Avatar of DAWNSTAR
  • Last Seen: 9 yrs ago
  • Old Guild Username: Gales39
  • Joined: 12 yrs ago
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    1. DAWNSTAR 12 yrs ago

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11 yrs ago
Current Sleep? No, I don't need to sleep.

Bio

You want to know about me, huh? Well, I am a type 0 super luminous star as classified by the Yerkes Spectral classification system. Now, I know it seems impossible that a star can type on a computer but I don't care about that. I've been roleplaying for roughly four years now. I tend to stick to my fantasy, sci-fi, and anime roleplays but have been known to go beyond that. I am comfortable playing both male and female roles. I have no posting schedule but do tend to be more active in the afternoon and on weekdays. I live in Central Time Zone (UTC-06:00) for those who are wondering.

Most Recent Posts

Alright, once the next three sheets are up I am going to close it, temporarily of course, so that I might make the first IC post. I will be accepting sheets after I put up the first post.

Correction: Four including a person who is applying by pm currently.
Alright, I look forward to seeing what you can make.
Anybody can be qualified. I always like diverse character sets. So long as the character is well written and unique, I don't really care about the length of the application.
Interested.
I like it, your accepted. One more character and I will start work on the IC.
I am fine with which ever one you are more comfortable with. PM or forum is a choice I prefer to leave up to the applicant.
Of course. Don't worry about posting on here. I won't be closing for a while.
After hours of working and reading I bring to you Paradise Falling. Everyone above is accepted so don't worry about the Accepted list right now. Still working on that.


Nesia is the city known for its constant travles through the sky and across many countries. Those who know of the city's approach before hand welcome it with open arms as a trade city. Even the nomads of the Gourim Plains will stop traveling to sell the rare pelts of Hourdin. Nesia is the most diverse city and a member of no nation, it has always been neutral in wars and acted as a hospital for the injured. Those who live in the city vary from wood elves to golems who have been given free will. Although every race has a hatred for some other race, they always live peacfully around each other is Nesia. No country or army has tried to assault Nesia before and nor do people intend too. Nesia is a city the benefits from diversity and countries benefit off of what they bring to offer.

Despite this, Nesia is a city with secrets that everyone wants. Spies exist in Nesia's research and development division to report on the findings as to why Nesia floats. These countries employing the spies only want one thing, a floating fortress like Nesia. Deep in the bowels of the city, people slave away to keep clean water and food production at an all time high. These people often stay in their position and never leave these jobs until they die. People disappear to reappear in slave markets such as the ones in the Folgth Empire. Mercinaries are hired to kill off particularly troublesome council members should they not listen to the people. In many ways, Nesia is a dystopia and a false hope for those seeking redemption for in Nesia, you will only find damnation.

But people have not given in to the hopelessness yet, there still exist those few who are unwilling to fall into damnation. These people are street corners preaching of the coming redemption of their God who will wipe all heritics out of Nesia. The redemption will not be of a godly sort though. Forces act from within to pull together those who believe in Justice and all that is good. Going under the name Condemnation, this rebel force plans to take Nesia by force and to condem all who do not transfer to their religion. Condemnation is led the self proclaimed Prophet of the Light, Brun Hightower. Brun is a dwarf who is blind but claims that he was blinded by the Sun God Helim as a mark of his transition to prophet and Judge of good and evil.

Then there are the guilds which aim for control over the city as their own. Each guild has its own purpose in the city and each which to have the city as theirs to rule. Yet one guild stands above all others, Inferno Hall, in their goal of not taking the city as theirs but instead of ridding the world of beasts so great and so terrible that they have claimed the titles of Titan. InfernoHall is a hunter's and adventurer's guild who was formed just three years ago but has already earned fame by defeating a Basilisk named Fang, whom had killed fifty other men who had tempted him. So which side are you on? Are you those complacent enough to not care about the city, those who believe in righteous justice by the hand of their god or are you one who seeks a life of adventure and danger? This is for you to choose and every decision you make shall influence the fate of Nesia.

Races:
Any race you can think of exists in Nesia with only a few rules from me. There will also be a list of character created races.
1. No plain traveling beings.
2. No sterotypical winged beings.
3. No undead beings.
4. NO BEINGS WHICH CAN CONTROL FREE WILL!

If you wish to have a race outside the normal races here is the form to make them.

Name:
Lifespan:
Religion:
History:(keep it brief)
Specialty: (Magic based, melee based, trade skills based and etc.)
Dislikes:(Races they dislike)
Likes:(Races they like.)
Appearance:(Picture or description, perhaps a little of both)











Magic:
Magic is limited to two types; Rune magic and Rift Magic. Rune magic is the natural type of magic which allows the user to focus small amounts of Rift magic into a center set of Runes to determine a spell or enchant an item. Rune Magic takes a long period of time to learn and often the older mage is the more runes he knows. Rift magic is only accessible by one in three hundred thousand people. Rift magic pulls power directly from the Rift between the material world and the other planes of existence. Rift magic can manifest itself in the ability to control their element surroundings without the use of Runes. Rift magic takes decades worth of training to be used in combat situations.

Nesia:










The World of Villujia:




Factions:



I will allow it. Perhaps a special pendant with the runes on it can be used for the travel but it would drain him more if you want it on his body. This kind of spell though would only be available to the older mages, which means your character must be at least forty. Also, I would expect that the spell could be used two to three times a day but it would then be unavailable to your character's use for a week to two weeks. Although, a mage as old as that would also have ways of storing their energy in a object they wear by the use of a rune or two.
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