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I think I'll be writing up a wandering Kusagi swordsman, then.

Is it fine if I write in stuff for the culture of Kusagi? For instance, it was my idea that the people of Kusagi worships spirits as lesser gods, enshrine them and pay homage to them. Families would have "house spirits" bound to their bloodline rather than specific individuals, with more influential families having more or more powerful house spirits.

Is it possible for spirits to be related to each other? Something I was considering for my character was to have him bound to a Gargantuan, and then several Humanoids that are the Gargantuan's "children."
vietmyke said Thats debatable. It depends on how well you can pull off the the character... Its highly unlikely a child is going to have the power/wit/ability to control a Gargantuan- much less start a pact with one. Especially since the Gargantuans require blood pacts. So unless you murdered your whole family as a sacrifice to a Gargantuan....


To be fair, you never actually said what a "blood pact" was. My thought with this one was that the spirit was sort of the child's guardian, having been bonded to it since the character's infancy and essentially raised it. Thus leaving the conditions of the pact's formation a mystery to be explored later.
This looks up my alley. Trying to decide if I want to play a "kid with the leash"-esque young mage with a Gargantuan spirit, or a wandering Kusagi mercenary.
First would be the setting. As I mentioned, I'm in most part inspired by a Japanese light novel series, so I would most probably set the game in modern-day Japan, though if others would rather have it elsewhere, that's doable.

Second would be the theme of the RP. Now how the setting works is what's set in stone, what we can do with the game is very flexible. Teenagers stumbling into something dark and dangerous that should be left well alone? Or maybe Teenagers having Scooby Doo run-ins with the supernatural? A family moving into a haunted town? A team of "specialists" aiding the overrun town? The possibilities are quite numerous.
FiroIV said
This seems interesting, but so far this is just an idea in my opinion. I will keep a lookout if anything else.


Well, many things begin as "just ideas." What I am most currently in need of is the opinion and input of my potential player base.
I'd like to play, but I'm having a great deal of difficulty coming up with a character to fit into this setting.

"Now I know. There are dark places in this world, and things that live in them."

Everyone has heard the stories; monsters that eat little children who stay up past curfew, demons that prey on the promiscuous or wasteful, or spectres that lead careless travellers to their doom. Some are well known, for instance, the legend of the vampire. Others are more obscure: the household gods known as tsukumogami. Some are cautionary tales, whereas others are myths dreamed up to amaze and astound. But is that all they are; just stories?

Oddities, aberrations, ghosts, spirits, monsters, gods, demons... whatever you call them, they are more real than most believe. They lurk in the shadowed corners of our world, where the eyes of mortal grow blind. In another world, one behind a curtain of mystery and disbelief, they live and die, love and kill, thrive and whither away, all beyond the perception of mankind. Even so, on occasion the curtain is lifted, and things not meant for our world emerge from beyond it. Worse yet, sometimes humans go looking for them.

Who are you, who has peered into the darkness? What part of you did you leave there? What shadows now cling to you as you look away? To believe in them is to know of them, and to know of them is to become one of them. When it comes time to choose, will you be human, or a monster? What will your story be?
This is an idea that I had been mulling over for a while. Obviously inspired by a particular light novel series, MONSTORY is meant to be a dark, urban fantasy story about myths and legends crossing the boundary into modern society. The theme here is that of the inhuman, the mystic, and that which mankind is not meant to tamper with. These beings are not meant to be trifled with, as even the most seemingly benign of them is a threat to a careless mortal.

The primary focus is character interaction. I can provide the spookiness, if you guys can provide strong characters that will play off me and off of each other. Characters can have some subtle elements of the supernatural to them, and I in fact encourage it, as such things can breed plot hooks and development. But we will be playing mostly humans, here. If I'm being vague, I apologize, but I can work out ideas with people on a case-by-case basis.

Probably aiming for a small group here. I'm still ironing out the details of what sort of game I want to run. For instance, I'm not yet sure whether I want to go for the setting being a small Japanese suburb, or a small midwestern American town. Any input or ideas are very much welcome, so please, discuss away.
Hmm, yeah, then I'm at a loss for my character.
Gnar The Missing Link said
Ahhh... I gotcha. Yeah, I would say were it not for the Cruxi stuff like that would have been available a few more decades. But right now, not so much.


Maybe we can say that he was one of the few candidates in a tentative program for developing psionics, which was then cannibalized by the Framework program?
My plan had been to have a pilot that was one of the few remaining survivors of a psionic development academy on some outer-rim world that had been attacked, hand-picked to pilot a psionic Framework. His whole personality kind of built up around his transhuman superiority complex.
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