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•Name: Vladimir "Vova" Kirillovitch Volkov

•Age: 18

•Appearance: Vova is a tall, well-built boy, with blue-grey eyes and dark hair. He usually dresses warmly in furs, hoodies, combat pants and boots.

•Personality: Quite a friendly fellow, Vova warms up to people quickly and is fond of physical contact; handshakes, hugs and slaps on the back can all be expected from him with regularity. Excitable and eccentric, he has many varied hobbies that he engages in with a great deal of vigor, and this passion carries into many other things as a general zest for life. He is sometimes surprising with his intelligence, as he can quickly find a deeper insight to things as those around him are pondering the surface details. He is very much a social animal, growing bored and lonely very quickly, and can be somewhat flighty in his moods, though he tries to stay positive and pleasant. Quite an optimist, he tries to see the best in things at all times, and grows quickly tired of complainers or pessimists.

•Clubs: A ghost member of nearly every club in the school, he attends whatever suits his fancy for that given day.

•Brief Backstory: Born and raised in North-Eastern Russia, Vova was the eldest son of a moderately wealthy family that made their fortune after the fall of the Soviet Union. While he had a fairly normal upbringing, he became fond of nightly walks through the cold forests around his home. It is on one such of these walks that Vova claims he formed his contract with Dracula. Always eager for new experiences, he quickly begged his parents to allow him to attend Covenant Academy. While the staff found some discrepancies between his story, the records presented by him, and the general history of his region of origin, he was accepted, and has since had quite a productive school life.

•Contract: Dracula
•Name: Dracula

•Type: Vampire

•Personality: Dracula strikes most as an affable, gentlemanly fellow, almost pleasant in common conversation. He fancies the finer things; good food, classic literature, and tasteful company. However, this is mostly superficial dressing that serves to disguise what he truly is: a completely inhuman monster. Dracula cares nothing for human lives, seeing them as cattle at worst and helpful tools at best. While he sees his contractor (being his only means of entering our world) as an exception, he is not above manipulating Vova. He is remorseless and vicious, and at times his needless cruelty exposes his sadistic streak. At his very core, Dracula is the slave of his constant, insatiable, all-consuming thirst.

•Powers: Vova is granted strength, speed and resilience, that are beyond that which a normal human is capable of. He has a unique affinity for darkness, capable of flitting between shadows as easily as breathing. By temporarily taking the form of a mist, he can slip through knife-thin cracks or spaces, and he can turn himself invisible for a moderate amount of time.

•Fusion: When fused with Dracula, Vova's hair darkens to an inky black, his eyes turn blood red, his skin becomes white as chalk, and he gains great fangs and claws. His physical attributes are heightened to the point of being legendary, and he gains the ability to shapeshift into whatever animate or inanimate form that his mass will allow, including that of a cloud of mist. However, he loses his shapeshifting ability when exposed to sunlight, and he gains Dracula's maddening thirst for human blood.

•Summon: Dracula's true form is far from what one may expect. An almost unstoppable engine of destruction, Dracula is almost completely out of Vova's control when summoned. With scales like granite, he strikes with the strength and speed of a bullet train, ripping through all in his way with claws and fangs sharper than razors. The only thing truly limiting him is that he uses up his power extremely quickly, and his time spent in our world can only be extended if he consumes the flesh and blood of humans, and Luca invariably recalls him before he has a chance to do so. Sunlight has a dampening effect on his power, but it does not destroy him, as he is far above common vampires in terms of power.
Name: Unknown, known by some as "The Reaper," among other sobriquets.

Appearance: A massive, intimidating man, he stands nearly seven feet tall and his muscular body weighs approximately three-hundred pounds. His face, creased with age, is locked into a grim, stoic stare, and his pale eyes are said to bore into one's soul. His rust-colored hair is long and tangled, and his ruddy beard is short-trimmed and tinged with silver. Numerous scars are woven across his thick frame, though most are concealed by his long, dark duster and matching wide-brimmed hat. Beneath his duster is a simple, sleeveless shirt, a thick scarf, canvas trousers, steel-toed boots, and no less than four under-arm holsters.

Gender: Male, probably.

Age: He has been haunting Western Civilization for more than four-hundred years.

Race: Unsure of what he really is, some have taken to calling him a Revenant.

Biography: Many pasts are attributed to this ageless, deathless man. A knight of the Crusades. A soldier of the Hundred Year's War. A marauder of the Caribbean Sea. An outlaw of the Wild West. All of these, and more, are a part of his long history. Though his titles and names have been many, some things have never changed: he cannot be killed, and he cannot be stopped. Some say that he is a cursed soul, doomed to wander the Earth for eternity. Others argue that he is merely a ghost that does not yet know that he is dead. Regardless, this restless Revenant seems to find purpose in standing as a barried between mankind that which lurks in the darkness. To those that would strike out from their shadows, he offers an eternal rest, with no room for negotiation.

