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    1. Dragonite777 12 yrs ago

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No she doesn't. When I said "everybody else", I meant other than Ren and Seth, lol.
Lol, mischevious? Alright, then. And yeah, nobody else (that I know of) know about the thought-sharing.
How awkward would the situation get? Unless you're assuming Maggie doesn't know about their share-able thoughts at that point.
@SilverWolfAngel Yep. If Maggie ever sais it aloud, it'll be during a moment of not being totally in the moment, or very in the moment. Or a lot of time later into the RP.
@Primal Conundrum Fair enough, human nature doesn't really apply as broadly in a fantasy RP. In D&D alignment, we're looking more for the Neutral Good area. Your character might be envisioning a positive end goal (at least for himself), but this RP is focusing heavily on the journey rather than filling out a checklist, beating the enemy, and going home. If you haven't seen or played Spec Ops: The Line, watch a playthrough of it. Not just reading the summary on the wikipedia page. That'll give you a closer perspective to what I'm going for.
@Lucius Cypher Multiple characters is fine, as long as you can keep up with them (also stating this as a general fact).
I understand that people do want to play those kinds of characters, but that would nullify the intent of making each deciaion having a legitimate impact on the world that, in turn, impacts the characters. This would be the psychological side of war. Whether or not the characters participate is irrelevant. They'll need to eventually make hard choices that root in the war, and it would be counterintuitive to human nature not to care about the results of a tough decision, to just be like "wow, I just had to kill an innocent to help this soldier to get to the front lines and protect this city. I'm hungry. Where can I get a taco?"
I think what Dragon is saying is that he wants the characters to be mindful of their actions. That all of our characters won't be flying around, impervious to the world.



That's what I was getting at. I'm just bad at wording things. I apologize for miscommunications due to my bad wording.
“Hey kids, wanna see a dead body?”

"Huh? Uh..." Maggie couldn't think of what to say. That... That's an interesting offer. I don't know how much I really want to see one, but I haven't seen one before... Ren seems a little curious, so I guess there's power in numbers. She seems like she does care about my wellbeing...

“So yeah? Wanna see the body?”

"Uh... Su- sure. Where would we go to see a dead body...?"
That's all Maggie could muster with her strength barely able to hold her up. With a stranger in front of her, she had to appear strong, so she put all of her focus and energy into standing up and shaking as little as possible. He seemed familiar to Maggie, but in rememberance of her previous head-splitting headaches, she decided to not think further into it, switching her focus to Ren. She's pretty. Without realizing it, Maggie's face went back to a goofy smile/grin as she was glancing at the female feline. After a few seconds, she caught herself and turned her attention back to the guy. "So where would we be going?"
Well, the central idea is decisions. You guys could decide to fight in the rising conflict. Hell, you could initiate conflict. The regret part has nothing to do with your background. The regret part will be the reprecussions of your decisions. If you start a war, you're going to be seen by at least one person that notices and tells people. Infamy rumors start. The idea is you're a regular-ish person with real feelings and can be damaged emotionally. I'm not saying you have to have a mental breakdown every time someone goes bad after a decision you make, but there are emotional impacts to your character from these morally-grey decisions. I'm pulling this concept from the game Spec Ops: The Line. There's no right answer to any decision, but you choose what you think is best.
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