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    1. Dmytra 10 yrs ago

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Intro post up - let me know if anything needs changed, thanks!
Aurora stared out from behind the curtains of her room barely blinking an eye as Downtown Arcadia burst into flame. This shouldn't have been a surprise to anyone - after all the tremors that had shaken this godforsaken city in the past year could only have culminated in this. But fire could be purifying couldn't it? Once the smoke cleared would all of the pain and death be erased or would the same ugly little phoenix rise from the ashes to keep crying blood on this hell scape? It was an interesting idea to ponder, but a rhetorical question really. Of course nothing would change, just another night in Arcadia filled with just enough violence and homicide to keep you on your toes. Aurora turned from the window as her door creaked open.

A slight girl with a round face but fierce eyes slipped in wearing a short mini skirt and an enormous hoodie pulled over her head to obscure her features.

"There's too much carnage to get an accurate reading of the situation. Could have been a random arsonist and it could have been damned Snow and her cronies. In other words - a clean job. Self consciously clean if you know what I mean," the girl spoke quickly as if she felt she were about to run out time. She pulled the hood off of her head and her brow was drenched in sweat. "It was rough out there A, lots of people hurt. This one's not gonna be ignored like the others."

"Thank you, that's all I needed to know," Aurora said as she focused her gaze back towards the window. Sirens roared in the distance and the sky was alive again, not with flames this time, but with flashing lights of the emergency vehicles and news vans that swarmed towards the scene like wasps to rotten meat. "Stay in Briar tonight. And tell the other girls the same thing, I don't want any of you caught up in this cluster."

The girl nodded swiftly and ran from the room. When she was sure the girl had left, Aurora took a seat at her desk and withdrew a large file from one of the drawers. She refused to use computers and only called with prepaid minutes. Electronics were the modern day version of writing in stone and she needed to be able to destroy any of her information on a moments notice. She opened the file and was met with the pictures of three of her girls. They were veterans of Briar and knew their way around Arcadia as well as any street rat could. They were smart enough to watch their step and experienced enough to know who to talk up and who to drop. So why had they all disappeared within weeks of each other, only to turn up dead in the harbor? The media suggested some kind of fucked up "vigilante" had been trying to clean up the streets, but Aurora knew better. She wasn't the only Madame in Arcadia yet only her girls were being picked off and in such an orderly manner that it couldn't be written away as coincidence any longer. The night was quieting down and Aurora felt herself too exhausted to stay awake, and after nodding off a couple of times without realizing what was happening, she fell into a deep sleep.

~

Aurora stares at herself as she is sitting by a screen, watching that old movie she would always watch after waking up from a hit of Dreamwalker. Some old Disney movie - the Fox and the Hound. Aurora recognizes herself from years ago. A gaunt, expressionless skeleton staring blankly with dark rimmed eyes as a stupid fox and an even stupider hound defy nature and become the best of friends. Aurora sits by the girl, the girl she used to be, finding her shoulder and resting her hand on it.

The fox and the hound are rolling around in that absurdly green meadow and the fox grabs the hounds neck with its cartoony yellow eyes beaming out from the screen, staring straight at Aurora. But it's different. The fox never lets go of that hound and starts shaking it around in its mouth. Blood starts flying from the dogs neck and foam starts dripping out the fox's mouth. It's a pink foam, slightly saturated with blood and the fox just keeps shaking the dog as terrifyingly human cries brokenly emerge from that hound's mouth. The meadow isn't quite as green as before, in fact it's downright black. As the background rots the fox never breaks eye contact with Aurora and it keeps shaking and shaking. The fox slices through the jugular with his glimmering fangs and drops of blood fly out of the screen, hitting Aurora square in the face.

"If only the world wouldn't get in the way," the fox says to Aurora, dropping the bloody body of the hound to the ground, while his huge unblinking eyes unwaveringly stare out at her. "If only people would just let me play."


~

Aurora woke up screaming, scattering the papers she had been sleeping on across her desk. She felt like she screamed for hours before she could stop, but really the files had just settled to the ground. She noticed an odd paper, distinctive among the scattered notes. She picked it up and turned it in her hands.

It was an envelope of thick sturdy paper that was stamped with a black crown. She opened the envelope carefully, narrowing her eyes as she saw a simple note that's black ink cut sharply across the white page.

"Find me," was written across the card in bold, "Signed the Black Queen."
Name: Marie Jasper

Codename: Epsilon

Age: 26

Power: Light Manipulation. She can bend and shift light particles creating elaborate and realistic illusions, including making herself and other objects invisible. This power also enables her to create holographic projections that can imitate the likeness of both objects and people. She cannot produce her own source of light without using significant amounts of personal energy which weakens her immensely. She prefers to manipulate light from preexisting sources, which are anything from sunlight to LED. However, without a significant source of light, she is vulnerable and if she has to rely on her personal energy for too long she will pass out. She has thus cultivated a fear of the dark.