Personality: If he were ever human, whatever remnants of human logic and morality have long since left him. In its place is an alien sense of duty and justice, twisted by experiences that no mortal man should ever have, much less occur repeatedly. He is curt, resolute, and almost completely without sympathy or remorse. However, he is not an evil creature (as far as most can tell), as he stands opposed to injustice and the inhuman monsters that perpetrate it. Those he finds to be in violation of his personal ethical code, he hunts down without pity or mercy, employing every tactic he knows for destroying an enemy in body, mind and soul. It is well that he holds humanity in such high regard, as he would be a dangerous foe to mankind if his values were less altruistic.

Weaponry: Combat knife, .44 Colt Anaconda, .44 Mateba Autorevolver, .45 Taurus Judge, .45 S&W Model 625JM

Other Possessions: None

Theme Song: Ain't No Grave (Can Hold My Body Down)

Miscellaneous: He speaks several languages, though French seems to be his most fluent.
Any word on my Revenant?
Yeah. I've got quite a wide and imaginative array of abilities planned for him, which should quite contrast with the other Life mage.
I could explain my idea in greater depth, but I've come up with a better idea since then. That would be, a wildcard Mage with a Life affinity.
Alright, if an infernalist is unacceptable, how would you feel about an undead hunter? Well, maybe "undead" is the wrong word, as he's far more "complete" than a zombie or vampire. Perhaps "resurrected" is a better description. Either way, he identifies as a human, and has necromantic power at his disposal.
If fully divine or infernal beings are off limits, are their part-human offspring fair game? Perhaps a demigod or a demon-blood? Also, is playing a hunter permissible?
nitemare shape said
Dead cruiser, Gowi and Ded pretty much summed up my feelings on this as well. This game has been active since 2007ish, I dont think you have to worry about a powerset ruining this game.


Fair enough, I just wanted to make sure that I was dealing with a half-reasonable group, here. I'll try to get a CS up when I have better access to a computer.
Name: Kurou Daijuji

Age: 23

Personality: A hot-blooded young man with a reckless streak and a passion for justice, he sometimes comes across as lazy or mean-spirited, but his heart is always in the right place. Despite his tendency to act on impulse, he can be surprisingly cunning at times, though he relies on luck more often than he should. His generosity and kind spirit greater than one would expect, though he disguises them through constant complaints.

Bio: A dropout from the Miskatonic University in Arkham City, Kurou started his own business as a private investigator, to very little success, until eventually being commissioned by the Hadou Corporation to find a grimoire.Though an unlikely series of events, he came to meet Al Azif, better known as the Necronomicon, and became the pilot of the Hadou Corporation's artifical Deus Machina, Demonbane. Through training with Al Azif, he recovered her missing pages and restored Demonbane to its complete form, before taking on and defeating the Black Lodge, led by the evil Master Therion.

Appearance: Normal, Magius Style

Series: Deus Machina Demonbane

Character Weapons: Cthugha Machine Pistol, Ithaqua Autorevolver, Scimitar of Barzai

Character Equipment: Arcane bullets, a sorcerer's cloak

Character Abilities: Kurou is an exceptionally powerful sorcerer, with full access to the Necronomicon's spells. By fusing with Al Azif, he enters Magius Style, a magical state of superhuman power.

Other: Feminine wiles normally do not work on him, as he has a very specific "type."
Name: Al Azif (aka, Necronomicon)

Age: Over 1200

Personality: Normally haughty and arrogant, Al has a softer side that very few are allowed to see. She holds justice in very high regard, and has little tolerance for those that either violate that or do not show her proper respect. She cares about Kurou quite deeply, and those that would do him harm do not fare well. Her moods are flighty and change quickly, which can be very troublesome for those in her company.

Bio: Written many centuries ago by the "Mad Arab" Alhazred, Al Azif is an encyclopedia of supernatural and cosmic phenomenon, and is a font of magical power unto herself. Alongside many masters who all inevitably fell, she battled the forces of evil for time immeasurable, until coming into the service of Kurou. Her previous Deus Machina, Aeon, destroyed, she teamed up with him to pilot Demonbane and fight the Black Lodge, and formed a bond with him unlike that of any of her former masters.

Appearance: Human Form

Series: Deus Machina Demonbane

Character Weapons: None

Character Equipment: None

Character Abilities: As a grimoire, she is a living wellspring of magical power, with centuries of experience in wielding it. She can grant her knowledge to both Kurou and Demonbane, enhancing their powers considerably.

Other: Has a pet shoggoth named Dunsany.
Mech: Demonbane

Mech Weapons: 2x Vulcan Cannons, Cthugha Machine Pistol, Ithaqua Autorevolver, Scimitar of Barzai

Mech Equipment: Timaeus and Critias, Shantakk Wing Flight Module

Mech Abilities: Atlantis Strike, Lemuria Impact, Atlach-Nacha, Mirror of Nitocris, Elder Sign
...Any word on my "experienced" onmyouji and his vampire familiar? If need be, I can play them as a duo of characters, each with their own sheet.
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