• Last Seen: 9 yrs ago
  • Old Guild Username: barsavis
  • Joined: 12 yrs ago
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  • Username history
    1. Deserted 12 yrs ago

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The star-dock was aged, the design only a few decades out of date and visible from the old trend of when people were more daring, willing to take risks, and there was good economics in order to build the thing. Now, it was a screaming sign of pending need for updating. The frequent visitors to the section called it "the retrofit" with an emphasis on "retro." It also looked as if it had not been cleaned save for the occasional sterilization or the floor cleaning robot that visited once a week. Brown stains on the drab walls, the occasional scorch mark, and long scrapes through the sealant and to the metal left ample evidence of a lack of pride in the work area. This was where the ships waited for service or the return of their crews. There was no grand view, no promenade, no viewing deck. Just a static security camera displaying on a visa-screen, and a closed airlock. (For security and safety precautions.)

The station airlock opened with a "woosh," however, the Dwarf hesitated and then groaned open like an old man complaining of having to stand from his comfy chair. Not that the craft was particularly old, but the years had not been kind. Immediately on the other side, the radiation detector sounded shortly as the door closed behind the group. Apparently it was a common bug in the system.

Their ears were met by a clattering and clanking, that was a relief to find that it was only Pip and not another equipment failure. She was carrying far more than she could really hold and dropping things as she made her way along. It was a random assortment so chaotic that you could imagine she had been dumpster diving.

"Look at all this cool stuff I found in the dumpster!" She excitedly explained.
Character Sheet
Name: Pipipsiwa “Pip”

Age: 11 (Adult)

Species: Mandrake

Appearance: Pip’s body is much like a carrot or potato, a tuberous growth that Pip has modified into a humanoid shape. It has grown two eyes that are entirely blue orbs, and its foliage sprouts where a human’s hair should be. However, instead of protein strands, it is half tentacle, half reed like growths that can be used as extra limbs. In order to accommodate vocal communication (instead of chemical as is the Mandrake default) Pip has crafted an orifice to meet the need as well as to ingest insects or small creatures.

Personality: Due to the sexual-cultural differences of the societies that Pip has ventured into, Pip has chosen to be identified as female, sporting some robust personality traits that seem to coincide with the female gender more so than that of the males. Contrary to most Mandrakes and Mandrake society, Pip is highly energetic, highly curious, and highly active. She is loaded with enough spunk to run a teenager ragged. She has a thirst for adventure and danger. She is an incorrigible match-maker, and keeps strange and sometimes dangerous pets. Due to the extreme difference in species, Pip is ill-equipped for certain social identifications. Inter-species wars and enemies and ownership seem to make no sense and have proven very difficult to distinguish.

Skills Overview: Pip has lived the length of her life on this exact ship. While she is a fantastic pilot and a decent navigator, she often fills the role of assistant when it comes down to minor technical work and repairs. Because of her astounding perception, and ability to overcome many injuries, she is often placed on landing teams. Her pay has not gone toward food or housing or or cultural stigma, and therefore she has a knack to spend her money mostly on toys, trinkets, and pets. Thus far she has found particular use of a jet-pack and a concussion blaster.

Position on crew: Pilot

Years on crew: 6

Cool, and just in case anybody is curious, no, the character is not a child prodigy stereotype. The reason Pip can function as an adult is that she actually has duplicated genetic memories from budding from her parent. Likewise, she only looks like she is young because she is trying to fit in with alien societies. Since she is 11, she has grafted herself into an approximation of a humanoid of 11 years old out of ignorance about their behavior and any social customs connected to it. Had she been aware of such social issues, she would have grafted herself as an adult since that is her mental maturity... if you can call it that.



Character Sheet

Name: Pipipsiwa “Pip”

Age: 11 (Adult)

Species: Mandrake

Appearance: Pip’s body is much like a carrot or potato, a tuberous growth that Pip has modified into a humanoid shape. It has grown two eyes that are entirely blue orbs, and its foliage sprouts where a human’s hair should be. However, instead of protein strands, it is half tentacle, half reed like growths that can be used as extra limbs. In order to accommodate vocal communication (instead of chemical as is the Mandrake default) Pip has crafted an orifice to meet the need as well as to ingest insects or small creatures.

Personality: Due to the sexual-cultural differences of the societies that Pip has ventured into, Pip has chosen to be identified as female, sporting some robust personality traits that seem to coincide with the female gender more so than that of the males. Contrary to most Mandrakes and Mandrake society, Pip is highly energetic, highly curious, and highly active. She is loaded with enough spunk to run a teenager ragged. She has a thirst for adventure and danger. She is an incorrigible match-maker, and keeps strange and sometimes dangerous pets. Due to the extreme difference in species, Pip is ill-equipped for certain social identifications. Inter-species wars and enemies and ownership seem to make no sense and have proven very difficult to distinguish.

Skills overview: Pip has lived the length of her life on this exact ship. While she is a fantastic pilot and a decent navigator, she often fills the role of assistant when it comes down to minor technical work and repairs. Because of her astounding perception, and ability to overcome many injuries, she is often placed on landing teams. Her pay has not gone toward food or housing or or cultural stigma, and therefore she has a knack to spend her money mostly on toys, trinkets, and pets. Thus far she has found particular use of a jet-pack and a concussion blaster.

Position on crew: Pilot

Years on crew: 6


I would like to join. It reminds me of another game I GMed.
I call dibs on being a thief!
I'll bite.
Go ahead and twist my arm

"Ouch!"

Okay, I will join.
Send you a PM, I will build a character sheet if you like the concept.
I just ran across this, and gobbled up the idea (and info). I would like to join, but the rest of my day is going to be used up (otherwise I would build a character right now.) If you could give me until tomorrow by noon, I can build a character for you. I'm also a super reliable poster, and have seen many games to the bitter end, so don't think this is one of those "that's an awesome idea that I'm never going to follow through on."
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