Appearance:


Personality: Epsilon is soft spoken and observant, often able to get right to the heart of a matter. She is extremely perceptive and analytical, making her a bit difficult to get along with. She is an avid truth seeker and the pursuit of knowledge is the most exciting to her. She is not much of a talker but enjoys listening and thus instills a sense of trust in those who talk to her. She is very active and has a hard time standing still. She can be extremely restless and distant emotionally, and it is difficult to understand what she's thinking and feeling. She has a convoluted justice over mercy belief system and finds it easy to kill as long as she can rationalize it in some way to herself. She reveals little to those around her and what she does reveal is an extremely calculated image. This makes her very chameleon-esque and very successful in different social situations - though not entirely authentic. She is clever and creative, often solving problems in roundabout ways. Because she is so focused on analyzing others, it's hard for her to be honest with herself making her a somewhat cold and unsympathetic person. However, once she comes to an understanding with someone and they gain her trust, she can be very loyal.

Strengths and Weaknesses: She is extremely creative and improvisational, making her a valuable asset in a situation with limited resources. She has the mind of an engineer and can often invent her way out of a problem with anything from a rubber band to parts of her semi-automatic weapon. Though she's a good marksman and has a range of experience with a variety of firearms, she is not good at hand to hand combat and will almost always be overpowered.Her small stature is an advantage when it comes to agility and speed, but when she's faced with multiple attackers, she must rely on her brain and not her strength. She is not a natural leader and tends to follow her own whims with disregard to her team. She faces stressful situations well, but prefers thinking fast as opposed to thinking ahead which can lead to her making mistakes.

History: She was one of Project Quartz's first recruits and the first subject to survive the procedure. She is also Dr. Eirene Jasper's daughter. Thus she has been in the facility for a much longer time than the other recruits. She has learned the ropes and gotten to understand the politics that exist within Obsidian.

She grew up estranged from her mother and was actually extremely resentful of her. Her mother was extremely neglectful and spent her days working and her evenings out, often forgetting about her in the process. Epsilon was essentially free to do whatever she wanted but remained a promising student throughout secondary school and had good prospects for college. However, she dropped out of secondary school after growing restless and seeking an outlet. She turned her brilliance in school towards arson and began orchestrating creative ways to set fires and cause explosions. She was eventually apprehended and was given an ultimatum - join the military or go to jail.

She chose to join the Marines and served three years as an enlisted Sergeant. When she withdrew, her mother was waiting for her. Though she had no special feelings for her daughter, Dr. Eirene Jasper identified Epsilon's skills and training as being a perfect fit for Project Quartz. Epsilon, seeing no other options for herself, agreed.

Though she has been at Obsidian for longer than most, she is no more experienced in the field. Because she was the first Operative to survive, she has been put through rigorous testing in order to improve the procedure for the other recruits. She still harbors resentment towards her mother and refuses to interact with her on anything more than a professional level.

Other: Epsilon will ultimately serve as a guide to Obsidian life for the rest of the recruits and will be my way of letting everyone in on the way the facility works. Otherwise, she starts at the same level as the rest of characters in this RPG as she has not been given the chance to pursue any missions or further her training solo.
Looks great so far. I appreciate all the discussion! Check the original post for accepted characters and an update to the FAQ. Thanks everyone!
Hello! Looks good to me Korbanjaro. It's much more elaborate than I had imagined but I like the detail you've added. To answer your question, I didn't really want to place restrictions on powers. Just make sure you're not God modding. Also, one suggestion was to base your power on your characters personality and strengths.

Also, I would like to ask where in the story the characters would like to begin their narrative. There are many options from when they were recruited, after their procedure, during training...etc. I think that personally I like the idea of starting after the procedure and putting recruitment details in the history. Thanks, and let me know.
Yes, prisoners would make great candidates! I look forward to reading your profile.
This is the link for the OOC. Hope to see you there!
Welcome to Obsidian ~


Obsidian is a major American defense contractor that specialized in cutting edge, high tech weaponry. Led by the eminent engineer Bridgette Lapis and the progressive scientist Laurence Beryl, Obsidian rose from humble beginnings as a simple appliance company. However, the discovery of groundbreaking technology as well as Obsidian's partnership with a chemical research laboratory allowed it to delve into the lucrative field of core manufacturing and weaponry. We have a strong partnership with American defense forces as well as international research agreements.

What we won't reveal is that located deep underneath our headquarters is a sprawling research facility that houses our most advanced weapons. We call them Operatives and though they are in their early stages of development, trials have shown that they are extremely effective. We will not release their existence to the public, nor will we ever. Our operatives are Top Secret for a reason - so that we can do with them as we please. Obsidian has come far in the past decade, but our ambitions see us rising higher than anyone has ever gone before. Once we have perfected our Operatives, we're sure the world will quickly become familiar with them. But by then, it will be much too late to stop them.

Operatives ~

Operatives were once human, but using an injection called Quartz they have become something much more advanced. Quartz, developed by scientists working for Obsidian, not only enhances a person's speed, reflexes, stamina and mental capacity, but allows the subject to harness unique powers that humans have only dreamt of. Our subjects are similar to the Superheroes portrayed in popular culture. However, they are far from heroes. Our subjects, called Operatives, are essentially hired guns of extremely high caliber. They will only save the world if someone is paying a exorbitant fee for them to do so. Obsidian accepts extremely wealthy clients on an international scale who have demands ranging from espionage to assassination. Operatives must possess a very flexible moral compass, as many of the missions they are assigned lay outside of the law.

