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Oh, looking at your character it seems like you understood perfectly.
@Clanty that would work. I was kind of thinking that a mechanic or engineer would be more along the lines of a Support (for stuff like repairs and jury rigging) and Wizard for invention (like Tony Stark.) I originally envisioned a Jack more like a cabinet maker/forest ranger/world traveler/midwife/screen writer. Where they don't really have any single specialty.
Rift Runners = Players (In this case PCs)

Genera = Anything, we are just going to start in our reality to get an idea that we are going to be traveling a lot of places and to jump into a game. Adventure 1 in other words. I did it this way so that it is easier to think about your character as being many things in many places instead of just "I have a character here, now I have another character there."

Dimension = An adventure. The science is actually pretty irrelevant. So far as a dimensional intersection, (it would be a really strange space/time bubble if there was no height, seems a little cramped to me) take a look though, basically the dimensions in question are the same necessities to building an adventure, just fancied up. I will make an edit. I have actually done 2 others but for some reason is omitting changes that I have made.

If you are trying to think of ideas for a character, just get the core of the "who" and the "what you want them to be doing to help" down, and then tag it to a tangible someone you might actually slap with a fish today.
So, do we have 1 more person we are waiting on?
Dude, just write down "I hate them all, they are all below me." And call it good so we can get playing. =P
My wife is funny, she heard that I can burp on command, so now she wants me to belch lullabies to our daughter once she's old enough to appreciate it. LOL

Name: Jennifer "Arrow" Cosax
Gender: Female
Role In Party: Thief/Wildcard-Undestined
Personality: Snarky, playful, impulsive, very immature, follows her own code
Intrigue: Terrible timing, weirdo magnet, never really succeeds but never really fails either, animals hate her
Description: Freckled, red-headed young lady with dark brown eyes. Young and relatively lanky. She rather nondescript. So as to add a flare of individuality, she has done the whole coolaid stripe in her hair.
🔒Motivation: Madness (obsessed with having access to the miraculous.)
🔒Character Ideal: Arrow has a melancholy edge to her, she is to be dumped on in many situations. While she will never change her obsession, it would be good to have her make some friends along the way.
🔒Character Sacrilege: Arrow cannot achieve her dream permanently. If she gets her hands on supernatural abilities she will simply spend the rest of her time amazing herself and playing with them.
And for our reality, it could be a jerk!

I thought about that, but didn't do it because that means that a player is locked into one background and personality. They might want to change it up and then we would have some 'splainin' to do.
I have the game thread built for you all, let's move over there and get working on some game concepts, talk about movies, crack some wise, and altogether goof off.

Huge obnoxious link to the OOC!!!
Character Sheet Basics



Name:
Gender:
Role In Party: Tell us what your character does, pick two from the list in the hider.

Personality:
Intrigue: (Aspects of your character that make them interesting. This really isn't another part of your behavior. This is stuff like being short, having rotten luck, being easy to pick out in a crowd, someone hates their guts, etc...)
Description: (This is where you put height, weight, etc...)
Motivation:
Character Ideal:(What you want to eventually turn this character into? If you want them to get rich what are you going to do with the money? If they become badass, what are you intending to happen once they do? Do you just want to see how far things go?)
Character Sacrilege: (Something that would cause character exit, or make them no longer fun to play.)


If we record these aspects, this will prevent us from all making the same character, etc... If you have some aspect you don’t intend on changing, put a 🔒 by the title like this...

🔒Personality:Bat-poop crazy emotional freak out weirdo.


This doesn’t mean that someone else isn’t allowed to have down what you do, just that you are not planning on changing any time soon and therefore a GM can plan ahead for it. Don’t forget to communicate, communicate, communicate. We can build characters off of other people’s characters that makes for some super-fun gaming, but we can’t do that unless we start talking.

History, Skills, and that other stuff is going to be dependent on the adventure, but for this moment in time, we can (optional) include history on your character sheet if it is actually something of relevance and something you want to keep. (Like growing up in a super-rich family or something.)

At this time we shall make characters that are humans from Earth in the here-and-now, and a hum-drum every-day life. Make them the closest thing to what you want to play while still being considered "normal" by society. In other words, the bare bones of your intended character.
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