Yeasun on the edge of the Aslaila desert and established the Yeasun protectorate. They then established a De Jure claim over the Aslaila desert, which the Ghaj claims to this day.
The Third Ghaj did not collapse like the previous Ghaj, but instead faded slowly from prominence, being eclipsed by the rising powers on Gastile, who were forming their own Garach Empire. For some two centuries, the Ghaj was at a standstill while the Garach grew in power. The Garach lead was finally cemented when a Ghaj trading hub on the borders of Gastile was sacked by a faction that remains unknown to this day, its citizens slaughtered and the city razed. A major blow to the economy of the Third Ghaj, only to be compounded with the coming disaster as the rising Garach Empires seized back a third of the stolen lands. An assault onto the Aslaila desert ended in an embarrassing failure due to the weather, and the third Ghaj had its international standing heavily damaged. Understandably, they rarely mention this and avoid it where possible.
For a time it seemed that the collapse of the Third Ghaj was inevitable, until lo and behold, ingenuity saved the day. The old world began to burn in the fires of industry, worker lines in factories were set up, working their hands to the bone in a long assembly line. This not only allowed a massive industrial renaissance as factor output skyrocketed, but allowed weapons and equipment to be mass produced quicker, cheaper and easier, allowing the Ghaj to operate many more soldiers on the battlefield. The inevitable revolts that followed such rapid industrialisation were quickly crushed with the assistance of new regimental stratergies that allowed soldiers to see of enemies twice their size and mode, which helped make short work of the rebellions. With their new tools and knowledge, the Ghaj expanded once more. Gastile fell after half a decade of bloody combat and slowly the Rend and Aaluti were brought into the Ghaj. The Diphitalians, seeing the fall of the Garach and the rise of the Ghaj made an agreement with the Ghaj, granting them much more autonomy than the other Ghaj territories in return for their loyalty and land. Indeed, in the modern day the Principality of Diphitalili is often considered to be part of Dunian, alongside Dunland and the Dale. The separations seem to remain only on paper and in tradition, they maintain very much the same core and political values.

Military: A massive force of professional soldiers from the provinces of the Ghaj, the Imperial Military operates three distinct branches: The Imperial Army, the Imperial Navy, and the Imperial Elite. The Imperial Elite consists of the Royal Lifeguards and Honour guards, the Imperial Army consists of the Imperial Infantry, the Imperial Cavalry, the Imperial Bombardiers and the Territorial Army. The Imperial Military has a proud history and uses strict regimental formations in battle and their strict discipline makes them a force to be feared. Their commanders are highly trained and often of elite calibre, and the Ghaj uses infantry and cannon to great effect on open plains. They easily have some of the best regimental infantry in the world.

Relationship to the Gods: On paper they have a state religious body worshipping all the gods, though in practice the nation is secular and the Church has no real influence over politics. Their patron god is Orfai, who is credited with their rise to power through imparting of long lost secrets of an ancient empire and modernised methods of assembly through the use of limited hydrologics and no short amount of manpower and compelling them to build a great empire, though their relationship with him is not one of love for he is also credited with many of the problems that have befallen them in the past and the modern day. The relationship is more one of respect than anything. They have drawn the attention of the goddess of nature many a time with their industry, which destroys the forests, tears up the lands and spews smoke into the sky.