Very few people meet the qualifications to undergo the procedure to become an Obsidian Operative:

Condition One: You must have nothing left in the world to lose. You must be desperate and alone. Becoming an operative means you must give up your entire life. Your identity will be erased and you will be assigned a code name. You will cease to exist in the outside world and thus you can never belong to it again.

Condition Two: You must be deemed physically and mentally strong and between the ages of 18 and 34. The procedure requires that you have extreme strength of mind and body as the changes you undergo can be lethal to anyone unprepared.

Condition Three: This condition is more holistic and a careful study of the subject is required before they are deemed well suited to the procedure. In fact, once determining a potential subject, our Recruiters will track this person for a period of three month to determine whether or not they pass this condition. It is that you must be able to fit into a team dynamic and be able to succeed living the life of an operative. Though recruits have a variety of backgrounds, personalities and ideals, they must possess skills already suited to the kind of work they'll doing - something that can show itself in a variety of ways. Our recruiters have tracked people who are anything from hackers, physicians, soldiers, and even teenage prodigies. A wide range of recruits are pursued but you must display trainability and potential. Obsidian invests a lot of money into their operatives and their investment must promise a return.

If you are recruited by Obsidian it is because they recognized the above qualities in you and, intrigued and desperate, you agreed to the terms. If you rejected their offer, you would have been eliminated as you would then have possessed sensitive information. You will most likely begin your procedure in a large group of people. However, this group will eventually shrink to a much smaller sample. You are put through rigorous physical and mental tests to determine whether or not your body can handle Quartz. Once we determine that the probability of your survival is above 99.7%, you will undergo the procedure. If you survive, you will come to your senses to discover that your entire body has changed. You do not only possess advanced strength, stamina, durability and intelligence but you also possess a superpower. None of the scientists can predict how Quartz effects you as it has different results on different people. However, brain scans have shown that these powers are often related to subjects' varying personalities and strengths. A subject with an extremely volatile nature, might be able to produce flames from their hands while an extremely perceptive subject may find themselves hearing the thoughts of others.

Of course, how could Obsidian control an Operative with such advanced abilities? A Kill Switch. Each injection of Quartz contains a microchip that, if activated, would promptly stop your heart. Also, for certain subjects, a dampening collar will be used to stifle the effects of Quartz, returning their stats to that of a normal human.

Character Sheet ~
Name:
Codename:
Age:
Power:
Appearance:
Personality:
Strengths and Weaknesses:
History:
Other:

Accepted Characters ~
Paul "Polo" Phillips, Jr. (Alter) - Korbanjaro
Rustopher Ignacio Pinero-Santos (R.I.P) - Vistruction
Marie Jasper (Epsilon) - Dmytra
Lucas Myers (Zephyr) - Brainstew
Emery Jones (Nova) - Chezka
Katherina Ady (Citrene) - Estylwen
Randall Jones (The Cancer) - Raptorman
Vernita Gale (Lambda) - ADreamofStormySkies
Leila Marie Holmes - Equinox
Mia Jones (Machete) - Leonardo

Basic List of NPCs ~



Good luck - you'll need it. Obsidian does seem lucrative; if you can survive the procedure, the training, and the missions they throw at you. You are given a second chance and a new start. You will have community, power, and immense opportunity. However, Quartz is only a recent development and nobody knows how it effects a subject longterm. Also, Obsidian has only just realized the power they wield with their Operatives. What are their true motives? Power corrupts - are you willing to handle the consequences or might you be inspired to turn against the people who have essentially created you?
Rules:

1. Use common sense. Don't kill other people's characters without their permission. Treat others with respect, don't take anything personally, and be aware that the other players have a range of writing styles and may have a different approach to this than you.
2. This is an advanced RPG and you signed up knowing that. I understand that you all have lives, so sporadic posting is ok with me. Just make sure that when you have something to say, it's substantial and well thought out. Also, let everyone know when you're planning to go off the grid for a bit.
3. Have fun! This is kind of a given but I know that sometimes people get caught up in the semantics and miss out on the creative aspect of it. I've given you very few barriers and I hope that it'll inspire you to innovate and create. Throw out ideas and plots of all kinds and I'll always be down to consider them and make them happen. Collaboration is so important here, so work together and be flexible.

FAQs ~



I hope I've covered everything, but let me know if you're still confused about something and I'll be happy to sort it out with you. Also, any suggestions and plot ideas are always welcome. Post your finalized profiles below, or if you want, PM a draft if you're not sure about it.

Thanks,
Dmytra
Hello, thanks for your interest! I will soon be creating an OOC for this RPG and hopefully within in it I can answer some of your pressing questions. If you're still interested, I would love to see your ideas for characters. I'll put a link to the OOC here once it's up.

Thanks!
Sorry! I wrote my post in a haste so I knew I didn't portray that properly. Just change what you think needs to and ignore where I've messed it up.
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