People:
The Dunlanders (19% of the Population): The Natives of Dunland, the capital of the Ghaj. They are brave, well spoken and determined. They generally worship all or none of the gods, though their patron is Orfai
The Dalelanders (15% of the population) The tough Dale men hail from the Dalelands, a large plains region region just south of Dunland. They are similar to the Dunlanders in culture due to their excessive shared history.
The Yeasun (3% of the population) The nomadic Yeasun inhabit the warm region on the edge of the Alsaila desert. They swear allegiance to the Ghaj and their rare permenant settlements lie within Ghaj borders, though in their nomadic travels many travel deeper into the desert and out of Ghaj lands. The Ghaj holds a De Jure claim over the entire desert as a result of the Treaty of Amutha, but this has not yet translated to a de facto claim. Like many in the Alsaila desert, they worship the desert goddess
The Rendicans (28% of the population) The Rendicans inhabit the Rend, the largest agricultural region of the Ghaj. They have dark skin and are taller than the other men of the Ghaj, and vastly outnumber any other ethnic group of the Ghaj.
The Diphitalians (6% of the population) The Diphitalians are known for selling their services as mercenaries and make up a huge bulk of the Ghaj Veterans. These pale men of the snowy mountain region of Diphatilili are renowned for their resiliance... And their brutality.
The Garech (16% of the Population) The Garech hail from the Gastile, a cool region of the Ghaj concentrated around an sea known as the Castan. Technically, they are many peoples which inhabited different nations on Gastile, only one of which still exists (And is essentially a puppet of the Ghaj), Krain
The Zazian (13% of the population) The Zazians inhabit Aaluti, the exotic western land of the Ghaj. Possessing many gold and gems, they have become the jewellers powerhouse, allowing the Ghaj to export tonnes of high quality jewellery to the rest of the world. Further more, it also has much fertile farmland, though its recent addition to the Ghaj has resulted in less mechanical implementation and thus less output... Something which is being quickly dealt with
Important persons:
Ghaj'Es Isabella Dunian: The Empress of the Ghaj, Isabella Dunian holds a strong sense of personal justice and rules the Ghaj with her husband. More intelligent than her husband, she is known for extended stays in the royal library and personally taking apart in many governmental affairs such as economics and civic duties.
Ghaj'En Thaddeus Dunian: The Emperor of the Ghaj, Thaddeus Dunian shares a deep sense of duty to the Ghaj, and with his wife rules the vast lands that compose it. Harsher than his wife, he is seen as a tougher figure in the Ghaj by the people. Unsurprisingly, most appeals are written addressed to his wife...
Grand Minister of the Ghaj Alistair Jubier: The elected head of government for the Ghaj, Alistair is a proud and dutiful man with a talent for public speaking. A veteran of warfare, he works closely with the Minister for Conflict in planning military campaigns
The Cabinet and the Parliament: The Cabinet is a group of selected officials, put in the posts of Minister for Conflict, Minister for Industry etc. Parliament is the elected body of the Ghaj that makes the majority of important decisions and law changes. They share power with the Monarchs in a constitutional monarchy, neither holding absolute power over the other.
Eternal Union

Are you still there? We can come to an agreement... You had other food on the station, the same gloop we construct ourselves from. Last chance for us to come to an agreement, Union. -S'Ark
duck55223 said
"I meant no offense by it Vesselage, and it was like that to you then I apologize deeply. It was only a suggestion, we would never force such things. On another note however we need your assistance. So far we have been attacked by a unknown parasitic species. We believe it to be a hivemind of some sort, but we have not gathered enough information to gather to confirm it. We do not know of there size, but estimates put them at rather large. We believe they may attempt to strike again, or you as well. One of our colonies has also been attacked by a unknown species. We believe either of these could easily attack you as well, and we think a alliance is necessary to maintain order and keep our nations from collapsing."The Frigates held strong against the attacks, having remained out of the fighting for the most part. They fired there magical laser beams, intent on defending the civilian ships. Another station exploding, becoming more scrap amongst the already vast field surrounding New Condia. The remaining stations focused fire on the weakest ships, as some ground cannons helped support there attacks.The ground fight was unexpected. The only initial responding forces were police officers and a few military police organizing the evacuations. They were hit hard, along with thousands of civilian casualties. The civilian deaths seemed to enrage the Iscandarians though, only more intent on beating back the alien invaders. Military boots were soon hitting the ground, surrounding the Matrons and the constructs. They seemed to be firing kinetic weapons, but this was merely to beat them back. Magi charged forth, unleashing fire and rock upon them, and even purple blasts of pure magic. Iscandarian Sentinels, there angelic wings fully stretched rained from the sky. They fought in close quarters using energy swords projecting magic, intent on cutting down there enemies."Our people are not your food. Go away monsters."


Eternal Union

"Your people are food, you always have been, that is an indisputable biological fact. All of nature is food for us. You are nature. You are food... And we are hungry."
Enalais said
Wooo, no other nations complete and total conquest by that of the Horde!


That's what you think...
Unit size had less to do with it, people were already operating massive ships and soldiers. I believe the concerns raised were more to do with having over 89 galaxies under their belt, and there were a lot of scares over power.

And yet, shortly after Rogue left they were not over the top at all. By the end we had millions of ships in every battle and insane sun exploding magic and black hole guns... Yeah.
duck55223 said
"Every single Iscandarian has it, and according to our religion it was gift from the Eternal Mother, our mother, to us her children. Not all Iscandarians can use it directly, but all have it in some form. It has become the basis of our society, we use it for everything. Farming, weapons, augmentation, construction, ships, FTL, and even lighting. To us however your ability seems, faint. Perhaps we can help you expand it, not only helping the vesselage grow there own abilities, but spreading it to all Sazkarjhit..."The station was destroyed by the Mass Entropy cannon, having not had its shield activated. The other stations began activating there shields, and preparing there weapons. The first storm of weapons was mainly rail-gun rounds and other accelerated projectile weapons, something the Eternals had most likely encountered before. However the next wave was several magic-based laser beams. Most of the stations shields were fully activated now, as the 5 frigates that had been orbiting the planet earlier were shielding several unarmed ships that were most likely civilian ships. Communications were now rapidly going across the stations, as the coordinated the defenses of New Condia."What do you want?"


Eternal Union
Food. You are food, you have food, your cargo had food. We only want food. - S'Ark
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